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Gufnork's Rumble

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  • Gufnork's Rumble

    This is the turn tracking thread for the PBEM Game "Gufnork's Rumble". Rules for this game have already been determined, per the below. Turn has been sent to Chip.
    Good luck and have fun!

    Here's the settings and rules accepted by the Players:

    Settings:
    - SMAC version 5.0
    - Transcend difficulty
    - Standard map size; average everything
    - All victory conditions enabled, including co-operative. (No more than two players may participate in a co-operative victory)
    - Do or Die
    - No random events
    - Directed Research
    - Look first
    - No Unity Survey
    - No AI boost (normal AI)
    - Probe Cruiser availabe for the AI upon Doctrine: Initiative

    House Rules:
    - You may not restart a turn without good reason. Specify the reason if you are not able to avoid reloading the turn.
    - You are not permitted to establish contact with another faction prior to having met them in-game (or you have the Empath Guild).
    - If you perform a probe team action other than to infiltrate against another player with whom you are in a truce, treaty or pact, you must inform the probed player what it was you did and what you stole/sabotaged. You must also choose the 'declare vendetta/cancel pact' option when you perform the action.
    - You are not permitted to make more than one social engineering change per line, per turn.
    - You are not permitted to use the demand withdrawal feature against another player.
    - You may not accept a bribe from another player's AI during council sessions.
    - You may not perform multiple airdrops in a single turn with the same unit using the right-click menu. Use the 'I' shortcut key instead.
    - You may not use the F4 screen when infiltrated to change an opponent's workers to specialists.
    - You may not insert stockpile energy into the build queue after the production of a military unit.
    - If a player declares vendetta upon another player, either directly or indirectly, you must not accept a pending diplomatic agreement between the two factions in the same turn.
    - You may not upgrade a particular type of unit using the design workshop, and then attack with that unit in the same turn.
    - You may not use colony pods to exceed the hab limits of a base.
    - You may not upgrade crawlers intentionally/directly for Secret Projects rushing.
    - You may use reverse engineering except with the rover chassis from Planetary Networks.


    D

  • #2
    And we're off. Turn to the Hive.
    CHIP

    Comment


    • #3
      Turn sent to Rubin. What's the point of these turntracker threads anyway?

      Comment


      • #4
        M.Y. 2101 Complete

        Morganic Report, M.Y. 2101:
        Finally, the Morganites made planetfall. CEO Rubin immediately dispatched a tracked expedition of more than a thousand colonists in search of a new home. Moving at 8 km/h the enormous prefabricated hydroponics platforms slowly disappeard on the horizon. An independant scout patrol were ordered to search for any survivors of the other factions.

        Morgan Defence Officer, M.Y. 2101: ...we've somehow lost our design plans for the modified chobham coating. We need to prototype a new unit to see if our new design plans work. I'll advice immediate production of the Synthmetal P-01 Unit. Our energy reserves suggest a quick completion of the unit...
        End of report

        Gufnork: If anything goes wrong (turn not recieved etc.), we're able to backtrack here. E.g. Chip doesn't recieve the turn I just sent him. Chip can see here in the thread that I already passed the turn - but somehow something went wrong, and he'll tell me to resend. Apolyton was down when HongHu sent his turn to you, so he informed me instead.

        Turn 2101 complete. Turn passed to Lord Chip of the Gaians.

        Comment


        • #5
          Originally posted by Gufnork
          Turn sent to Rubin. What's the point of these turntracker threads anyway?
          +1's perhaps?

          But Rubin is right. This is for the purpose of tracking where the turn is for other players. Especially later in the game one might not get his turn for a few days. He could come here and see who has the turn and be prepared to receive it when it is his turn.
          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

          Grapefruit Garden

          Comment


          • #6
            Deleted
            Last edited by Snowflake; July 19, 2003, 19:04.
            Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

            Grapefruit Garden

            Comment


            • #7
              I have not received my turn from Chip yet. I'll check my email again in another hour or so but I may not be able to stay till midnight today, just letting everybody know.
              Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

              Grapefruit Garden

              Comment


              • #8
                A leaflet distributed throughout the as yet unnamed Gaian community, grandly titled "Gaian News Network" or "GNN" reports that although exploration has begun, the Gaian Council has determined that this planet's principal need is "trees". Gaian engineers are working on terraforming equipment to fulfill the Gaian dream of heaven on Chiron.

                Turn 2102 to HongHu.

                * * *

                Sorry about the timing. I'm doing some theater work. Tomorrow night is the last night of the run, which means I'll be home during more reasonable hours.

                Can we talk about the "stockpile energy prohibition"? I like to specify a unit and then stockpile energy so that I don't end up building multiple copies of the unit. Why don't you want me to do this?
                Last edited by Chip_Buckner; July 19, 2003, 10:28.

                Comment


                • #9
                  Well, apparently on the turn your unit gets built minerals goes both to complete the unit and to make money from stockpile energy. Just change it manually, I generally do it when it's the built units turn to move.

                  Comment


                  • #10
                    I tend to agree with Chip that we should allow it. I actually proposed to allow it earlier. The way we are doing it now sometimes cause one to produce multiple military units if you forgot to check.

                    Oh also I emailed my turn to Gufnork early this afternoon around 2pm I think. Poly was done so I wasn't able to post.

                    I also want to say that Chip's effort for the turns is really commendable. We all know how tired you could be after the threater work each night. We really appreciate your doing the turns that late in the night.
                    Last edited by Snowflake; July 19, 2003, 22:57.
                    Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                    Grapefruit Garden

                    Comment


                    • #11
                      Thanks for your kind words. Of course, it doesn't take much to move a single unit a single square.

                      We closed last night, struck most of the set and partied. I know I'm getting old, as I skipped the afterparty so that I could get home by 2:00.

                      2103 to HongHu.

                      Comment


                      • #12
                        Delay: M.Y. 2102 Complete

                        Morganic Report, M.Y. 2102:
                        C-1187 Hydroponics One, Colonize Expedition [incoming transmission]: ... we've spotted a strange cluster of what seems to be ... [static] ... it seems to be spreading or at least heading towards the ... [static] ... what the ... [static] ... arming and prepare to def ... [static] ... OH MY GOD!!! What are those things?!? Evasive procedure initiated. We've lost ... [static] ... request for search team ASAP. This place is crawling, and one of ... [static] ... interference, the readings are way out of ... [static] ... [End of transmission]

                        Morgan Security Officer, M.Y. 2102:
                        - Message to all personel -
                        We seem to have landed in what looks to be extremely hostile territory. We've lost all contact with Hydroponics One. Do not wander off into unknown territory unless escorted by military personel. Stay with your group and excercise extreme caution. Any sightings of unusual native flora/fauna is to be reported in immediately. Our researchers are currently studying these hostile phenomena. No further data currently available.

                        This is terrible!, CEO Rubin was caught completely by surprise. We've suffered a major setback in our efforts to establish a colony on this planet. Jeneba, I want to assign you to two important tasks: Find a way to protect the citizens against the hostile native life... And secondly, I want you to covertly try to see if we are able to profit on the native life. Make sure this does not become public. It shall be our little secret for now.

                        *End of M.Y. 2102 Public Announcement*
                        By M.Y. 2103 it is now possible to convert excess production into EC's. Hence, the possibility of stockpiling energy at any given time.

                        End of Report

                        Turn 2102 complete ... and passed to Lord Chip. Chip: You're too fast on the keyboard

                        (Edit: Chip, I'm sure the good CEO is interested in buying shares in the Gaian News Network )
                        Last edited by Rubin; July 20, 2003, 11:10.

                        Comment


                        • #13
                          Report of The Peoples' Liberation Army of the Hives (PLAH), 2103:
                          Effort of searching what is believed to be unity scattered pods turned out to be strange planet native live forms. Scout accompany colony 1 was attacked but the brave soldiers won the battle. The people celebrated the establishment of the first colony base of the Human Hive. The Marshal had directed more military units should be prepared immediately to protect the people from this hostile planet.

                          P.S. The Morganic Public Announcement reached the command center too late for us to benefit from the possibility of stockpiling energy for the new PLAH unit.

                          Turn 2103 to University.
                          Be good, and if at first you don't succeed, perhaps failure will be back in fashion soon. -- teh Spamski

                          Grapefruit Garden

                          Comment


                          • #14
                            Both bases are up and running. The planet appears to be similar to Earth, with the exception of a strange fungus spotted near Monitoring Station. The scouts had reported nothing of great interest and the lack of knowledge of my surroundings disturbs me. I am eager to send out more scout patrols but realize that I need to stay calm. It is of more importance to make the current area inhabitable. If we are to be able to stand up to the other survivors we need not only superior knowledge, but superior manpower as well. I shudder at the thought of the fanatic Miriam being in control of the planet. Atleats the planet itself doesn't appear hostile, something I don't expect from some of my friends from Unity.

                            --Provost Gufnork
                            "The Search for Tomorrow"

                            Turn 2103 to CEO Rubin.

                            Comment


                            • #15
                              M.Y. 2103 Complete

                              Morganic Report, M.Y. 2103:
                              M.Y. 2103, MorganLink 3dVision News Flash reported an increase in drone activities at Colony Headquarters. However, official sources denied this. CEO Rubin appeared in a broadcasted interview encouraging citizens to remain calm. The terrible news about the missing contact with Hydroponics One dealt a severe blow to the happiness of the people. The thought of the loss of more than a thousand colonists seemingly froze the entire population into a state of fear and grief. CEO Rubin ensured the public that a full investigation was in progress and that all hope was not lost. Critics claimed that the CEO just wanted productions to increase. Rumour also had it that the Morganic Defence Officer had been relieved of his position.
                              End of Report

                              Turn 2103 complete and sent to Lord Chip of the Gaians.
                              Last edited by Rubin; July 20, 2003, 21:13.

                              Comment

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