@BEGINEVENTS

@IF
SCENARIOLOADED
@THEN
DONTPLAYWONDERS
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^^THE DETONATION
^June 28th, 1914- Austrian Archduke Francis Ferdinand assassinated in Sarajevo.
^July 28th- Austria declares war on the nation responsible for the assassination, Serbia.
^July 29th- Austria declares war on Russia and France.
^July 31st- Russia orders a general mobilization of her army towards the German and Austrian
^borders.
^August 1st- Germany declares war on Russia.
^August 2nd- Germany sends an ultimatum to Belgium, demanding an unopposed passage.
^German troops enter French territory.
^August 3rd- Germany formally declares war on France.
^August 4th- German troops invade Belgium.
^August 5th- Britain declares war on Germany for violating Belgium's neutrality.
^August 8th- The French adance into Lorraine under Gen. Pau.
^August 16th- German Field Marshal Moltke adpots Shlieffen's plan and uses the full weight of
^the German army to swing into France and drive towards Paris with lightning speed. Can the
^German army complete this task before full Russian mobilization?
ENDTEXT
@ENDIF

@IF
TURN
turn=2
@THEN
TEXT
^The German armies have marched with incredible speed an have reached the outskirts of Paris!
^But the Allies launch a counter offensive beginning on Spetember 6. They attack a gap in the
^German lines in the Marne valley.
ENDTEXT
CREATEUNIT
unit=65mm Battery
owner=Allies
veteran=yes
homecity=None
locations
37,65
38,64
39,63
40,64
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=65mm Battery
owner=Allies
veteran=yes
homecity=None
locations
38,66
38,64
40,64
39,63
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=65mm Battery
owner=Allies
veteran=yes
homecity=None
locations
39,67
40,66
41,65
38,66
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Conscripts
owner=Allies
veteran=yes
homecity=None
locations
37,65
38,64
39,63
40,64
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Division
owner=Allies
veteran=yes
homecity=None
locations
37,65
38,64
39,63
40,64
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Conscripts
owner=Allies
veteran=yes
homecity=None
locations
38,66
38,64
40,64
39,63
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Conscripts
owner=Allies
veteran=yes
homecity=None
locations
38,66
38,64
40,64
39,63
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Conscripts
owner=Allies
veteran=yes
homecity=None
locations
39,67
40,66
41,65
38,66
endlocations
@ENDIF

@IF
TURN
turn=2
@THEN
CREATEUNIT
unit=British Conscripts
owner=Allies
veteran=yes
homecity=None
locations
39,67
40,66
41,65
38,66
endlocations
@ENDIF

@IF
CITYTAKEN
city=Reims
attacker=Allies
defender=Germans
@THEN
TEXT
^In the first major clash on the Western Front, the Allied forces have defeated the advancing
^Germans to save Paris. The Battle of the Marne has left the Shlieffen Plan in ruins and the
^German army begins their retreat from Paris. The Kaiser faces Bismark's nightmare. A war on
^two fronts between the still alive French, and the slow but steady Russians. The Germans now
^change their plans after recent success on the Eastern Front and failure in the West. They decide
^to stick to the defensive in France, and launch an offensive campaign against Russia due to the
^absence of trenches and a vast amount of open ground to work with.
ENDTEXT
JUSTONCE
GIVETECHNOLOGY
receiver=Germans
technology=48
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=French Conscripts
owner=Allies
veteran=no
homecity=None
locations
31,67
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=French Conscripts
owner=Allies
veteran=no
homecity=None
locations
41,91
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=French Conscripts
owner=Allies
veteran=no
homecity=None
locations
38,106
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=British Conscripts
owner=Allies
veteran=no
homecity=None
locations
30,42
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=British Conscripts
owner=Allies
veteran=no
homecity=None
locations
27,37
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=German Conscripts
owner=Germans
veteran=no
homecity=None
locations
106,36
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=German Conscripts
owner=Germans
veteran=no
homecity=None
locations
76,48
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=German Conscripts
owner=Germans
veteran=no
homecity=None
locations
48,56
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=German Conscripts
owner=Germans
veteran=no
homecity=None
locations
65,79
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=no
homecity=None
locations
143,3
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=no
homecity=None
locations
149,21
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=no
homecity=None
locations
148,68
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=no
homecity=None
locations
147,91
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=no
homecity=None
locations
109,109
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=no
homecity=None
locations
143,39
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Austrian Conscripts
owner=Austrian-Hungarians
veteran=no
homecity=None
locations
80,80
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Hungarian Conscripts
owner=Austrian-Hungarians
veteran=no
homecity=None
locations
90,84
endlocations
@ENDIF

@IF
UNITKILLED
unit=Tannenburg
attacker=Germans
defender=Russians
@THEN
TEXT
^With the Russian penetration of East Prussia, Moltke appoints the retired general, Hindenburg,
^to command the German forces in the East. Hindenburg's chief of staff is a man named
^Ludendorff who had distinguished himself on the Western Front by cracking the Belgian
^defenses at Liege. Ludendorff makes a daring move and attacks the two Russian armies headed
^by Samsonov and Rennenkampf in the battle known as Tannenburg. It is a brilliant German
^victory and the benefits include a quater of a million Russian causalties, among them Samsonov.
^Although this causes the remaining Russians to retreat from East Prussia, it buys France valuable
^time on the Eastern front.
ENDTEXT
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=Paris
attacker=Germans
defender=Allies
@THEN
TEXT
^The German's complete their quest of conquering Paris. France surrenders with the fall of their
^government and capital. Germany qiuckly turns it's attention towards the East and crushes the
^Russian armies, winning the war for good.
ENDTEXT
JUSTONCE
@ENDIF

@IF
TURN
turn=5
@THEN
TEXT
^Move all your units for this month and load the events for 1915 before ending your turn and
^proceeding to the next year.
ENDTEXT
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Machine Gun
owner=Germans
veteran=no
homecity=None
locations
76,48
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Machine Gun
owner=Allies
veteran=no
homecity=None
locations
31,67
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=French Conscripts
owner=Allies
veteran=yes
homecity=None
locations
39,65
42,66
42,68
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=French Conscripts
owner=Allies
veteran=yes
homecity=None
locations
39,65
42,66
42,68
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=65mm Battery
owner=Allies
veteran=yes
homecity=None
locations
39,65
42,66
42,68
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=French Division
owner=Allies
veteran=yes
homecity=None
locations
39,65
42,66
42,68
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=French Conscripts
owner=Allies
veteran=yes
homecity=None
locations
42,68
43,69
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Machine Gun
owner=Allies
veteran=yes
homecity=None
locations
43,71
43,73
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=French Division
owner=Allies
veteran=yes
homecity=None
locations
43,75
43,73
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Machine Gun
owner=Allies
veteran=yes
homecity=None
locations
41,49
39,49
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=French Division
owner=Allies
veteran=yes
homecity=None
locations
40,56
39,49
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=65mm Battery
owner=Allies
veteran=yes
homecity=None
locations
37,53
36,52
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=French Conscripts
owner=Allies
veteran=yes
homecity=None
locations
37,55
35,57
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=French Conscripts
owner=Allies
veteran=yes
homecity=None
locations
37,59
35,57
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=yes
homecity=None
locations
115,37
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=yes
homecity=None
locations
114,44
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=yes
homecity=None
locations
110,48
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=yes
homecity=None
locations
102,56
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=yes
homecity=None
locations
103,61
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=yes
homecity=None
locations
97,57
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=yes
homecity=None
locations
108,62
endlocations
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=-1
@THEN
CREATEUNIT
unit=65mm Battery
owner=Allies
veteran=yes
homecity=None
locations
41,75
42,74
36,72
endlocations
@ENDIF

@IF
UNITKILLED
unit=Machine Gun
attacker=Germans
defender=Allies
@THEN
CREATEUNIT
unit=65mm Battery
owner=Allies
veteran=yes
homecity=None
locations
39,65
31,67
endlocations
@ENDIF

@IF
UNITKILLED
unit=Russian Conscripts
attacker=Germans
defender=Russians
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=yes
homecity=None
locations
102,56
endlocations
@ENDIF

@IF
UNITKILLED
unit=Russian Conscripts
attacker=Germans
defender=Russians
@THEN
CREATEUNIT
unit=Russian Conscripts
owner=Russians
veteran=yes
homecity=None
locations
118,28
endlocations
@ENDIF

@ENDEVENTS
