;
;   CIVILIZATION GAME DATA 8/6/98
;   Copyright (c) 1999 by MicroProse Software
;
;   This file can be altered at your own risk to change
;   the rules of the game.  Keep in mind that altering the
;   contents of this file may cause your game to malfunction,
;   particularly if you use values outside the specified
;   ranges.
;

;
;   Cosmic Principles
;
;   The following numbers control various key rules
;   of the game.  GREAT discretion is advised if you
;   opt to change these.  Values too far out of the
;   expected range can cause the game to behave strangely.
;   All values entered in rules.txt are bounded by +/-127. 
;   However, this does not mean that all numbers within this 
;   range will work properly, for example, unit costs must 
;   not exceed 17.
;
@COSMIC
5       ; Road movement multiplier
2       ; 1 in x chance Trireme lost (mod. by Seafaring, Navigation)
2       ; # of food each citizen eats per turn
14      ; # of rows in food box (rows * city_size+1 = box)
10      ; # of rows in shield box
3       ; Settlers eat (govt <= Monarchy)
3       ; Settlers eat (govt >= Communism)
8       ; City size for first unhappiness at Chieftain level
24      ; Riot factor based on # cities (higher factor lessens the effect)
2       ; Aqueduct needed to exceed this size
6       ; Sewer System needed to exceed this size
10      ; Tech paradigm (higher # slows research)
24      ; Base time for engineers to transform terrain (x2)
8       ; Monarchy  pays support for all units past this (max 8)
8       ; Communism pays support for all units past this (max 8)
8       ; Fundamentalism pays support for all units past this (max 8)
120     : Communism is equivalent of this palace distance.
90      ; Fundamentalism loses this % of science
60      ; Percent shield penalty for production type change
16      ; Max paradrop range
75      ; Mass/Thrust paradigm (increasing slows spaceship time)
2       ; Max effective science rate in fundamentalism (x10, so 5 = 50%)
10	; Value of each citizen to the Civilization Score.
50	; Value of each wonder to the Civilization Score.
1	; Reward for landing on A. Centauri first = this multiplier*(# of habitats)*(prob. of success) 
0	; Cost to Civilization Score (+ or -) for each extant non-AI controlled polluted tile. 
0	; For each turn of peace after turn 199, this amount *3 is added to Civilization Score.
5	; Value to the Civilization Score of each future tech researched.
0	; Penalty assessed to Civilization Score each time player betrays another race.
0	; Cost to Civilization Score (+ or -) for each unit destroyed.
11111111	; bitmask for goodie huts, right bit =map0, 0=no goodie huts
0       ; Helicopters pick up huts 0=no 1=yes

;
;   Civilization Advances
;
;   Ai Value, Civilized Modifier, Preq1, Preq2, Epoch, Category
;
;     Ai Value = Basic value at which computer players
;                view this advance (used in determining
;                which discovery to pursue, which to
;                acquire during exchanges, and value of
;                gift during diplomacy).
;     Modifier = Modifier to value based on the "civilized"
;                aspect of a leader's personality.  Positive
;                values increase value for civilized leaders,
;                decrease it for militaristic.  Negative
;                values vice versa.
;     preq1, preq2 = Prerequisites
;
;     Epoch = historical period
;             0 = Ancient
;             1 = Renaissance
;             2 = Industrial Revolution
;             3 = Modern
;
;     Category = Knowledge category
;             0 = Military
;             1 = Economic
;             2 = Social
;             3 = Academic
;             4 = Applied
;
@CIVILIZE
Basic Units,       0, 0,    nil, nil, 0, 0    ; AFl
Science I,         0, 0,    no,  no,  3, 2    ; Alp
Bosniaks,          0, 0,    no,  no,  1, 4    ; Amp
++,                0, 0,    no,  no,  0, 0    ; Ast
++,                0, 0,    no,  no,  0, 0    ; Ato
-,                 0, 0,    no,  no,  0, 0    ; Aut
State Bank,        3, 1,   Cur, nil,  2, 1    ; Ban
Engineering,       0, 0,    no,  no,  3, 2    ; Bri
++,                0, 0,    no,  no,  0, 0    ; Bro
Islam,             0, 0,    no,  no,  1, 2    ; Cer
++,                0, 0,    no,  no,  0, 0    ; Che
-,                 0, 0,    no,  no,  0, 0    ; Chi
State Justice,     2, 1,   Ban, nil,  3, 2    ; CoL
-,                 0, 0,    no,  no,  0, 0    ; CA
++,                0, 0,    no,  no,  0, 0    ; Cmb
Yugoslav State,    0, 0,    no,  no,  0, 3    ; Cmn
++,                0, 0,    no,  no,  0, 0    ; Cmp
Milita I,          0, 0,    no,  no,  0, 0    ; Csc
Construction I,    0, 0,    no,  no,  3, 2    ; Cst
Trade contracts,    4, 2,  Eco, nil,  2, 1    ; Cor
Domestic Market,    4, 2,  nil, nil,  2, 1    ; Cur
-,                  0, 0,   no, no, 0, 0    ; Dem
International Market,4, 2, Ban,nil, 2, 1    ; Eco
++,                 0, 0,   no, no, 0, 0    ; E1
Television,         0, 0,   no, no, 3, 2    ; E2
++,                 0, 0,   no, no, 0, 0    ; Eng
-,                  0, 0,   no, no, 0, 0    ; Env
-,                  0, 0,   no, no, 0, 0    ; Esp
-,                  0, 0,   no, no, 0, 0    ; Exp
++,                 0, 0,   no, no, 0, 0    ; Feu
-,                  0, 0,   no, no, 0, 0    ; Fli
+Islamic Caliphate, 2,-1,   no, no, 1, 2    ; Fun
-,                  0, 0,   no, no, 0, 0    ; FP
Science VII,        5, 2,  Eco,Mag, 3, 2    ; Gen
Milita II,          0, 0,  nil,nil, 0, 0    ; Gue
-,                  0, 0,   no, no, 0, 0    ; Gun
++,                 0, 0,   no, no, 0, 0    ; Hor
-,                  0, 0,   no, no, 0, 0    ; Ind
-,                  0, 0,   no, no, 0, 0    ; Inv
Milita III,         0, 0,   no, no, 0, 0    ; Iro
Industry II,        4,-1,  Gen,Mas, 3, 2    ; Lab
++,                 0, 0,   no, no, 0, 0    ; Las
-,                  0, 0,   no, no, 0, 0    ; Ldr
Science II,         0, 0,   no, no, 3, 2    ; Lit
++,                 0, 0,   no, no, 0, 0    ; Too
Science VI,         4, 2,  Ban,Phy, 3, 2    ; Mag
-,                  0, 0,   no, no, 0, 0    ; Map
Industry I,         4,-1,  Phy,Ban, 3, 2    ; Mas
-,                  0, 0,   no, no, 0, 0    ; MP
++,                 4,-1,   no, no, 2, 1    ; Mat
Healthcare,         0, 0,   no, no, 3, 2    ; Med
-,                  0, 0,   no, no, 0, 0    ; Met
Construction II,    3, 1,  Eco,Phy, 3, 2    ; Min
-,                  0, 0,   no, no, 0, 0    ; Mob
Nationalism,        0, 0,   no, no, 3, 2    ; Mon
Christianity,       0, 0,   no, no, 0, 2    ; MT
Muslim Population,  0, 0,   Cer,nil,1, 2    ; Mys
-,                  0, 0,   no, no, 0, 0    ; Nav
+-Nuclear Technology,  6,-2,   no, no, 3, 2    ; NF
+-Better Ship Engines, 3, 0,   no, no, 1, 1    ; NP
-,                  0, 0,   no, no, 0, 0    ; Phi
Science V,          4, 2,  nil,nil, 3, 2    ; Phy
-,                  0, 0,   no, no, 0, 0    ; Pla
-,                  0, 0,   no, no, 0, 0    ; Plu
-,                  0, 0,   no, no, 0, 0    ; PT
++,                 0, 0,   no, no, 0, 0    ; Pot
Airbases,           0, 0,   no, no, 0, 1    ; Rad
-,                  0, 0,   no, no, 0, 0    ; RR
Nuclear Power,      3, 2,  Gen,Lab, 3, 2    ; Rec
++,                 0, 0,   no, no, 0, 0    ; Ref
Agriculture I,      0, 0,   no, no, 3, 2    ; Rfg
-,                  0, 0,   no, no, 0, 0    ; Rep
++,                 0, 0,   no, no, 0, 0    ; Rob
++,                 0, 0,   no, no, 0, 0    ; Roc
-,                  0, 0,   no, no, 0, 0    ; San
-,                  0, 0,   no, no, 0, 0    ; Sea
++,                 0, 0,   no, no, 0, 0    ; SFl
++,                 0, 0,   no, no, 0, 0    ; Sth
++,                 0, 0,   no, no, 0, 0    ; SE
++,                 0, 0,   no, no, 0, 0    ; Stl
++,                 0, 0,   no, no, 0, 0    ; Sup
-,                  0, 0,   no, no, 0, 0    ; Tac
Orthodox Church,    0, 0,   no, no, 2, 2    ; The
++,                 0, 0,   no, no, 0, 0    ; Too
Trade,              0, 0,   no, no, 2, 1    ; Tra
Science III,        0, 0,   no, no, 3, 2    ; Uni
++,                 0, 0,   no, no, 0, 0    ; War
++,                 0, 0,   no, no, 0, 0    ; Whe
Science IV,         0, 0,   no, no, 3, 2    ; Wri
Advanced Tech.,     1, 0,   FP,Rec, 3, 2    ; ...
Albania,            0, 0,   no, no, 2, 4    ; U1
Basic Buildings,    0, 0,   no, no, 3, 2    ; U2
Obsolete Wonders,   0, 0,   no, no, 3, 2    ; U3
Independence of Slovenia,   0, 0,   no,  no,   2, 3    ; X1
Independence of Croatia,    0, 0,   no,  no,   3, 3    ; X2
Independence of Macedonia,  0, 0,   no,  no,   0, 4    ; X3
Independence of Bosnia,     0, 0,   no,  no,   1, 4    ; X4
Independence of Kosovo,     0, 0,   no,  no,   2, 4    ; X5
Independence of Montenegro, 0, 0,   no,  no,   3, 4    ; X6
Independence of Vojvodina,  0, 0,   no,  no,   3, 1    ; X7

;
; Above 11 tech slots (U1 to X8) allow you to define your own 
; civilization advances if desired.  Supply the name, the AI 
; value, and the prerequisites.
;
; Then use the "U1", "U2", etc. 
; identifier to incorporate it into the tech chain as a
; prerequisite for other techs, units, city improvements.
;

;
;  City Improvements
;
;   cost(x10), upkeep, preq
;
@IMPROVE
Nothing,                   1, 0,    nil,
Parliament,               20, 0,     U2,
NONE,                      1, 0,     no,
NONE,                      1, 0,     no,
Mosque#,                   4, 0,    Cer,
Domestic Market#,          6, 1,    Cur,
College#,                  8, 1,    Phy,
Law Court#,                8, 1,    CoL,
Home Guard,                0, 0,    nil,
Water Works*,              1, 0,     no,
Bank#,                     8, 3,    Ban,
Cathedral,                 8, 3,     MT,
University#,              10, 3,    Mag,
NONE,                      1, 0,     no,
Stadium#,                 10, 4,    Min,
Factory*,                 60, 1,    Mas,
Heavy Industry*,          90, 2,    Mas,
Air Defense Screen*,      20, 4,     no,
NONE,                      1, 0,     no,
Power Plant*,            100, 3,    Lab,
Hydro Power Plant*,      100, 2,    Lab,
Nuclear Power Plant*,    120, 4,    Rec,
International Market#,     60, 1,   Eco,
NONE,                      1, 0,     no,
NONE,                      1, 0,     no,
Highway Connection*,      50, 2,    Min,
Science Lab#,             60, 3,    Gen,
Air Defense Radar*,       15, 2,     no,
Coastal Battery*,         30, 1,     no,
NONE,                      1, 0,     no,
Harbour,                  15, 1,    Min,
Trade Fleet,              90, 1,    Cor,
NONE,                      1, 0,     no,
NONE,                      1, 0,     no,
NONE,		           1, 0,     no,
Transporter,               0, 0,     no,
NONE,                      1, 0,     no,
NONE,                      1, 0,     no,
NONE,                      1, 0,     no,
(Wealth),                 120, 0,    no,
+Precision Farming,       200, 0,    no,
1984 Olympic Games,         1, 0,    nil,
+Custom Free Zone,        200, 0,    Che,
Skenderbeg heritage,        1, 0,    nil,
Kosovo Polje,               1, 0,    nil,
+Grand Mosque,            200, 0,    Fun,
AGROCOMERC,                 1, 0,    nil,
Zabor,                      1, 0,    nil,
14. Oktobar Factory,        1, 0,    nil,
NONE,                       1, 0,    no,
Federal Capital,            1, 0,    nil,
+Nuclear Research Lab,    200, 0,    Whe,
Modern Marine,              1, 0,    nil,
Stari Most,                 1, 0,    nil,
Tara River Canyon,          1, 0,    nil,
Explosives Factory,         1, 0,    nil,
+Tesla Ring Collider,     200, 0,    War,
Republic Serb Krajina,      1, 0,    nil,
Samuils Fortress,           1, 0,    nil,
Vojvodina,                  1, 0,    nil,
Fortified City,             1, 0,    nil,
Trepca Mining Complex,      1, 0,    nil,
Republic Srpska,            1, 0,    nil,
Zastava Factory,            1, 0,    nil,
United Nations,             1, 0,    nil,
Skull Tower,                1, 0,    nil,
BiH Croat Republic,         1, 0,    nil,
Mount Triglav,              1, 0,    nil,

;
; Expiration advancements for Wonders of the World
;
@ENDWONDER
nil,        ; Precision Farming*
nil,        ; 1984 Olympic Winter Games
nil,        ; Free Economic Zone*
 U3,        ; Skenderbeg heritage
 U3,        ; Kosovo Polje
nil,        ; Grand Mosque*
 U3,        ; AGROCOMERC
 U3,        ; Zabor
nil,        ; 14. Oktobar Factory
 U3,        ; NONE
 U3,        ; Federal Capital
nil,        ; Nuclear Research Lab*
nil,        ; Modern Marine*
nil,        ; Stari Most
 U3,        ; Tara River Canyon
 U3,        ; Explosives Factory
nil,        ; Tesla Ring Collider*
 U3,        ; Republic of Serb Krajina
 U3,        ; Samuils Fortress
 U3,        ; Vojvodina*
nil,        ; Fortified City
 U3,        ; Trepca Mining Complex
 U3,        ; Republic Srpska
 U3,        ; Zastava Factory
nil,        ; United Nations
 U3,        ; Skull Tower
 U3,        ; Croat Republic of Herzeg-Bosnia
nil,        ; Mount Triglav


;
;    Unit Types
;
; until, domain,  move,rng,  att,def  hit,firepwr  cost,hold,  role, preq,  flags
;
; until       = Civ advance which renders unit obsolete
; Move        = Movement rate (spaces per turn)
; Range       = # of turns fuel carried (0 for non-air units)
;
; domain      = Movement domain of unit
:               0 = Ground
;               1 = Air
;               2 = Sea
;
; att         = Attack factor (chance to score hit attacking)
; def         = Defense factor (chance to score hit defending)
; hit         = Hit points (damage x10 which can be taken before elimination)
; firepwr     = # damage points caused per hit scored on enemy.
;
; cost        = Cost (# of shield rows, usually of 10 shields each)
; hold        = # of holds on ship (for carrying units)
;
; role        = AI role (Generally affects the way in
;               which computer players use the unit, but
;               roles >= 5 will actually affect abilities
;               of the unit)
;               0 = Attack
;               1 = Defend
;               2 = Naval Superiority
;               3 = Air Superiority
;               4 = Sea Transport
;               5 = Settle
;               6 = Diplomacy
;               7 = Trade
;
; preq        = Prerequisite advance
;
; "Flags" control special advantages & restrictions.  Not
; all of these flags "make sense" for all types of units
; (paradropping ships, for instance).  Nonsensical variations
; may produce bizarre effects (or worse).  You were warned.
;
;   000000000000001 = Two space visibility
;   000000000000010 = Ignore zones of control
;   000000000000100 = Can make amphibious assaults
;   000000000001000 = Submarine advantages/disadvantages
;   000000000010000 = Can attack air units (fighter)
;   000000000100000 = Ship must stay near land (trireme)
;   000000001000000 = Negates city walls (howitzer)
;   000000010000000 = Can carry air units (carrier)
;   000000100000000 = Can make paradrops
;   000001000000000 = Alpine (treats all squares as road)
;   000010000000000 = x2 on defense versus horse (pikemen)
;   000100000000000 = Free support for fundamentalism (fanatics)
;   001000000000000 = Destroyed after attacking (missiles)
;   010000000000000 = x2 on defense versus air (AEGIS)
;   100000000000000 = Unit can spot submarines
;
;
@UNITS
Engineer,                nil, 0,  1.,0,  0a,1d,  1h,1f,  8,0,  5,  no, 000000000000000
Herceg Bosna Inf Bn.,    nil, 0,  4.,0,  4a,4d,  2h,1f,  4,0,  1,  X2, 000000000000001
Federal Inf. Bn.,        Sth, 0,  4.,0,  7a,5d,  2h,1f,  4,0,  1, Cmn, 000000000000001
Bosnian Inf. Bn.,        nil, 0,  1.,0,  4a,4d,  2h,1f,  4,0,  1, Amp, 000000000000001
Croat Inf. Bn.,          nil, 0,  4.,0,  5a,4d,  2h,1f,  4,0,  1,  X2, 000000000000001
Mt. Inf. Bn.,            nil, 0,  1.,0,  5a,4d,  2h,1f,  5,0,  1,  no, 000001000000001
Slovene Inf. Bn.,        nil, 0,  4.,0,  6a,5d,  2h,1f,  4,0,  1,  X1, 000000000000001
Federal Barracks,        nil, 0,  0.,0,  0a,3d,  2h,1f,  1,0,  1,  no, 000000000000000
Mujaheddin Bn.,          nil, 0,  1.,0,  4a,4d,  2h,1f,  2,0,  0, Fun, 000101000000001
Refugees,                nil, 0,  1.,0,  0a,0d,  2h,1f,  8,0,  1, Gue, 000001000000010
Bosnia,                  nil, 0,  0.,0,  0a,0d,  1h,1f,  1,0,  1,  no, 000000000000000
Local Defenders,         nil, 0,  2.,0,  3a,3d,  2h,1f,  3,0,  1, AFl, 000000000000001
Naval Inf. Bn.,          nil, 0,  2.,0,  8a,5d,  2h,1f,  6,0,  0,  no, 000000000000101
Paratrooper Bn.,         nil, 0,  2.,0,  6a,4d,  2h,1f,  6,0,  1,  no, 000000100000001
APC Bn.,                 Fli, 0,  7.,0,  6a,5d,  3h,1f, 10,0,  1,  no, 000000000000001
IFV Bn.,                 nil, 0,  7.,0,  6a,6d,  3h,1f, 14,0,  1,  no, 000000000000001
M-18 Company,            nil, 0,  5.,0,  7a,3d,  2h,1f,  1,0,  0,  no, 000000000000001
M-36 Company,            nil, 0,  5.,0,  8a,3d,  2h,1f,  1,0,  0,  no, 000000000000001
T-34/85 Bn,              nil, 0,  5.,0,  7a,4d,  3h,1f,  8,0,  0,  no, 000000000000001
UN Sector Border,        nil, 0,  0.,0,  0a,4d,  3h,1f,  1,0,  1,  no, 000000000000001
T-55 Bn.,                nil, 0,  7.,0, 10a,5d,  3h,1f, 10,0,  0,  no, 000000000000001
M-84 Bn.,                nil, 0,  7.,0, 11a,5d,  3h,1f, 12,0,  0,  no, 000000000000001
M-95 Bn.,                nil, 0,  7.,0, 11a,6d,  3h,1f, 16,0,  0, Pot, 000000000000001
Med. Art. Batt.,         nil, 0,  4.,0,  8a,2d,  2h,1f,  5,0,  0, AFl, 000000000000001
Hvy. Art. Batt.,         nil, 0,  4.,0, 11a,2d,  2h,2f,  7,0,  0, Ato, 000000000000001
Howitzer Batt.,          nil, 0,  7.,0, 11a,4d,  3h,1f, 10,0,  0,  no, 000000000000001
Launcher Batt.,          nil, 0,  7.,0,  8a,1d,  2h,1f,  8,0,  0,  no, 000000000000001
Galeb,                   nil, 1, 25.,1,  3a,3d,  2h,2f, 12,0,  3, Cmn, 000000000010001
Orao,                    nil, 1, 25.,1,  3a,3d,  2h,2f, 10,0,  3, Cmn, 000000000010001
Helicopter Sqdr.,        nil, 1, 12.,1,  3a,2d,  2h,2f,  8,0,  0,  no, 100000000000001
MiG-21 Squadr,           nil, 1, 25.,1,  4a,3d,  2h,2f, 14,0,  3,  no, 000000000010001
MiG-29 Squadr.,          nil, 1, 25.,1,  5a,4d,  2h,2f, 16,0,  3,  no, 000000000010001
Motorized Bn.,           nil, 0,  7.,0,  5a,5d,  3h,1f,  8,0,  1,  no, 000000000000001
Bunker,                  nil, 0,  0.,0,  0a,4d,  3h,1f,  1,0,  1,  no, 010000000000000
Population,              nil, 0,  0.,0,  0a,3d,  1h,1f,  1,0,  1,  no, 010000000000000
Gunboat,                 nil, 2, 25.,0,  1a,1d,  2h,1f,  8,0,  2,  no, 000000000000001
Frigate,                 nil, 2, 22.,0,  2a,2d,  2h,1f, 16,0,  2,  no, 000000000000001
Destroyer,               nil, 2, 20.,0,  3a,3d,  3h,1f, 24,0,  2,  no, 110000000000001
SPSAM Batt.,             nil, 0,  7.,0,  0a,3d,  2h,1f, 10,0,  1,  no, 010000000000001
Cruiser,                 nil, 2, 18.,0,  4a,4d,  3h,1f, 32,0,  2,  no, 110000000000001
SPAA Batt.,              nil, 0,  6.,0,  6a,3d,  2h,1f,  5,0,  1,  no, 010000000000001
Submarine pack,          nil, 2, 10.,0,  4a,2d,  2h,2f,127,0,  2,  no, 000000000001000
Landind Craft,           nil, 2, 24.,0,  0a,1d,  2h,1f,  5,1,  4, AFl, 000000000000000
Freight Ship,            nil, 2, 20.,0,  0a,1d,  1h,1f, 10,6,  4,  no, 000000000000000
Protesters,              nil, 0,  1.,0, 12a,0d,  1h,4f,  6,0,  0,  no, 001000000000000
Muslim Inf. Bn.,         nil, 0,  4.,0,  5a,4d,  2h,1f,  4,0,  1,  no, 000000000000001
Albanian Inf. Bn.,       nil, 0,  4.,0,  5a,4d,  2h,1f,  4,0,  1,  U1, 000000000000001
Peace Mission,           nil, 0,205.,0,  0a,4d,  3h,1f,  1,0,  1,  no, 000000000000001
Freight,                 Ban, 0,  7.,0,  0a,1d,  1h,1f,  5,0,  7,  no, 000000000000010
Contractor,              nil, 0,  4.,0,  0a,1d,  1h,1f,  6,0,  7, Cor, 000000000000010
Armored Car,             Fli, 0,  7.,0,  0a,2d,  2h,1f,  3,0,  0,  no, 000000000000011
Macedon Inf. Bn.,        nil, 0,  4.,0,  5a,4d,  2h,1f,  4,0,  1,  X3, 000000000000001
Sandzak Inf. Bn.,        nil, 0,  4.,0,  5a,4d,  2h,1f,  4,0,  1,  no, 000000000000001
UK Inf. Bn.,            nil, 0,  2.,0,  4a,4d,  2h,1f,  5,0,  1,  X5, 000001000000001
Guards Armour Bn.,       nil, 0,  7.,0, 10a,6d,  3h,1f, 10,0,  0,  no, 000000000000001
Montenegro Inf. Bn.,     nil, 0,  4.,0,  5a,4d,  2h,1f,  4,0,  1,  no, 000000000000001
HOS Inf. Bn.,            nil, 0,  4.,0,  6a,6d,  2h,1f,  5,0,  1,  no, 000000000000001
Guards Inf. Bn.,         nil, 0,  5.,0,  6a,5d,  2h,1f,  5,0,  1,  no, 000000000000001
Russian Inf. Bn.,        nil, 0,  4.,0,  8a,5d,  2h,1f,  1,0,  1,  no, 000000000000001
Chetniks,                Ban, 0,  1.,0,  4a,4d,  2h,1f,  5,0,  1,  no, 000001000000001
Mountain Inf. Bn.,       nil, 1,  0.,127,0a,0d,  1h,1f,  1,0,  1,  no, 000000000000001
Assault Bomber,          nil, 0,  2.,0,  6a,4d,  2h,2f, 16,0,  0, no,  000000000000001
5th Corps Inf. Bn.,      nil, 0,  4.,0,  4a,6d,  2h,1f,  5,0,  1, no,  000000000000001
M-80 Bn.,                Fli, 0,  7.,0,  6a,6d,  3h,1f, 12,0,  1, no,  000000000000001
AA Batt.,                nil, 0,  4.,0,  0a,2d,  2h,1f, 25,0,  1,AFl,  010000000000001
Serb Krajina Inf Bn.,    nil, 0,  4.,0,  5a,5d,  2h,1f,  4,0,  1,Cmn,  000000001000001
SAM,                     nil, 0,  4.,0,  0a,4d,  2h,1f, 10,0,  1, no,  010000000000001
Leopard II Bn.,          nil, 0,  7.,0, 10a,6d,  3h,1f,127,0,  0, no,  000000000000001
F-16 Squadr.,            nil, 1, 25.,2,  5a,5d,  2h,2f, 25,0,  3, no,  000000001010001
F-15 Squadr.,            nil, 1, 25.,2,  6a,6d,  2h,2f, 30,0,  3,Lab,  000000001010001
Tornado Squadr.,         nil, 1, 25.,2,  6a,6d,  2h,2f, 30,0,  3,Lab,  000000001010001
Bomber Squadr.,          nil, 1, 25.,2, 12a,4d,  2h,2f, 40,0,  3,Lab,  001000001000001
AH-64 Squadr.,           nil, 1, 14.,3,  7a,3d,  2h,2f, 25,0,  0,Lab,  100000000000001
Paratrooper Bn.,         nil, 0,  2.,0,  7a,5d,  2h,1f, 20,0,  0,Lab,  000000101000001
Infantry Bn.,            nil, 0,  4.,0,  8a,5d,  2h,1f, 20,0,  0,Lab,  000000001000101
Srpska Inf Bn.,          nil, 0,  4.,0,  5a,5d,  2h,1f,  4,0,  1,Cmn,  000000000000001
M2 Bradley Bn.,          nil, 0,  7.,0,  6a,7d,  4h,1f, 40,0,  0,Lab,  000000000000001
M1A1 Abrams Bn.,         nil, 0,  7.,0, 10a,6d,  4h,1f, 50,0,  0,Lab,  000000000000001
Howitzer Batt.,          nil, 0,  7.,0, 10a,3d,  2h,2f, 35,0,  0,Lab,  000000000000001
MARS Batt.,              nil, 0,  7.,0, 12a,2d,  2h,2f, 40,0,  0,Lab,  000000000000001
 
;
; Note: the above 11 unit types (extra land, ship, air, and test units) are 
; available for user defined unit types.  If these units are given prerequisites
; other than "no" they will appear in the game when the specified
; technology is reached.  Use if you want to create your own unit types
; without sacrificing any of the predefined units.  Be sure to define
; the "role" field accurately, so that the computer will understand how
; to make use of the new units in its own civilizations.
;
; There is no requirement that the extra units be used to
; create exactly one of each type; you could create three
; ground units.  But the icons provided are for one of each.
; The 11 extra unit types have default icons provided by the game.
; To actually change the icons is a somewhat more difficult
; task.  The icons are stored in "UNITS.GIF".
;
; Sound effects for these 11 units may be added by providing
; CUSTOM1.WAV, CUSTOM2.WAV, and CUSTOM3.WAV for the extra units and
: Extra1.wav through extra8.wav for the 8 test units.  These should be
; 8-bit, mono, and sampled at 22050hz.
;
; Ideas:
;
; Hovercraft,   nil, 2,  8.,0,  0a,1d,  2h,2f,  7,1,  4, MP,  000000000000000
;


;
;  Terrain
;
;  Movecost, defense,   food, shields, trade,
;        . . .  Irrigate, bonus, #turns, ai-irrigate,
;        . . .  Mine,     bonus, #turns, ai-mine
;        . . .  Transform
;
;   defense = multiply by 50% to get % of normal combat factor defended at.
;       (so 3 x 50% = 150%, meaning a strength 2 unit defends at 3).
;
;  Irrigate/Mine = yes, no, or type of terrain changed to
;  Transform     = Terrain type engineers can transform to
;
;  bonus = # extra production from that change
;
;  turns = # turns for settler to make change
;
;  ai    = Minimum govt level necessary for
;          computer player to want to perform irrigate/mine
;        0 Never
;        1 Protectorate
;        2 Republic
;        3 Federation
;        4 Caliphate
;        5 -
;        6 -
;
@TERRAIN
Poor plains,      1,2,  1,1,0,   yes, 1,  8, 2,   no,  0, 0,  0,   no,  no, ; Drt
Rich Plains,      1,2,  2,1,0,   yes, 1,  8, 2,   no,  0, 0,  0,   no,  no, ; Pln
Greenland,        1,2,  1,1,0,   no,  0,  8, 0,   For, 0,16,  0,   no,  no, ; Grs
Forest,           2,3,  1,2,0,   Grs, 0, 16, 0,   no,  0, 0,  0,   no,  no, ; For
Hill,             2,4,  1,0,0,   yes, 1,  0, 0,   yes, 3,16,  2,   no,  no, ; Hil
Mountain,         3,6,  0,1,0,   no,  0,  0, 0,   yes, 1,32,  0,   no, yes, ; Mou
Heath,            2,3,  1,1,0,   no,  0,  0, 0,   no,  0, 0,  0,   no,  no, ; Tun
Dry/Karst,        2,4,  0,1,0,   no,  0,  0, 0,   no,  0, 0,  0,   no,  no, ; Gla
Wet Land,         3,1,  1,0,0,   Grs, 0, 16, 0,   no,  0, 0,  0,   no,  no, ; Swa
Border,          30,6,  0,0,0,   no,  0,  0, 0,   no,  0, 0,  0,   no, yes, ; Jun
Ocean,            1,2,  1,0,1,   no,  0,  0, 0,   no,  0, 0,  0,   no,  no, ; Oce
Cattle,           1,2,  2,2,1,
Wheat,            1,2,  3,1,0,
Greenland,        1,2,  1,1,0,
Fruits,           2,3,  2,2,1,
Coal,             2,4,  1,2,0,
Steel Stabilizer, 3,6,  0,3,0,
Sheep,            2,3,  2,1,1,
Industry,         2,4,  2,10,4,
Oil/Gas,          3,1,  0,10,0,
Border,          30,6,  0,0,0,
Fish,             1,2,  2,0,1,
Animal Breeding,  1,2,  2,1,1,
Tobacco,          1,2,  1,1,2,
Greenland,        1,2,  1,1,0,
Wood,             2,3,  1,3,1,
Wine,             2,4,  1,0,2,
Copper,           3,6,  0,4,0,
Bauxit,           2,3,  0,4,0,
Industry,         2,4,  2,10,4,
Quarry,           3,1,  0,3,1,
Border,          30,6,  0,0,0,
Maritime Trade,   1,2,  1,0,2,

@TERRAIN1
Wste,      1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Prrie,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Wiesen,     1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Wald,       2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hgel,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Berge,      3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Gletscher,  2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Sumpf,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Dschungel,  2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ozean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oase,       1,2,  3,1,0,
Bffel,     1,2,  1,3,0,
Wiesen,     1,2,  2,1,0,
Wild,       2,3,  3,2,0,
Kohle,      2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Wild,       1,2,  3,1,0,
Elfenbein,  2,2,  1,1,4,
Torf,       2,3,  1,4,0,
Edelsteine, 2,3,  1,0,4,
Fisch,      1,2,  3,0,2,
Wstenl,   1,2,  0,4,0,
Weizen,     1,2,  3,1,0,
Wiesen,     1,2,  2,1,0,
Seide,      2,3,  1,2,3,
Wein,       2,4,  1,0,4,
Eisen,      3,6,  0,4,0,
Pelze,      1,2,  2,0,3,
Gletscherl,2,2,  0,4,0,
Gewrze,    2,3,  3,0,4,
Obst,       2,3,  4,0,1,
Walfische,  1,2,  2,2,3,

@TERRAIN2
Wste,      1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Prrie,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Wiesen,     1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Wald,       2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hgel,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Berge,      3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Gletscher,  2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Sumpf,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Dschungel,  2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ozean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oase,       1,2,  3,1,0,
Bffel,     1,2,  1,3,0,
Wiesen,     1,2,  2,1,0,
Wild,       2,3,  3,2,0,
Kohle,      2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Wild,       1,2,  3,1,0,
Elfenbein,  2,2,  1,1,4,
Torf,       2,3,  1,4,0,
Edelsteine, 2,3,  1,0,4,
Fisch,      1,2,  3,0,2,
Wstenl,   1,2,  0,4,0,
Weizen,     1,2,  3,1,0,
Wiesen,     1,2,  2,1,0,
Seide,      2,3,  1,2,3,
Wein,       2,4,  1,0,4,
Eisen,      3,6,  0,4,0,
Pelze,      1,2,  2,0,3,
Gletscherl,2,2,  0,4,0,
Gewrze,    2,3,  3,0,4,
Obst,       2,3,  4,0,1,
Walfische,  1,2,  2,2,3,

@TERRAIN3
Wste,      1,2,  0,1,0,   yes, 1, 5, 5,   yes, 1, 5,  3,  Pln,  no, ; Drt
Prrie,     1,2,  1,1,0,   yes, 1, 5, 1,   For, 0,15,  0,  Grs,  no, ; Pln
Wiesen,     1,2,  2,1,0,   yes, 1, 5, 2,   For, 0,10,  0,  Hil,  no, ; Grs
Wald,       2,3,  1,2,0,   Pln, 0, 5, 5,   no,  0, 5,  0,  Grs,  no, ; For
Hgel,      2,4,  1,0,0,   yes, 1,10, 0,   yes, 3,10,  1,  Pln,  no, ; Hil
Berge,      3,6,  0,1,0,   no,  1,10, 0,   yes, 1,10,  6,  Hil,  no, ; Mou
Tundra,     1,2,  1,0,0,   yes, 1,10, 1,   no,  0, 0,  0,  Drt,  no, ; Tun
Gletscher,  2,2,  0,0,0,   no,  0, 0, 0,   yes, 1,15,  3,  Tun,  no, ; Gla
Sumpf,      2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Swa
Dschungel,  2,3,  1,0,0,   Grs, 0,15, 6,   For, 0,15,  0,  Pln,  no, ; Jun
Ozean,      1,2,  1,0,2,   no,  0, 0, 0,   no,  0, 0,  0,  no,   no, ; Oce
Oase,       1,2,  3,1,0,
Bffel,     1,2,  1,3,0,
Wiesen,     1,2,  2,1,0,
Wild,       2,3,  3,2,0,
Kohle,      2,4,  1,2,0,
Gold,       3,6,  0,1,6,
Wild,       1,2,  3,1,0,
Elfenbein,  2,2,  1,1,4,
Torf,       2,3,  1,4,0,
Edelsteine, 2,3,  1,0,4,
Fisch,      1,2,  3,0,2,
Wstenl,   1,2,  0,4,0,
Weizen,     1,2,  3,1,0,
Wiesen,     1,2,  2,1,0,
Seide,      2,3,  1,2,3,
Wein,       2,4,  1,0,4,
Eisen,      3,6,  0,4,0,
Pelze,      1,2,  2,0,3,
Gletscherl,2,2,  0,4,0,
Gewrze,    2,3,  3,0,4,
Obst,       2,3,  4,0,1,
Walfische,  1,2,  2,2,3,

@GOVERNMENTS
No Government,     -,            -
Protectorate,      Minister,     Minister
Republic,          President,    President
Federation,        Comrade,      Comrade
Caliphate,         Grand Moff,   Grand Moff
-,                 Chancellor,   Chancellor
-,                 Commander,    Commander

;;   Leaders;;   leader, female, color, style, plural, adjective, ...
;           ...attack, expand, civilize, ...
;           ...govt, male, female...<repeat>
;
;   female:     0 = male           1 = female
;
;   color:  Color set (1 - 7)
;   style:  City style (0 - 3)
;           0 = Bronze Age
;           1 = Classical
;           2 = Far East
;           3 = Medieval
;
;   attack:     1 = aggressive    -1 = rational
;   expand:     1 = expansionist  -1 = perfectionist
;   civilize:   1 = civilized     -1 = militaristic
;
;   govt = government type for name replacement (0 = Anarchy, 6 = Democracy)
;
;   male, female = titles for leader of government
;
@LEADERS
Caesar,         Livia,               0, 1, 1, Rmer,       Rmisch,                0,  1,  1,
Hammurabi,      Ishtari,             0, 2, 0, Babylonier,  Babylonisch,           -1, -1,  1,
Friedrich,      Maria Theresa,       0, 3, 3, Deutschen,   Deutsch,                1, -1,  1,
Javier Solana,  -,                   0, 4, 1, NATO States, NATO State,            -1, -1,  1,
Abe Lincoln,    E. Roosevelt,        0, 5, 1, Amerikaner,  Amerikanisch,          -1,  0,  1,
Alexander,      Hippolyta,           1, 6, 1, Griechen,    Griechisch,             0,  1, -1,
Mohandas Gandhi,Indira Gandhi,       0, 7, 2, Inder,       Indisch,               -1, -1,  0,
Slobodan Milosevic, -,               0, 1, 2, Serbs,       Serb,                  -1, -1,  0,
Milan Kucan,    -,                   0, 2, 1, Slovenes,    Slovene,               -1, -1,  0,
Sali Berisha,   -,                   0, 3, 0, Albanians,   Albanian,               0, -1,  1,
Montezuma,      Nazca,               0, 4, 0, Azteken,     Aztekisch,              0, -1,  1,
Mao Tse Tung,   Wu Zhao,             0, 5, 2, Chinesen,    Chinesisch,             0,  0,  1,
Alija Izetbegovic,  -,               0, 6, 0, Bosnians,    Bosnian,                1,  0, -1,
Genghis Khan,   Bortei,              0, 7, 0, Mongolen,    Mongolisch,             1,  1, -1,
Cunobelin,      Boadicea,            1, 1, 0, Kelten,      Keltisch,              -1,  1,  0,
Tokugawa,       Amaterasu,           0, 2, 2, Japaner,     Japanisch,              1, -1, -1,
Canute,         Gunnhild,            1, 3, 3, Wikinger,    Wikingisch,             1,  1,  0,
Philip II,      Isabella,            1, 4, 3, Spanier,     Spanisch,              -1,  1, -1,
Franjo Tudjman,    -,                0, 5, 1, Croats,      Croat,                  1,  0, -1,
Hannibal,       Dido,                0, 6, 1, Carthager,   Carthagisch,            0,  0, -1,
Branko Crvenkovski, -,               0, 7, 3, Macedons,    Macedon,               -1, -1,  0,
Saladin,          -,                    0, 5, Araber,      Arabisch,               1,  0,  1,
Atawallpa,        -,                    0, 1, Inka,        Inka,                  -1,  1,  1,



;
;   Trading Commodities
;
@CARAVAN
Aluminium,
Textiles,
Fish,
Machines,
Livestock,
Wood,
Copper,
Steel,
Alcoholics,
Fruits,
Alloys,
Electronics,
Tobacco,
Coal,
Petrol,
Uranium,

@ORDERS
Dig in,               F
Dug in,               F
Sentry,               S
Build Fortification,  F
Build Road,           R
Cultivate Land,       I
Build Mine,           m
Ablate Land,          O
Clean Pollution,      p
Build Airport,        E
Build -,              j
Go to,                G

@DIFFICULTY
Civilian
Magistrate
Lord Mayor
State Secretary
Minister
President
Freemason +1
Freemason +2
Freemason +3
Freemason +4
Freemason +5

@ATTITUDES
++++
+++
++
+
N
-
--
---
----

@CIVILIZE2
1		; AFl
0		; Alp
0		; Amp
0		; Ast
0		; Ato
0		; Aut
0		; Ban
0		; Bri
0		; Bro
0		; Cer
0		; Che
0		; Chi
0		; CoL
0		; CA
0		; Cmb
0		; Cmn
0		; Cmp
0		; Csc
0		; Cst
0		; Cor
0		; Cur
0		; Dem
0		; Eco
0		; E1
0		; E2
0		; Eng
0		; Env
0		; Esp
0		; Exp
0		; Feu
0		; Fli
0		; Fun
0		; FP
0		; Gen
0		; Gue
0		; Gun
0		; Hor
0		; Ind
0		; Inv
0		; Iro
0		; Lab
0		; Las
0		; Ldr
0		; Lit
0		; Too
0		; Mag
0		; Map
0		; Mas
0		; MP
0		; Mat
0		; Med
0		; Met
0		; Min
0		; Mob
0		; Mon
0		; MT
0		; Mys
0		; Nav
0		; NF
0		; NP
0		; Phi
0		; Phy
0		; Pla
0		; Plu  (Cst & Pot)
0		; PT
0		; Pot
0		; Rad
0		; RR
0		; Rec
0		; Ref
0		; Rfg
0		; Rep
0		; Rob
0		; Roc
0		; San
0		; Sea
0		; SFl
0		; Sth
0		; SE
0		; Stl
0		; Sup
0		; Tac
0		; The
0		; ToG
0		; Tra
0		; Uni
0		; War
0		; Whe
0		; Wri
0		; ...
0		; U1
0		; U2
0		; U3
0		; X1
0		; X2
0		; X3
0		; X4
0		; X5
0		; X6
0		; X7



@LEADERS2
00000000		;Romans,      Roman,                0,  1,  1,
02000000	        ;NATO States, NATO State,          -1, -1,  1,
00000000		;Germans,     German,               1, -1,  1,
00000000		;Egyptians,   Egyptian,             0,  0,  1,
00000000		;Americans,   American,            -1,  0,  1,
00000000		;Greeks,      Greek,                0,  1, -1,
00000000		;Indians,     Indian,              -1, -1,  0,
00000000	        ;Serbs,       Serb,                -1, -1,  1,
00000000		;Slovenes,    Slovene,             -1, -1,  1,
00000000	        ;Albanians,   Albanian,             0, -1,  1,
00000000		;Aztecs,      Aztec,                0, -1,  1,
00000000		;Chinese,     Chinese,              0,  0,  1,
00000000		;Bosnians,    Bosnian,              1, -1, -1,
00000000		;Mongols,     Mongol,               1,  1, -1,
00000000		;Celts,       Celtic,              -1,  1,  0,
00000000		;Japanese,    Japanese,             1, -1, -1,
00000000		;Vikings,     Viking,               1,  1,  0,
00000000		;Spanish,     Spanish,             -1,  1, -1,
00000000		;Croats,      Croat,                1, -1,  0,
00000000		;Carthaginians, Carthaginian,       0,  0, -1,
00000000		;Macedons,    Macedon,             -1, -1,  1,

00000000		;Saladin,    ...,     0, 5, Arabs,       Arab,        1,  0,  1,
00000000		;Atawallpa,  ...,     0, 1, Incas,       Inca,       -1,  1,  1,


; Advanced unit fields

; A) 'tribe may build' mask:		0 - can't; 1 - can
; B) 'not allowed on map' mask:		1 - not allowed on map
; C) minimum bribe amount:			n - minimum bribe; 0 - don't care; -1 - can't bribe
; D) 'build transport site' mask:	1: can; 0: can't for each site type
; E) 'use transport site' mask:		1: can; 0: can't for each site type
; F) native transport ability:		1: can; 0: can't for each map relationship type
; G) General flags
;	00000001	invisible until attack:			1 - invisible
;	00000010	non-disbandable (human players only):	1 - cannot disband
;       00000100	0-range-air-unit damage override:	1 - override damage
;       00001000	barbarian units can't be bought off:	1 - can't buy off
;	00010000	impassable terrain override:		1 - override impassable terrain
;       01000000        barbarian unit will not expire:         1 - no expire
;	10000000        override .SPR file for this unit:	1 - don't use .SPR




;   A         B     C          D                 E               F             G

@UNITS_ADVANCED
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Engineers
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Herceg Bosna Inf. Bn.
11111110, 00000000,500,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Federal Inf. Bn.
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Bosnian Inf. Bn.
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Croat Inf. Bn.
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Mountain Inf. Bn.
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Slovene Inf. Bn.
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Federal Barracks
01000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Mujaheddin Bn.
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01001000  ;Refugees
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000010  ;Bosnia
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01001000  ;Armed Police
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Naval Inf. bn.
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Paratrooper Bn.
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;APC Bn.
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;-
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M-18 Company
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M-36 Company
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;T-34/85 Bn.
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;UN Mission
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;T-55 Bn
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M-84 Bn.
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;M-95 Bn.
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Med. Art. Batt.
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Hvy. Art. Batt.
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Howitzer Batt.
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Launcher Batt.
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Galeb
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Orao
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Gazelle
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;MiG-21
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;MiG-29
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Motorized Bn.
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01001000  ;Bunker
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01001010  ;Population
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Corvette
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Frigate
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Destroyer
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;SA-9 SAM
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Cruiser
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Praga Batt.
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Submarine pack
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Landing Craft
11111110, 00000000,900,0000000000000000,0000000000000000,0000000000000000, 10000000  ;Freight Ship
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Rocket
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Muslim Inf. Bn.
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Albanian Inf. Bn.
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Special Forces
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Freight
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;Contractor
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Recon
10000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Macedon Inf. Bn.
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;West Bosnia Inf. Bn.
00001000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10010000  ;UK Inf. Bn.
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;"Tiger" T-55 Bn.
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Montenegro Inf. Bn.
00100000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;HOS Inf. Bn.
00000100, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 00000000  ;"Tiger" Inf. Bn.
00000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Russian Inf. Bn.
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Chetniks
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11000011  ;Albanian Border
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Assault bomber
01000000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;"5th Korps" Inf. Bn.		
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;IFV Bn.
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;AA Batt.
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Serb Krajina Inf. Bn.
11101110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;SAM
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Leopard II Bn.
11111110, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 01001000  ;F-16 Group
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000  ;F-15 Group
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000  ;Tornado Group
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000  ;Bomber Squadron
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000  ;AH-64 Apache Group
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000  ;Paratrooper Bn.
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000  ;Infantry Bn.
00000010, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 10000000  ;Srpska Inf. Bn.
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000  ;M2 Bradley Bn.
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000  ;M1A1 Abrams Bn.
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000  ;M109 Art. Batt.
00010000, 00000000,-1, 0000000000000000,0000000000000000,0000000000000000, 11001000  ;MARS Batt.

@MAP_TRANSPORT_RELATIONSHIPS
1,2
3,4
1,3

; map, primary unit type, secondary unit type

@INITIAL_SETTINGS
0,0,3	;Romans
0,0,3	;NATO States
0,0,3	;Germans
0,0,3	;Egyptians
0,0,3	;Americans
0,0,3	;Greeks
0,0,3	;Indians
0,0,3	;Yugoslavs
0,0,3	;Slovenes
0,0,3	;Albanians
0,0,3	;Aztecs
0,0,3	;Chinese
0,0,3	;Bosnians
0,0,3	;Mongols
0,0,3	;Celts
0,0,3	;Japanese
0,0,3	;Vikings
0,0,3	;Spanish
0,0,3	;Croats
0,0,3	;Carthaginians
0,0,3	;Macedons

@SOUNDS
<none>  	; Settlers
<none>  	; Engineers
Warrior.wav  	; Warriors
<none>  	; Phalanx
Archers.wav  	; Archers
<none>  	; Legion
Warrior.wav  	; Pikemen
<none>  	; Musketeers
Fanatics.wav  	; Fanatics
Partisans.wav  	; Partisans
Marines.wav  	; Alpine Troops
Riflemen.wav  	; Riflemen
Marines.wav  	; Marines
<none>  	; Paratroopers
<none>  	; Mech. Inf.
<none>  	; Horsemen
Chariot.wav  	; Chariot
Elephant.wav  	; Elephant
<none>  	; Crusaders
<none>  	; Knights
<none>  	; Dragoons
<none>  	; Cavalry
Oldcannons.wav  ; Armor
<none>  	; Catapult
Oldcannons.wav  ; Cannon
<none>  	; Artillery
<none>  	; Howitzer
<none>  	; Fighter
<none>  	; Bomber
<none>  	; Helicopter
<none>  	; Stlth Ftr.
<none>  	; Stlth Bmbr.
Trireme.wav  	; Trireme
<none>  	; Caravel
<none>  	; Galleon
<none>  	; Frigate
<none>  	; Ironclad
<none>  	; Destroyer
<none>  	; Cruiser
<none>  	; AEGIS Cruiser
<none>  	; Battleship
<none>  	; Submarine
<none>  	; Carrier
Transport.wav  	; Transport
<none>  	; Cruise Msl.
<none>  	; Nuclear Msl.
<none>  	; Diplomat
Spysilencer.wav ; Spy
<none>  	; Caravan
<none>  	; Freight
<none>  	; Explorer
<none>  	; Extra Land
<none>  	; Extra Ship
<none>  	; Extra Air
<none>  	; New Unit a
<none>  	; New Unit b
<none>  	; New Unit c
<none>  	; New Unit d
<none>  	; New Unit e
<none>  	; New Unit f
<none>  	; New Unit g
<none>  	; New Unit h
<none>  	; New Unit i
<none>  	; New Unit j
<none>  	; New Unit k
<none>  	; New Unit l
<none>  	; New Unit m
<none>  	; New Unit n
<none>  	; New Unit o
<none>  	; New Unit p
<none>  	; New Unit q
<none>  	; New Unit r
<none>  	; New Unit s
<none>  	; New Unit t
<none>  	; New Unit u
<none>  	; New Unit v
<none>  	; New Unit w
<none>  	; New Unit x
<none>  	; New Unit y
<none>  	; New Unit z

@RIVERS
River,          ; map 1
River,          ; map 2
River,          ; map 3
River,          ; map 4

; please do not remove this line

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