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Thread: Treaties of Legoland

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    Treaties of Legoland

    TREATIES OF LEGOLAND

    The purpose of this thread is to keep track of Legoland's diplomatic/trade/tech/military or any other treaties signed with other nations.

    Therefor please don't post comments here. Let's keep this thread only for the official stuff, as a reference for past and current treaties, as well as still active clauses.

    Discussions about ongoing negotiations, possible future treaties and also a summary of active clauses can be find in the The Enlightened thread or other specialized threads.

    --------------------

    ACTIVE CLAUSES

    1. Should Legoland ever trade its maps, the GoW will be the first civ to be addressed with such a trade proposal
    2. Legoland agrees to not sell, trade, or gift Monarchy to any other team, but Roleplayers only.
    3. Legoland and RP agree to keep the Monarchy agreement top secret, never revealing any details to a third party.
    4. Legoland will not be allowed to resell/trade/gift the "free medieval" technology received from Vox Controli
    5. Legoland and Vox Controli agree to disclose no details of the Vox-Lego 1050BC trade agreement to a third party.
    6. Legoland and Vox Controli agree to to keep the 630BC trade agreement top secret, never revealing any details to a third party.
    7. Legoland agrees to not enter Borconia (Bob) for 50 turns, starting with turn 113 (310BC).


    --------------------
    Last edited by Tiberius; January 26, 2004 at 06:17.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
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    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
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    Glory of Lego Treaty of 1300 BC

    Glory of Lego Treaty of 1300 BC

    Treaty and Trades:

    GoW agrees to give Lego:
    Horseback Riding, Code of Laws, and Mathematics in return for Philosophy this turn.

    (GoW will offer its techs, on Lego's turn it will offer Philosophy and click 'accept" then send)

    Next turn Gow will gift Lego Literature and click "accept".

    GoW will aquire contact with all other existing civs for Lego during the next turn in return for which Lego grants GoW exclusive rights to trade Philosophy to the other civs.

    GoW understands that Lego does not wish to trade its world map for fear of others claiming land on Legos but Lego agrees that on the turn it first trades/shares its world map with another civ that GoW will be allowed to trade world maps with Lego also.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

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    ND world map trade - 1250BC

    ND world map trade

    ND grants their world map in return for 50 gold from Legoland.
    Trade made by mistake, but fortunately both parties turned out to be happy with it.
    Last edited by Tiberius; March 24, 2003 at 03:51.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
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    GoW Polytheism treaty - 1250BC

    GoW Polytheism treaty

    GoW offers Polytheism to Legoland on turn 71 (1250BC). Legoland offers 60 gold for it and accept.
    Legoland may not offer or mention the fact that anyone has Polytheism nor may trade it to either Vox, GS, ND or RP.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

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    RP contact - 1250BC

    RP contact compensation

    Legoland offered 20 gold to RP, to compensate them for buying our contact from GoW
    Last edited by Tiberius; March 24, 2003 at 03:53.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
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    RP Monarchy trade - 1100BC

    Lego-RP Monarchy Trade Agreement of 1100BC

    Hereby, the parties involved, Legoland and Roleplayers, agree upon the following:

    1) Legoland agrees to not sell, trade, or gift Monarchy to any other team, but Roleplayers only.

    2) Roleplayers agree to start paying 10 gold per turn on Turn 77 (1100BC) and keep doing so for the total of 20 consecutive turns (paying 200 gold total in this way).

    3) Legoland agrees to gift ("offer"+"accept") the technology of Monarchy to Roleplayers on Turn 81 (1000BC), so that Roleplayers receive it and can use it in whatever way they see fit from Turn 82 (975BC) onwards.

    4) Roleplayers agree to pay an additional sum of 50 gold to Legoland on Turn 102.

    5) Both parties agree to keep this trade agreement top secret, never revealing any details to a third party.

    We agree to this treaty.
    On behalf of Legoland: vondrack, The President

    On behalf of Spain: Togas, Ruler of Spain
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

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    Vox-Lego Monotheism Trade Agreement - 1050BC

    Vox-Lego Monotheism Trade Agreement of 1050BC

    Hereby, Vox Controli and Legoland agree upon that:

    1) Legoland will provide Vox Controli with 100 gold at its earliest convenience (no later than on its Turn 81, so that Vox Controli receives the money on its Turn 82).

    2) Vox Controli will provide Legoland with the "free" technology granted to scientific civilizations upon entering the medieval ages (most probably Monotheism in this case) on the very turn Vox Controli receives it.

    3) Legoland will provide Vox Controli with 100 more gold immediately upon the receipt of the "free medieval" technology mentioned in the previous paragraph.

    4) Vox Controli will repay 150 gold back to Legoland within 30 turns of receiving the second part of the "loan" (see the previous paragraph).

    5) Both teams agree that it may be possible to negotiate using a technology to repay part or whole of the 150 gold "loan".

    6) Legoland will not be allowed to resell/trade/gift the technology received from Vox Controli, unless expressly authorized by an amendment to this trade agreement.

    7) Both teams agree to disclose no details of this trade agreement to a third party.

    Signed BetaHound, Voice of Foreign Affairs, and Director of the Voxian Economic Council, Vox Controli. 1050BC
    Last edited by Tiberius; March 29, 2003 at 19:28.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

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    GoW Currency, Construction and Republic Agreement

    GoW-Lego Trade Agreement of 950BC (Curr+Constr+Rep)


    1) Legoland agrees to sell Currency to GoW for 60 gold no later than on Turn 83 (so that GoW receives it - due to the playing order - no later than on its Turn 84). GoW agrees to not resell/trade/gift Currency to anybody else for 10 turns.

    2) Legoland agrees to sell Construction to GoW for the sum of 95 gold one turn before acquiring Republic (due to the playing order, GoW will receive the technology on the same term as Legoland acquires Republic). GoW agrees to not resell/trade/gift Construction to anyone else, but Neu Demogyptica, for 10 turns.

    3) Legoland agrees to sell Republic to GoW for the sum of 95 gold on the turn it acquires this technology (due to the playing order, GoW will receive the technology only on the following turn). GoW agrees to not resell/trade/gift Republic to anybody else for 20 turns.

    On behalf of Legoland: vondrack, The President
    Agreed.
    Signed, GhengisFarb (for Glory of War)
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
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    Lego - Gathering Storm Tech Exchange Agreement of 950BC

    Legoland - GS: Currency+Construction for Republic Trade Agreement of 950BC

    1) Legoland agrees to provide Currency & Construction to GS one turn before GS provides Republic to Legoland. Legoland agrees to grant GS rights to resell/trade/gift Currency & Construction to Vox Controli. Legoland also agrees to not attempt to sell/trade/gift Currency or Construction to Vox Controli for 10 turns. GS agrees to not resell/trade/gift Currency & Construction to any other team for 10 turns. GS also agrees to ensure Vox Controli will not trade Currency or Construction to any other team for at least 10 turns.

    2) GS agrees to provide Legoland with Republic no later than on (its) Turn 84. GS agrees to grant Legoland rights to resell/trade/gift Republic to Glory of War. GS also agrees to not attempt to sell/trade/gift Republic to Glory of War for 10 turns. Legoland agrees to not resell/trade/gift Republic to any other team for 10 turns. Legoland also agrees to ensure Glory of War will not trade Republic to any other team for at least 10 turns.

    3) To offset the difference in research costs between Currency+Construction and Republic (considering the effective trading potential of the resale rights provided by both teams equal), GS agrees to pay Legoland a balance payment of 80 gold, payable on the same turn as the transfer of Republic happens.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

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    Lego-Vox trade treaty of 630BC


    Lego-Vox trade treaty of 630BC

    1. Vox agrees to gift Engineering to Lego on the turn it becomes available for Vox. Lego agrees on a 20 turns "no-whoring" clause.

    2. Lego agrees to gift Theology to Vox upon request, urging Vox not to request it until they need it for Education, in order to make it difficult for any other team trying to research it on their own. Vox agrees not to build the Sistine Chapel, and to not trade Theology to any team unless that team also agrees not to build the Sistine Chapel as part of the trade.

    3. Lego agrees to pay 120 gold to Vox on turn 98 (Vox receives it on turn 99). Vox gifts Lego their WM on turn 99, their WM again when the war with GS is over and war reports and screenshots at least every 3 turns.

    4. Lego grants Vox a loan of 120 gold on turn 102 (Vox receives on turn 103). Vox starts repaying it within 20 turns after turn 103, in an amount of 6 gpt, for 20 turns.

    5. Both parties agree to keep this trade agreement top secret, never revealing any details to a third party.

    Signed:
    vondrack, the President of Legoland
    Signed:
    BetaHound, Voice of Foreign Affairs for Vox Controli
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

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    Lego-GoW Trade Agreement of 410BC

    Legoland-GoW Theo+Edu/Chiv trade agreement

    1) Legoland agrees to provide GoW with Theology and Education. GoW agrees to not resell/trade/gift these techs to any other party for 20 turns from receiving Education. After these 20 turns, GoW agrees to not trade Theology to any other team, unless that team also agrees to not build Sistine's Chapel as part of the trade.

    2) GoW agrees to provide Legoland with Chivalry and its World Map. Legoland agrees to not resell/trade/gift Chivalry to any other party for 20 turns after receiving it.

    3) Legoland agrees to not attempt to build Leonardo's Workshop as long as GoW remains in the game.

    4) GoW agrees to not attempt to build Sistine's Chapel and Bach's Cathedral as long as Legoland remains in the game.

    5) The trade shall happen right after the last of the three techs is discovered. First, Theology shall be sent as "accepted" to GoW. On the next turn, GoW will send "accepted" Chivalry and its World Map, and Legoland will send "accepted" Education.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

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    ND - Lego NAP + Theology deal

    Neu Demogyptica - Legoland Theology trade + NAP treaty

    I didn't find anywhere a complete, written form of this treaty, so I rewrote it to match the final, negotiated form

    1. Legoland and ND agrees on a NAP for 50 turns, up to the year 500 AD.

    2. Furthermore:

    ND agrees to:

    a: not enter Legoland in the next 50 turns.

    b: not give theology to anyone in the next 20 turns.

    c: not build the Sistine Chappel.

    d: after the initial 20 turns, not trade Theology to any team unless that team also agrees not to build the Sistine Chapel as part of the trade.

    e: provide Legoland with 20 turns of free spices once the trade becomes technically possible.

    Legoland agrees to:

    a: not enter Borconia (Bob) in the next 50 turns.

    b: gift Theology to ND immediately
    Signed:
    Darekill, Cconsul of Neu Demogyptica
    Vondrack, VP of Legoland
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

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    Legoland-GS Theology Trade

    Legoland-GS Theology/no-Sistine Trade Agreement

    1) Legoland agrees to provide Gathering Storm (GS) with Theology immediately after signing this agreement. GS agrees to not resell/trade/gift this technology to any other party for 20 turns from receiving it. After these 20 turns, GS agrees to not trade Theology to any other team, unless that team also agrees to not build Sistine's Chapel as part of the trade.

    2) GS agrees to not attempt to build Sistine's Chapel as long as Legoland remains in the game.
    Last edited by Tiberius; July 2, 2003 at 16:19.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

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    Legoland - RP no-Sistine Treaty

    Legoland - RP "Republic+Theology/no-Sistine" Agreement

    Role Play team promises not to build The Sistine Chapel. In return, Lego gifts The Republic and Theology to Role Play immediately upon approval.

    Signed
    Togas, King of Spain
    ZargonX, President of Legoland
    Last edited by Tiberius; July 2, 2003 at 16:28.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
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    Legoland - GS Trade Treaty of 210BC

    Legoland - GS "Education+Astronomy/Banking+gold+WM" Trade Treaty

    1. Gathering Storm agrees to buy Education from Legoland, at the price of 230 gold + their World Map. The 230 gold and WM will be given to Lego as soon as this deal is ratified. Lego will give Education as soon as they discover it.

    2. GS agrees to a 20-turn NDA on Education, a period during which they will not sell or give Education to any other team. Moreover, GS agrees to not selll this tech even after the NDA has expired, without consent from Legoland (and a possible discussion on shared profits)

    3. Once education has been traded, GS will start researching Banking, while Legoland will start researching Astronomy. Once these techs are discovered, they will be swapped as equal (even if Astronomy is slightly more expensive). These techs also come with a 20-turn NDA.

    4. Future discussion is needed to agree on a possible 'mutual profit' scheme for banking / astronomy, where the 20-tun NDA could be replaced with a more complicated agreement, in order to ensure both party's profit after NDAs would run out.

    5. Further, future discussion is needed on the timing of these techs, so that both GS and Legoland have the best chance of distributing these techs after discovery. Possibly this will result in a common ETA for both techs, delayed from the fastest ETA (for one tech).

    6. After Banking is discovered, GS has the right to start on Economics, where Lego promises to research something else. GS could waive this right later, if situations change. However, they will keep Legoland informed if this would happen, so that Lego can respond in time.

    7. Both parties agree that the spirit of this agreement is most important, not the exact wording. If loopholes, or possible problems would appear later, negotiations should commence to try to iron out possible conflicts before they occur.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

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    Lego - Vox treaty of 190BC

    Legoland - Vox: Treaty of the New Voice

    Treaty of The New Voice

    1) Legoland agrees to give Legos Minor to Vox Controli as a new homeland. Legos Minor is defined as all land beyond the isthmus of Invoice/Benelux (see the map).
    No Vox Controli settlement may be founded South of the site marked as "Southernmost Vox Controli City on Legos Minor". Considering the land shown on the map attached, Legoland will settle no more sites than Port Hammer and Invoice/Benelux.

    2) Legoland will, at its earliest convenience, found and gift a 2-pop city on Legos Minor to Vox Controli, in a location specified by Vox Controli. Legoland will make reasonable efforts to protect this city from barbarians until Vox Controli is able to protect it with its own forces.

    3) Neither Legoland, nor Vox Cotroli will ever accept a city trying to defect (aka "culture flip") to the other party.

    4) Vox Controli will never declare war on another civ without Legoland's approval and consent. Legoland will never declare war on Vox Controli, except for fake/staged wars as needed for GA triggering, combat training ("GL factory") or worker exchange. Fake wars would be declared with the approval of both parties involved.

    5) All techs researched by either Legoland or Vox Controli must be shared with the other team upon request. Any techs requested under this clause are subject to a permanent Non-Disclosure Agreement; the team receiving the tech may not trade/gift/resell it to anyone else without the giving team's permission. This does NOT apply to techs acquired by trading with third parties.

    6) If Legoland lacks a strategic resource Vox Controli has, Vox is obliged to provide it to Lego upon request. If Legoland has a surplus of a strategic resource Vox Controli lacks, Legoland is obliged to provide it to Vox Controli upon request. In both cases, a reasonable balance may be requested in exchange.

    7) As soon as reasonably possible, Vox agree to build a warrior to keep in reserve for triggering Legoland's GA (a sacrifice to a Merc).

    8) Vox Controli agrees to no trading of maps of Legos Minor to other civs, unless specifically approved by Lego.
    Signed:
    Vondrack, VP of Legoland
    Beta, Voice of FA of Vox
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
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    Lego-RP treaty of 4000 B.C.

    Legoland - RP: Treaty of Carthage



    We, the Roleplay team, hereby promise that we will give the Legoland team the civilization of Carthage and we will cooperate with research (each team researching different paths and then trading).
    In exchange, Legoland promises to not declare war on or join in any war against the Roleplay Civilization at any time prior to 1000 AD, to give the Roleplay Civilization "Most Favored Nation" trade status (which shall include selling us techs at a lower price than any other civ), and cooperate with research as explained above.
    Both teams also pledge to try to maintain good relations throughout the game and to attempt to cooperate for the mutual protection and success of our civilizations.
    We also suggest that this agreement be kept in private between our two teams. If the other teams learned of this cooperation, two warmongering teams could join together which would be horribly dangerous for both of us.

    --Togas
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  18. #18
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    Lego-GS luxury deal of 30BC

    1. Legoland and Gathering Storm agree to a mutual luxury deal. Legoland will provide dyes, getting GS's furs in return.

    2. This deal is considered indefinate, and is not bound to the 20-turn limits PtW defines.

    3. Both teams are free to cancel the deal at any turn, for whatever reason (which they are free to state). However, if this deal gets canceled, the cancelling team should warn the other team one turn ahead, so they can prepare for the loss of happiness in their cities, avoiding any of these to fall into disorder.

    4. As always, the spirit of this agreement is more important then its exact wording, in case any doubts arise, renegotiation between the teams should occur

    Ratified by Gathering Storm
    Signed on behalf of Legoland,
    vondrack, the FAM

  19. #19
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    Legoland-ND luxury deal arrangement

    Legoland-ND post-war luxury deal arrangement

    1. Legoland and Neu Demogyptica agree to a mutual luxury deal. Legoland will provide dyes, getting ND's spices in return.

    2. This deal is considered indefinite, and is not bound to the 20-turn limits PtW defines (both teams automatically renew it every time a 20-turn period ends).

    3. Both teams are free to cancel the deal at any turn, for whatever reason (which they are free to state or keep to themselves). However, should this deal get cancelled, the cancelling team must warn the other team one turn ahead, so they can prepare for the loss of happiness in their cities, avoiding any of these to fall into disorder.

    4. In recognition of the 302 gold pieces Legoland provided to Neu Demogyptica in 350AD and 360AD as part of the alliance war funding, Neu Demogryptica agrees to provide a 40-turn supply of silks to Legoland, starting from 470AD.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
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    07:32

    Legoland-GoW Banking+Astronomy/Chemistry+Metallurgy trade agreement

    Legoland-GoW Banking+Astronomy/Chemistry+Metallurgy trade agreement

    1) Legoland agrees to provide GoW with Banking, Astronomy, and a balance in gold. GoW agrees to not resell/trade/gift these techs to any other party for 20 turns from receiving them.

    2) GoW agrees to provide Legoland with Chemistry and Metallurgy (which shall be its next research goal after completing the research of Chemistry). Legoland agrees to not resell/trade/gift Chemistry to any other party for 20 turns after receiving it. Legoland agrees to not resell/trade/gift Metallurgy to any other party for 20 turns after receiving it.

    3) The trade shall happen as follows: once GoW discovers Chemistry, it shall be offered as 'unaccepted' to Legoland. Legoland shall counter with Banking, Astronomy, and 100 gold, 'accepting' the deal on its part. GoW shall then finalize the first part if the trade by 'accepting' it. Immediately after GoW discovers Metallurgy, it shall be offered as 'unaccepted' to Legoland. Legoland shall counter with 100 gold and 'accept' the deal on its part. GoW shall then finalize the whole deal by 'accepting' it, too.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

  21. #21
    Tiberius
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    Legoland-GoW Industrialization/US/Medicine trade agreement

    Legoland-GoW Industrialization/US/Medicine trade agreement

    1) Legoland agrees to provide GoW with Industrialization no later than in 800AD (Turn 196). GoW agrees to not resell/trade/gift Industrialization to any other party.

    2) Legoland agrees to not build Universal Suffrage as long as GoW remains in the game (though using Universal Suffrage as a prebuild for a different construction project is allowed).

    3) GoW agrees to provide Legoland with Medicine no later than in 800AD. Legoland agrees to not resell/trade/gift Medicine to any other party.

    4) GoW agrees to provide Legoland with a sum of 100g to balance the beaker cost difference between Industrialization and Medicine.

    5) The trade shall happen as follows: in 790AD (Turn 195), Legoland shall send Industrialization to GoW as 'accepted'. GoW shall receive it in 800AD (Turn 196) and immediately send Medicine and 100g back to Legoland as 'accepted'.
    "The only way to avoid being miserable is not to have enough leisure to wonder whether you are happy or not. "
    --George Bernard Shaw
    A fast word about oral contraception. I asked a girl to go to bed with me and she said "no".
    --Woody Allen

  22. #22
    vondrack
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    Legoland-ND Physics & Magnetism trade agreement

    1) Legoland agrees to provide ND with Physics (in 640AD, Turn 180) and Magnetism (in 720AD, Turn 188). ND agrees to not resell/trade/gift any of these techs to any other party for 20 turns from receiving them.

    2) In exchange for Physics & Magnetism, ND agrees to pay Legoland 890g in several installments as outlined in the third paragraph of this trade agreement.

    3) The trades shall happen as follows: in 630AD (Turn 179) Legoland shall send Physics as 'accepted' to ND. ND shall then pay 390g to Legoland in six 65g installments paid in the period from 640AD (Turn 180) to 690AD (Turn 185). In 710AD (Turn 187), Legoland shall send Magentism as 'accepted' to ND. ND shall then, on its following turn, pay 500g to Legoland.

  23. #23
    vondrack
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    Legoland-ND Theory of Gravity trade agreement

    1) Legoland agrees to provide ND with Theory of Gravity no later than in 720AD (Turn 188). ND agrees to not resell/trade/gift Theory of Gravity to any other party for 20 turns from receiving it.

    2) Legoland agrees to use 3 of its native workers to complete the following tasks for ND:
    1. roading & irrigating the grassland tile SE of Bonigo
    2. roading & irrigating the grassland tile S of Bonigo
    3. roading & mining the iron mountain tile NW of Bonigo
    4. roading & irrigating the grassland tile SE of Daki
    5. roading & irrigating the grassland tile S of Daki
    6. roading & mining the hill tile N-NW of Daki
    7. roading & irrigating the wheat grassland tile S-SE of the mountain near Essigbar
    8. roading & irrigating the wheat grassland tile E-SE of the mountain near Essigbar
    9. roading & mining the gold hill tile N of the mountain near Essigbar
    The terrain improvements as described shall be started in 700AD and completed with no unnecessary delays.

    3) In exchange for Theory of Gravity and the terrain improvements outlined in the Paragraph 2 of this trade agreement, ND agrees to provide Legoland with a 20-turn supply of gems (starting from the turn, which the current gem trade expires on - 690AD, Turn 185) and a 15-turn supply of silks (starting from the turn the current silks trade expires on - 870AD, Turn 203).

    On behalf of The Senate of Legoland,
    vondrack

  24. #24
    vondrack
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    Legoland-GS Industrialization/Electricity trade agreement
    agreed to in sort of an informal way

    Vondrack,

    [...]

    We were thinking of the following:
    We give you Electricity, you give us Industrialisation and 150 gold (the cost difference between the two techs is 480 beakers). Both parties uphold a 20 turn NDA.

    Would something like that suit you?

    best regards,
    DeepO
    Hello Vondrack,

    Regarding the NDA: it currently is turn 196, 810 AD. Please do not trade or give Electricity to other teams before turn 217. We will not do the same with Industrilisation (so protected to turn 216 inclusive).

    Pleasure doing business with you

    DeepO

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