; ; CIVILIZATION GAME DATA ; Copyright (c) 1997 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; @COSMIC 3 ; Road movement multiplier 2 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 10 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 2 ; Settlers eat (govt >= Communism) 7 ; City size for first unhappiness at Chieftain level 14 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 12 ; Sewer System needed to exceed this size 10 ; Tech paradigm (higher # slows research) 20 ; Base time for engineers to transform terrain (x2) 3 ; Monarchy pays support for all units past this 3 ; Communism pays support for all units past this 10 ; Fundamentalism pays support for all units past this 0 ; Communism is equivalent of this palace distance. 50 ; Fundamentalism loses this % of science 50 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 5 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient ; 1 = Renaissance ; 2 = Industrial Revolution ; 3 = Modern ; ; Category = Knowledge category ; 0 = Military ; 1 = Economic ; 2 = Social ; 3 = Academic ; 4 = Applied ; @CIVILIZE Ley de las 12 Tablas,4,-2, no, no, 0, 2 ; AFl Constitución Ateniense,5, 1, no, no, 0, 2 ; Alp Leyes de Licurgo, 3,-2, no, no, 0, 2 ; Amp Espiritu Macedónico,4, 1, no, no, 0, 2 ; Ast Liga Panhelénica, 4,-1, no, no, 0, 2 ; Ato Tradición Fenicia, 6,-1, no, no, 0, 4 ; Aut Memoria Druida, 4, 1, no, no, 0, 2 ; Ban Puentes, 4, 0, MT, no, 0, 2 ; Bri Darsena, 6,-1, PT, Too, 0, 4 ; Bro Calafateado, 5, 0, no, Cur, 0, 4 ; Cer Buque de Guerra, 5,-1, Csc, PT, 0, 4 ; Che Birreme, 4,-2, Che, Dem, 0, 4 ; Chi Infanteria Anfibia, 4, 1, Cst, no, 0, 4 ; CoL Trirreme, 5,-1, Eco, Gen, 0, 4 ; CA Quinquereme, 5,-1, Eng, no, 0, 4 ; Cmb Milicia, 5, 0, Cur, no, 0, 0 ; Cmn Impuestos, 4, 1, Cur, Iro, 0, 1 ; Cmp Impuestos Militares,7,-1, Cmp, Env, 0, 1 ; Csc Hoplón, 4, 0, Cur, nil, 0, 0 ; Cst Urbanismo, 4, 0, Iro, no, 0, 2 ; Cor Ciudadania, 4, 1, Iro, no, 0, 2 ; Cur Orgullo Cívico, 5, 1, Cur, NP, 0, 2 ; Dem Espolón, 4, 1, E2, Che, 0, 4 ; Eco Fundición, 4, 0, nil, nil, 0, 2 ; E1 Trabajo en Bronce, 4, 1, E1, nil, 0, 2 ; E2 Corbus, 4, 0, E2, Eco, 0, 4 ; Eng Equilibrio de poder,3, 1, Dem, nil, 0, 2 ; Env Reparto de tierras, 2,-1, Cur, nil, 0, 2 ; Esp Herradura, 5, 0, Exp, E2, 0, 2 ; Exp Agricultura avanzad,4,-1, Exp, nil, 0, 2 ; Feu Granja, 4,-1, Feu, nil, 0, 2 ; Fli Chungo, 3,-2, no, no, 2, 2 ; Fun Pentecóntera, 3, 0, Cmb, Gue, 0, 4 ; FP Táctica, 3, 2, Lab, Cur, 0, 0 ; Gen Balística, 4, 1, Mag, nil, 0, 0 ; Gue Chungo, 8,-2, no, no, 1, 0 ; Gun Fuego griego, 4,-1, Gue, nil, 0, 0 ; Hor Sacrificio ritual, 6, 0, nil, nil, 0, 3 ; Ind Chungo, 6, 0, no, no, 1, 4 ; Inv Religión organizada,5,-1, nil, nil, 0, 2 ; Iro Astrología, 4,-1, Las, nil, 0, 3 ; Lab Sacerdocio, 4, 0, Iro, no, 0, 3 ; Las Astronomia, 5,-1, Lab, nil, 0, 3 ; Ldr Filosofia, 5, 2, Lab, nil, 0, 3 ; Lit Cartografia, 4,-2, Ldr, nil, 0, 4 ; Too Grandes filósofos, 4,-1, Lab, MT, 0, 3 ; Mag Matemáticas, 6,-1, Mag, nil, 0, 3 ; Map Ceramica, 4, 1, nil, nil, 0, 1 ; Mas Trabajo en barro, 5, 0, nil, nil, 0, 1 ; MP Comercio, 4,-1, Mas, Mys, 0, 3 ; Mat Monedas, 4, 0, nil, Mas, 0, 1 ; Med Rutas comerciales, 6,-2, Med, no, 0, 1 ; Met Trabajo en piedra, 4, 1, Iro, nil, 0, 2 ; Min Construcción, 8,-1, Min, Cur, 0, 3 ; Mob Chungo, 5, 1, no, no, 0, 2 ; Mon Ingenieria, 5, 1, Iro, Mys, 0, 3 ; MT Escritura, 4, 0, Iro, Iro, 0, 3 ; Mys Papiro, 6,-1, Mys, nil, 0, 3 ; Nav Literatura, 6,-2, Nav, Dem, 0, 3 ; NF Poesia, 3, 0, NF, Las, 0, 3 ; NP Comedia, 6, 1, Mys, no, 0, 3 ; Phi Trajedia, 4,-1, NP, no, 0, 3 ; Phy Empedrado, 4, 1, Dem, Mob, 0, 2 ; Pla Olimpíadas, 4, 0, Mag, Med, 0, 1 ; Plu Navegación, 0, 0, Cur, no, 0, 4 ; PT Teatro, 4, 1, Phi, Phy, 0, 2 ; Pot Radio, 5,-1, no, no, 3, 4 ; Rad Chungo, 6, 0, no, no, 2, 1 ; RR Reciclage, 2, 1, no, no, 3, 2 ; Rec Refinado, 4, 0, no, no, 2, 4 ; Ref Refrigeración, 3, 1, no, no, 3, 1 ; Rfg República, 5, 1, no, no, 0, 2 ; Rep Robotica, 5,-2, no, no, 3, 0 ; Rob Cohetes, 6,-2, no, no, 3, 0 ; Roc Sanidad e Higiene, 4, 2, no, no, 2, 1 ; San Marinería, 4, 1, no, no, 0, 1 ; Sea Vuelo Espacial, 4, 1, no, no, 3, 3 ; SFl Stealth, 3,-2, no, no, 3, 0 ; Sth Motor a Vapor, 4,-1, no, no, 2, 3 ; SE Forja del Acero, 4,-1, no, no, 2, 4 ; Stl Superconductores, 4, 1, no, no, 3, 3 ; Sup Táctiñkhjca, 6,-1, no, no, 2, 0 ; Tac Teología, 3, 2, no, no, 1, 2 ; The Teoría Gravitacional,4, 0, no, no, 1, 3 ; ToG ghjghkj, 4, 2, no, no, 0, 1 ; Tra Enseñanza, 5, 1, no, no, 1, 3 ; Uni Código del Guerrero,4,-1, no, no, 0, 0 ; War Rueda, 4,-1, no, no, 0, 4 ; Whe Escritura, 4, 2, no, no, 0, 3 ; Wri Tecnología del Futuro,1, 0, no, no, 3, 3 ; FT Extra 0, 3, 0, no, no, 0, 0 ; U1 Extra 1, 3, 0, no, no, 0, 0 ; U2 Extra 2, 3, 0, no, no, 0, 0 ; U3 Extra 3, 3, 0, no, no, 0, 0 ; X1 Extra 4, 3, 0, no, no, 0, 0 ; X2 Extra 5, 3, 0, no, no, 0, 0 ; X3 Extra 6, 3, 0, no, no, 0, 0 ; X4 Extra 7, 3, 0, no, no, 0, 0 ; X5 Extra 8, 3, 0, no, no, 0, 0 ; X6 Extra 9, 3, 0, no, no, 0, 0 ; X7 ; ; Above 11 tech slots (U1 to X8) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Palace, 10, 0, nil, Cuartel, 4, 1, Gen, Silo, 6, 1, Cor, Altar, 4, 1, Ind, Mercado, 8, 1, Mat, Libreria, 8, 1, NF, Tribunal popular, 8, 1, Env, Muros, 8, 0, nil, Fuente, 8, 2, Dem, Tasas Civiles, 12, 3, Cmp, Hipódromo, 12, 3, Dem, Academia, 16, 3, Lit, Baños, 16, 4, MT, Teatro, 10, 4, Phy, Fundición, 20, 4, E1, Cofradia de Artesanos, 32, 6, Mas, SDI Defense, 20, 4, no, Naturopatia, 20, 2, Mag, Molino, 16, 4, Map, Fuerza Hidráulica, 24, 4, Feu, Trabajo Esclavo, 16, 2, no, Tasas Militares, 16, 4, Eco, Alcantarillado, 12, 2, Map, Granja, 8, 3, Fli, Rutas comerciales, 20, 5, Met, Pedagogo, 16, 3, NF, Torres Protectoras, 10, 2, Gue, Fortaleza Costera, 8, 1, MT, Solar Plant, 32, 4, no, Puerto Pesquero, 6, 1, PT, Explotación Marítima, 16, 3, PT, Arsenal Balístico, 16, 3, Gue, Police Station, 6, 2, no, Puerto Militar, 8, 3, no, SS Structural, 8, 0, no, SS Component, 16, 0, Pla, SS Module, 32, 0, no, Olimpiadas, 60, 0, Plu, Puerto de Ostia, 20, 0, no, El Coliseo, 20, 0, no, El Coloso de Rodas, 20, 0, no, Gran Puerto Cartaginés, 20, 0, no, Great Library, 30, 0, no, El Oráculo, 30, 0, no, Ideal Panhelenico, 30, 0, no, Paideia educación espart, 30, 0, no, Resistencia Argiva, 30, 0, no, Cartografia Fenicia, 20, 0, no, Cripteia Policia Esparta, 40, 0, no, Academia de Platón, 30, 0, no, Expedición De Hanón, 40, 0, no, Ley Marcial Celta, 30, 0, no, Leonardo's Workshop, 40, 0, no, Templo de Baal, 40, 0, no, Isaac Newton's College, 40, 0, no, Tesoro Ático-Délico, 40, 0, no, Darwin's Voyage, 40, 0, no, Statue of Liberty, 40, 0, no, Estadio Olímpico, 30, 0, Plu, Liga Panhélenica, 60, 0, no, Fuerza del Derecho Latin, 60, 0, no, Manhattan Project, 60, 0, no, United Nations, 60, 0, no, Apollo Program, 60, 0, no, SETI Program, 60, 0, no, Cure for Cancer, 60, 0, no, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Puerto de Ostia no, ; El Coliseo Sup, ; El Coloso de Rodas Whe, ; Gran Puerto Cartaginés no, ; Great Library Whe, ; El Oráculo Sth, ; Ideal Panhelenico Tac, ; Paideia educación espart ToG, ; Resistencia Argiva Cmn, ; Cartografia Fenicia nil, ; Cripteia Policia Esparta nil, ; Academia de Platón nil, ; Expedición De Hanón nil, ; Ley Marcial Celta Aut, ; Leonardo's Workshop nil, ; Templo de Baal nil, ; Isaac Newton's College nil, ; Tesoro Ático-Délico nil, ; Darwin's Voyage nil, ; Statue of Liberty nil, ; Estadio Olímpico nil, ; Liga Panhélenica nil, ; Fuerza del Derecho Latin nil, ; Manhattan Project nil, ; United Nations nil, ; Apollo Program nil, ; SETI Program nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; 000000000000001 = Two space visibility ; 000000000000010 = Ignore zones of control ; 000000000000100 = Can make amphibious assaults ; 000000000001000 = Submarine advantages/disadvantages ; 000000000010000 = Can attack air units (fighter) ; 000000000100000 = Ship must stay near land (trireme) ; 000000001000000 = Negates city walls (howitzer) ; 000000010000000 = Can carry air units (carrier) ; 000000100000000 = Can make paradrops ; 000001000000000 = Alpine (treats all squares as road) ; 000010000000000 = x2 on defense versus horse (pikemen) ; 000100000000000 = Free support for fundamentalism (fanatics) ; 001000000000000 = Destroyed after attacking (missiles) ; 010000000000000 = x2 on defense versus air (AEGIS) ; 100000000000000 = Unit can spot submarines ; ; @UNITS Muro, no, 0, 0.,0, 0a,15d, 2h,1f, 80,0, 5, no, 000000000000000 Anciano, nil, 0, 2.,0, 0a,2d, 2h,1f, 4,0, 6, Amp, 000000000000011 Transporte, no, 2, 6.,0, 1a,3d, 1h,1f, 30,8, 4, PT, 000000000000011 HoplitaPerieco,nil, 0, 1.,0, 4a,2d, 1h,1f, 8,0, 1, Amp, 000010000000000 Espartiota, no, 0, 1.,0, 5a,3d, 1h,1f, 12,0, 0, Amp, 000010000000000 Muro, no, 0, 0.,0, 4a,15d, 1h,1f, 80,0, 1, no, 000000000000000 Muro, no, 0, 0.,0, 1a,15d, 1h,1f, 80,0, 1, no, 000010000000000 Rey Espartano,no, 0, 1.,0, 9a,5d, 2h,1f, 86,0, 0, no, 000010000000000 Noble Corintio,nil, 0, 1.,0, 4a,4d, 2h,1f, 2,0, 0, Amp, 000100000000000 Filipo II, no, 0, 1.,0, 9a,5d, 2h,2f, 99,0, 1, no, 000001000000000 Sabio Jonio, nil, 0, 1.,0, 5a,5d, 2h,1f, 5,0, 6, Alp, 000000000000011 Gladiador 2, no, 0, 0.,0, 0a,4d, 2h,1f, 80,0, 1, no, 000000000000000 Legión Romana,nil, 0, 1.,0, 4a,3d, 2h,1f, 8,0, 0, AFl, 000000000000100 Legión Auxilia,nil, 0, 1.,0, 2a,2d, 1h,1f, 4,0, 1, AFl, 000000000000100 Legión Consula,nil, 0, 1.,0, 4a,4d, 1h,1f, 12,0, 1, AFl, 000000000000000 Milcíades, no, 0, 1.,0, 9a,4d, 2h,2f, 99,0, 0, no, 000000000000000 Caballer Legio,nil, 0, 2.,0, 4a,2d, 1h,1f, 12,0, 0, AFl, 000000000000000 Alejandro II, no, 0, 2.,0, 10a,6d, 3h,3f, 99,0, 0, no, 000000000000000 Gladiador 3, no, 0, 2.,0, 5a,1d, 1h,1f, 4,0, 0, no, 000000000000000 Legado Romano,nil, 0, 2.,0, 0a,4d, 1h,1f, 4,0, 6, AFl, 000000000000011 Gladiador, no, 0, 2.,0, 5a,2d, 2h,1f, 5,0, 0, no, 000000000000000 Hoplita Ático,nil, 0, 1.,0, 2a,2d, 2h,1f, 4,0, 1, Alp, 000000000000100 Falange Ática,nil, 0, 1.,0, 4a,2d, 1h,1f, 8,0, 0, Alp, 000000000000100 NO, no, 0, 1.,0, 6a,1d, 1h,1f, 4,0, 0, no, 000000000000000 no, no, 0, 1.,0, 8a,1d, 2h,1f, 4,0, 0, no, 000000000000000 Gladiador 4, no, 0, 1.,0, 10a,1d, 2h,2f, 5,0, 0, no, 000000000000000 Caballeria Áti,nil, 0, 2.,0, 5a,2d, 3h,2f, 12,0, 0, Alp, 000000000000100 NO, no, 1, 10.,1, 4a,3d, 2h,2f, 6,0, 3, no, 000000000010001 Heraldo, nil, 0, 2.,2, 0a,3d, 2h,2f, 4,0, 6, Ast, 000000000000001 Mercenario Teb,nil, 0, 1.,0, 4a,2d, 2h,2f, 8,0, 0, Ato, 100000000000001 Hoplón Iliota,nil, 0, 1.,1, 3a,2d, 2h,2f, 4,0, 1, Amp, 000000000010001 Mercenario Pún,nil, 0, 1.,2, 4a,2d, 2h,2f, 10,0, 0, Aut, 000000000000001 Infante Griego,nil, 0, 1.,0, 1a,2d, 1h,1f, 4,2, 1, Ato, 000000000100000 Noble Siciliot,nil, 0, 1.,0, 5a,2d, 1h,1f, 16,3, 0, Ato, 000000000000000 No, no, 2, 4.,0, 0a,2d, 2h,1f, 4,4, 4, no, 000000000000000 Fuego Griego, no, 1, 3.,0, 6a,2d, 2h,1f, 5,2, 3, no, 001000000000000 No, no, 2, 4.,0, 4a,4d, 3h,1f, 6,0, 2, no, 000000000000000 Anciano Púnico,nil, 0, 2.,0, 0a,4d, 3h,1f, 6,0, 6, Aut, 100000000000001 Batallón Fenic,nil, 0, 1.,0, 4a,2d, 3h,2f, 8,0, 0, Aut, 100000000000001 NO, no, 2, 5.,0, 8a,8d, 3h,2f, 10,0, 2, no, 110000000000001 Elefante Guerr,nil, 0, 2.,0, 5a,3d, 4h,2f, 16,0, 0, Aut, 000000000000001 Auxiliar Celta,nil, 0, 1.,0, 1a,2d, 3h,2f, 5,0, 1, Aut, 000000000000000 Navio de Guerr,nil, 2, 5.,0, 4a,2d, 2h,2f, 16,0, 2, Che, 000000000000011 Pentecóntera, nil, 2, 5.,0, 6a,4d, 3h,2f, 50,8, 2, FP, 000000010000011 Birreme, nil, 1, 6.,1, 6a,3d, 1h,3f, 16,0, 0, Chi, 001000000000000 Misil Nuclear,no, 1, 16.,1, 99a,0d, 1h,1f, 16,0, 0, no, 001000000000000 Diplomático, nil, 0, 2.,0, 0a,3d, 1h,1f, 3,0, 6, Ast, 000000000000011 No, no, 0, 3.,0, 0a,0d, 1h,1f, 3,0, 6, no, 000000000000011 Falange Macedo,nil, 0, 1.,0, 4a,2d, 1h,1f, 8,0, 0, Ast, 000010000000000 Hyetorai, nil, 0, 1.,0, 2a,2d, 1h,1f, 5,0, 1, Ast, 000000000000010 Hyspapistas, nil, 0, 2.,0, 4a,2d, 2h,2f, 8,0, 0, Ast, 000000000000000 NO, nil, 0, 1.,0, 1a,1d, 1h,1f, 5,0, 0, no, 000000000000000 Trirreme, nil, 2, 6.,0, 7a,4d, 2h,2f, 25,2, 2, CA, 000000000000011 Quinquerreme, nil, 2, 6.,4, 8a,5d, 2h,2f, 40,2, 2, no, 000000000000011 Guerrero Galo,nil, 0, 1.,0, 4a,2d, 2h,1f, 8,0, 0, Ban, 000000000000000 Druida, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 6, Ban, 000000000000011 Extra 5, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 5, no, 000000000000000 Cimbrio, nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 1, no, 000000000000000 Guerrer Escita,nil, 0, 1.,0, 0a,1d, 2h,1f, 4,0, 1, no, 000000000000000 Noble Teutón, nil, 0, 1.,0, 4a,3d, 2h,1f, 12,0, 0, Ban, 000000000000000 Guerrero Ibero,nil, 0, 1.,0, 2a,2d, 2h,1f, 4,0, 0, Ban, 000000000000000 Caravana, nil, 0, 3.,0, 0a,1d, 2h,1f, 4,0, 7, Mat, 000000000000010 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Desert, 1,2, 0,1,0, yes, 1, 5, 5, yes, 1, 5, 3, Pln, ; Drt Plains, 1,2, 1,1,0, yes, 1, 5, 1, For, 0,15, 0, Grs, ; Pln Grassland, 1,2, 2,1,0, yes, 1, 5, 2, For, 0,10, 0, Hil, ; Grs Forest, 2,3, 1,2,0, Pln, 0, 5, 5, no, 0, 5, 0, Grs, ; For Hills, 2,4, 1,0,0, yes, 1,10, 0, yes, 3,10, 1, Pln, ; Hil Mountains, 3,6, 0,1,0, no, 1,10, 0, yes, 1,10, 6, Hil, ; Mou Tundra, 1,2, 1,0,0, yes, 1,10, 1, no, 0, 0, 0, Drt, ; Tun Glacier, 2,2, 0,0,0, no, 0, 0, 0, yes, 1,15, 3, Tun, ; Gla Swamp, 2,3, 3,0,0, Grs, 0,15, 5, For, 0,15, 0, Pln, ; Swa Jungle, 2,3, 1,0,0, Grs, 0,15, 6, For, 0,15, 0, Pln, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, no, ; Oce Oasis, 1,2, 3,1,0, Buffalo, 1,2, 1,3,0, Grassland, 1,2, 2,1,0, Pheasant, 2,3, 3,2,0, Coal, 2,4, 1,2,0, Gold, 3,6, 0,1,6, Game, 1,2, 3,1,0, Ivory, 2,2, 1,1,4, Peat, 2,3, 1,4,0, Gems, 2,3, 1,0,4, Fish, 1,2, 3,0,2, Desert Oil, 1,2, 0,4,0, Wheat, 1,2, 3,1,0, Grassland, 1,2, 2,1,0, Silk, 2,3, 1,2,3, Wine, 2,4, 1,0,4, Iron, 3,6, 0,4,0, Furs, 1,2, 2,0,3, Glacier Oil,2,2, 0,4,0, Spice, 2,3, 3,0,4, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @GOVERNMENTS Anarchy, Mr., Ms. Despotism, Emperor, Empress Monarchy, King, Queen Communism, Comrade, Comrade Fundamentalism, High Priest, High Priestess Republic, Consul, Consul Democracy, President, President ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS Caesar, Livia, 0, 1, 3, Romans, Roman, 1, 1, -1, 1, Dictator, Dictator, 2, Imperator, Imperatrix Hammurabi, Ishtari, 0, 2, 1, Babylonians, Babylonian, 1, 1, -1, Frederick, Maria Theresa, 0, 3, 3, Germans, German, 1, -1, 1, 4, Archbishop, Archbishop, 6, Chancellor, Chancellor Ramesses, Cleopatra, 1, 4, 2, Egyptians, Egyptian, 0, 0, 1, 1, Pharaoh, Pharaoh, 2, Great Pharaoh, Great Pharaoh Abe Lincoln, E. Roosevelt, 0, 5, 1, Americans, American, -1, 0, 1, 4, Reverend, Reverend, 5, Speaker, Speaker Alexander, Hippolyta, 1, 6, 3, Greeks, Greek, 1, 1, -1, 6, Prime Minister, Prime Minister Mohandas Gandhi,Indira Gandhi, 0, 7, 0, Indians, Indian, 1, 1, -1, 2, Maharaja, Maharaja, Lenin, Catherine the Great, 1, 1, 3, Russians, Russian, 1, 0, -1, 2, Czar, Czarina, 4, Patriarch, Matriarch Shaka, Shakala, 0, 2, 0, Zulus, Zulu, 1, 0, 0, Louis XIV, Joan of Arc, 0, 3, 2, French, French, 1, 1, -1, 4, Archbishop, Archbishop, 6, Premier, Premier Montezuma, Nazca, 0, 4, 0, Aztecs, Aztec, 0, -1, 1, Mao Tse Tung, Wu Zhao, 0, 5, 2, Chinese, Chinese, 0, 0, 1, 3, Chairman, Chairperson Henry VIII, Elizabeth I, 1, 6, 3, English, English, 0, 1, 0, 4, Lord Protector, Lady Protector, 6, Prime Minister, Prime Minister Genghis Khan, Bortei, 0, 7, 0, Mongols, Mongol, 1, 1, -1, Cunobelin, Boadicea, 1, 1, 0, Celts, Celtic, -1, 1, 0, 4, Druid, Druid Tokugawa, Amaterasu, 0, 2, 2, Japanese, Japanese, 1, -1, -1, 2, Shogun, Shogun, 6, Prime Minister, Prime Minister Canute, Gunnhild, 1, 3, 3, Vikings, Viking, 1, 1, 0, 1, Warlord, Warlord Philip II, Isabella, 1, 4, 3, Spanish, Spanish, -1, 1, -1, 4, Archbishop, Archbishop Xerxes, Scheherezade, 0, 5, 2, Persians, Persian, 1, 1, -1, 2, Shah, Shah, 4, Ayatollah, Ayatollah Hannibal, Dido, 0, 6, 1, Carthaginians,Carthaginian, 0, 0, -1, Sitting Bull, Sacajawea, 0, 7, 0, Sioux, Sioux, 0, 0, 0, 1, Chief, Chief, 2, Great Chief, Great Chief Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Hides, Wool, Beads, Cloth, Salt, Coal, Copper, Dye, Wine, Silk, Silver, Spice, Gems, Gold, Oil, Uranium, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Go to, G @DIFFICULTY Chieftain Warlord Prince King Emperor Deity @ATTITUDES Worshipful Enthusiastic Cordial Receptive Neutral Uncooperative Icy Hostile Enraged