Results 1 to 21 of 21

Thread: Saltpeper Navel Units (Frigates)

  1. #1
    SIV
    Chieftain
    Join Date
    27 Sep 2002
    Posts
    72
    Country
    This is SIV's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:04

    Saltpeper Navel Units (Frigates)

    Is there any sence in building frigates unless you're a small island nation?
    I usually don't build any and wait for deatroyers and the big ones (battleships I believe).
    If I get into war with a navel power during this wait, I suffer: my coastline is bombarded, my troop carrieng gallons are beeing sunk and I don't jave artillery support from the sea.

    Should I build these "soon obselete" units? How many?

  2. #2
    vmxa1
    Deity vmxa1's Avatar
    Join Date
    12 Nov 2001
    Location
    Oviedo, Fl
    Posts
    14,160
    Country
    This is vmxa1's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    11:04
    I am not fond of building more than the min number of ships, regardless of the type.
    The key is what is the min for a given map.
    So if you are going to be sending troops via ships and they could be attacked, they need escorts.
    Coastal bombardment by Frigates is not a problem. They must get next to shore, so send over some cannons and hit them. If they loose a few HP's they will leave. If you are going to see lots of them, make a ship to finish them off after the cannons do their bit.

  3. #3
    WarpStorm
    King WarpStorm's Avatar
    Join Date
    07 Nov 2001
    Location
    Right down the road
    Posts
    2,321
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    10:04
    Let's just say that frigates are the bane of my life in my current game (C3C).

  4. #4
    TheArsenal
    Prince TheArsenal's Avatar
    Join Date
    08 Mar 2002
    Location
    Sunny Southern California
    Posts
    900
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    08:04
    I don't build frigates anymore, and not much of a navy on most maps, in most cases. This is partly because I stopped playing on maps with a lot of water/islands/island continents - because the effort of overseas invasions verse the hassle of corruption and lack of productivity maintaining overseas possessions on the large/huge maps I play, wasn't worth it. And also partly due to the AI navy and its bombarding being a supreme nuisance, but never a real threat.

    And those occasions I do build ships, they only for escorting troop transport vessels and as "mobile watchtowers" to make sure there are no massive naval invasion forces forming off my shore (haven't seen one yet. But read about a few in other's games). That said, I think,, comparatively frigates are okay, and they seem to have a better overall shelf life than the ironclad which is outclassed pretty quickly.
    "Guess what? I got a fever! And the only prescription is ... more cow bell!"

  5. #5
    statusperfect
    King statusperfect's Avatar
    Join Date
    22 May 2002
    Location
    Sweden
    Posts
    1,333
    Country
    This is statusperfect's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    17:04
    Originally posted by WarpStorm
    Let's just say that frigates are the bane of my life in my current game (C3C).
    elaborate....

  6. #6
    vmxa1
    Deity vmxa1's Avatar
    Join Date
    12 Nov 2001
    Location
    Oviedo, Fl
    Posts
    14,160
    Country
    This is vmxa1's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    11:04
    The NDA probably prevents much elaboration.

  7. #7
    Kuciwalker
    Deity Kuciwalker's Avatar
    Join Date
    17 Feb 2001
    Posts
    19,361
    Thanks
    5
    Thanked 16 Times in 12 Posts
    Local Date
    June 19, 2013
    Local Time
    11:04

  8. #8
    Rhothaerill
    Emperor Rhothaerill's Avatar
    Join Date
    22 Feb 2003
    Location
    Vincent is back!
    Posts
    6,861
    Country
    This is Rhothaerill's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    08:04
    Originally posted by vmxa1
    The NDA probably prevents much elaboration.
    I was wondering what his comment meant since I didn't know he was a betatester. I hope it means that with the new sea trait that AI waterborne units have also been beefed up. That was one of the main changes I wanted to see.

  9. #9
    vmxa1
    Deity vmxa1's Avatar
    Join Date
    12 Nov 2001
    Location
    Oviedo, Fl
    Posts
    14,160
    Country
    This is vmxa1's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    11:04
    Originally posted by Rhothaerill

    I was wondering what his comment meant since I didn't know he was a betatester. I hope it means that with the new sea trait that AI waterborne units have also been beefed up. That was one of the main changes I wanted to see.
    Well either Warp is a beta tester or got a bootleg copy.
    I believe Warp was a tester for PTW.

  10. #10
    TheArsenal
    Prince TheArsenal's Avatar
    Join Date
    08 Mar 2002
    Location
    Sunny Southern California
    Posts
    900
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    08:04
    The problem is, a cryptic comment like this could be on either end of the spectrum - frigates are an improved unit in C3C and the AI is employing them effectively to Warp’s despair, or they’re fundamentally flawed and buggy.

    I’m guessing its closer to the former.
    "Guess what? I got a fever! And the only prescription is ... more cow bell!"

  11. #11
    Kuciwalker
    Deity Kuciwalker's Avatar
    Join Date
    17 Feb 2001
    Posts
    19,361
    Thanks
    5
    Thanked 16 Times in 12 Posts
    Local Date
    June 19, 2013
    Local Time
    11:04
    I think the same. It doesn't make as much sense the other way.

  12. #12
    spy14
    Prince spy14's Avatar
    Join Date
    24 Nov 2001
    Location
    Birmingham
    Posts
    521
    Country
    This is spy14's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    15:04
    NDA - National Defense Agency guys? Frigates I build as cannon fodder if I have to, but otherwise I dont bother.
    "Bite my shiny metal ass" - Bender B. Rodriguez

  13. #13
    statusperfect
    King statusperfect's Avatar
    Join Date
    22 May 2002
    Location
    Sweden
    Posts
    1,333
    Country
    This is statusperfect's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    17:04
    Originally posted by spy14
    NDA - National Defense Agency guys?
    They will be coming for YOU!!!

  14. #14
    WarpStorm
    King WarpStorm's Avatar
    Join Date
    07 Nov 2001
    Location
    Right down the road
    Posts
    2,321
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    10:04
    Actually, the reason I put that has little to do with the fact that I was testing C3C so much as that the AI stationed about 30 frigates off my coast and were ravaging the coast until I built up a navy. Even though individually they are weak units (actually, they aren't bad in their era) in large numbers they can be devastating. Sorry for the red herring.

  15. #15
    Kuciwalker
    Deity Kuciwalker's Avatar
    Join Date
    17 Feb 2001
    Posts
    19,361
    Thanks
    5
    Thanked 16 Times in 12 Posts
    Local Date
    June 19, 2013
    Local Time
    11:04
    THIRTY!

    Wow.... *drools*

  16. #16
    statusperfect
    King statusperfect's Avatar
    Join Date
    22 May 2002
    Location
    Sweden
    Posts
    1,333
    Country
    This is statusperfect's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    17:04
    Originally posted by WarpStorm
    Actually, the reason I put that has little to do with the fact that I was testing C3C so much as that the AI stationed about 30 frigates off my coast and were ravaging the coast until I built up a navy. Even though individually they are weak units (actually, they aren't bad in their era) in large numbers they can be devastating. Sorry for the red herring.
    so nothing has been done to lengthen the age of sailing?

  17. #17
    WarpStorm
    King WarpStorm's Avatar
    Join Date
    07 Nov 2001
    Location
    Right down the road
    Posts
    2,321
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    10:04
    I'll leave that up to Jesse to discuss.

  18. #18
    GhengisFarb™
    Deity GhengisFarb™'s Avatar
    Join Date
    21 May 2002
    Posts
    11,293
    Country
    This is GhengisFarb™'s Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    10:04

    Re: Saltpeper Navel Units (Frigates)

    I'm still trying to figure out why your Frigates require Salt and pepper? The ones in my game simply require Saltpeter.
    Last edited by GhengisFarb™; July 20, 2003 at 13:03.

  19. #19
    Kuciwalker
    Deity Kuciwalker's Avatar
    Join Date
    17 Feb 2001
    Posts
    19,361
    Thanks
    5
    Thanked 16 Times in 12 Posts
    Local Date
    June 19, 2013
    Local Time
    11:04


    That's funny... mine too.

  20. #20
    GhengisFarb™
    Deity GhengisFarb™'s Avatar
    Join Date
    21 May 2002
    Posts
    11,293
    Country
    This is GhengisFarb™'s Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    June 19, 2013
    Local Time
    10:04
    Originally posted by skywalker


    That's funny... mine too.
    Maybe he feeds his sailors better than we do.....

  21. #21
    Kuciwalker
    Deity Kuciwalker's Avatar
    Join Date
    17 Feb 2001
    Posts
    19,361
    Thanks
    5
    Thanked 16 Times in 12 Posts
    Local Date
    June 19, 2013
    Local Time
    11:04
    That's it! The secret of effective Age-of-Sail units!

Similar Threads

  1. [serious] Navel Question
    By Provost Harrison in forum Off Topic
    Replies: 4
    Last Post: June 27, 2010, 05:08
  2. Chinese Navel Might
    By loinburger in forum Off Topic
    Replies: 3
    Last Post: October 20, 2009, 23:30
  3. Frigates,cruisers and destroyers: Are they usefull?
    By stinkoman in forum Master of Orion
    Replies: 18
    Last Post: July 30, 2004, 19:36
  4. Frigates, Ironclads & Privateers
    By E_T in forum Civ3-Democracy Game-Archive
    Replies: 22
    Last Post: November 21, 2002, 13:58
  5. Should Ironclads be faster than Frigates?
    By Optimizer in forum Civilization III
    Replies: 9
    Last Post: August 30, 2002, 00:33

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Bookmarks

Posting Permissions