;
;   CIVILIZATION CIVILOPEDIA TEXT
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@PEDIAPICKCIV
@width=540
@columns=3
@listbox
@title=Civilopedia: Civilization Advances

@PEDIACIV
@width=480
@title=Civilization Advance
^^%STRING0
^


@PEDIACIVFACTS
^Allows government form of same name.
^Allows settlers to build fortresses.
^Allows settlers to build airbases.
^Allows settlers to build railroads.
^Allows settlers to improve farmland.
^Increases the effect of temples.
^Increases the effect of colosseums.
^Worth bonus points in Civilization score.
^Increases ship movement rates by one.
^Improves Spaceship thrust by 25%.
^Free civ. advance for first civ. to discover.
^Decreases the effect of Cathedrals.
^Cancels the effect of


@PEDIAPICKUNIT
@width=540
@columns=3
@listbox
@title=Civilopedia: Unit Types

@PEDIAUNIT
@width=480
@title=Unit Type
^^%STRING0
^

@PEDIAUNITFACTS
^Can see units two spaces away.
^Ignores enemy Zones of Control.
^Can make amphibious landings.
^Invisible to most enemy ships.
^Can attack aircraft in flight.
^May be lost out of sight of land.
^Ignores City Walls.
^Can carry friendly air units.
^Can make paradrops.
^Treats all squares as road squares.
^Defense +50% versus units with a movement factor of 2.
^Only Fundamentalist governments can build.
^Destroyed after attacking.
^Defense +100% versus air and missile units.
^Can spot enemy submarines in adjacent squares.


@PEDIAPICKGOVT
@width=480
@listbox
@title=Civilopedia: Governments


@PEDIAPICKIMPROVE
@width=540
@columns=3
@listbox
@title=Civilopedia: City Improvements

@PEDIAIMPROVE
@width=480
@title=City Improvement
^^%STRING0
^

@;Palace
@PEDIAIMPROVE1
Eliminates corruption and waste in the city,
and decreases it in all nearby cities.

@;Barracks
@PEDIAIMPROVE2
City produces Veteran ground units. Ground units can
be completely repaired in a single turn.

@;Granary
@PEDIAIMPROVE3
By efficantly storing Grain, only half of a city's food store is depleted when
city increases in size.

@;Temple
@PEDIAIMPROVE4
A 24 hour flow of entertainment and news makes up to two discontented citizens content.

@;Marketplace
@PEDIAIMPROVE5
Increases tax and luxury output by 50%%.

@;Library
@PEDIAIMPROVE6
Increases science output by 50%%.

@;Courthouse
@PEDIAIMPROVE7
Decreases corruption by 50%%. Under Democracy,
one content citizen becomes happy.

@;City Walls
@PEDIAIMPROVE8
Even modern tanks are at a severe disadvantage when they operate in urban enviroments.
Units in city are tripled on defense versus tank attacks.

@;Aqueduct
@PEDIAIMPROVE9
Allows city to increase beyond size 8.

@;Bank
@PEDIAIMPROVE10
Increases tax and luxury output by an
additional 50%% (cumulative w/ Marketplace).

@;Cathedral
@PEDIAIMPROVE11
Makes four unhappy citizens content (Three after Communism).

@;University
@PEDIAIMPROVE12
Increases science output by an additional
50%% (cumulative w/ Library).

@;Mass Transit
@PEDIAIMPROVE13
Eliminates pollution caused by population.

@;Colosseum
@PEDIAIMPROVE14
Three unhappy citizens are made content
(four w/ Electronics).

@;Factory
@PEDIAIMPROVE15
Increases resource production in city by 50%%.

@;Mfg. Plant
@PEDIAIMPROVE16
Increases resource production by an additional 50%%
(cumulative w/ Factory).

@;SDI Defense
@PEDIAIMPROVE17
Protects everything within three spaces of
the city from nuclear attack.

@;Recycling Center
@PEDIAIMPROVE18
Decreases the pollution caused by factories.

@;Power Plant
@PEDIAIMPROVE19
Increases factory output by 50%%.

@;Hydro Plant
@PEDIAIMPROVE20
Increases factory output by 50%%.  Cleaner
than Power Plant, and generally safer than
Nuclear Plant.

@;Nuclear Plant
@PEDIAIMPROVE21
Increases factory output by 50%%.  Cleaner
than Power Plant (same as Hydro Plant), but
there is a risk of Nuclear Meltdown unless
civilization has discovered Fusion.

@;Stock Exchange
@PEDIAIMPROVE22
Increases tax & luxuries output by an additional
50%% (cumulative with Marketplace & Bank for a grand
total of 150%%).

@;Sewer System
@PEDIAIMPROVE23
Allows city to grow beyond size 12.

@;Supermarket
@PEDIAIMPROVE24
Allows squares in the city's radius with
the "farmland" improvement (irrigated twice)
to produce 50%% more food.

@;Superhighways
@PEDIAIMPROVE25
All squares in the city's radius with roads
(or railroads) produce 50%% more trade.

@;Research Lab
@PEDIAIMPROVE26
Increases science output by an additional 50%%
(cumulative with Library and University for a
grand total of 150%%).

@;SAM Missile Battery
@PEDIAIMPROVE27
Units in city are doubled on defense against
air units and non-nuclear missile units.

@;Coastal Fortress
@PEDIAIMPROVE28
Units in city are doubled on defense against
shore bombardment by enemy ships.

@;Solar Plant
@PEDIAIMPROVE29
Increases factory output by 50%%.  Cleaner
than all other forms of power.

@;Harbor
@PEDIAIMPROVE30
All ocean squares in the city's radius
produce one extra unit of food.

@;Offshore Platform
@PEDIAIMPROVE31
All ocean squares in the city's radius
produce one shield.

@;Airport
@PEDIAIMPROVE32
City produces veteran air units.
Any air unit spending its entire turn in the city
is completely repaired.

@;Police Station
@PEDIAIMPROVE33
Decreases unhappiness caused by troops away from city by 1.

@;Port Facility
@PEDIAIMPROVE34
City produces veteran naval units.
Any ship spending its entire turn in the city is
completely repaired.

@;SS Structural
@PEDIAIMPROVE35

@;SS Component
@PEDIAIMPROVE36

@;SS Module
@PEDIAIMPROVE37

@;Capitalization
@PEDIAIMPROVE38
Converts production into trade.

@;Pyramids
@PEDIAIMPROVE39
The Ukraine has long been the 'bread basket' of Russia and its empire(s)

@;Hanging Gardens
@PEDIAIMPROVE40
The Old City of Jerusalam contains Christian, Jewish and Islamic sacred sites.
One extra happy citizen in every city.

@;Colossus
@PEDIAIMPROVE41
Hong Kong has achieved great wealth as the West's gateway into China. 
Since regaining control of Hong Kong in 1997 China has continued policies to encourage free trade in Hong Kong and Coastal China.
(City produces one extra trade arrow in each square that already produces one)

@;Lighthouse
@PEDIAIMPROVE42
Despite savage budget cuts the Russian Pacific Fleet still remains a force to be reckoned with and the Russian Pacific Fleet's base at Vladivostok is still a vital installation.

@;Great Library
@PEDIAIMPROVE43
The treaty of Alma-Alta established the Commonwealth of Independant States (CIS). Nowhere near as centralised as the old USSR, the CIS agreement co-ordinates the member states foreign and defence policies, whilst preserving each nations right to self government.

@;Oracle
@PEDIAIMPROVE44
As the 'rich nations military club', the NATO Alliance is the most powerfull military force in the world today. The sophisticated weapons and tactics its member nations can deploy virtually guarentee casualty rates far lower then those of thier enemyies. In addition, civilians never fail to be impressed by NATO's PR division proudly displaying footage of bombs falling down air vents. (doubles effects of TV stations)

@;Great Wall
@PEDIAIMPROVE45
The huge size of the Chinese Army, and the vast pool of manpower
it can draw recruits from constitute a serious deterent to nations 
waging war with China.
Enemy civilizations must offer cease-fire/peace
in negotiations.  Combat strength doubled against
barbarians.

@;Sun Tzu's War Academy
@PEDIAIMPROVE46
This huge statue serves as a memorial to the battle of Stalingrad in World War Two, perhaps the turning point of the war.
(All new ground units produced gain Veteran status, any unit which wins a combat gains Veteran status)

@;King Richard's Crusade
@PEDIAIMPROVE47
Since China opened up to the West and embraced trade as a means of earning money, Shanghai has boomed, with 
millions of Chinese moving from the rural inland to work in the city's many factories.
(Every square in the city's radius produces an extra resource "shield")

@;Marco Polo's Embassy
@PEDIAIMPROVE48
Set up as a bulwark agaisnts Israel, the Arab League provides a forum for Arab countries to co-ordinate their actions on issues of mutual importance.

@;Michelangelo's Chapel
@PEDIAIMPROVE49
The Ka'abla is the holiest site for the worlds Muslims. It is requiried that every muslim who has the means to visit the Ka'abla in Mecca do so at least once in thier lives. The intermingling this results in gives the Islamic faith and culture a much greater unity then Christianity could ever hope for. (doubles effects of Hospitals)

@;Copernicus' Observatory
@PEDIAIMPROVE50
The port of Singapore is one of the busiest in the World. The Singaporean Government has invested mcuh of the revenue it earns from the port into developing a strong high-tech industry in Singapore. Increases science output of Singapore by 50%%.

@;Magellan's Expedition
@PEDIAIMPROVE51
The United States Navy is by far the most powerful navy in the world. The United States 6th Fleet is based at Naples, and operates in the Mediterranean Sea.
The 5th fleet is based at Yokohama and operates in the Western Pacific and Indian Oceans.

(Movement rate of all ships is increased by two)

@:Shakespeare's Theatre
@PEDIAIMPROVE52
The Taj Mahal in Agra is a souce of great pride (and tourist dollars) to India. (I've put in in Delhi where its effects are the most useful)

@;Da Vinci's Workshop
@PEDIAIMPROVE53
Pakistan was seperated from India before independance to provide a dedicated country for the sub-continents muslims. Over the years, Pakistani law has become closer and closer to 'Islamic' Law. 

@;J.S. Bach's Cathedral
@PEDIAIMPROVE54
The centuries old Kremlin in Moscow has long been a symbol of the power and grandeur of the Russian state. Decreases unhappy citizens by 2 per city.

@;Isaac Newton's College
@PEDIAIMPROVE55
In recent years the Indian government has concentrated to developing an IT industry in India.
These efforts have proved successful, and Bangladore has become India's 'Silicon Valley'.

@;Adam Smith's Trading Co.
@PEDIAIMPROVE56
Siberia contains vast quantities of raw materials and vast oil and gas reserves. 
Whoever controls Novosibirsk, Siberia's largest city controls these natural resources.
Pays the maintenance for all city improvements which
ordinarily cost 1 gold per turn.  City improvements
requiring more than 1 gold per turn maintenance are not
affected.

@;Darwin's Voyage
@PEDIAIMPROVE57
Two free civilization advances.

@;The Statue of Liberty
@PEDIAIMPROVE58
The Hermitage Museum in St. Petersburg houses one of the finest collections of Art in the world, and is a source of great pride to the citizens of St. Petersburg.
Eliminates the period of unrest between governments. Also allows any form of government to be chosen, even if the proper advance has not been discovered.

@;The Eiffel Tower
@PEDIAIMPROVE59
As well as being of huge economic benefit, Saudi Arabia's vast oil fields 
have protected the Government from international critisism of its undemocratic government, 
and the rampart discirimination against women. In addition whenever Saudi interests are threatened
the Western powers are quick to intervene on Saudi Arabia's behalf. 

@;Hoover Dam
@PEDIAIMPROVE61
The Three Gorges Dam project is an extreamly ambitious attempt to dam the Yangtze River.
It is hoped that this will prevent flooding of the Yangtze Basin, and generate huge quantities of hydro electric power to power China's booming economy.
(Provides Hydro power to every Chinese city)

@;Women's Suffrage
@PEDIAIMPROVE60
The STAVKA is the Russian High Command. Whilst it bungled the wars in Afganistan and Cechnia, it can be expected that in any invasion of Russia the public will put their faith in the officers of STAVKA to defeat the invaders. Counts as a Police Station in every one of your cities.
(Decreases unhappiness caused by troops away from city by 1).

@;Manhattan Project
@PEDIAIMPROVE62
China has maintained a nuclear deterent since the 1960's.
While China's nuclear arsenal is not on the scale of those of Russia or the United States, the Chinese are
masters of hiding thier few missiles, making them a very credible deterent to foreign nuclear attack.
[Note: There are no nuclear weapons in this scenario]

@;United Nations
@PEDIAIMPROVE63
The vast pool of funds saved by Japanese citizens gives Japan great economic, and diplomatic powers.
^* Free embassy with every other civilization
^* Enemy civ's cannot refuse your peace treaties.
^* As a democracy, you can declare war 50%% of the time
^  (vital interests need protection).

@;Apollo Program
@PEDIAIMPROVE64
The Baikonur Cosmodrome is Russia's main space centre. Since the 1950's in has launched hundreds
of satelites and spacecraft, and continues operations to this day.

@;SETI Program
@PEDIAIMPROVE65
Since the 1970's China has launched over 70 satelites from its facilies at Jiuquan, Xichang and  
Taiyuan. These satelites and facilites are controled from the Satellite Control Center in Xian.
In recent years China appears to be developing a manned space program, with a spacecraft
capable of carrying astronauts into orbit reportedly being tested early in 2000.
The effort concerned with the development of the Chinese Space Program doubles the Chinese science output.
(SETI)

@;Cure for Cancer
@PEDIAIMPROVE66
The European Union is a bold attempt to bring Europes economies and governments closer together. Whist flawed, the EU still remains popular in most member nations. One extra happy citizen in each city.

@PEDIAGOVT
@width=600
@title=Civilization: Governments
The form of government you choose for your civilization will
affect the way resources are distributed in your cities, the
rate at which your citizens can produce and sustain new units
and city improvements, and the extent to which your citizens
have a say in the way you govern them.
^
Some forms of government, such as Despotism, Monarchy, and
later Communism and Fundamentalism, allow you to expand
rapidly, to produce and sustain large numbers of military
units, and to control your affairs completely.
^
Democracy and the Republic, on the other hand, give your
citizens the freedom to produce vast amounts of trade, which
increases your wealth and knowledge rapidly. On the other
hand, your citizens may grow unhappy when you send military
units out of your cities; also, your Senate may try to
interfere in your conduct of foreign affairs.
^
To change your civilization's government, you must have a
Revolution--select "Revolution" from the Kingdom Menu.  This
will entail a brief period of Anarchy.

@PEDIAGOVT0
@width=600
@title=Civilization Government: Anarchy
Anarchy represents not so much a government type as the
lack of any stable government. Anarchy occurs when your
civilization's government falls, or when you decide to
have a Revolution. After a few turns of Anarchy, you will
be able to reconstitute your government.
^
Anarchy is similar to Despotism, except that the corruption
rate is VERY HIGH (see entry for Despotism).  However, no
taxes are collected during a period of Anarchy, and no
scientific research is conducted.

@PEDIAGOVT1
@width=600
@title=Civilization Government: Despotism
^UNIT SUPPORT
Each unit above the city size costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Despotism has a HIGH rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Despotism, none of the science/tax/luxury rates may
be set higher than 60%%.  ALSO, ANY SQUARE WHICH WOULD ORDINARILY
PRODUCE THREE OR MORE OF A RESOURCE (FOOD, SHIELDS, TRADE) PRODUCES
ONE LESS.
^
^HINTS
Because of Despotism's high rate of corruption, it is almost
always an inferior form of government.  Try to switch to a
Monarchy as soon as possible.


@PEDIAGOVT2
@width=600
@title=Civilization Government: Monarchy
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting an unhappy citizen into a content
citizen.
^
^CORRUPTION AND WASTE
Monarchy has a MODERATE rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Monarchy, none of the science/tax/luxury rates may
be set higher than 70%%.
^
^HINTS
Monarchy is an excellent form of government for a young
civilization.


@PEDIAGOVT3
@width=600
@title=Civilization Government: Communism
^UNIT SUPPORT
Each unit beyond the third costs one shield per turn.
Settlers eat one food per turn.
^
^HAPPINESS
Up to three military units in each city will institute
"martial law", converting *TWO* unhappy citizens into
content citizens (so a total of SIX unhappy citizens can
be suppressed).
^
^CORRUPTION AND WASTE
Under Communism, state control of the economy eliminates
organized crime.  Your cities, therefore, experience no
corruption.
^
^SPECIAL
All SPY units produced under Communist governments are
given VETERAN status.  Under Communism, none of the
science/tax/luxury rates may be set higher than 80%%.
^
^HINTS
Communism is best for large, far-flung empires which need
to maintain a large military.  Use your powerful spies to
steal technology from the capitalist pigs.

@PEDIAGOVT4
@width=600
@title=Civilization Government: Fundamentalism
^UNIT SUPPORT
Can support up to TEN units for free; additional
units cost one shield each.  Settlers eat one
food per turn.  ONLY Fundamentalisms may produce
FANATIC units.
^
^HAPPINESS
Under Fundamentalism, NO CITIZEN IS EVER UNHAPPY!
^
^CORRUPTION AND WASTE
Fundamentalism has a LOW rate of corruption.
However, Fundamentalism has the special disadvantage that
all SCIENCE is HALVED.
^
^SPECIAL
Improvements which convert unhappy citizens to
content citizens (Temples, etc.)
produce "tithes" equal to the number of citizens they would
otherwise convert.  They also require no maintenance.
The diplomatic penalties for "terrorist acts" committed by
your Diplomats and Spies are reduced.
Under Fundamentalism, none of the science/tax/luxury rates may
be set higher than 80%%.
^
^HINTS
Fundamentalism eliminates all happiness problems and provides
an excellent revenue.  Scientific research tends to languish.


@PEDIAGOVT5
@width=600
@title=Civilization Government: Republic
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each military unit AFTER THE FIRST which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes one citizen in its home city to become unhappy.
^
^CORRUPTION AND WASTE
The Republic has a LOW rate of corruption and waste.  The
level of corruption in a particular city is based on its
distance from your capital.
^
^SPECIAL
Under a Republic, each square which ordinarily produces at
least one unit of trade produces an extra unit.
None of the science/tax/luxury rates may be set higher
than 80%%.
^
^HINTS
Switching to a Republic can give an astounding boost to your
science and tax revenues, although you'll probably have to
divert some of your trade to luxuries.  It becomes more
difficult (and expensive) to keep an army in the field, but
building the Womens Suffrage wonder can help with this
problem.

@PEDIAGOVT6
@width=600
@title=Civilization Government: Democracy
^UNIT SUPPORT
Each unit costs one shield per turn.  Settlers eat TWO
food per turn.
^
^HAPPINESS
Each unit which is not in a friendly
city (or a fortress within 3 spaces of a friendly city)
causes TWO citizens in its home city to become unhappy.
^
^CORRUPTION AND WASTE
Democracies experience NO corruption or waste.
^
^SPECIAL
Under a Democracy, each square which ordinarily produces at
least one unit of trade produces an extra unit.
The units and cities of a Democracy are immune to BRIBERY
of all forms.
The science/tax/luxury rates may be set to any level
desired.
^
^HINTS
Democracies can produce spectacular amounts of revenue and
scientific research.  However, because of the severe
happiness restrictions on military units, this form of
government tends to be viable only for large, advanced
civilizations.  Increasing your luxuries rate and building
Wonders can help alleviate this problem.

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