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v1.05 
Updates 
*Doubled Hit Points and Rate of Fire for all units 
*Doubled Population and Building Defense to Bombard 
*Incorporated Sevorak's More City Names Mod 
*Added New Government Confederation 
*Increased Tech cost of all Industrial and Modern Era Advances by 10% 
*Added General Unit 
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Building Changes 
*Mothballed the Movie Theater, Propaganda Ministry, and Classless Society because Government Specific buildings are beyond the scope of the editor 
*Added four building and three wonders to allow savegame compatability while adding new buildings and wonders 
*Added the following buildings: the Forum, the Mill, Port Facility, Theater, Laboratory, Museum, and Stock Exchange 
*Decreased culture of all standard Civ3 buildings (except the palace) by 1 
*Removed all negative culture modifiers except from the Manhatten Project 
*Forum stats are 60/1/2 (NONE) 
*Mill stats are 160/2/0 +25% Production (Engineering) {replaced by power plants} 
*Newspaper stats are now 120/2/2 Reduces Corruption (Printing Press) 
*Port Facility stats are 60/1/0 Veteran Sea Units, Militaristic (Astronomy) 
*Theater stats are 140/2/4 (Free Artistry) [Forum] 
*Laboratory stats are 180/3/1 +50% Research Output (Scientific Method) [University] 
*Museum stats are 200/4/6 (Atomic Theory) [Theater] 
*Stock Exchange stats are 180/4/0 +50% Tax Ouput, Commercial (The Corporation) [Bank] 
*Removed Veteran Sea Unitsand Militaristic ability from Harbor 
*Increased Airport's upkeep to 3 
*Increased Bank's upkeep to 3 
*Increased Factory's upkeep to 4 
*Increased Hydro Plant's upkeep to 4 
*Increased Manufactoring Plant's upkeep to 5 
*Increased Mass Transit's upkeep to 3 
*Increased Nuclear Plant's cost and upkeep to 180/4 
*Increased Coal Plant's upkeep to 4 
*Increased Research Lab's cost to 200 and upkeep to 4 [Laboratory] 
*Decreased Solar Plant's cost to 320, increased upkeep to 4 
*Increased University's upkeep to 3, removed the one unhappy citizen 
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Unit Changes 
*Added General Unit, 0.1.1, cost 160, build armies, Horseback Riding 
*Added Pillage ability to armies 
*Decreased Ironclad movement to 6 
*Decreased Transport movement to 8 
*Decreased Submarine movement to 8 
*Decreased Nuclear Submarine movement to 9 
*Decreased Battleship movement to 10 
*Decreased Aircraft Carrier movement to 10 
*Decreased Destroyer movement to 11 
*Decreased Aegis Cruiser movement to 12 
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Government Changes 
Confederation 
*Rate Cap 7 
*Worker Rate 2 
*Assimilation Chance 1% 
*Draft Limit 2 
*Military Police Limit 1 
*Corrpution and Waste: Communal 
*War Weariness: Low 
*Cannot Hurry 
*Resistant Modifier vs.: Same as Despotism 
*Support 3/3/3 cost 1 
*No Prerequisite 
Changes to Republic 
*support 1/1/1 cost 1 
*War weariness increased to high 
Changes to Monarchy 
*War weariness increased to low 
Changes to Communism 
*support changed to 4/6/8 cost 1 
*Draft limit 4 
*Military Police Limit 6 
Changes to Fascism 
*support 4/5/6 cost 2 
Changes to Democracy 
*support 1/2/3 cost 2 
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v1.04b 
Updates 
*Fixed the "Please Wait" hand caused by modifying the specialist citizen 
*Fixed an Illegal Opperation Error caused by switching to Fascism in the original v1.04 
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v1.03 
Updates 
*Added four new buildings, Newspaper, Movie Theater, Propaganda Ministry, Classless Society 
*Added one new unit, the Partisan 
*Reduced time to build a fortress by half to 8 
*Increased Tech Rate slightly on all map sizes 
*Cities needed to support an army decreased from 3 to 2 
*Fixed a few small bugs 
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Building Changes 
*Newpaper cost 120, upkeep 2, +50% research output, reduces corrpution, requires Printing Press 
*Movie Theater cost 200, 2 upkeep, replaces colosseum, makes 3 citizens happy, +50% tax output, +6 culture, requires Electronics and Democracy 
*Propaganda Ministry cost 160, 2 upkeep, replaces colosseum, makes 3 citizens happy, resistant to propaganda, requires The Corporation and Fascism 
*Classless Society cost 200, 2 upkeep, replaces colosseum, makes 3 citizens happy, +50% researcch output, +4 culture, requires Replacable Parts and Communism 
*Police Stations now require courthouses before being built 
*University now makes one citizen unhappy 
*Great Library now requires two Libraries before being built 
*The Oracle now requires two Temples before being built 
*Sistine Chapel now requires two Cathedrals before being built 
*Newton's University now requires two Universities before being built 
*Cure for Cancer now requires three Research Labs before being built 
*Longevity now requires three Hospitals before being built 
*SETI Program now requires three Universities before being built 
*Nuclear Plant now causes -2 culture 
*Increased cost of all space ship parts by 50% 
*Increased cost of SDI to 800, reduced its culture to 0 
*Reduced cost of Forbidden Palace to 200 
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Government Changes 
*Changes to Anarchy 
Assimilation rate is now 0 
Now Requires Maintenance 
Unit support now 2/4/6 cost 1 
Rate Cap now 5 
Propaganda Modifier vs. all other governments is -25 
Immune to establish Embassy 
Spies and Diplomats are both Conscript 
War Weariness is now low 
*Changes to Despotism 
Assimilation rate is now 0 
Rate cap is now 8 
Propaganda Modifer vs. Fascism is now -20 
*Changes to Monarchy 
Assimilation rate is now 1 
Rate cap is now 9 
Propaganda modifer vs. Fascism is now -10 
*Changes to Republic 
Rate cap is now 9 
*Changes to Communism 
Assimilation Rate is now 3 
Propaganda modifer vs. Fascism is now -5 
Draft Rate is now 4 
Support is now 3/6/10 
*Changes to Democracy 
Assimilation Rate is now 4 
Propaganda modifer vs. Fascism is now 10 
*Changes to Fascism 
All Propaganda modifers are reduced by 5 
Corruption is now Nuisance 
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Unit Changes 
*Partisan stats are 2(8[1]1).2.2 counts as a foot soldier, hidden nationality, treats all terrain like roads cost 20 and 1 pop 
*Army now costs 120 
*Cruise missile stats now 0.0.1 10[3]4 costs 60 
*Galley now costs 20 
*Caravel now costs 30 
*Frigate now costs 50 
*Privateer now costs 40 
*Galleon now costs 50 
*Ironclad now cost 70 
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v1.02 
Updates 
*Added New Government Fascism 
*Renamed Pharaoh's Cartouche to Obelisk 
*Obelisk now correctly shows up in the city screen and Civilipedia 
*Tax Collector requires Code of Laws 
*Fixed a number of small bugs 
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Government Changes 
Fascism 
*Rate Cap 10 
*Worker Rate 2 
*Assimilation Chance 0% 
*Draft Limit 4 
*Military Police Limit 4 
*Corrpution and Waste Minimal 
*Standard Trade Bonus 
*War Weariness: None 
*Forced Labor 
*Resistant Modifier vs.: 
Anarchy: -5 
Despotism: 0 
Monarchy: 10 
Communism: 20 
Republic: 15 
Democracy: 20 
Fascism: 0 
*Diplomats and Spies are regular 
*Immune to Steal Technology 
*Support Cost 1 
*Town/City/Metropolis 2/4/8 
*Propaganda Modifier vs.: 
Anarchy: 40 
Despotism: 35 
Monarchy: 35 
Communism: 40 
Republic: 35 
Democracy: 30 
Fascism: 0 

*changed the assimilation chance in democracy to 5% 
*changed the support rate in democracy and republic to 0/1/2 
*changed the spies in communism to elite 
*added immunity to investigate city for communism 
*changed Germany and Japan to prefer Fascism 

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Ground Unit Changes 
*Knight cost reduced to 60 
*Samurai cost reduced to 60 
*Rider cost reduced to 60 
*War Elephant cost reduced to 60 
*Longbowman cost reduced to 30 
*Musketman cost reduced to 40 
*Musketeer cost reduced to 40 
*Rifleman cost reduced to 60 
*Infantry movement increased to 2 
*Marine movement increased to 2 
*Tank movement increased to 3 
*Panzer movement increased to 4 
*Mech Infantry movement increased to 4 
*Modern Armor movement increased to 4 
*Artillary stats now 1(12).1.2 
*Radar Artillary stats now 1.(16).1.3 

Army Changes 
*Army cost reduced from 400 to 150 
*Cities needed to support an army decreased from 4 to 3 
*Added Blitz ability to armies 
*Army transport capacity reduced to 2 
*Military Academy now allows bigger armies in addition to build armies without leader 

Naval Unit Changes 
*Frigate movement increased to 6 
*Man-o-War movement increased to 6 
*Privateer movement increased to 6 
*Galleon movement increased to 5 
*Ironclad movement increased to 8 
*Transport movement increased to 10 transport capacity reduced to 5 
*Submarine movement increased to 10 
*Destroyer movement increased to 15 
*Battleship movement increased to 14, removed cruise missile transport ability 
*Carrier movement increased to 14 
*Nuclear sub movement increased to 12 
*Aegis Cruise movement increased to 15, reclassifed AI as a naval missile transport 

Air Unit Changes 
*Cruise missiles now appear to be able to sink ships 
*Cruise missile stats now 0.0.1 12[2]4 cost 60 
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v1.01 
Updates 
*Changed the name of Pharaoh's Sunboat to Pharaoh's Cartouche, it's name should appear correctly now 
*Increased chance to intercept stealth mission to 9% 
*Reset The Manhatten Project back to Great Wonder status, but left its updated stats unchanged 
*Various small bug fixes 

Air Unit Changes 
*Cruise Missile stats now 0.0.1 15[3]4 cost 60 
*Fighter stats now 5.4.2 8[1]6 with Blitz 
*Bomber stats now 0.3.2 10[3]8 with Blitz 
*Jet Fighter stats now 10.8.3 10[2]8 with Blitz and Radar, cost 120 
*F-15 stats now 10.8.3 12[3]8 with Blitz and Radar, cost 120 
*Stealth Fighter stats now 0.2.3 13[2]8 with Blitz and Radar 
*Stealth Bomber stats now 0.1.3 14[4]8 with Blitz and Radar 

Naval Unit Changes 
*Destroy movement increased to 10 
*Submarine movement increased to 7 
*Transport movement increased to 7 
*Carrier movement increased to 10 
*Nuclear submarine movement increased to 8, can now carry cruise missiles in addition to tactical nukes 
*Battleship movement increased to 10, can now carry 1 cruise missile 
*Aegis Cruiser stats now 14(8).12.10 bombard range decreased to 1, can now carry 2 cruise missiles 

Ground Unit Changes 
*Paratrooper movement increased to 2 
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v1.0 
Citizen Changes 
*Entertainers now require Ceremonial Burial 
*Tax Collecters now generate 2 taxes, requires currency 
*Scientists now generate 2 research, require mathematics 
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Building and Wonder Changes 
*SAM missile battery now costs 100, added bombard defense of 8 
*Police Stations now cost 120, added resistance reduces corruption 
*The Pyramids now put a Pharoah's Sunboat in every city on the continant, stats changed to +2 culture instead of +4 
*Pharoah's Sunboat cost 80, gives +2 culture, requires the Pyramids for building 
*Manhatten Project is now a small wonder 
*Mahatten Project stats changed to enables nukes for that civ, -2 culture, causes 1 unhappy citizen in every city, cost 500 
*Factory, Manufactoring Plant, Coal Plant, Offshore Platform, Nuclear Plant now causes -1 culture 
*Solar Plant now costs 360 
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General Settings Changes 
*Chance to intercept air mission now 90% 
*Chance to intercept stealth mission now 7% 
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General Unit Changes 
*All civs can now build every general unit 
*Swordmen now upgrade to riflemen 
*Longbowmen now upgrade to riflemen 
*Cavalry now upgrade to tanks 
*Frigates now upgrade to ironclads 
*Privateers now upgrade to destroyers 
*Ironclads now upgrade tp destroyers 
*Destroyers now upgrade to Aegis Crusiers 

Air Unit Changes 
*Fighters stats now 5.4.2 6[1]6 with Blitz 
*Bomber stats now 0.3.2 10[4]8 with Blitz 
*Jet fighter stats now 10.8.3 12[1]8 with Blitz and Radar, cost 120 
*F-15 stats now 10.8.3 14[2]8 with Blitz and Radar, cost 120 
*Stealth fighter stats now 0.3.3 15[2]8 with Blitz and Radar 
*Stealth Bomber stats now 0.1.3 16[4]8 with Blitz and Radar 
*Cruise Missile stats now 0.0.1 18[4]5 cost 50 
*Helicopters stats now 0.2.2 6 and can see subs 

Naval Unit Changes 
*Caravel can now only carry two units, speed increased to 4 
*Privateer stats now 2.1.5, exerts a zone of control, costs 50 
*Frigate stats now 3(2).3.5 
*Man-O-War stats now 4.(3).3.5 
*Ironclad stats now 5(4).5.6 
*Transport stats now 1.5.6 can now only carry 6 units, cost 90 
*Destroyer speed increased to 8, can see subs, cost 100 
*Battleship stats now 21(10).15.8 
*Carrier stats now 1.10.8 can carry five aircraft cost 200 
*Submarine stats now 10.4.6 cost 90 
*Nuclear Submarine stats now 6.8.7 can transport 3 tactical nukes, cost 150 
*Aegis Cruiser stats now 14(7).12.8 

Ground Unit Changes 
*Paratrooper stats now 10.8.1 paradrop range is 8, cost 110 
*Marine stats now 12.7.1 
*Mech Infantry stats now 12.18.3 with Blitz, cost 120 
*Radar Artillary stats now 0.0.2 16[3]2 with Blitz 

Nuclear Weapon Changes 
*Tactical Nukes now cost 150 
*ICBMs now cost 300 
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