*********************************** SID MEIER'S CIVILIZATION III README *********************************** INSTRUCTION MANUAL Included on this product's game disc is an electronic version of the game's Instruction Manual in .pdf format, Adobe Acrobat Reader 5.0 (which enables you to view the manual in .pdf format), and an Install Guide file explaining how to access and use these features. Please refer to the Install Guide file by clicking on the Start button on your Windows® taskbar and then selecting Programs > Infogrames Interactive > Civilization III > Install Guide. Updates: * Please check for the latest updates at www.Civ3.com. Changes: * Precision Bombing: Once your civilization has researched the Smart Weapons advance, Stealth Fighters and Stealth Bombers can execute the Precision Bombing mission. Useful only against cities, this mission targets improvements. Should all the improvements in a city be destroyed, Precision Bombing then targets population. * Enabled Buttons: The screen buttons along the right side of the Info Box are enabled based on your current situtation. The Diplomacy button becomes enabled after your first contact with another civilization. The Espionage button becomes enabled after researching the Espionage advance. The Spaceship button becomes enabled after the construction of the Apollo Project Small Wonder. The Palace button becomes available after your first Palace improvement. The Histograph button becomes available after the first 1000 years. * Adam Smith's Trading Company: This wonder now pays the maintenance costs for all trade-based city improvements (Marketplaces, Banks, Harbors, and Airports) instead of all improvements with a maintenance cost of one gold. * Peaceful Golden Age: There is a peaceful method of achieving a Golden Age. Each civilization has two of a possible six civilization strengths. Each Wonder of the World is associated with one or more of these strengths. If you build sufficient wonders that match your civilization themes, a Golden Age will trigger. * Armies: Armies now function slightly differently from the description in the manual. When an army is created (either through a leader or military academy) you can load or unload units into the army as described in the manual. Once that army leaves the city of it's construction, you cannot add or remove units from the army. Armies now literally share the hit points of the units within it. For example, an army of 3 regular spearman would have hit points equal to 9. To kill any unit in the army, the entire army must be eliminated. Armies heal at the regular rate of the units, which means that an army will appear to heal faster than a regular unit. The only unit abilities that an army can inherit is mobility, and only when all units in that army have that ability. * Civilization Strengths Changes: Rome: Militaristic and Commercial - Starting Advances: Warrior Code and Alphabet China: Militaristic and Industrious - Starting Advances: Warrior Code and Masonry Persia: Scientific and Industrious - Starting Advances: Masonry and Bronze Working * If you load a scenario that has a rule set different from that of Civilization III, you will receive a warning. This simply means that the scenario may differ radically from Civilization III's balancing and rules. * Multiple Unit Activation: If you right-click on a stack of fortified/garrisoned/holding units, you may activate multiple units by SHIFT+Left-Clicking on each one. Close the window by just Left-Clicking on a listed unit. * Draft Button: After you research the Nationalism advance, a new Draft button appears on the City Display adjacent to the Hurry Button. * Quick Change City Production: If you want to only change the production of a city, SHIFT+Right-Click on the city and select the new production. * Upgrade All: To use the Upgrade All order (SHIFT-U) you must activate a unit. All units of this type will then be upgraded. * Artilley Free Shot: When a land tile with a bombard capable unit in it is attacked, that bombard unit will take one free shot at the attacking unit. * When playing a game with more than 8 civilizations, you can assign specific civilizations to specific slots on the foreign advisor. Shift+Right-Click on the slot you want to change and select the civilization. * Civilopedia Hotkey: Ctrl+C will open the Civilopedia. * United Nations Wonder: This Great Wonder is now enabled by Fission. * Great Library: This Great Wonder is now obsolete when Education is researched. * Art of War: The effects of this Great Wonder are now restricted to the continent it is built on. * Steal Plans: This Espionage mission now allows the player to pinpoint another civilization's units on the Military Advisor. On the turn a Steal Plans mission is successful, when you select the civilization that you completed the spy mission against on the Military Advisor, you can mouseover a unit and it's location will be marked on that screen's mini-map. * Mousewheel Map Scrolling: You can now scroll the map using the mousewheel. Rolling the mousewheel will scroll the map up and down, while Shift+Mousewheel will scroll the map left and right. * Replay Event Logging: You can disable event logging and 'callouts' on the replay screen with the check box on the title of the Event pane. * Ini file tweaks: The first time Civilization III is run, it will create a file called 'civilization3.ini'. The following lines can be added and allow you to tweak the game: *KeepRes=1 - When set to 1, your desktop resolution will be what the game uses. 1024x768 screens will be centered, but you will be able to see much more of the map on one screen. *NoSound=1 - Disables all sound in-game. *Video Mode=1792 / Video Mode=1600 / Video Mode=1280 / Video Mode=1152 - Force screen resolution to one of these settings. * Production Queue: You can add to the production queue by SHIFT+Left-Clicking on an item in the production list. You can delete the production queue in the City Display by hitting Shift+DEL. * Plant Disease: This espionage mission has been removed. * Histograph: The ability to display Histograph information by turn has been removed. Troubleshooting: * Civilization III requires OpenGL support. If you experience problems, make sure to download and install the latest drivers for your videocard and any service pack updates to your operating system. * If you experience movie performance problems on Windows 2000, replace the binkw32.dll in the folder you installed Civilization III into with the binkw32.dll located on the CD in the \Bink\Win2k folder. * Under Windows XP, you need to restart the game if you switch users accounts. * Make sure your video card's hardware acceleration is set to maximum. The game requires DirectX 8.0a to run, and if this setting is less that full many DX8 features are disabled. To can access this setting from the Display control panel. * Enabling Smoothed Screen Fonts: To enable Font Smoothing, open the Display Control panel, select the Effects tab, and check 'Smooth edges of screen fonts'. * First edition versions Windows 95 did not include OpenGL, which Civilization III requires. A program named 'opengl95.exe' can be found in the root of the game's CD, which will install the required drivers. NOTE: This is only for first edition versions of Windows 95 that have trouble running Civilization III. If you don't have a first edition version of Windows 95 or you are not having difficulty starting the game, do not install these drivers! * On Windows 2000, if you experience any problems with fonts or text, make sure to download and install the latest service pack available for this operating system. You can find the latest service pack at www.microsoft.com. 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