| FACTS: how Civ2 works | game rules and mechanics | |||||
| Mixed info | ||||||
| original Great Library Index | the original Scouse Gits' GL index | |||||
| Nethog's Civ2 Reference Pack Nethog's Games Page |
very detailed lists of techs, improvements, wonders, units, terrain, governments | |||||
| The Civilinic Books | sethos' Civilization pages | |||||
| Common Civ2 Terms: What do they all mean? | starlifter's version of the GL index at CivFanatics | |||||
| Civilization II Manual in PDF Format | original manual (contains inaccuracies and errors) | |||||
| Early Landing Games Strategy Guide | solo's guide to Early Landings; contains also strategies | |||||
| Early Conquest Guide | Peasters's guide to Early Conquest; contains also strategies | |||||
| Tips & Tricks for New Players | ElephantU's summarization of basic Civ2 stuff | |||||
| Distilled Civ Tips and Notes | Inca's thread: SSC, Leonardo upgrades, tributes... | |||||
| Links | a thread where you can share your Civ2 Favorites/Bookmarks with others | |||||
| Civ II Link Index Page | a thread where people add interesting links | |||||
| Hex-editing | ||||||
| Everything about Hex-Editing III | Mercator's document about the format of Civ2 files; explains lot of the game mechanics | |||||
| Everything about Hex-Editing - UPDATED | Allard Hofelt's document about the format of Civ2 files (old); explains lot of the game mechanics | |||||
| Civilization II Map Structure | map format (more recent info than in the Hex-Editing document) | |||||
| Civ2 Creation Reference | more about file formats (focused on scenario creation) | |||||
| Cities and economy | ||||||
| City management | ||||||
| Managing cities: the order | how the cities are managed by the Civ2 engine; 'instant' revolution | |||||
| Hurry Production | about incremental rushbuy (only start of the file, ends by DaveV's post) | |||||
| Using 'Zoom to Home City' to adjust production | tricks that exploit the pre-turn stage ('zoom to home city' trick) | |||||
| Food | ||||||
| Shields | ||||||
| Improvements | ||||||
| Wonders | ||||||
| Spaceships | ||||||
| Space Ship Analysis | ||||||
| Gold and beakers | ||||||
| Beakers | ||||||
| The Key to the Tech Gifting | the Key Civ | |||||
| The Cost of Research Explained | formula describing nr. of beakers needed for a new tech | |||||
| Techs | ||||||
| Tech and Unit Poster | original Civ2 posters | |||||
| Grand Tech Plan | analysis of the tech tree | |||||
| oedo´s unfinished | 'hidden' techs | |||||
| A is for Alphabet | starting techs | |||||
| A study of Hut Outcomes (see Huts section) | techs from huts, tech stealing | |||||
| Fantastic Worlds Advance Slot
Properties Advanced Tech' Tree Design - Part Two |
techs with special effects (Scenario League) | |||||
| Happiness | happiness, riot factor, disorder, WLTxD | |||||
| happiness quirk... | happiness summary, unhappiness due to number of cities | |||||
| Corruption and Waste | ||||||
| Corruption and waste | ||||||
| Pollution, Nukes | ||||||
| Pollution Explanation (by request from Supernaut) | ||||||
| Global Warming | ||||||
| Governments | governments, revolution | |||||
| xxxo xxxo xxxo ... | Oedo years (years where revolutions happen) | |||||
| Combat | combat formula, stacks, healing, vet status, city conquering (plunder, civilization split) | |||||
| Info: Combat new | ||||||
| Units | units in general: non-units, obsolete units, special orders(pillage,...), activation of units (order of activation, sentry..)) | |||||
| Tech and Unit Poster (see Techs section) | ||||||
| Leo's and skipping techs | Leonardo Workshop | |||||
| Yo-yo obsolescence | Leonardo Workshop in scenario forum | |||||
| Special units | ||||||
| Mixing and Matching Land, Sea, and Air Unit Abilities | special units (Scenario League) | |||||
| Partisans | ||||||
| Settlers/Engineers | ||||||
| Info: Settlers-Engineers (GL) | also terrain types, terrain
improvements pictures of the main text are lost: download the original text from page 2 of the thread | |||||
| Diplomats/Spies | ||||||
| Info: Diplomats and Spies | ||||||
| Caravans/Freights | ||||||
| Trade basics | ||||||
| Trade Route Formula | ||||||
| Calculating Caravan and Freight Delivery Payments | ||||||
| A pattern governing supply and demand changes | ||||||
| Testing how terrain
affects supply and demand lists How Supply and Demand Lists Are Determined |
||||||
| Strategic Implications of Understanding Supply and Demand | ||||||
| Phantom Roads and Railroads | ||||||
| Early Landing Games Strategy Guide (see Mixed Info section) | ||||||
| Food caravans | ||||||
| Civilizations | ||||||
| Diplomacy | diplomacy, nation characteristics | |||||
| Diplomacy and Tributes | tributes | |||||
| Barbarians | ||||||
| Strategies against Barbarian Attacks | not only strategies, but everything about Barbarians | |||||
| Barbarian paper | William Keenan's paper | |||||
| Kull's ancient empires - Tips | tributes asked by barbarians and stuff related to scenarios | |||||
| Map | ||||||
| Map in general | patterns, specials, poles, 0. meridian, location of units, distance formula, | |||||
| Map Analysis | Ali Ardavan's summarization of map basics | |||||
| Location of Huts | location of specials and huts - mathematical description | |||||
| Patterns of Huts and Specials | location of specials and huts -
pictures slow download - over 400 KB of graphics | |||||
| Trade Roads – Determination of the Bonus Road and Railroad Connection | how a road must go so that Civ2 agrees there is a road from city A to city B | |||||
| Interesting observations on the effects of roads on trade | an archived thread about roads | |||||
| See 2nd page of Calculating Caravan and Freight Delivery Payments (in the Caravans/Freights section) | map size factor | |||||
| Locating Foreign Cities | using the 'near Rome' message | |||||
| How to find enemy´s capital | using the bribing formula | |||||
| Huts | ||||||
| A study of Hut Outcomes | ||||||
| Movement and visibility | movement of units (terrain effect, roads, rivers, embarkation, ship chaining, go-to, ZOCs), | |||||
| Miscellaneous | time warp, | |||||
| Game settings | barb. activity, difficulty levels, types of world, 2x2x | |||||
| Restart eliminated players: How it works (and how to fight it) | how and where AI restarts if restarts are set ON | |||||
| Information | ||||||
| Info: Statistic | demographics, powergraph, civilization score... | |||||
| Power Graph Explained! | ||||||
| Interface | game options, graphic options, city report options, autobuild | |||||
| Bugs, human cheats and tricks | ||||||
| Great Library Player Cheats | Ming's list of cheats | |||||
| GOTM Techniques, Cheats, Rules & Discussion | CivFanatics GOTM rules | |||||
| Civilization II Cheats | CivFanatics | |||||
| Civ2tricks: versión 1.3.2 | The Spanish Civ site | |||||
| Acceptable exploits or 'cheats' | ||||||
| tips for neurotic micromanagers | ||||||
| Post some playing techniques | ||||||
| Computer cheats | ||||||
| List of AI cheats for Apolyton GL | ||||||
| STRATEGIES: how to play | ||||||
| to be added (OCC, early landing games...) | ||||||
| Paul's
OCC strategy guide Paul's OCC strategy guide (the original link) |
OCC guide | |||||
| A guide to ICS | DaveV's ICS explanation | |||||
| Early Landing Games Strategy Guide (see Mixed Info section) | ||||||
| Early Conquest Guide (see Mixed Info section) | ||||||
| PLAYING | ||||||
| civ2.exe modifications | ||||||
| Game mods | Civ2 Modification: 2020 -> 9999 | |||||
| Interesting play variant The hardest level in the game Level, harder than Deity is available Exchange knowledge. but never make any peace! Control computer! |
Skyer's modifications | |||||
| Installation and game versions | 2.42, FW, MGE | |||||
| MGE 'patch' | Cedric's Greene convertions between Civ2 versions; comparison of Civ2 versions | |||||
| Civ2 - Technical Support | Win2000, WinG problems ... | |||||
| CivFanatics - Civilization II Downloads Collection | list of patches | |||||
| Catfish's Cave | Resources for Civilization 2: Test of Time | |||||
| TOOLS | ||||||
| Lists | ||||||
| Apolyton Directory | Apolyton | |||||
| CivFanatics: Utility Programs | CivFanatics | |||||
| Mercator's Civilization 2 Utility Site | Mercator's page - mostly for scenario designers | |||||
| Which utilities/helpers do you use? | here you can talk about them in general | |||||
| Individual | ||||||
| Supply and Demand Calculator v2 beta | StuporMan's S&D calculator | |||||
| Gits' Hut and Special Finder v1.3 | Gits' Hut and Special Finder | |||||
| Civ2PBEM Diplomacy Home Page Civ2PBEM Diplomacy 2.1 has been released! |
Yaroslav's Civ2PBEM Diplomacy | |||||
| CivManager Gold Edition is Here! | Xin Yu's CivManager | |||||
| Lazy Civ | Xin Yu's Lazy Civ (restores changes made by AI in PBEM games played in .net mode) | |||||
| The wheel reinvented: a combat probability calculator | Boco's Combat Probability Calculator | |||||
| System of science research | SlowThinker's Civ2Planner | |||||
| Civ2 Administrator | SlowThinker's Civ2 Administrator (and map seed generator); old versions of this program are named Civ2 Beakers Counter | |||||
| Good news and command line | Mercator's RunCiv2 (current version works correctly with Civ2 Classic only) | |||||
| Map Generator for Civ II Files for CivMapGen |
a spot2's utility | |||||
| Host Tech Removal Tool | a kengel's utility | |||||
| Dye Copper bug - a patch | for version 2.4.2 only | |||||
Back to Great Library Index #2 thread at Apolyton.