
## from gl_str ##

#### NEW and RE-NAMED ADVANCES STRINGS ####
ADVANCE_ADV_INFANTRY_TACTICS	"Assault Tactics"
ADVANCE_ARCOLOGIES              "Mega-Construction"
ADVANCE_ADV_URBAN_PLANNING		"Urban Planning"
ADVANCE_AGRICULTURE			"Agriculture"
ADVANCE_AGRICULTURAL_REVOLUTION	"Crop Rotation"
ADVANCE_AGRO_INDUSTRY		"Agro-Industry"
ADVANCE_ARISTOCRACY			"Aristocracy"
ADVANCE_ASTRONOMY			"Astronomy"
ADVANCE_AUTOMATIC_RIFLES		"Automatic Rifles"
ADVANCE_AUTOMOBILE			"Automobile"
ADVANCE_BALLISTICS			"Composite Bows"
ADVANCE_BANKING			"Paper Currency"
ADVANCE_CHAOS_THEORY		"Chaos Theory"
ADVANCE_CITIZENSHIP			"Citizenship"
ADVANCE_COMBINED_ARMS		"Combined Arms"
ADVANCE_COMPASS			"Compass"
ADVANCE_COMMUNISM			"Communism"
ADVANCE_CONSCRIPTION		"Conscription"
ADVANCE_CONTRACEPTION		"Contraception"
ADVANCE_CURRENCY			"Currency"
ADVANCE_DECIMAL_SYSTEM		"Decimal System"
ADVANCE_DEEP_BATTLE_TACTICS	"Deep Battle Tactics"
ADVANCE_DOMESTICATION		"Domestication"
ADVANCE_ECOTOPIA			"Naturalism"
ADVANCE_ELECTRICITY			"Electrification"
ADVANCE_ELECTRONICS			"Nuclear Fission"
ADVANCE_ELECTRO_MAGNETISM		"Electro-Magnetism"
ADVANCE_ENGINEERING			"Engineering"
ADVANCE_EQUAL_RIGHTS		"Equal Rights"
ADVANCE_EVOLUTIONARY_THEORY	"Evo. Theory"
ADVANCE_FLINTLOCK			"Flintlock"
ADVANCE_FUSION			"Fusion Power"
ADVANCE_GERM_THEORY			"Germ Theory"
ADVANCE_HIGH_PRES_CONSTRUCTION	"HP Construction"
ADVANCE_HUMAN_RIGHTS		"Human Rights"
ADVANCE_IMMUNIZATION		"Immunization"
ADVANCE_INFANTRY_TACTICS		"Infantry Tactics"
ADVANCE_INTEGRATED_MOBILE_WARFARE	"Int. Mobile Warfare"
ADVANCE_JOINERY			"Joinery"
ADVANCE_MACHINE_TOOLS		"Machine Tools"
ADVANCE_MECHANICAL_CLOCK		"Mechanical Clock"
ADVANCE_MECHANICAL_POWER		"Mechanical Power"
ADVANCE_MILITARY_ENGINEERING	"Military Engineering"
ADVANCE_MOLECULAR_SYNTHESIS	"Molecular Synthesis"
ADVANCE_NAVAL_AVIATION		"Flight"
ADVANCE_NAVAL_TACTICS		"Chronometer"
ADVANCE_OCEANOGRAPHY		"Oceanography"
ADVANCE_PAPER			"Paper"
ADVANCE_PERSPECTIVE			"Perspective"
ADVANCE_PLASTICS			"Plastics"
ADVANCE_PSYCHOLOGY			"Psychology"
ADVANCE_PUBLIC_EDUCATION		"Public Education"
ADVANCE_RADIO			"Radio"
ADVANCE_RELIGION			"Organized Religion"
ADVANCE_REPEATING_RIFLES		"Repeating Rifles"
ADVANCE_ROCKETRY			"Rocketry"
ADVANCE_SANITATION			"Sanitation"
ADVANCE_SILICON_CHIP		"Silicon Chip"
ADVANCE_SOLAR_POWER			"Solar Power"
ADVANCE_STEAM_ENGINE		"Steam Engine"
ADVANCE_STEEL			"Steel"
ADVANCE_STIRRUP			"Stirrup"
ADVANCE_TANK_WARFARE		"Mobile Warfare"
ADVANCE_TELEGRAPH			"Telegraph"
ADVANCE_THERMAL_IMAGING		"Thermal Imaging"
ADVANCE_TOOLMAKING			"Tool Making"
ADVANCE_WHEEL			"Wheel"
ADVANCE_WOUTER			"Locutus"
ADVANCE_FT_1				"Future Advance 1"
ADVANCE_FT_2				"Future Advance 2"
ADVANCE_FT_3				"Future Advance 3"
ADVANCE_FT_4				"Future Advance 4"
ADVANCE_FT_5				"Future Advance 5"
ADVANCE_FT_6				"Future Advance 6"
ADVANCE_FT_7				"Future Advance 7"
ADVANCE_FT_8				"Future Advance 8"
ADVANCE_FT_9				"Future Advance 9"
ADVANCE_FT_10			"Future Advance 10"
ADVANCE_FT_11			"Future Advance 11"
ADVANCE_APOLYTON			"Apolyton"

#### Units STRINGS ####
UNIT_SETTLER			"Colonizer"
UNIT_SWORDSMAN		"Swordsman"
UNIT_SLAVER			"Slaver"
UNIT_MOUNTED_ARCHER		"Mounted Archer"
UNIT_SAMURAI			"Samurai*"
UNIT_CORACLE			"Coracle"
UNIT_HOPLITE			"Hoplite"
UNIT_DIPLOMAT		"Diplomat"
UNIT_CATAPULT		"Heavy Catapult"
UNIT_CLERIC			"Cleric"
UNIT_ARCHER			"Archer"
UNIT_FIRE_TRIREME		"Fire Trireme*"
UNIT_KNIGHT			"Knight"
UNIT_LONGSHIP		"Longship*"
UNIT_PIKEMEN			"Pikemen"
UNIT_WEREWOLF		"Werewolf*"
UNIT_CULVERIN		"Culverin"
UNIT_CAVALRY			"Cavalry"
UNIT_SHIP_OF_THE_LINE	"Ship of the Line"
UNIT_INFANTRYMAN		"Grenadier"
UNIT_LAWYER			"Lawyer"
UNIT_FASCIST			"Stormtrooper*"
UNIT_ABOLITIONIST		"Abolitionist"
UNIT_CARRACK			"Carrack"
UNIT_MACHINE_GUNNER		"Machine Gunner"
UNIT_ANTIAIR			"Artillery"
UNIT_IRONCLAD		"Ironclad"
UNIT_TROOP_SHIP		"Troop Ship"
UNIT_SUBMARINE		"Submarine"
UNIT_STEALTH_FIGHTER	"Stealth Fighter"
UNIT_BATTLESHIP		"Battleship"
UNIT_SECRET_AGENT		"Secret Agent"
UNIT_FIGHTER			"Fighter"
UNIT_AIRCRAFT_CARRIER	"Nuclear Carrier"
UNIT_URBAN_PLANNER		"Urban Planner"
UNIT_TANK			"Battle Tank"
UNIT_MARINE			"Marine"
UNIT_NUKE			"Nuke"
UNIT_DESTROYER		"Destroyer"
UNIT_TELEVANGELIST		"Televangelist"
UNIT_CARGO_HELICOPTER	"Cargo Helicopter"
UNIT_CRUISE_MISSILE		"Cruise Missile"
UNIT_EMPATHIC_DIPLOMAT	"Empathic Diplomat"
UNIT_INTERCEPTOR		"Interceptor"
UNIT_JET_BOMBER		"Jet Bomber"
UNIT_CYBER_NINJA		"Cyber Ninja"
UNIT_MOBILE_SAM		"Mobile SAM"
UNIT_CORPORATE_BRANCH	"Corporate Branch"
UNIT_STEALTH_BOMBER		"Stealth Bomber"
UNIT_SCOUT_SUB		"Scout Sub"
UNIT_PARATROOPER		"Paratrooper"
UNIT_CYBERATTORNEY		"CyberAttorney"
UNIT_SPACE_PLANE		"Space Plane"
UNIT_MOBILE_SUBNEURAL_AD	"Mobile Subneural"
UNIT_SPY_PLANE		"Spy Plane"
UNIT_AT_ARTILLERY		"AT-Artillery"
UNIT_SEA_ENGINEER		"Sea Colonizer"
UNIT_MOREY_STRIKER		"Moray Striker"
UNIT_KRAKEN			"Kraken"
UNIT_PLASMA_DESTROYER	"Plasma Destroyer"
UNIT_DREADNAUGHT		"Dreadnaught"
UNIT_ECO_TERRORIST		"Eco-Terrorist"
UNIT_HOVER_INFANTRY		"Hover Infantry"

UNIT_JAVELINEER		"Zulu Peltast*"
UNIT_INFECTOR		"Infector"
UNIT_CRAWLER			"Crawler"
UNIT_PLASMATICA		"Plasmatica"

UNIT_ZULU_WARRIOR		"Zulu Warrior*"
UNIT_HOVER_MARINE		"Hover Marine"

UNIT_ECO_RANGER		"Eco-Ranger"
UNIT_TERRORIST          "Guerrilla Fighter*"

UNIT_LEVIATHON		"Leviathan"
UNIT_FUSION_TANK		"Plasma Cannon"
UNIT_NUCLEAR_SUBMARINE	"Nuclear Submarine"
UNIT_PT_BOAT			"PT Boat"
UNIT_ELEPHANT		"War Elephant*"
UNIT_SELF_PROP_GUN		"Self-Prop. Gun"

UNIT_BANDIT_HORSEMAN	"Bandit Horseman*"
UNIT_CATAMARAN		"Catamaran*"
UNIT_HEAVY_SWORDSMAN	"Heavy Swordsman"
UNIT_LONGBOWMAN		"Longbowman"
UNIT_CITY			"City"
UNIT_SPACE_CITY		"Space Colony"
UNIT_OCEAN_CITY		"Sea Colony"

UNIT_NOMADIC_HORSEMAN	"Nomadic Horseman"
UNIT_PRIVATEER		"Galleon"
UNIT_MISSILE_CRUISER	"Missile Cruiser"
UNIT_ATTACK_HELICOPTER	"Attack Helicopter"

UNIT_BOMBER			"Bomber"
UNIT_GERMAN_TANK2		"Light Tank"
UNIT_BRITISH_FIGHTER	"Fighter"
UNIT_DIVE_BOMBER		"Dive Bomber"
UNIT_RIFLEMAN		"Rifleman"

UNIT_BOWMAN			"Bowman"
UNIT_MECHANIZED_INFANTRY	"Mech. Infantry"
UNIT_HOWITZER		"Howitzer"
UNIT_LEGION			"Legion*"
UNIT_CANNON			"Field Gun"
UNIT_WAR_WALKER		"War Walker"
UNIT_MUSKETEER		"Musketeer"
UNIT_HOVERTANK		"Hovertank"
UNIT_SWARM			"Swarm"
UNIT_PHALANX			"Phalanx"
UNIT_WARRIOR			"Warrior"
UNIT_TRIREME			"Trireme"

UNIT_SPY			"Spy"
UNIT_NOBLE			"Noble"
UNIT_LIGHT_CAVALRY		"Light Cavalry"
UNIT_HEAVY_CAVALRY		"Heavy Cavalry"
UNIT_CHARIOT			"Chariot"
UNIT_SPEARMAN		"Spearman"
UNIT_FYRDMAN			"Fyrdman"
UNIT_BERSERKER		"Berserker"
UNIT_ARQUEBUSIER		"Arquebusier*"
UNIT_BOMBARD			"Bombard*"
UNIT_COG			"Cog"
UNIT_MONITOR			"Monitor"
UNIT_HORSE_ARCHER		"Feudal Sir"
UNIT_COMMUNIST                  "Communist"
UNIT_PARTISAN		"Partisan"
UNIT_SIEGE_ENGINE		"Light Catapult"

UNIT_FRIGATE			"Frigate"
UNIT_CARRIER			"Carrier"
UNIT_NOMAD                  "Nomad"
UNIT_MISSILE                "Missile"
UNIT_COMMANDO                "Commando"
UNIT_FUZILMAN	            "Fuzilman"
UNIT_PANZER_TANK	   "Panzer Tank"
UNIT_MECH_WARRIOR	   "Mech warrior"
UNIT_JETMECH	   "Jet Mech"

UNIT_SPEARMAN_MILITIA	"Spearman Militia"
UNIT_PHALANX_MILITIA	"Phalanx Militia"
UNIT_FYRDMAN_MILITIA	"Fyrdman Militia"
UNIT_MUSKETEER_MILITIA	"Musketeer Militia"
UNIT_RIFLEMAN_MILITIA	"Rifleman Militia"
UNIT_MACHINE_GUNNER_MILITIA "Modern Inf. Militia"
UNIT_PLASMATICA_MILITIA	"Plasmatica Militia"

UNIT_HAMMURABI					"**General Pedrunn**"
UNIT_RAMSES					"**Ramses**"
UNIT_NEBUCHADNEZZER				"**Gesis Khan**"
UNIT_ALEXANDER_THE_GREAT			"**Alexander the Great**"
UNIT_CAESAR					"**Caesar**"
UNIT_MUHAMMAD					"**Maome**"
UNIT_CHARLEMANGE				"**Jonh Sheriddan**"
UNIT_HERNAN_CORTES				"**Hernan Cortes**"
UNIT_ULYSSES_GRANT				"**Napoleon**"
UNIT_DWIGHT_EISENHOWER				"**Dwight Eisenhower**"
UNIT_NORMAN_SCHWARZKOPF				"**Norman Schwarzkopf**"


#### New Wonders ####
WONDER_COLISEUM 	"Coliseum"
WONDER_OLYMPICS		"Olympics"

#### Re-named Wonders ####
WONDER_GLOBAL_SURVEILLANCE_CENTER	"United Nations"
WONDER_PENICILLIN		"Pasteur Institute"
WONDER_ZERO_CRIME_BILL	"Drug Rehab Act"

#### Wonder Articles ####
WONDER_MEDIEVAL_PACK_II_ARTICLE		"the"
WONDER_STONEHENGE_ARTICLE			""
WONDER_TEMPLE_OF_KARNAK_ARTICLE		"the"
WONDER_EMPIRE_STATE_BUILDING_ARTICLE	"the"
WONDER_GLOBAL_SURVEILLANCE_CENTER_ARTICLE "the"
WONDER_INTERNET_ARTICLE			""
WONDER_PENICILLIN_ARTICLE			"the"
WONDER_ZERO_CRIME_BILL_ARTICLE		"the"

#### New Concepts ####
CONCEPT_DIVEBOMBER		"Divebomber"
CONCEPT_ELITE		"Elite Unit"
CONCEPT_MILITIA		"Militia Unit"
CONCEPT_PARTISAN		"Partisans"
CONCEPT_SMALL_SIZED_UNITS	"Small-sized units"

#### New Governments ####
GOVERNMENT_CITY_STATE	"Feudalism"
GOVERNMENT_ABSOLUTE_MONARCHY "Merchantilism"
GOVERNMENT_FUNDAMENTALISM	"Fundamentalism"

#### New Improvements ####
IMPROVE_BASTION		"Bastion"
IMPROVE_CITY_CLOCK		"City Clock"
IMPROVE_HARBOR		"Harbor"

#### Re-named Improvements ####
IMPROVE_AQUA_FILTER		"Filtration Plant"
IMPROVE_BALLISTA_TOWERS	"Castle"
IMPROVE_COMPUTER_CENTER	"Research Park"
IMPROVE_CORRECTIONAL_FACILITY "Prison"
IMPROVE_DRUG_STORE		"Sewer System"
IMPROVE_MOVIE_PALACE	"Movie Theater"
IMPROVE_ORBITAL_LABORATORY	"Public School"
IMPROVE_TELEVISION		"Television Station"

#### Re-named Tile Improvements ####
TILEIMP_HYDROPONIC_FARMS	"Transgenic Farms"

#### Re-named Terrains ####
TERRAIN_WATER_RIFT		"Underwater Rift"
TERRAIN_WATER_VOLCANO	"Underwater Volcano"
TERRAIN_WATER_TRENCH	"Underwater Trench"

## from ldl.str ##

UNIT_CATEGORY_GENERIC 	"Generic"
UNIT_CATEGORY_SPECIAL 	"Special"
UNIT_CATEGORY_SETTLER 	"Settler"
UNIT_CATEGORY_TRANSPORT 	"Transport"
UNIT_CATEGORY_ATTACK 	"Assault"
UNIT_CATEGORY_DEFENSE 	"Defensive"
UNIT_CATEGORY_RANGED 	"Artillery"
UNIT_CATEGORY_SEA		"Warship"
UNIT_CATEGORY_AIR		"Air"

UNIT_CATEGORY_SCOUT 	"Paratrooper"
UNIT_CATEGORY_FLANKER 	"Flanker"
UNIT_CATEGORY_MOUNTED_RANGED "Mobile Arty"
UNIT_CATEGORY_SUBMARINE 	"Submarine"
UNIT_CATEGORY_AIR_DEFENSE 	"Fighter"
UNIT_CATEGORY_AIR_ATTACK 	"Air Forces"
UNIT_CATEGORY_BOMBER 	"Bomber"
UNIT_CATEGORY_ANTI_AIR 	"Air Defense"
UNIT_CATEGORY_SPECIAL_FORCES "Special Forces"

# Empire Level Description Strings
EMPIRE_RATIONS_AMOUNT_0		"6"
EMPIRE_RATIONS_AMOUNT_1		"9"
EMPIRE_RATIONS_AMOUNT_2		"12"
EMPIRE_RATIONS_AMOUNT_3		"15"
EMPIRE_RATIONS_AMOUNT_4		"18"
EMPIRE_RATIONS_AMOUNT_UNIT	"Kg"

EMPIRE_WORKDAY_AMOUNT_0		"4"
EMPIRE_WORKDAY_AMOUNT_1		"6"
EMPIRE_WORKDAY_AMOUNT_2		"8"
EMPIRE_WORKDAY_AMOUNT_3		"10"
EMPIRE_WORKDAY_AMOUNT_4		"12"
EMPIRE_WORKDAY_AMOUNT_UNIT	"Hrs"

EMPIRE_COMMERCE_AMOUNT_0	"1"
EMPIRE_COMMERCE_AMOUNT_1	"3"
EMPIRE_COMMERCE_AMOUNT_2	"5"
EMPIRE_COMMERCE_AMOUNT_3	"7"
EMPIRE_COMMERCE_AMOUNT_4	"9"
EMPIRE_COMMERCE_AMOUNT_UNIT	"Gld"

# Government Tab Panel
str_ldl_DD_GOV_LOYALTY		"Garrison Strength:"
str_ldl_DD_GOV_ANTI_POLLUTION	"Pollution Output:"

# Empire Level Description Strings
EMPIRE_VALUE_DESC_ANTI_POLLUTION_0	"ANARCHY"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_1	"Very High"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_2	"High"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_3	"Medium"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_4	"Low"
EMPIRE_VALUE_DESC_ANTI_POLLUTION_5	"Very Low"

# Added for WWII Scenario
STATUSBAR_TILEIMP_SELECT_PILLBOX_BUTTON		"Pillboxes can be placed on any land-based tile."
TOOLTIP_TILEIMP_SELECT_PILLBOX_BUTTON		"Pillbox"
STATUSBAR_TILEIMP_SELECT_BARBEDWIRE_BUTTON	"Barbed Wire Fence can be placed on any land-based tile."
TOOLTIP_TILEIMP_SELECT_BARBEDWIRE_BUTTON		"Barbed Wire Fence"

#Age Names#	
AGE_NAME_ANCIENT	"Ancient"
AGE_NAME_CLASS	"Classical"
AGE_NAME_MEDIEVAL	"Medieval"
AGE_NAME_RENAISS	"Renaissance"
AGE_NAME_INDUST	   "Industrial"
AGE_NAME_MODERN	   "Modern"
AGE_NAME_COMPUTER	"Information"
AGE_NAME_GENETIC	"Genetic"
AGE_NAME_DIAMOND	"Diamond"

## From Info.str

## Age Change Messages ##
AGE_ONE_ENTERED 	"Our civilization is forming. We have entered the Ancient Age."
AGE_TWO_ENTERED 	"Our fledgling empire is evolving. We have entered the Classical Age."
AGE_THREE_ENTERED 	"Our emerging empire is growing. We have entered the Medieval Age."
AGE_FOUR_ENTERED 	"Our empire is beginning to flourish culturally and scientifically. We have entered the Renaissance Age."
AGE_FIVE_ENTERED 	"Our empire is beginning to flourish economically.  We have entered the Industrial Age."
AGE_SIX_ENTERED 	"We have firmly established our place in the world. We have entered the Modern Age."
AGE_SEVEN_ENTERED 	"Our nation is poised to make great strides in the areas of knowledge and productivity. We have entered the Information Age."
AGE_EIGHT_ENTERED 	"The mysteries of life are beginning to unfold before us, and our people stand at the threshold of a bold new epoch in scientific understanding. We have entered the Genetic Age."
AGE_NINE_ENTERED 	"We are fast approaching the zenith of human achievement. Our empire has entered the Diamond Age."

##                 ##
## Special Actions ##
##                 ##

## Aid Uprising ##
UPRISING_COMPLETE_VICTIM 	"A foreign {unitrecord[0].name} has managed to infiltrate our city of {city[0].name}, inciting a slave uprising."
UPRISING_FAILED_ATTACKER 	"Our {unitrecord[0].name} has failed to aid a slave uprising in {city[0].name}."
UPRISING_FAILED_VICTIM 	"Vigilant and loyal forces managed to thwart a foreign {unitrecord[0].name} attempting to aid a slave uprising in {city[0].name}."

## Free Slave ##
FREESLAVE_COMPLETE_VICTIM	"A foreign {unitrecord[0].name} has liberated some of our slaves in the city of {city[0].name}."
FREESLAVE_FAILED_VICTIM	"The guardians of our industry have successfully thwarted a foreign {unitrecord[0].name} attempting to disrupt our labor operations in {city[0].name}."
FREESLAVE_COMPLETE_AGRESSOR "We have scored a victory in the struggle against human bondage.  Our {unit[0].name} successfully freed foreign slaves from the city of {city[0].name}.  The new citizens have found a home in the city of {city[1].name}."
FREESLAVE_FAILED_AGRESSOR	"The fight for freedom has suffered a setback.  Our {unitrecord[0].name} failed to free slaves from the city of {city[0].name}."

## Incite Revolt ##
INCITE_REVOLUTION_FAILED_AGRESSOR "Our {unitrecord[0].name} failed to incite a revolution in {city[0].name}."

## Investigate ##
INVESTIGATE_CITY_FAILED_AGRESSOR 	"Our {unitrecord[0].name} was unsuccessful in attempting to investigate the city of {city[0].name}."

## Sue ##
## {unitrecord[0].name} Attack ##
SUE_COMPLETE_VICTIM "We have suffered a setback.  A foreign {unitrecord[0].name} has successfully sued one of our unconventional units."
SUE_FAILED_VICTIM "A foreign {unitrecord[0].name} has tried to sue one of our unconventional units.  Justice, however, has prevailed."
SUE_COMPLETE_ATTACKER "Our {unitrecord[0].name} has successfully sued a foreign unconventional unit."
SUE_FAILED_ATTACKER "Our {unitrecord[0].name} has failed in its attempt to sue a foreign unconventional unit."

## FEATS OF WONDER STRINGS
FEAT_GOT_INDUSTRIAL	"Congratulations!  You are the first nation to enter the Industrial Revolution!  This revolution completely changed the way goods were manufactured. For the next {FeatDB(Value[0]).Duration} turns, you will get a +{FeatDB(Value[0]).EffectIncreaseProduction}% increase to your production output!"  

FEAT_BUILT_ORBITAL_LABS "You have created a national education system of publicly funded schools.  Because of your wise stewardship of your nation's education system, your nation will receive a +{FeatDB(Value[0]).EffectIncreaseScience} science bonus for the next {FeatDB(Value[0]).Duration} turns."  

## Wouter slc strings ##

MM2_GOT_HERE		"The {player[0].civ_name_plural} have a PW level of {player[0].publicworkstax}%."
MM2_GOT_HERE_TOO	"Got Here Too, {player[5].civ_name_plural} are repairing units."
MM2_GOT_HERE_THREE	"Got Here Three, {player[0].civ_name_plural} has built a terrain improvement."
MM2_NOT_ENOUGH_PW	"{player[5].sir_cap}, we do not have enough Public Works to pay for the repairs of our mighty armies. We should increase the amount of production that is allocated to Public Works or build fewer Terrain Improvements."
IA_CANNOT_AFFORD_SUPPORT 	"{player[0].sir_cap}, we do not have enough Public Works to pay for the repair of our mighty armies. We should increase the amount of production that is allocated to Public Works or build fewer Terrain Improvements."

## Dale slc strings ##

AIS_LOVE_AIS "The {player[0].civ_name_plural} love the {player[1].civ_name_plural}"
AIS_SWAP_TECH "The {player[0].civ_name_plural} swapped techs with {player[1].civ_name_plural}"
AIS_SWAP_MAP "The {player[0].civ_name_plural} swapped maps with {player[1].civ_name_plural}"
DIPLOMOD_START_TITLE "Welcome to Diplomod V3.4"
DIPLOMOD_START "Diplomod was created to enforce diplomacy between AI players. In no way does it enforce diplomacy between the AI and Humans. The coding of this mod is such that the normal diplomacy routines are performed for AI - Human relations, with the slight change of a more balanced priority scale. I hope you enjoy this mod. If you have comments or suggestions please let me know on the Apolyton CTP-Scenarios/Mods forum."
DIPLOMOD_TEST "Testing....."

## Chris slc strings ##

POP_FLEES "Refugees flee in terror from {city[0].name}."

AS_ELITE_UNITS_US_1 "This is a great day for our military! Our knowledge of {advance[0].name} has enabled us to develop the Elite {unitrecord[0].name} unit!"
AS_ELITE_UNITS_US_2 "This is a great day for our military! Our knowledge of {advance[0].name} has enabled us to develop the Elite {unitrecord[0].name} and {unitrecord[1].name} units!"
AS_ELITE_UNITS_THEM_1 "Messengers bring disturbing news! The {player[0].civ_name_plural} have developed the Elite {unitrecord[0].name} unit through their understanding of {advance[0].name}!"
AS_ELITE_UNITS_THEM_2 "Messengers bring disturbing news! The {player[0].civ_name_plural} have developed the Elite {unitrecord[0].name} and {unitrecord[1].name} units through their understanding of {advance[0].name}!"

## Unit Updater ##


##  This is where the text for message and alertboxes goes.



MObsUnitsFirst  "Great news, Sire! Our recent discovery will allow us to re-train and re-equip some of
our military units. We have already switched production to the new units but we have some
old units in use. Shall I proceed?"

MObsUnitsCostOK  "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} units who are pleading for
more modern equipment. It will cost {TOTAL_COST} gold to provide them with it and we have enough gold in
the treasury. Shall we retrain and re-equip all of them?"

MObsUnitsCostOKand1unit "We have {NUM_OBS_UNITS} {OBS_UNIT_ARRAY[0].name} unit who is pleading for
more modern equipment. It will cost {TOTAL_COST} gold to provide them with it and we have enough gold in
the treasury. Shall we re-train and re-equip them?"

SOME "Not all. Show me them."

MPartialUpdate "Shall we modernize this unit?" 

MObsUnitsCostNotEnoughGold "It will cost {TOTAL_COST} gold to modernize those units
but we don't have enough gold in the treasury. Shall we retrain and
re-equip some of them?"

MNoMoreGold "Sire, I regret to inform you that the treasury is bare."