# 7 BUILD_LIST_SEQUENCE_PRODUCTION { BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { GarrisonUnitBuildList } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { WonderBuildList WONDER_BUILD_LIST_PRODUCTION } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_DEFENSE } BuildListElement { AllUnitBuildList } BuildListElement { Freight } // otherwise, just build anything BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GOLD } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_OFFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_DEFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { WonderBuildList WONDER_BUILD_LIST_GROWTH} BuildListElement { WonderBuildList WONDER_BUILD_LIST_PRODUCTION} BuildListElement { WonderBuildList WONDER_BUILD_LIST_GOLD} BuildListElement { WonderBuildList WONDER_BUILD_LIST_OFFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_DEFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_SCIENCE} BuildListElement { Infrastructure } } BUILD_LIST_SEQUENCE_GROWTH { BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { GarrisonUnitBuildList } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { AllUnitBuildList } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_DEFENSE } BuildListElement { WonderBuildList WONDER_BUILD_LIST_GROWTH } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { Freight } // otherwise, just build anything BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GOLD } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_OFFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_DEFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { WonderBuildList WONDER_BUILD_LIST_GROWTH} BuildListElement { WonderBuildList WONDER_BUILD_LIST_PRODUCTION} BuildListElement { WonderBuildList WONDER_BUILD_LIST_GOLD} BuildListElement { WonderBuildList WONDER_BUILD_LIST_OFFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_DEFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_SCIENCE} BuildListElement { Infrastructure } } BUILD_LIST_SEQUENCE_OFFENSE { BuildListElement { GarrisonUnitBuildList } BuildListElement { AllUnitBuildList } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_DEFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { WonderBuildList WONDER_BUILD_LIST_OFFENSE } BuildListElement { Freight } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } // otherwise, just build anything BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GOLD } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_OFFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_DEFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { Capitalization } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { WonderBuildList WONDER_BUILD_LIST_GROWTH} BuildListElement { WonderBuildList WONDER_BUILD_LIST_PRODUCTION} BuildListElement { WonderBuildList WONDER_BUILD_LIST_GOLD} BuildListElement { WonderBuildList WONDER_BUILD_LIST_OFFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_DEFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_SCIENCE} } BUILD_LIST_SEQUENCE_DEFENSE { BuildListElement { GarrisonUnitBuildList } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_DEFENSE } BuildListElement { AllUnitBuildList } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { Freight } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { WonderBuildList WONDER_BUILD_LIST_DEFENSE } // otherwise, just build anything BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GOLD } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_OFFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_DEFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { Capitalization } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { WonderBuildList WONDER_BUILD_LIST_GROWTH} BuildListElement { WonderBuildList WONDER_BUILD_LIST_PRODUCTION} BuildListElement { WonderBuildList WONDER_BUILD_LIST_GOLD} BuildListElement { WonderBuildList WONDER_BUILD_LIST_OFFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_DEFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_SCIENCE} } BUILD_LIST_SEQUENCE_SCIENCE { BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { WonderBuildList WONDER_BUILD_LIST_SCIENCE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { GarrisonUnitBuildList } BuildListElement { Freight } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { AllUnitBuildList } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GOLD } // otherwise, just build anything BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GOLD } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_OFFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_DEFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { WonderBuildList WONDER_BUILD_LIST_GROWTH} BuildListElement { WonderBuildList WONDER_BUILD_LIST_PRODUCTION} BuildListElement { WonderBuildList WONDER_BUILD_LIST_GOLD} BuildListElement { WonderBuildList WONDER_BUILD_LIST_OFFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_DEFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_SCIENCE} BuildListElement { Capitalization } } BUILD_LIST_SEQUENCE_GOLD { BuildListElement { Freight } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GOLD } BuildListElement { GarrisonUnitBuildList } BuildListElement { WonderBuildList WONDER_BUILD_LIST_GOLD } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { AllUnitBuildList } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { Capitalization } // otherwise, just build anything BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GOLD } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_OFFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_DEFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { WonderBuildList WONDER_BUILD_LIST_GROWTH} BuildListElement { WonderBuildList WONDER_BUILD_LIST_PRODUCTION} BuildListElement { WonderBuildList WONDER_BUILD_LIST_GOLD} BuildListElement { WonderBuildList WONDER_BUILD_LIST_OFFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_DEFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_SCIENCE} } BUILD_LIST_SEQUENCE_WONDERS { BuildListElement { WonderBuildList WONDER_BUILD_LIST_SCIENCE } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { WonderBuildList WONDER_BUILD_LIST_PRODUCTION } BuildListElement { WonderBuildList WONDER_BUILD_LIST_GROWTH } BuildListElement { WonderBuildList WONDER_BUILD_LIST_GOLD } BuildListElement { WonderBuildList WONDER_BUILD_LIST_DEFENSE } BuildListElement { WonderBuildList WONDER_BUILD_LIST_OFFENSE } BuildListElement { GarrisonUnitBuildList } BuildListElement { Freight } // otherwise, just build anything BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GOLD } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_OFFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_DEFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { WonderBuildList WONDER_BUILD_LIST_GROWTH} BuildListElement { WonderBuildList WONDER_BUILD_LIST_PRODUCTION} BuildListElement { WonderBuildList WONDER_BUILD_LIST_GOLD} BuildListElement { WonderBuildList WONDER_BUILD_LIST_OFFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_DEFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_SCIENCE} BuildListElement { Capitalization } } BUILD_LIST_SEQUENCE_HAPPINESS { BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GOLD } BuildListElement { GarrisonUnitBuildList } BuildListElement { Freight } // otherwise, just build anything BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GOLD } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_OFFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_DEFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { WonderBuildList WONDER_BUILD_LIST_GROWTH} BuildListElement { WonderBuildList WONDER_BUILD_LIST_PRODUCTION} BuildListElement { WonderBuildList WONDER_BUILD_LIST_GOLD} BuildListElement { WonderBuildList WONDER_BUILD_LIST_OFFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_DEFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_SCIENCE} BuildListElement { Capitalization } } // Note: When build list sequence elements are redefined by merging strategies, // they are matched by build list sequence. BuildListSequencesElements with // the same build list sequence are not allowed. BUILD_LIST_SEQUENCE_DEFAULT { BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { GarrisonUnitBuildList } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { AllUnitBuildList } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_DEFENSE } BuildListElement { Freight } BuildListElement { WonderBuildList WONDER_BUILD_LIST_GROWTH } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } // otherwise, just build anything BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_HAPPINESS } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GROWTH } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_PRODUCTION } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_GOLD } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_OFFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_DEFENSE } BuildListElement { BuildingBuildList BUILDING_BUILD_LIST_SCIENCE } BuildListElement { WonderBuildList WONDER_BUILD_LIST_HAPPINESS } BuildListElement { WonderBuildList WONDER_BUILD_LIST_GROWTH} BuildListElement { WonderBuildList WONDER_BUILD_LIST_PRODUCTION} BuildListElement { WonderBuildList WONDER_BUILD_LIST_GOLD} BuildListElement { WonderBuildList WONDER_BUILD_LIST_OFFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_DEFENSE} BuildListElement { WonderBuildList WONDER_BUILD_LIST_SCIENCE} BuildListElement { Capitalization } }