@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=18
@THEN
TEXT
^^1916
^This year the center of gravity of the World War turns towards the Western Front. The Allies
^have suffered defeats in all the other fronts during the previous year. But the British force in
^France has grown to 36 divisions and by summer will be ready to take action.
^The Allies make an effort to obtain a unity of action. Leaders from the French, British, Italian,
^Blegian, Japanese and Russian armies meet at Joffre's headquaters. They decide the best action
^to break the Central Powers is to make a simultaneous offensive. But they recognize that time
^must be allowed for the British army to prepare, so the earliest chance for attack would be
^summer.
^But the Germans developed a plan to dislocate this scheme. German chief of staff, Falkenhayn,
^saw the real threat as the armies of France, Italy and Russia. He considered Russia already
^paralyzed, and Italy unlikely to go anywhere. That leaves France as the real threat. Falkenhayn
^plans on drawing the entire French army onto the battlefiled and annihilating it. Thus Verdun
^seems like the perfect place to accomplish this task...
ENDTEXT
@ENDIF

@IF
TURN
turn=19
@THEN
TEXT
^Feburary 21st- The Germans initiate the Battle of Verdun, possibly the biggest battle of the war.
^Joffre commits the French army and the two behemoths begin to slug it out.
ENDTEXT
CREATEUNIT
unit=Verdun
owner=Allies
veteran=no
homecity=None
locations
42,66
42,68
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
unit=German Conscripts
owner=Germans
veteran=yes
homecity=None
locations
45,65
44,64
46,66
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
unit=German Conscripts
owner=Germans
veteran=yes
homecity=None
locations
45,65
44,64
46,66
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
unit=Field Marshall
owner=Germans
veteran=yes
homecity=None
locations
45,65
44,64
46,66
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
unit=German Conscripts
owner=Germans
veteran=yes
homecity=None
locations
45,65
44,64
endlocations
@ENDIF

@IF
TURN
turn=19
@THEN
CREATEUNIT
unit=German Conscripts
owner=Germans
veteran=yes
homecity=None
locations
45,65
44,64
46,66
endlocations
@ENDIF

@IF
UNITKILLED
unit=Verdun
attacker=Germans
defender=Allies
@THEN
TEXT
^The battle of Verdun. Although the German armies gain only a couple kilometers on the Western
^Front, the French army has suffered tremendous causalties. But at what cost? Both sides have
^lost hundreds of thousands of men in the longest and bloodiest battle of the war. Will the
^Germans be able to hold on to the conquered land while Russia moves and Britain makes plans
^of its own? Will the French be able to revive its army which has been exhausted in this conflict?
^The end is still far away.
ENDTEXT
CHANGEMONEY
receiver=Allies
amount=-4000
@ENDIF

@IF
TURN
turn=24
@THEN
TEXT
^July 1st- The British 4th Army attacks the Geramn lines and initiates the battle to be known as
^the Somme. The French finally feel some relief at Verdum and the German army will have
^problems fueling the advance there with this unexpected British move.
ENDTEXT
CREATEUNIT
unit=Somme
owner=Germans
veteran=yes
homecity=None
locations
40,60
41,61
endlocations
@ENDIF

@IF
TURN
turn=24
@THEN
CREATEUNIT
unit=British General
owner=Allies
veteran=yes
homecity=None
locations
37,61
38,62
37,59
endlocations
@ENDIF

@IF
TURN
turn=24
@THEN
CREATEUNIT
unit=British Conscripts
owner=Allies
veteran=yes
homecity=None
locations
37,61
38,62
37,59
endlocations
@ENDIF

@IF
TURN
turn=24
@THEN
CREATEUNIT
unit=British Division
owner=Allies
veteran=yes
homecity=None
locations
37,61
38,62
37,59
endlocations
@ENDIF

@IF
TURN
turn=24
@THEN
CREATEUNIT
unit=British Conscripts
owner=Allies
veteran=yes
homecity=None
locations
37,61
38,62
37,59
endlocations
@ENDIF

@IF
UNITKILLED
unit=Somme
attacker=Allies
defender=Germans
@THEN
TEXT
^The British Armies have made steady progress against the Germans and both sides have
^suffered casualties amounting to hundreds of thousands. The combined loss of men and materials
^of the Battle of Verdun and the Battle of the Somme have exhausted the German Army.
ENDTEXT
CHANGEMONEY
receiver=Germans
amount=-4000
@ENDIF

@IF
TURN
turn=23
@THEN
TEXT
^June 4th- In response to Italy's appeal to Russia to prevent the Austrians from launching a major
^attack on the Italian Front, Brusliov launches an offensive into the  Austrian province of
^Bukovnia.
ENDTEXT
GIVETECHNOLOGY
receiver=Russians
technology=45
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=45
receiver=Russians
@THEN
CREATEUNIT
unit=Russian Division
owner=Russians
veteran=yes
homecity=None
locations
127,69
124,64
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=French Conscripts
owner=Allies
veteran=no
homecity=None
locations
31,67
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=French Conscripts
owner=Allies
veteran=no
homecity=None
locations
41,91
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=French Conscripts
owner=Allies
veteran=no
homecity=None
locations
38,106
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=British Conscripts
owner=Allies
veteran=no
homecity=None
locations
30,42
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=British Conscripts
owner=Allies
veteran=no
homecity=None
locations
27,37
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=German Conscripts
owner=Germans
veteran=no
homecity=None
locations
106,36
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=German Conscripts
owner=Germans
veteran=no
homecity=None
locations
76,48
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=German Conscripts
owner=Germans
veteran=no
homecity=None
locations
48,56
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=German Conscripts
owner=Germans
veteran=no
homecity=None
locations
65,79
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=no
homecity=None
locations
143,3
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=no
homecity=None
locations
149,21
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=no
homecity=None
locations
148,68
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=no
homecity=None
locations
147,91
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=no
homecity=None
locations
109,109
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=no
homecity=None
locations
143,39
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Austrian Conscripts
owner=Austrian-Hungarians
veteran=no
homecity=None
locations
80,80
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Hungarian Conscripts
owner=Austrian-Hungarians
veteran=no
homecity=None
locations
90,84
endlocations
@ENDIF

@IF
CITYTAKEN
city=Paris
attacker=Germans
defender=Allies
@THEN
TEXT
^The German's complete their quest of conquering Paris. France surrenders with the fall of their
^government and capital. Germany qiuckly turns it's attention towards the East and crushes the
^Russian armies, winning the war for good.
ENDTEXT
JUSTONCE
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Transport
owner=Allies
veteran=no
homecity=None
locations
0,58
0,46
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=4
@THEN
CREATEUNIT
unit=Transport
owner=Allies
veteran=no
homecity=None
locations
32,126
52,126
endlocations
@ENDIF

@IF
UNITKILLED
unit=Transport
attacker=Germans
defender=Allies
@THEN
TEXT
^German U-Boats raid merchant ships, salvaging as much supplies as possible.
ENDTEXT
CHANGEMONEY
receiver=Germans
amount=150
@ENDIF

@IF
UNITKILLED
unit=Transport
attacker=Germans
defender=Allies
@THEN
CHANGEMONEY
receiver=Allies
amount=-250
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Italian Conscripts
owner=Italians
veteran=no
homecity=None
locations
66,124
endlocations
@ENDIF

@IF
TURN
turn=21
@THEN
TEXT
^April- An ultimatum from American president Woodrow Wilson causes Germany to abandon 
^it's unrestricted submarine campaign. American passangers had been aboard a ship sunk by the 
^German navy.
ENDTEXT
@ENDIF

@IF
TURN
turn=25
@THEN
TEXT
^August 27th- Rumania had joined the Allied powers earlier this month and today they begin their 
^advance into Transylvania. Austria-Hungary must divert much needed divisions from it's other 
^fronts and Germany promises to send help.
ENDTEXT
GIVETECHNOLOGY
receiver=Russians
technology=46
@ENDIF

@IF
CITYTAKEN
city=Bucuresti
attacker=Austrian-Hungarians
defender=Russians
@THEN
TEXT
^The Central Powers move into Romania without much difficulty. However, the supreme 
^commander of the German forces, Falkenhayn, is replaced with Hindenburg. This is due to his 
^blunders on the Western Front and his unwillingness to comit to driving Russia out of the war, 
^which came back to haunt the Central Powers during Brusilov's Offensive.
ENDTEXT
@ENDIF

@IF
TURN
turn=29
@THEN
TEXT
^December, 1916- Move the rest of your units for this turn, then load the next year's events 
^before ending the turn.
ENDTEXT
@ENDIF

@IF
RECEIVEDTECHNOLOGY
technology=46
receiver=Russians
@THEN
CREATEUNIT
unit=German Conscripts
owner=Austrian-Hungarians
veteran=yes
homecity=None
locations
125,95
116,110
109,109
105,109
100,110
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Machine Gun
owner=Germans
veteran=no
homecity=None
locations
76,48
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Machine Gun
owner=Allies
veteran=no
homecity=None
locations
31,67
endlocations
@ENDIF


@ENDEVENTS
