; ; "Crises of the New World Order" ; ; by Andrew Livings, November 1999 ; version 3.0, May 2001 ; ; ;----------------------------------------------------------------------- ; ; CIVILIZATION GAME DATA ; Copyright (c) 1997 by MicroProse Software ; ; This file can be altered at your own risk to change ; the rules of the game. Keep in mind that altering the ; contents of this file may cause your game to malfunction, ; particularly if you use values outside the specified ; ranges. ; ; ; Cosmic Principles ; ; The following numbers control various key rules ; of the game. GREAT discretion is advised if you ; opt to change these. Values too far out of the ; expected range can cause the game to behave strangely. ; @COSMIC 3 ; Road movement multiplier 1 ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation) 2 ; # of food each citizen eats per turn 10 ; # of rows in food box (rows * city_size+1 = box) 15 ; # of rows in shield box 1 ; Settlers eat (govt <= Monarchy) 1 ; Settlers eat (govt >= Communism) 4 ; City size for first unhappiness at Chieftain level 16 ; Riot factor based on # cities (higher factor lessens the effect) 8 ; Aqueduct needed to exceed this size 15 ; Sewer System needed to exceed this size 99 ; Tech paradigm (higher # slows research) 10 ; Base time for engineers to transform terrain (x2) 0 ; Monarchy pays support for all units past this 4 ; Communism pays support for all units past this 0 ; Fundamentalism pays support for all units past this 20 ; Communism is equivalent of this palace distance. 25 ; Fundamentalism loses this % of science 66 ; Percent shield penalty for production type change 10 ; Max paradrop range 75 ; Mass/Thrust paradigm (increasing slows spaceship time) 8 ; Max effective science rate in fundamentalism (x10, so 5 = 50%) ; ; Civilization Advances ; ; Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category ; ; Ai Value = Basic value at which computer players ; view this advance (used in determining ; which discovery to pursue, which to ; acquire during exchanges, and value of ; gift during diplomacy). ; Modifier = Modifier to value based on the "civilized" ; aspect of a leader's personality. Positive ; values increase value for civilized leaders, ; decrease it for militaristic. Negative ; values vice versa. ; preq1, preq2 = Prerequisites ; ; Epoch = historical period ; 0 = Ancient BASIC ; 1 = Renaissance MODERN ; 2 = Industrial Revolution ADVANCED ; 3 = Modern FUTURE ; ; Category = Knowledge category ; 0 = Military MILITARY ; 1 = Economic POLITICAL ; 2 = Social SOCIAL ; 3 = Academic COMPUTING ; 4 = Applied APPLIED ; ; Tech Tree for "Crises of the New World Order", Andrew Livings Nov 1999 ; ; This Technology Tree was developed for the scenario "Crises of the ; New World Order". It is entirely new and is suitable for any late ; 20th century scenarios. Please observe the copyright and retain this ; text if you wish to use it without substantial alteration. ; @CIVILIZE All Weather Flying, 5,-1, Ldr, Feu, 3, 1 ; AFl Freedom of Information, 6, 1, Iro, Rep, 0, 3 ; Alp Agricultural Subsidies, 6, 1, Tra, nil, 2, 3 ; Amp Anti-Matter, 5, 2, Rob, ToG, 1, 2 ; Ast Artifical Intelligence, 5, 1, E1, Ind, 2, 2 ; Ato Automobile, 5, 0, Che, nil, 2, 4 ; Aut Artificial Organs, 4, 2, Bro, nil, 0, 2 ; Ban Autocracy, 5,-2, nil, nil, 0, 3 ; Bri Bio-Technology, 6, 1, Fli, Nav, 0, 2 ; Bro State Schools, 6, 2, Wri, nil, 1, 3 ; Cer Capitalism, 8, 0, nil, nil, 2, 3 ; Che Carrier Aviation, 5,-1, CA, Sea, 0, 1 ; Chi Cloning, 4, 2, Dem, MP, 0, 2 ; CoL Special Forces, 4,-2, Gue, NP, 0, 0 ; CA Collective Security, 5, 1, Phy, Rep, 0, 4 ; Cmb Communism, 8, 0, Gue, nil, 0, 3 ; Cmn Computer Aided Design, 5, 1, Iro, Too, 2, 2 ; Cmp Computer Networks, 5, 1, Iro, Exp, 2, 2 ; Csc Special Technology, 1, 0, no, no, 3, 4 ; Cst Consumer Goods, 6, 1, Che, nil, 2, 3 ; Cor Credit Cards, 4, 1, Mon, Cor, 2, 3 ; Cur True Democracy, 5, 2, Uni, Ind, 0, 3 ; Dem Depleted Uranium Shells,4,-2, NP, AFl, 1, 0 ; Eco Digital Information Storage,5,1,Ldr,Pot, 2, 2 ; E1 Monetary Information System,7,1,MT, The, 1, 4 ; E2 Electronic Trading, 4, 1, Cur, Csc, 2, 3 ; Eng Environmentalism, 5, 2, Ind, nil, 3, 3 ; Env Espionage, 3, 0, Cmn, Mon, 0, 3 ; Esp Fibre Optics, 6, 0, Roc, nil, 3, 1 ; Exp Fly-by-Wire, 4, 0, Mas, U1, 2, 0 ; Feu Genetic Manipulation, 4, 2, Csc, Mys, 0, 2 ; Fli Technocracy, 8, 0, E2, Cmn, 0, 3 ; Fun Nuclear Fusion, 4, 1, Ast, Mag, 1, 1 ; FP Global Positioning Satelites,3,1,Stl,ToG,3, 2 ; Gen Nationalism, 5,-1, Bri, nil, 0, 3 ; Gue Special Technology, 1, 0, no, no, 3, 4 ; Gun European Union, 1, 0, FT, nil, 3, 3 ; Hor Globalization, 6, 1, Cmb, Mat, 3, 3 ; Ind Special Technology, 1, 0, no, no, 3, 4 ; Inv Home Computers, 5, 2, Mas, nil, 2, 2 ; Iro Hypersonic Flight, 4, 0, Nav, Sth, 3, 1 ; Lab Inertial Navigation, 6, 0, Too, Sea, 2, 0 ; Las Laser, 4, 2, Mas, Met, 1, 2 ; Ldr Liberalism, 6, 2, Bri, Che, 0, 3 ; Lit Magnetic Information Storage,3,1,Pot,nil,2, 3 ; Too Magnetohydrodynamic Reactor,4,1,NP, RR, 2, 4 ; Mag Aerial Reconnaisance, 4, 0, CA, Phy, 2, 0 ; Map Microprocessor, 4, 2, Mat, Pot, 2, 2 ; Mas Nano Technology, 6, 2, Ban, E2, 0, 2 ; MP Multi-National Corporations,4,1,Min,Tra, 3, 3 ; Mat Civil Society, 6, 2, Mon, Cer, 0, 3 ; Med Microwaves, 4, 1, Sea, nil, 1, 2 ; Met Neo-Capitalism, 5, 1, Cor, Mon, 3, 3 ; Min Special Technology, 1, 0, no, no, 3, 4 ; Mob Parliamentary Democracy,7, 1, Gue, Lit, 0, 3 ; Mon Moral Intervention, 7, 1, Ind, War, 0, 4 ; MT Free Healthcare, 6, 2, Wri, Cur, 1, 3 ; Mys Non-Metallic Composites,4, 1, Met, Cmp, 1, 0 ; Nav Nuclear Fission, 8, 0, Cer, Mon, 1, 1 ; NF Nuclear Power, 6, 1, NF, nil, 1, 1 ; NP Special Technology, 1, 0, no, no, 3, 4 ; Phi Nuclear Weapons, 6,-2, NF, Sth, 1, 1 ; Phy Phased-Laser Pulse Generator,4,1,Mag,nil,2, 4 ; Pla Passive Sensor Array, 4, 0, Map, nil, 2, 0 ; Plu Phased Array Radar, 4, 0, AFl, Csc, 3, 1 ; PT Plastics, 4, 1, Med, NF, 1, 0 ; Pot Special Technology, 1, 0, no, no, 3, 4 ; Rad Magnetic Levitation, 6, 2, E2, ToG, 2, 4 ; RR Portable PPG, 5,-1, Pla, nil, 2, 1 ; Rec Quantum Computing, 4, 2, ToG, Whe, 2, 2 ; Ref GM Crops, 4, 4, San, Fli, 2, 4 ; Rfg Liberal Democracy, 6, 1, Med, Min, 0, 3 ; Rep Quantum Encryption, 6, 1, Ref, Esp, 2, 2 ; Rob Radar Absorbing Material,3,1, Nav, Plu, 1, 2 ; Roc Clean Industry Act, 4, 2, Amp, nil, 0, 3 ; San Radar Control, 6, 0, CA, Mon, 2, 0 ; Sea Robotics, 1, 0, no, no, 3, 4 ; SFl Rocketry, 5, 0, Sea, nil, 3, 2 ; Sth Space Based Radar, 3, 0, PT, Stl, 3, 2 ; SE Space Flight, 4, 1, Lab, Mas, 3, 2 ; Stl Space Warfare, 4,-1, FP, Tac, 3, 2 ; Sup Strategic Defence Initiative,4,0,Fun,SE, 3, 2 ; Tac Neural Networks, 5, 2, Eng, Ref, 2, 2 ; The Superconductivity, 3, 2, Ato, Csc, 2, 2 ; ToG State Owned Industries, 5, 1, Aut, Cmn, 0, 3 ; Tra Universal Suffrage, 5, 1, Alp, Ref, 0, 3 ; Uni Nuclear Disarmament, 4, 0, Env, Phy, 0, 4 ; War Virtual Reality, 4, 2, Csc, Ato, 2, 2 ; Whe Welfare State, 6, 2, Cmn, nil, 1, 3 ; Wri Future Technology, 1, 2, CoL, Sup, 2, 4 ; FT VTOL Engine, 5, 0, Las, nil, 3, 0 ; U1 Not Eastern, 1, 0, no, no, 3, 4 ; U2 Not Western, 1, 0, no, no, 3, 4 ; U3 Not Rogue, 1, 0, no, no, 3, 4 ; X1 Not American, 1, 0, no, no, 3, 4 ; X2 Not European, 1, 0, no, no, 3, 4 ; X3 Not Chinese, 1, 0, no, no, 3, 4 ; X4 Not Indian, 1, 0, no, no, 3, 4 ; X5 Not Russian, 1, 0, no, no, 3, 4 ; X6 Not Neutral, 1, 0, no, no, 3, 4 ; X7 ; ; Above 11 tech slots (U1 to X8) allow you to define your own ; civilization advances if desired. Supply the name, the AI ; value, and the prerequisites. ; ; Then use the "U1", "U2", etc. ; identifier to incorporate it into the tech chain as a ; prerequisite for other techs, units, city improvements. ; ; ; City Improvements ; ; cost(x10), upkeep, preq ; @IMPROVE Nothing, 1, 0, nil, Central Government, 40,200, Mon, Barracks, 7,10, CA, Grain Storage, 3, 4, Amp, Hospital, 8, 8, Wri, Bank, 8, 1, Che, School, 5, 6, Cer, Local Government, 13,10, Mon, Bunker, 2, 0, nil, Police Station, 7, 6, Gue, Tourism, 8, 4, Mat, House of God, 8, 1, nil, University, 10, 6, Iro, Recycling Centre, 10, 2, Env, Social Spending, 4,20, Wri, Factory, 14, 6, Tra, Manufacturing Plant, 20,12, MP, SDI Defense, 25,10, Tac, Mass Transit, 12, 6, Mat, Power Plant, 10, 8, Tra, Hydro Plant, 16, 4, Tra, Nuclear Plant, 12, 5, NP, Stock Exchange, 10, 1, Eng, Inner City Renewal Scheme,20, 0, Env, GM Crop Laboratory, 7, 1, Rfg, High-Speed Rail Link, 20, 4, Ind, Research Lab, 16, 8, ToG, Energy Shield, 10, 10, Sup, Coastal Defences, 5, 1, no, Fusion Plant, 22, 4, FP, Harbour, 4, 1, nil, Sea Bed Mining, 10, 3, MP, Airport, 16, 4, Sea, MISYS Interface, 12, 8, E2, Dockyard, 5, 3, nil, SS Structural, 5, 0, MP, SS Component, 10, 0, FP, SS Module, 22, 0, Mag, (Consumer Goods), 60, 0, Che, Common Agricultural Policy,40,0, Amp, Test Ban Treaty, 40, 0, War, Single Currency, 40, 0, Hor, Nuclear Navy, 40, 0, NP, Quantum Cryptology, 40, 0, Ref, National Health Service, 40, 0, Mys, OSCE, 40, 0, Hor, National Military Service,40, 0, Gue, Sea Bed Exploration, 40, 0, MP, NATO, 40, 0, Cmb, Secret Police, 40, 0, Cmn, The Internet, 40, 0, Csc, GPS Network, 40, 0, Gen, Tian An Men Square, 40, 0, Cmn, Free Trade Area, 40, 0, Ind, Humanitarian Operations, 40, 0, MT, Mars Landing, 40, 0, Gen, Privatised Industries, 40, 0, Min, Channel Tunnel, 40, 0, Mat, Flexible Constitution, 40, 0, Dem, International Space Station,40,0, SE, Elite Rule, 40, 0, Fun, Yangtze River Damming, 40, 0, Tra, Nuclear Proliferation, 40, 0, Phy, UN Security Council, 40, 0, Cmb, Spy Satellites, 40, 0, Gen, MISYS, 40, 0, E2, Cure for Cancer, 40, 0, Bro, ; ; Expiration advancements for Wonders of the World ; @ENDWONDER nil, ; Pyramids nil, ; Hanging Gardens nil, ; Colossus nil, ; Lighthouse Rob, ; Great Library nil, ; Oracle nil, ; Great Wall nil, ; Sun Tzu's War Academy nil, ; King Richard's Crusade nil, ; Marco Polo's Embassy nil, ; Michelangelo nil, ; Copernicus nil, ; Magellan nil, ; Shakespeare Wri, ; Da Vinci's Workshop nil, ; Bach nil, ; Newton nil, ; Smith's Trading Co. nil, ; Darwin nil, ; Statue of Liberty nil, ; Eiffel Tower Dem, ; Women's Suffrage nil, ; Hoover Dam War, ; Manhattan Project nil, ; United Nations nil, ; Apollo nil, ; SETI nil, ; Cure for Cancer ; ; Unit Types ; ; until, domain, move,rng, att,def hit,firepwr cost,hold, role, preq, flags ; ; until = Civ advance which renders unit obsolete ; Move = Movement rate (spaces per turn) ; Range = # of turns fuel carried (0 for non-air units) ; ; domain = Movement domain of unit : 0 = Ground ; 1 = Air ; 2 = Sea ; ; att = Attack factor (chance to score hit attacking) ; def = Defense factor (chance to score hit defending) ; hit = Hit points (damage x10 which can be taken before elimination) ; firepwr = # damage points caused per hit scored on enemy. ; ; cost = Cost (# of shield rows, usually of 10 shields each) ; hold = # of holds on ship (for carrying units) ; ; role = AI role (Generally affects the way in ; which computer players use the unit, but ; roles >= 5 will actually affect abilities ; of the unit) ; 0 = Attack ; 1 = Defend ; 2 = Naval Superiority ; 3 = Air Superiority ; 4 = Sea Transport ; 5 = Settle ; 6 = Diplomacy ; 7 = Trade ; ; preq = Prerequisite advance ; ; "Flags" control special advantages & restrictions. Not ; all of these flags "make sense" for all types of units ; (paradropping ships, for instance). Nonsensical variations ; may produce bizarre effects (or worse). You were warned. ; ; Two space visibility = 000000000000001 ; Ignore zones of control = 000000000000010 ; Can make amphibious assaults = 000000000000100 ; Submarine advantages/disadvantages = 000000000001000 ; Can attack air units (fighters) = 000000000010000 ; Ship must stay near land (trireme) = 000000000100000 ; Negates city walls (howitzer) = 000000001000000 ; Can carry air units (carrier) = 000000010000000 ; Can make paradrops = 000000100000000 ; Alpine (treats all squares as roads) = 000001000000000 ; x2 on defense versus horse (pikemen) = 000010000000000 ; Free support for fundamentalism (fanatics) = 000100000000000 ; Destroyed after attacking (missiles) = 001000000000000 ; x2 on defense versus air attack (AEGIS) = 010000000000000 ; Unit can spot submarines = 100000000000000 ; @UNITS Container Ship, nil, 2, 5.,0, 0a,5d, 3h,1f, 4,6, 4, nil, 000000000000000 Engineers, nil, 0, 3.,0, 0a,1d, 2h,1f, 4,0, 5, Mat, 000000000000000 FFG Frigate, nil, 2, 9.,0, 8a,6d, 2h,4f, 7,0, 3, Sth, 110000000000000 AEGIS Cruiser, nil, 2, 8.,0, 10a,8d, 3h,4f, 10,0, 3, Sth, 110000000000000 Helicopter Carrier,Chi, 2, 7.,0, 0a,6d, 4h,1f, 10,0, 4, U1, 000000010000000 Fleet Carrier, nil, 2, 7.,0, 0a,8d, 6h,1f, 16,0, 4, Chi, 000000010000000 Passenger Ship, nil, 2, 7.,0, 0a,3d, 3h,1f, 5,2, 4, CA, 000000000000000 Attack Submarine, nil, 2, 6.,0, 8a,4d, 3h,8f, 7,0, 2, NP, 100000000001000 Insurgents, X1, 0, 1.,0, 8a,4d, 3h,4f, 1,0, 0, nil, 000011001000010 Civilians, nil, 0, 1.,0, 0a,1d, 1h,1f, 0,0, 1, no, 000000000000010 European Infantry, X3, 0, 1.,0, 6a,5d, 3h,2f, 5,0, 0, MT, 000000001000000 American Infantry, X2, 0, 1.,0, 6a,5d, 3h,2f, 5,0, 0, Gue, 000000001000000 Marines, nil, 0, 1.,0, 8a,3d, 2h,3f, 4,0, 0, CA, 000000001000100 Paratroopers, nil, 0, 1.,0, 8a,3d, 2h,3f, 4,0, 0, CA, 000000101000000 Regulars, U3, 0, 1.,0, 4a,4d, 3h,2f, 3,0, 1, Min, 000000001000000 NATO Heavy MBT, U3, 0, 2.,0, 8a,3d, 3h,3f, 5,0, 0, Nav, 000010000000000 M-1A MBT, U3, 0, 2.,0, 8a,3d, 4h,3f, 6,0, 0, Eco, 000010000000000 MLRS Artillery, nil, 0, 1.,0, 10a,1d, 2h,4f, 7,0, 0, Exp, 000000001000000 T-80 MBT, U2, 0, 2.,0, 8a,3d, 3h,3f, 5,0, 0, Nav, 000010000000000 Vintage Tank, Nav, 0, 2.,0, 6a,3d, 3h,3f, 4,0, 0, Tra, 000010000000000 UN Peacekeepers, nil, 0, 2.,0, 4a,6d, 2h,2f, 4,0, 1, no, 000000000000010 APC, nil, 0, 2.,0, 5a,5d, 2h,2f, 4,0, 3, Nav, 000010000000000 Peace Envoy, nil, 0, 2.,0, 0a,1d, 1h,1f, 7,0, 6, nil, 000000000000010 Missile, nil, 1, 8.,1, 8a,1d, 1h,8f, 2,0, 0, Feu, 011000001010000 Airbase, nil, 0, 0.,0, 0a,5d, 8h,1f, 20,0, 7, no, 010010010000000 SAM Launcher, nil, 0, 1.,0, 0a,5d, 5h,1f, 4,0, 1, Sth, 010000000001000 Howitzer, nil, 0, 1.,0, 12a,4d, 2h,3f, 6,0, 0, Tra, 000010001000000 Russian Infantry, X6, 0, 1.,0, 5a,5d, 3h,2f, 4,0, 1, Gue, 000000001000000 Chinese Infantry, X4, 0, 1.,0, 5a,5d, 3h,2f, 4,0, 1, Gue, 000000001000000 Indian Infantry, X5, 0, 1.,0, 5a,5d, 3h,2f, 4,0, 1, Gue, 000000001000000 MiG-21 Fighter, Feu, 1, 4.,2, 6a,2d, 3h,3f, 5,0, 3, Sea, 010000001010000 Mirage III Fighter,U3, 1, 5.,2, 6a,2d, 3h,3f, 6,0, 3, Las, 010000001010000 F-16 Fighter, U3, 1, 8.,2, 8a,3d, 4h,4f, 8,0, 3, Feu, 010000001010000 Harrier, U3, 1, 8.,2, 8a,3d, 4h,4f, 8,0, 3, U1, 010000001010000 MiG-27, U2, 1, 8.,3, 8a,2d, 3h,3f, 6,0, 3, Las, 010000001000000 MiG-29 Fulcrum, U2, 1, 6.,2, 8a,3d, 4h,4f, 7,0, 3, AFl, 010000001010000 F-15E Eagle, X2, 1, 12.,3, 10a,2d, 4h,5f, 10,0, 3, AFl, 010000001000000 Tornado IDS, X3, 1, 12.,3, 10a,2d, 4h,5f, 10,0, 3, AFl, 010000001000000 Su-25 Frogfoot, U2, 1, 10.,3, 10a,2d, 4h,5f, 8,0, 3, AFl, 010000001000000 Su-27 Flanker, U2, 1, 10.,2, 10a,4d, 4h,5f, 9,0, 3, PT, 010000001010000 F-22 Raptor, X2, 1, 10.,3, 10a,4d, 4h,5f, 11,0, 3, Gen, 010000001010000 Eurofighter, X3, 1, 10.,3, 10a,4d, 4h,5f, 10,0, 3, Gen, 010000001010000 Advanced Fighter, nil, 1, 14.,3, 12a,5d, 4h,6f, 12,0, 3, Sup, 010000001010000 Spy Plane, nil, 1, 42.,1, 0a,1d, 1h,1f, 8,0, 0, Map, 010000000000001 AWACS, nil, 1, 10.,8, 0a,1d, 3h,1f, 12,0, 0, PT, 110000000000001 Nuclear Missile, War, 1, 42.,1, 99a,1d, 1h,1f, 16,0, 0, Phy, 001000000000000 Conscripts, nil, 0, 1.,0, 4a,3d, 3h,2f, 3,0, 1, Bri, 000000001000000 Security Forces, nil, 0, 0.,0, 4a,4d, 2h,1f, 4,0, 6, Esp, 000000000000000 Cuban Militia, X1, 0, 1.,0, 6a,5d, 3h,2f, 2,0, 1, no, 000001001000000 Freight Truck, nil, 0, 2.,0, 0a,1d, 1h,1f, 4,0, 7, Che, 000000000000010 Libyian Militia, X1, 0, 1.,0, 6a,5d, 3h,2f, 2,0, 1, no, 000001001000000 Orbital Weapons Platform,nil,1,30.,64,10a,15d,8h,30f,16,0,0,Sup, 000000001000010 PPG Infantry, nil, 0, 1.,0, 8a,6d, 3h,3f, 7,0, 0, Rec, 000000101000100 Terrorist, nil, 0, 1.,0, 6a,5d, 1h,4f, 4,0, 0, no, 011001001000010 Serbian Militia, X1, 0, 1.,0, 6a,5d, 3h,2f, 2,0, 1, no, 000001001000000 Taliban, X1, 0, 1.,0, 6a,5d, 3h,2f, 2,0, 1, no, 000001001000000 Iranian Militia, X1, 0, 1.,0, 6a,5d, 3h,2f, 2,0, 1, no, 000001001000000 Yemenese Militia, X1, 0, 1.,0, 6a,5d, 3h,2f, 2,0, 1, no, 000001001000000 Iraqi Militia, X1, 0, 1.,0, 6a,5d, 3h,2f, 2,0, 1, no, 000001001000000 Angolan Militia, X1, 0, 1.,0, 6a,5d, 3h,2f, 2,0, 1, no, 000001001000000 Somali Militia, X1, 0, 1.,0, 6a,5d, 3h,2f, 2,0, 1, no, 000001001000000 Ethiopian Militia, X1, 0, 1.,0, 6a,5d, 3h,2f, 2,0, 1, no, 000001001000000 ;Not used, nil, 0, 0.,0, 1a,1d, 1h,1f, 1,0, 1, no, 000000000000000 ; ; Note: the above 11 unit types (extra land, ship, air, and test units) are ; available for user defined unit types. If these units are given prerequisites ; other than "no" they will appear in the game when the specified ; technology is reached. Use if you want to create your own unit types ; without sacrificing any of the predefined units. Be sure to define ; the "role" field accurately, so that the computer will understand how ; to make use of the new units in its own civilizations. ; ; There is no requirement that the extra units be used to ; create exactly one of each type; you could create three ; ground units. But the icons provided are for one of each. ; The 11 extra unit types have default icons provided by the game. ; To actually change the icons is a somewhat more difficult ; task. The icons are stored in "UNITS.GIF". ; ; Sound effects for these 11 units may be added by providing ; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and : Extra1.wav through extra8.wav for the 8 test units. These should be ; 8-bit, mono, and sampled at 22050hz. ; ; Ideas: ; ; Hovercraft, nil, 2, 8.,0, 0a,1d, 2h,2f, 7,1, 4, MP, 000000000000000 ; ; Terrain ; ; Movecost, defense, food, shields, trade, ; . . . Irrigate, bonus, #turns, ai-irrigate, ; . . . Mine, bonus, #turns, ai-mine ; . . . Transform ; ; defense = multiply by 50% to get % of normal combat factor defended at. ; (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3). ; ; Irrigate/Mine = yes, no, or type of terrain changed to ; Transform = Terrain type engineers can transform to ; ; bonus = # extra production from that change ; ; turns = # turns for settler to make change ; ; ai = Minimum govt level necessary for ; computer player to want to perform irrigate/mine ; 0 Never ; 1 Despotism ; 2 Monarchy ; 3 Communism ; 4 Fundamentalism ; 5 Republic ; 6 Democracy ; @TERRAIN Desert, 1,2, 0,0,0, Pln, 0,15, 6, yes, 5,20, 3, Swa,no, ; Drt Steppe, 1,2, 1,1,0, Grs, 0, 5, 5, yes, 5,10, 2, Swa,no, ; Pln Grassland, 1,2, 3,1,0, Gla, 0, 5, 3, yes, 5,10, 1, Swa,no, ; Grs Forest, 2,3, 0,0,0, Pln, 0, 5, 5, yes, 5,10, 2, Gla,no, ; For Hills, 2,3, 1,0,0, yes, 3,10, 0, yes, 5,15, 1, Pln,no, ; Hil Mountains, 3,3, 0,0,0, no, 0, 0, 0, yes, 5,20, 6, Hil,no, ; Mou Tundra, 1,1, 0,0,0, Pln, 0,15, 0, no, 0, 0, 0, Pln,no, ; Tun Arable, 1,1, 4,0,1, yes, 4, 5, 1, yes, 5,10, 3, Swa,no, ; Gla Urban, 2,2, 2,5,5, Grs, 0,15, 3, yes, 5,10, 2, Gla,no, ; Swa Jungle, 2,2, 0,0,0, Pln, 0,15, 3, yes, 5,10, 3, Gla,no, ; Jun Ocean, 1,2, 1,0,2, no, 0, 0, 0, no, 0, 0, 0, Pln,no, ; Oce Oasis, 1,2, 3,1,0, Wild Animals,1,2, 1,3,0, Grassland, 1,2, 3,1,0, Game, 2,3, 4,1,1 Coal, 2,3, 0,6,1, Gold, 3,4, 0,1,6, Barren, 2,2, 0,0,0, Diary, 1,1, 8,0,2, Metropolis, 2,3, 4,5,5, Fruit, 2,3, 4,0,1, Fish, 1,2, 4,0,2, Desert Oil, 1,2, 0,8,4, Oil, 1,2, 0,8,4, Grassland, 1,2, 3,1,0, Lumber, 2,3, 0,5,1, Grapes, 2,3, 2,0,4, Iron, 3,4, 0,6,0, Furs, 1,1, 2,0,3, Orchard, 1,2, 8,0,2, Metropolis, 2,3, 4,5,5, Fruit, 2,3, 4,0,1, Whales, 1,2, 2,2,3, @GOVERNMENTS Anarchy, Mr., Ms. Dictatorship, General, Leader Parliamentary Democracy,Prime Minister,Leader Communism, Comrade, Leader Technocracy, Administrator,Leader Liberal Democracy,President, Leader Utopia, Citizen, Leader ; ; Leaders ; ; leader, female, color, style, plural, adjective, ... ; ...attack, expand, civilize, ... ; ...govt, male, female... ; ; female: 0 = male 1 = female ; ; color: Color set (1 - 7) ; style: City style (0 - 3) ; 0 = Bronze Age ; 1 = Classical ; 2 = Far East ; 3 = Medieval ; ; attack: 1 = aggressive -1 = rational ; expand: 1 = expansionist -1 = perfectionist ; civilize: 1 = civilized -1 = militaristic ; ; govt = government type for name replacement (0 = Anarchy, 6 = Democracy) ; ; male, female = titles for leader of government ; @LEADERS George Bush, George Bush, 0, 1, 0, American, American, -1, -1, 0, Jacques Delors,Jacques Delors, 0, 2, 0, European, European, -1, -1, 0, Boris Yeltsin,Boris Yeltsin, 0, 3, 0, Russian, Russian, -1, -1, 0, Deng Xiaoping,Deng Xiaoping, 0, 4, 2, Chinese, Chinese, -1, 0, -1, Narasimha Rao,Narasimha Rao, 0, 5, 3, Indian, Indian, -1, -1, 0, Kiichi Miyazawa,Dido, 0, 6, 0, Allied, Allied, -1, -1, 1, Suharto, Indira Gandhi, 0, 7, 0, Neutral, Un-alligned,-1, -1, 1, George Bush, George Bush, 0, 1, 0, American, American, -1, -1, 0, Jacques Delors,Jacques Delors, 0, 2, 0, European, European, -1, -1, 0, Boris Yeltsin,Boris Yeltsin, 0, 3, 0, Russian, Russian, -1, -1, 0, Deng Xiaoping,Deng Xiaoping, 0, 4, 2, Chinese, Chinese, -1, 0, -1, Narasimha Rao,Narasimha Rao, 0, 5, 3, Indian, Indian, -1, -1, 0, Kiichi Miyazawa,Dido, 0, 6, 0, Allied, Allied, -1, -1, 1, Suharto, Indira Gandhi, 0, 7, 0, Neutral, Un-alligned,-1, -1, 1, George Bush, George Bush, 0, 1, 0, American, American, -1, -1, 0, Jacques Delors,Jacques Delors, 0, 2, 0, European, European, -1, -1, 0, Boris Yeltsin,Boris Yeltsin, 0, 3, 0, Russian, Russian, -1, -1, 0, Deng Xiaoping,Deng Xiaoping, 0, 4, 2, Chinese, Chinese, -1, 0, -1, Narasimha Rao,Narasimha Rao, 0, 5, 3, Indian, Indian, -1, -1, 0, Kiichi Miyazawa,Dido, 0, 6, 0, Allied, Allied, -1, -1, 1, Suharto, Indira Gandhi, 0, 7, 0, Neutral, Un-alligned,-1, -1, 1, Saladin, ..., 0, 5, Arabs, Arab, 1, 0, 1, 4, Ayatollah, Ayatollah, 2, Sultan, Sultana Atawallpa, ..., 0, 1, Incas, Inca, -1, 1, 1, ; ; Trading Commodities ; @CARAVAN Armaments, Chemicals, Coal, Steel, Iron Ore, Cotton, Petroleum, Mfg. Goods, Synthetics, Gold, Aluminium, Electronics, Spirits, Wine, Wheat, Uranium, @ORDERS Fortify, F Fortified, F Sleep, S Build Fortress, F Build Road, R Build Irrigation, I Build Mine, m Transform, O Clean Pollution, p Build Airbase, E Go to, G @DIFFICULTY Councillor Representative Senator Minister President World Leader @ATTITUDES Enthusiastic Supportive Amiable Receptive Neutral Aloof Uncooperative Icy Hostile