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------- Natural Disasters SLIC -------
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----------- Release v1.0 -------------
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     A mod by The Immortal Wombat     
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The aim of this mod is to include into Civ, for the first time since the original Civ: natural disasters. 
The world is a pretty dangerous place, and throughout history, cities such as Pompeii have suffered the worst effects of volcanoes; earthquakes have afflicted countless cities around the world, in recent times, notably Osaka-Kobe in Japan. Tsunamis, though not overly destructive, have caused damage to agricultural land, and floods in Bangladesh have rendered fertile land unusable. Plagues have also struck during the course of civilization. The Black Death in the 14th and 17th centuries, Spanish Influenza in 1919, and the current wave of AIDS ripping through Africa. 
None of these events have been included in any civ game since Civ1, and so I decided to put them back again.

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Installation:

1) Make sure you have installed the Activision Patch v1.2
2) Put the two slic files in your default/gamedata folder
2.5) Open scenario.slc and add the line: #include "ND_main.slc"
3) Put the text file in english/gamedata folder
3.5) Open strings.txt and add the line: import "ND_str.txt"
4) Um... play!

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CAUSES AND EFFECTS INCLUDED IN THE NATURAL DISASTERS SLIC: 

Earthquake 

-Only affects mountain tiles, subject to change. 
-Comes in Richter 1 - Richter 8 
-3% chance of R8, 5% of R7, 10% of R6 10% of R5, 12% of R4, 15% of R3, 15% of R2, 30% of R1. 
-If there are 2 beaches nearby, the Richter is 3/2 the force it was originally determined as. (signifying destructive plate boundary) 
-If there is a city: 
--Damages units more or less depending on Richter 
--Kills a percentage of population (50% for R7+, 33% for R5+, 25% for R2+) 
--Makes unhappiness, again amount and duration dependant of Richter strength. 
--Destroys buildings. If the city has arcologies, the chance of destroying each building is much smaller. Then the force of the quake determines how likely it is for each building to be destroyed. (arcologies are never killed by quakes) 
-Then, if no city, on the square it is on, cut improvements. 
-Then... Searches the 8 surrounding tiles, and the for tile improvements, and for R7 and R8 the 16 surrounding them, and in a pattern that Peter invented, pillages the tile improvements there. I'm not sure of the exact pattern, but the greater the strength, the more is destroyed. 


Plague 

-Currently only affects humans. 
-Will occur every 20 turns  
-For each city owned, there is at the start, a 50/50 chance of infection 
-The chances of infection drops 10% each with any aqueduct, drug store, hospital and aqua-filter you have in the city. 
-The plague then kills 1/3 the cities population. 
-and causes -2 happiness for 3 turns. 

Volcano 

-Can occur on mountain tiles, or undersea rifts and volcanoes
-Searches for nearby beaches again. If yes, then the force is up to 8. In no, then up to 4. 
-Or can occur at sea, in rifts and volcanos, where the force can be up to 6. 
-On the volcano, cut improvements, and damage units 
-If it is a city, kill 'force' number of population points. 
-and destroy buildings using the same chance as quakes, only arcologies provide less protection. 
-Then find a 'force' number of random neighbouring tiles: 
-Cut improvements there 
-Make the tile dead, and, then if the tile owner does not have conservation, make it slowly regenerate to plains. 
-If there is a city there, then kill 1/3 of its population. 

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Legal stuff:
This is not supported by Activision, the author has no affiliation to Activision, doesn't much like Activision etc...
You can use this mod in your own mods/scenarios, as long as you include my name (or better, this file) in the readme, or in the zip, whatever, oh yeah, and as long as you don't charge for it.  

"THIS MATERIAL IS NOT MADE OR SUPPORTED BY ACTIVISION."

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Credits:

Most of this mod is my own work, but I did have a fair bit of assistance from Peter Triggs, who pointed me in the right direction, and spotted some flaws in the code I had missed.

Thanks go out to the webmasters of Apolyton Civilisation Site, MarkG and DanQ for providing the best Civilisation site on the web - http://apolyton.net

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Comments, criticisms, suggestions, ideas, anything else :
Email me - weaver1@tinyworld.co.uk

Or post at the CTP2 scenarios forum at http://apolyton.net/forums

-Ben Weaver  (September 2001)
-aka The Immortal Wombat

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