"The third millennium of history is mainly a recount of the events on the planet Chiron, as they concerned the entire first galaxial sector of the Milky Way and even beyond. Refugees from the devastated Terra, the Homo Sapiens were divided into several primitive nations led by men and women of terrible power and non-existent flexibility. These soon encountered the Progenitor Exogenus, represented by two warring parties come to claim the final Manifold for their respective ideological parties. Conlict, between nations as well as species, were almost inevitable (Refer to Maresine's Socio-Political Equations for exact calculations). It is from this era our Empire draws most of it's early heroes and myths, as the seeds of it's glory were sown then. Another fact is that no reliable historical data remains from earlier periods. Humanity's original home is, alas, lost forever in myth. Only the names Terra and Earth remain, and some would locate it in the Sol-system.."
-Reprinted by permission from 'Encyclopedia Imperia'.
"..Interesting about the time is, that sociologists mark this period; the age of the fifth chironian-born generation of humans -or 2260- as the rebirth of stories, for it was then that new myths about Earth were born, and passed from mouth, through attentive ears, to mouth. Suddenly, heroism was back in fashion; he -or she- who had courage, the glint of intelligence in the corner of the eye, and style or notoriety, was again hailed as hero and given encouragement, with countless songs, holovids and virtua-experiences to bolster and exaggerate his or her fame. Ah yes, we did much that was large back then; both glorious and foul. I leave you, the reader, to judge whither my own scales tilt between those two extremes, and remind you to judge me as a whole, rather than peck away at some isolated incident you might remember..."
-Reprinted by permission of Dr. Prokhor Zakharov out of 'The Memoirs of a Runner-up', book seven.
Chapter one: Dorothy
See the girl, skipping along. See her father, holding her hand and smiling.
"Daddy?" She is dressed in red. Red shoes, red skirt, a red ribbon in her hair. She is nine years old.
"Yes?" He is wearing a lab-coat. Dark hair and beard, both short. And auto-adjusting glasses.
"You said I could ask for anything for my tenth birthday?"
The father's amused grin causes the girl to smile nervously. "Yes, I did, didn't I? Well, the happy moment is still fourty standard days away. Do you already know what you want?"
The girl's response is quick. "I want one of those funny one-wheeled bikes that you can't fall off!"
"..You mean a mono-grav? You have misunderstood, I'm afraid. Once you know how to control one properly, you cannot fall off. But before that, they are even harder to master than normal bicycles."
"But daaad! You promised! I will practice a lot!" A small snuffle is added instinctively; the forewarning of wails to come (unless soothed properly with aforementioned toy).
"Hmmm. I seem to recall your friend Karen receiving a mono-grav for her birthday last month. Is that why you want one? Do you know how she broke her hand?"
"Yes, but I know what she did wrong. I won't be as clumsy." Now head is held high, challenging. Lips tightened to show resolve.
The father doesn't answer that. He is filing through his internal archive of ways to divert the little girl's interests closer to normal bicycles, preferably like the one he already paid for and that is now hidden in the family's garage. He settles for 'wait and see'.
"Dad, where are we going?"
"I'm going to show you where I work."
"Mom says I can't ask you about your work. She says it's a secret."
The father smiles again, a bit nervously this time. He knows his daughter has every chance of becoming a Talent, but still.. Explaining security to a nine-year-old should not have to happen. "She's right. You can't tell anyone what you see when we arrive. Not even mom."
"I promise I won't, dad. But why are we going there?"
"There's someone who would really like to be your friend. Everybody calls her Amethyst, but her real name is Methis. And she's really lonely. She's your age; she'll be ten only two days after you are."
"Methis? What kind of name is that?"
Father's brow furrows. "Actually it's a shorter version of a much longer name, but it does have a meaning.. The dictionary says it's the name of the greek goddess of wisdom."
"What's a goddess?"
Father shrugs. "I don't know, really. I think I've heard the Believers use the world occassionally, and also the Gaians.. I suppose it's some kind of expert. But an expert on wisdom?" He gathers his thoughts. "Anyway, I don't know."
"Oh. What does -uh- creek mean?"
"Greek. I think it was a country on Earth. It's like saying the inhabitants of Gaia's Stepdaughters are Gaian."
The girl's thoughts return to matters at hand. "But why is she at your work-place? Why don't you invite her home, like Karen?"
"She's different. She looks different, and... well, she can't move. Also, when you meet her, she will appear.. silly. Like a baby. But she will learn quickly."
"A boy in school has these ugly metal rods sticking out of his legs and back. My teacher says they help him walk and stand. Is Methis like him?"
"No. Methis can't walk at all. But you'll see when we get there."
"Are you trying to heal her, so she can walk again?"
"Well, no. I'm just trying to make her better.... But will you try to be her friend? She's really, really lonely."
"We'll see, dad. I have to get to know her first." The way his daughter sounds so important makes him smile. He, Lewis Parks, doctor of cybernetics and bionics, can already see her being an influential lady in future University society. Some of his nervousness disappears, and right on time, for they are coming to an intersection in the corridor. Here they turn to the left, and are immediately standing in front of the high-security checkpoint. The two guards snap to attention.
"Parks, Lewis. This is my daughter, Dorothy. She has a special permit."
One of the guards nods and takes a step sideways, revealing a tube in the wall. Lewis walks up to the tube and breathes into it. He instructs Dorothy to do the same. Both times, a soft chime sounds and a small green lamp starts to blink.
"What's that for, Dad?"
"It's a security-station, dear. It can recognize you by your breath. At the same time, it can tell if you are, say, asleep or ill."
A grating motor-sound reverberates through the corridor as the circular door rolls to the left into the wall. Lewis walks through with his daughter in tow. He hurries through a couple more intersections.
"Dad, wait! I don't want to run!"
Lewis stops to pick her up. "I'm sorry, but we need to hurry to the next checkpoint. It will take much longer there unless we arrive within a certain time. It's meant to discourage nosy people."
They reach the checkpoint in time, and are simply waved through the door which opens after a short moment. After that comes some more corridors, and one last, unmanned checkpoint right outside a large double door. The checkpoint consists of a button. Lewis presses it, and a slight buzzing sound starts to emanate from the wall. Then, a voice:
"Yup?"
"Open up, Andersen! It's me."
"Just a moment."
A loud 'click' is heard from the double doors. They are a dull grey colour, and the number '292' is engraved into them. As the doors open up, Dorothy realizes there are no handles or keyholes on this side. A man, probably Doctor Andersen, is revealed.
"Hello, Lewis. Hi, Dorothy! Your dad has told me so much about you, but he didn't say how pretty you are." This produces the intended giggle. "Are you here to see Amethyst?"
"Yes." Dorothy looks around, wide-eyed. This seems to be some kind of combined storage- and mess-hall. Strange machines of all sizes and shapes are scattered throughout the room, decorated with occasional half-drained teamugs. The walls are covered with jolly postcards, colourful posters and antique signs, with messages such as 'You are now leaving Kansas. Don't be a stranger.' Lewis and Dr. Andersen talk to each other in a fast monotone that Dorothy fails to understand. Then Lewis smiles at her.
"Come on."
All three walk through another set of double doors, into a large room. It is several stories high, with gantries along the walls and catwalks hanging from the roof. in the center looms the biggest, most impressive computer Dorothy has seen. It consists of shelf-like racks, filled with transparent, crystalline boxes, arranged like an asterisk around a center lost in wires and ventilation-tubes. The racks are so high that they almost touch the ceiling, and the entire thing would probably collapse if it wasn't surrounded by yet more gantries. A lonesome technician can be seen about two-thirds of the way up, holding a notepad and obviously looking for something within the structure.
"This way."
Lewis leads dorothy around he base of the structure, and a cluster of monitors and keyboards is revealed. And in the center of the cluster..
"Dorothy, meet Methis."
Whereupon Dorothy, with a strangled wail, hides behind her father.
End of chapter one.
[This message has been edited by Raging Mouse (edited January 08, 2001).]



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