--- Tech Doctrine: Information, Hackers, 3, 3, 0, 0, Cyber, AdapDoc, 000000010 Doctrine: Naval Power, Mahan, 4, 0, 0, 2, MilAlg, DocInit, 000000000 --- Ground Warfare 75, ; Combat % -> intrinsic base defense 10, ; Combat % -> for attacking from higher elevation 10, ; Combat penalty % -> attacking from lower elevation 50, ; Combat % -> Mobile unit in open ground 25, ; Combat % -> Defend vs. mobile in rough 50, ; Combat % -> Infantry vs. Base --- Artillery 4,2 ; Numerator & Denominator for artillery fire damage 70, ; Maximum % damage inflicted by arty versus units in base/bunker ;Arty can now destroy units in the open 100, ; Maximum % damage inflicted by arty versus units in open 50, ; Combat % -> Artillery bonus per level of altitude --- Sea Power Deep Pressure Hull, 1, Mahan, Sub, 000000111010, Operates underwater Carrier Deck, 1, Mahan, Carrier, 000101101111, Mobile Airbase Repair Bay, 1, Mahan, Repair, 000100100111, Repairs ground units on board Heavy Transport, 1, DocInit, Heavy, 000100100111, +50% transport capacity ;changed sealurk to cruiser chasis Sealurk, Cruiser, Psi, Psi, 6, 6, 0, CentPsi, 4, 00000000000000000001000000 ;moved Maritime control center to Doctrine: Naval Power The Maritime Control Center, 30, 0, Mahan, Disable, Naval Movement +2; Naval Bases, 1, 1, 0, 0, 0, ;added sea sensor and bunker Sensor Array, None, Sensor Buoy, DocInit, 4, Construct $STR0, O, O Bunker, MilAlg, Naval Base, Mahan, 5, Construct $STR0, K, K --- Chassis ;reduced movement to 4 Copter,M1, Chopper,M1, Rotor,M1, Lifter,M1, 4, 2, 1, 0, 1, 8, MindMac, Gunship,M1, Warbird,M1, ;increased transport capacity to 2 ;changed pre-req to monopole magnets Hovertank,M1, Tank,M1, Skimmer,M1, Evasive,M1, 3, 0, 0, 0, 2, 3, Magnets, Behemoth,M1, Guardian,M1, --- Probe Teams ;changed prereqs of several things to Doctrine: Information Algorithmic Enhancement,1, Hackers, Enhanced,100000111111, Halves probe team failure Covert Ops Center, 10, 2, Hackers, Disable, Stronger Probe Teams The Nethack Terminus, 40, 0, Hackers, Disable, Stronger Probe Teams, 0, 1, 2, 1, 1, ;added unit so that AI uses sea probe teams Foil Probe Team, Foil, Probe Team, Scout, 11, 0, 0, PlaNets, -1, 00000000000000000000000000 --- Missles ;reduced offense from 12 to 8 and cost from 12 to 6 Conventional Payload, Conventional, 8, 0, 6, -1, Orbital, ;reduce cost from 24 to 16 Fungal Payload, Fungal, 0,14,16, -1, NewMiss --- Air Power ;Only allowing "Air superiority for air units. Adding 1 ground SAM battery 1 sea Air Superiority, 1, DocAir, SAM, 000000001100, Attacks air units SAM Battery, Infantry, Missle, Scout, 4, 0, 0, Fossil, -1, 00000000000000000000100000 Aegis Cruiser Mk1, Cruiser, Missle, Plasma, 4, 0, 0, Fossil, -1, 00000000000000000100100000 Aegis Cruiser Mk2, Cruiser, Missle, Probability,4, 0, 0, ProbMec, -1, 00000000000000000100100000 Aegis Cruiser Mk3, Cruiser, Missle, Stasis, 4, 0, 0, TempMec, -1, 00000000000000000100100000 --- Misc ;disabled cloud base acadamy and cloning vats ;switched industry and planet bonuses between Eudaimonia and cybernetic (pet peeve) Cybernetic, DigSent, ++EFFIC, ++INDUSTRY, ++RESEARCH, ---POLICE Eudaimonic, Eudaim, ++GROWTH, ++ECONOMY, ++PLANET, --MORALE ;clean reactor cost raised from 2 to 4 Clean Reactor, 4, BioEng, Clean, 000000111111, Requires no support ;moved quantum reactor to Frictionless Surfaces Quantum Chamber, Quantum, 3, Surface, ;each trancendant thought adds fungus energy production +1 keep getting those techs! Transcendent Thought, TranT, 0, 2, 0, 0, Thresh, ConSing, 001000000 ;Ogre Mk3 becomes available with secrets of the manifold. Clean/police/wave/empath. Cost as much as a project =) Battle Ogre MK3, Speeder, String, Stasis, 0,40, 0, SecMani, 6, 10010000010000100000000000