Civilization III Usability Pack v. 1.0 By Alessandro Di Sciascio
This modpack was the fruit of my personal experience with CivIII as a player. One of my biggest gripes with CivIII was the inability to check out units, improvements, wonders while in the city screen deciding what to build next. You'd think this would be the one place where the Civilopedia is right there at your fingertips, but it's not. But even if it were... do I really want to go through the Civilopedia to decide wether to build a swordsman or a spearman? Quick, if your city is well protected and you want to build an additional unit that you're not sure wether you'll use for defense or attack, what do you build, a Spearman or a Swordsman? Well, you could look at the stats, they're right there when you click... you see spearman (making up the numbers here) 1/2/1 swordsman 3/2/1 (the numbers are unimportant, you could use different units for our comparison) so obviously a swordsman would be the better choice! NOT SO QUICK! We're building this unit with no specific purpose... wouldn't you have picked the weaker spearman had you realized that later in the game you can upgrade him to a pikeman, then a musketman, a rifleman, an infantry and finally a mechanized infantry? Oh yeah... that swordsman... you can't upgrade swordsmen! That one's solved... just keep reading. We'll call this POINT A The next issue I had was... very little corruption, plenty of dough, nothing else to build ... do I build a courthouse? Sure! Why not? Right? Say your corruption is 3 gold and the courthouse brings you 1back. That sounds fair, right? I mean, we have NOTHING ELSE TO BUILD! (this is just an example, of course) WELL... a courthouse costs 1 Gold in maintenance. Everything else being equal had I known this, I'd prefer to go with wealth. (this is a silly example but other improvements cost more than 1 upkeep and may really not be worth building in the specific city given circumstances) This one's solved... just keep reading. We'll call this POINT B The next issue I had was ships. Lots of ships, Frigates, Galleons, Ironclads, Galleys... you name it. Heck, let's build a frigate, load it up with cavalry and go kick some butt! Sounds like a decent plan, right? IF ONLY FRIGATES CARRIED UNITS.... This one's solved... just keep reading. We'll call this POINT C The next issue I had was wonders. There are times when I've wanted to build a wonder, 'cause I can... now don't be jealous but all my folks are happy.... yeah, I hear ya "Stop Playing Chieftain, you Wimp!" So what do I build... should I go with Copernicus' Observatory or the Great University? They both sound like good wonders, and who knows, maybe they both double the science from the city that built it. THAT'S NOT THE WHOLE STORY Copernicus' generates a whopping 4 culture points per turn. That's what you would want to go wih if you wanted culture to expand. You know borders expand with culture, right? Well... if you agreed with me so far, then guess what.... YOU'RE WRONG! ... sure Copernicus gives you 4 culture points per turn, but wouldn't you rather be reaping the Great University's 6?!?! But how would you know?!?!?! That one's solved. Just one more issue, I promise... and yeah, this is POINT D Finally, and this wasn't a huge deal, after all there aren't that many wonders that expire... but really would you think I'm an idiot for forgetting about the Great Wall's expiration and building that instead of Sun Tzu's War academy while being attacked by Romans and Egyptians? Guess what... the darn Wall went obsolete some 20 turns after I built it. And that one's solved. And that's how we get point E Ok, you've read so far... here's the picture, then I'll explain next to and below it.
I hope you find this modpack useful, and realize that the tone in this *instructional manual* was intentionally quasi-insulting <grin> INSTALLATION INSTRUCITONS1. Backup your original files!
2. Copy the new "buildings-small.pcx" file from the directory where you unzipped this package (I assumed you unzipped since you're reading this) to your City Screen directory. And copy the new "units_32.pcx" from the directory where you unzipped this package to your Units directory. 3. Play! |