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  • Obsolete Nuclear Subs

    How can I replace Nuclear Subs when they are obsolete? I cannot seem to find another underwater unit that carriers cruise missiles/nukes and their seems to be no way to build it when it becomes obsolete. Thanks.

  • #2
    That's a good point, I don't think anybody ever noticed this before. You can easily stop Nuclear Subs from becoming obsolete or you could allow at least one of the later undersea units to carry Nukes and Cruise Missiles. What do you think would be better?

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    • #3
      Either option would be fine with me. However, I was hoping there was a way to build obsolete units so you could still create nuclear subs even after their obsolete.

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      • #4
        Open up the version of Units.txt that you're using (i.e., APOL_Units.txt if you're playing SAP, or Units.txt if you're playing the vanilla game).

        1) To keep nuclear submarines from becoming obsolete: find UNIT_NUCLEAR_SUBMARINE, and remove the line "ObsoleteAdvance ADVANCE_GENETIC_TAILORING".

        2) To allow, say, Scout Subs to carry Nukes and Cruise Missiles, find UNIT_SCOUT_SUB and change it so that it looks like this:

        CanAttack: Sea
        CanAttack: Underwater
        CanAttack: ShallowWater

        CanCarry: SmallAir

        CanSee: Standard
        CanSee: Underwater
        MovementType: Sea
        MovementType: ShallowWater
        Size: Large
        VisionClass: Underwater

        CargoData {
        MaxCargo 2
        Load SOUND_ID_SUBMARINE_LOAD
        Unload SOUND_ID_SUBMARINE_UNLOAD
        }
        The line "CanCarry: SmallAir" will allow them to carry the missiles and the CargoData sub-structure specifies how many they can carry (you can change this if you want).

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        • #5
          Ok, thanks for the help.

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          • #6
            Originally posted by Peter Triggs
            Open up the version of Units.txt that you're using (i.e., APOL_Units.txt if you're playing SAP, or Units.txt if you're playing the vanilla game).

            2) To allow, say, Scout Subs to carry Nukes and Cruise Missiles, find UNIT_SCOUT_SUB and change it so that it looks like this:

            The line "CanCarry: SmallAir" will allow them to carry the missiles and the CargoData sub-structure specifies how many they can carry (you can change this if you want).
            Can you do this with the dreadnaught or morey striker?
            "Between nations, as between persons, respect for each other's rights is peace".- Benito Juárez.

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            • #7
              Nuclear weapons are bad+mess up the enviroment
              You should find a 'cleaner' way to kill your enemies
              'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

              Bush's Republican=Neo-con for all intent and purpose. be afraid.

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              • #8
                But it's a fun way
                When it all comes to it, life is nothing more than saltfish - Salka Valka

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                • #9
                  Can you do this with the dreadnaught or morey striker?
                  Don't see why not. But get back to me if it doesn't work (maybe I've forgotten something).

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                  • #10
                    Fortunately, I can turn off pollution, which is just as well. I got annoyed with pollution in all the Sid Mier's Civilization type games, where a single Nuke would cause global warming.

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                    • #11
                      May I bring your attention to the bottom of the cons file there is a number there that id the damage a nuke does all you have to do is put a – in front and you have a nuke which is good for the environment.
                      "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                      The BIG MC making ctp2 a much unsafer place.
                      Visit the big mc’s website

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