Results 1 to 9 of 9

Thread: Great Leaders in conquest

  1. #1
    GodKing
    Emperor GodKing's Avatar
    Join Date
    05 Feb 2002
    Location
    Detroit, or at least the burbs!?!
    Posts
    4,555
    Country
    This is GodKing's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    07:49

    Great Leaders in conquest

    OK. A feature I have been thinking about and would like to see implimented in Conquest if possible. I would like to be able to use great leaders in more ways than we now can.

    Naval GL's come to mind. That would be cool.

    But also, I would like to be able to use a GL for more than rushing a building (wonder) or making an army.

    I was thinking along these lines:

    Founding a city - but to spice it up, say a size 5 city with markets, temple, grainery, barracks, library & 2 of your best defenders (vets please) and 2 workers. Theory behind this is something along the lines of "This great person founded a city and all these people suddenly said, wow, I like him, lets move".

    Instant science research. Wouldn't it be cool to just pop this guy into your capitol (or any city) and hit a button, and presto whamo, you get the tech you are currently researching for free. Kinda like the ToE wonder but with only 1 tech. "The guy was great afterall, so he was inspired and came up with a new concept, (insert tech name here)".


    Just a couple of ideas. So, what do you think?
    If you're interested in participating in the first Civ 5 Community Game then please visit: http://www.weplayciv.com/forums/forum.php

  2. #2
    MqsTout
    Chieftain MqsTout's Avatar
    Join Date
    16 Oct 2001
    Location
    Pittsburgh PA
    Posts
    69
    Country
    This is MqsTout's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    06:49
    Naval GLs might help to influence people to use more of a navy in the game than currently exists. Noone uses a real navy much.

    GLs founding a city, sure. But your suggested city is too much.

    GLs for a tech, maybe. It seems like it'd be a little unbalancing in some types of games.

    Of course, there's the whole question of peaceful GLs. They've been suggested a zillion times before, and I agree. GLs for certain goals that aren't militaristic would be great. Refer yourself to older threads for what goals they are.

  3. #3
    Hellish
    Settler
    Join Date
    25 May 2002
    Posts
    8
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    11:49
    Naval idea is good

    Your city idea sounds kinda overpowered

    The tech doesnt make sense, maybe you could assign him to a city perm and it would double scientific output?

  4. #4
    Rhothaerill
    Emperor Rhothaerill's Avatar
    Join Date
    22 Feb 2003
    Location
    Vincent is back!
    Posts
    6,861
    Country
    This is Rhothaerill's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    04:49
    I don't think that GL's for techs would be a good idea either. There is already much power in going to war and demanding techs or gold for a peace treaty. Add the random factor of GL's in there and it gets too unbalancing IMHO. As it stands now, if you receive a GL in a war you have to protect it and guide it back to a city before you can use it, or else make an army that may or may not have its uses (usually not in my experience). If you try and guide it back to a city and "hoard" the GL for a special project it can take several turns in which you won't be receiving more GL's in battle. If you add the option for completing a tech then you've just unbalanced the tech progression quite a bit because you can ust the GL immediately for something far more worthwhile than an army. Say you get 6 leaders within a few turns (it's possible, read Mimi's recent post) then suddenly you're six techs above the AI because of an almost completely random factor of war. Plus you still have the opportunity to grab techs and gold for a peace treaty.
    Naval GL's (Admirals) are an interesting thought, but I think the code for AI naval combat needs to be improved first. No one uses naval combat very much because the AI is so poor at conducting it.

  5. #5
    Kaos XIII
    Warlord Kaos XIII's Avatar
    Join Date
    09 May 2003
    Location
    beautiful coastal city of... Que te Importa
    Posts
    255
    Country
    This is Kaos XIII's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    06:49
    Your GL ideas are good, especially the tech rush and the Naval GL. However, these ideas will heavily favor the war-mongers. We should have Peaceful ways to get a GL. Why should the nations, which don't brutally kill their neighbors, be penalized.
    "The Pershing Gulf War began when Satan Husane invaided Kiwi and Sandy Arabia. This was an act of premedication."
    Read the Story ofLa Grande Nation , Sieg oder Tod and others, in the Stories Forum

  6. #6
    Kuciwalker
    Deity Kuciwalker's Avatar
    Join Date
    17 Feb 2001
    Posts
    19,361
    Thanks
    5
    Thanked 16 Times in 12 Posts
    Local Date
    May 19, 2013
    Local Time
    07:49
    I like the city idea, but it needs to be toned down.

  7. #7
    vmxa1
    Deity vmxa1's Avatar
    Join Date
    12 Nov 2001
    Location
    Oviedo, Fl
    Posts
    14,160
    Country
    This is vmxa1's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    07:49
    Any improvements to the uses of a leader are probably going to hurt the AI. It will not likely make optimal use of them and be at a bigger disadvantage against teh humans.

  8. #8
    TheGuitarist
    Warlord TheGuitarist's Avatar
    Join Date
    01 Jul 2002
    Location
    Columbia, SC, USA
    Posts
    284
    Country
    This is TheGuitarist's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    07:49
    The naval GL idea is great, but the only problem is that, if you get one, he would have to come with his own little boat. What if the elite unit that spawned him was, say, a battleship (which can't transport units)? This is certainly a hurdle, but easily overcome with some programming magic.

  9. #9
    Flip McWho
    Warlord
    Join Date
    27 May 2002
    Location
    New Zealand
    Posts
    266
    Country
    This is Flip McWho's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 19, 2013
    Local Time
    23:49
    Yeah, to echo some of the others i like your ideas aswell.

    The navy one does really sound interesting as i like to use navies a bit (pity the AI doesn't really). Also the city one is good, however halfing the benefits recieved would probably be more balancing.

    The tech one i can see how it could be unbalancing but the thinking behind it is good, maybe if the GL takes off say a couple of turns of the research time, eg Astronomy is taking 20 turns to research and you get a great leader who takes it down to something like 10 turns.

    I would really love to see peaceful GLs for us builder types as, well as it stands my GLs are very few and far between.

Similar Threads

  1. Great Leaders
    By ucla_vince in forum Civilization III
    Replies: 46
    Last Post: December 13, 2004, 21:25
  2. Great citizens instead of great leaders
    By Laertes in forum Civilization IV General
    Replies: 6
    Last Post: July 7, 2004, 00:25
  3. Great Leaders only from war? I don't think so ...
    By ThaddeusAlexander in forum Civ3-General-Archive
    Replies: 55
    Last Post: November 7, 2002, 15:10
  4. Great Leaders
    By BigRocks in forum Civ3-Play the World
    Replies: 5
    Last Post: June 6, 2002, 21:31
  5. What are Great Leaders already???
    By Akillias in forum Civ3-General-Archive
    Replies: 5
    Last Post: October 15, 2001, 19:52

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Bookmarks

Posting Permissions