Civ 3 Mod Manager - Version 0.80.0003
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NOTE:  Discalmer: This program is still beta.  I take no responsibility for any damange caused to Civ3.  At worst you will need to reinstall, although theoretically the backup algorithm should backup all files that are changed.

How to use:
I'll be brief.
1. Load the program.  Choose the directory where your Civ3 Exe is located (Usually Drive\Program Files\Infrogrames Interactive\Civilization III
2.  Choose the folder which has the files you want to install
3.  Load the *.cmd file
4.  Load the *.sub file
5.  Enjoy!

FAQ
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1.  What is a *.cmd file?
A *.cmd file is a simple text file.  No mods have them yet; maybe one day they all will.  You can create your own.
eg.  if you only need to copy civ3mod.bic your *.cmd file would simply be

civ3mod.bic

Folders work as follows
eg. if your mod changed resources.pcx

art/resources.pcx

2.  What is a *.sub file?
This is a simple text file that lists all sub-directories that need to be created.  For example the above example would simply read

art

If your mod has no sub-folders then leave this blank.

3.  How do I include multiple sub-folders?
Yes, I am a bad programmer.  You have to display them twice eg.
art (to create art)
art\units (to create the units sub-folder)

4.  Who can I e-mail about this program?
dheardie@hotmail.com

5.  Can you write *.cmd files and *.sub files for my mod?
Sure, contact me at the above address.

Finally, this mod has not been extensivly tested, and is not quite finished yet, but I am away till Thursday so I thought I'd display it now.

Enjoy

heardie

BTW:  You need the VB6 run-time files to get this.  I will include them at a later date.  You can get them from www.microsoft.com  (Search for VB6 run-time files)


