; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; ; ; Military - Ground Combat 3 ; Military - Naval Combat 3 ; Military - Aviation 3 ; Military - Generic 3 ; Civil 1 ; Construction 1 ; Economic 2 ; Computing 2 ; Space Tech 1 ; Government 1 ; @CIVILIZE Aerial combat tactics, 2,-2, nil, nil, 0, 0 ; AFl - AV1 Home Computers, 6, 1, Fli, nil, 0, 4 ; Alp - CMP7 Aerospace Research, 2,-1, Map, nil, 1, 2 ; Amp - GEN2 Afterburners, 4,-2, X1, Phi, 1, 0 ; Ast - AV6 All Weather flying, 4,-2, Ast, Sup, 1, 0 ; Ato - AV7 Automobile, 6, 0, Cst, Gun, 3, 3 ; Aut - CST3 Antisub Warfare, 4,-2, NP, nil, 3, 1 ; Ban - NV7 Autocracy, 2, 2, nil, nil, 0, 3 ; Bri - GOV1 Architecture, 2, 0, nil, nil, 3, 3 ; Bro - CST1 Television, 2, 1, Sea, nil, 0, 4 ; Cer - CMP3 Area defences, 2,-2, AFl, nil, 0, 0 ; Che - AV2 Artifical Intelligence, 8, 1, U3, nil, 0, 4 ; Chi - CMP14 Automatic Rifles, 3,-2, Esp, Map, 0, 1 ; CoL - GC4 Automatic shell loading, 5,-2, Tac, nil, 1, 0 ; CA - GC7 Capitalism, 2, 1, nil, nil, 2, 3 ; Cmb - EV1 Communism, 5, 2, Rep, MT, 0, 3 ; Cmn - GOV4 Carrier Battle Group, 6,-2, Rec, ToG, 0, 2 ; Cmp - NV10 Carrier technologies, 3,-2, X2, nil, 3, 1 ; Csc - NV5 Steel, 2, 0, Bro, Cmb, 3, 3 ; Cst - CST2 Cellular Tech, 7, 1, Mys, nil, 0, 4 ; Cor - CMP12 Central Banking, 2, 1, Cmb, nil, 2, 3 ; Cur - EV2 Federalism, 6, 2, Cmn, Nav, 0, 3 ; Dem - GOV5 Ceramic composites, 4, 1, Phy, Med, 1, 4 ; Eco - SP7 Cholbam Armour, 6,-2, Roc, nil, 1, 1 ; E1 - GC10 Microprocessor, 4,-1, ToG, nil, 2, 2 ; E2 - GEN7 Combat data sharing, 5,-1, Ldr, nil, 3, 2 ; Eng - GEN9 Environmentalism, 4, 1, Nav, Uni, 2, 3 ; Env - EV7 Combined Arms Tactics, 2,-2, PT, nil, 3, 0 ; Esp - GC3 Civil Engineering, 3, 0, Aut, Tra, 3, 3 ; Exp - CST4 Composite Armour, 3,-2, CoL, nil, 0, 1 ; Feu - GC5 Computer Aided Design, 4, 1, X5, nil, 0, 4 ; Fli - CMP6 Fundamentalism, 4, 0, Dem, nil, 0, 3 ; Fun - Fusion Power, 6,-1, Whe, Too, 3, 2 ; FP - GEN11 Computer Networks, 5, 1, Ind, nil, 0, 4 ; Gen - CMP9 Not used, 1, 0, no, no, 0, 0 ; Gue Consumer Goods, 3, 1, Cur, nil, 2, 3 ; Gun - EV3 Credit Cards, 5, 1, Pla, nil, 2, 3 ; Hor - EV5 Digital Information Storage,5,1, Alp, nil, 0, 4 ; Ind - CMP8 Space Program, 3, 1, X3, nil, 1, 4 ; Inv - SP4 DNA Reconstruction, 5, 1, Nav, Lit, 1, 3 ; Iro - CV8 Electronic Trading, 5, 1, Nav, Gen, 2, 3 ; Lab - EV8 Fibre Optics, 6, 1, Gen, nil, 0, 4 ; Las - CMP10 Fly-by Wire, 5,-1, E2, nil, 3, 2 ; Ldr - GEN8 Lifelong Learning, 3, 0, Uni, Hor, 1, 3 ; Lit - CV5 Fuel Cells, 6, 0, SE, Whe, 3, 3 ; Too - CST10 Global Positioning Satelites,5,1, War, Ind, 1, 4 ; Mag - SP9 Radar, 2,-1, nil, nil, 1, 2 ; Map - GEN1 Liquid Flammables, 2, 1, nil, nil, 1, 4 ; Mas - SP1 Plastics, 4, 0, Exp, nil, 0, 0 ; MP - CST6 Magnetic Information Storage,3,1, Cer, MP, 0, 4, ; Mat - CMP4 Materials Science, 3, 0, MP, Nav, 3, 3 ; Med - CST5 Merchant Shipping, 2,-2, nil, nil, 2, 1 ; Met - NV1 Microwaves, 5, 0, MP, nil, 3, 3 ; Min - CST7 Infantry Tactics, 2,-2, nil, nil, 3, 0 ; Mob - GC1 Nationalism, 3, 2, Bri, nil, 0, 0 ; Mon - GOV2 Welfare State, 2, 0, Cur, Wri, 1, 3 ; MT - CV3 Satellite Communications, 6, 1, Las, nil, 0, 4 ; Mys - CMP11 Neo-Capitalism, 4, 1, Hor, MP, 2, 3 ; Nav - EV6 Nuclear Fission, 3,-1, Amp, nil, 1, 2 ; NF - GEN3 Nuclear Power, 4,-2, Csc, Phi, 3, 1 ; NP - NV6 Guided Missile, 3,-1, NF, X3, 2, 2 ; Phi - GEN4 MIRVs, 4, 1, Sth, nil, 1, 4 ; Phy - SP6 Fast Food, 3, 1, Gun, nil, 2, 3 ; Pla - EV4 Modular construction, 2,-1, RR, nil, 2, 1 ; Plu - NV3 Motorized Warfare, 2,-2, Mob, nil, 3, 0 ; PT - GC2 Multimode radar, 5,-2, X7, nil, 2, 0 ; Pot - AV9 Jet Engine, 3,-2, U1, Map, 1, 0 ; Rad - AV4 Naval combat tactics, 2,-2, Met, nil, 2, 1 ; RR - NV2 Multiple target tracking, 5,-2, U2, nil, 0, 2 ; Rec - NV9 Orbital Patform, 6, 1, Mag, Too, 1, 4 ; Ref - SP10 Agricultural Subsidies, 2, 1, MT, nil, 2, 3 ; Rfg - EV2 Liberalism, 4, 2, Mon, nil, 0, 3 ; Rep - GOV3 Phased Array Radar, 4,-1, Sup, nil, 2, 2 ; Rob - GEN6 Portable Missiles, 5,-2, SFl, ToG, 1, 1 ; Roc - GC9 City Planning, 2, 0, Bro, nil, 1, 3 ; San - CV1 Punch Cards, 2, 1, X6, nil, 0, 4 ; Sea - CMP2 Stealth Technology, 6,-1, Eng, U3, 3, 2 ; SFl - GEN10 Re-entry vehicles, 3, 1, Inv, nil, 1, 4 ; Sth - SP5 Robotics, 5, 0, Min, E2, 3, 3 ; SE - CST9 Rocket Engine, 2, 1, Mas, nil, 1, 4 ; Stl - SP2 Rotary wing aircraft, 3,-1, Phi, nil, 2, 2 ; Sup - GEN5 Small Unit Tactics, 4,-2, Feu, Phi, 1, 0 ; Tac - GC6 Anti-biotics, 3, 1, MT, nil, 2, 3 ; The - CV4 Smart Weaponry, 4,-1, Sup, nil, 2, 2 ; ToG - GEN6 Central Planning, 2, 0, San, Mon, 1, 3 ; Tra - CV2 Higher Education, 3, 0, MT, nil, 1, 3 ; Uni - CV4 Space shuttle, 5, 1, Eco, nil, 1, 4 ; War - SP8 Reactive Armour, 5,-2, CA, nil, 1, 1 ; Whe - GC8 State Schools, 2, 0, San, nil, 1, 3 ; Wri - CV2 Future Technology, 4, 0, Chi, FP, 1, 3 ; FT Strategic Airpower, 2,-2, Che, nil, 0, 0 ; U1 - AV3 Submarine Warfare, 5,-2, Ban, E2, 0, 2 ; U2 - NV8 Superconductor, 8, 1, Cor, nil, 0, 4 ; U3 - CMP13 Swept Wings, 3,-2, Rad, Amp, 1, 0 ; X1 - AV5 Tear-drop hulls, 3,-2, Plu, Map, 3, 1 ; X2 - NV4 Telemetry, 4, 1, Stl, X5, 1, 4 ; X3 - SP3 Thrust vectoring, 6,-2, Pot, Whe, 2, 0 ; X4 - AV10 Transistor, 4, 1, Mat, Cur, 0, 4 ; X5 - CMP5 Vacuum Tube, 4, 1, nil, nil, 0, 4 ; X6 - CMP1 Variable geometry, 5,-2, Ato, E2, 2, 0 ; X7 - AV8