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17th Turn Chat (From Turn 127 in the year 1460BC)

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  • 17th Turn Chat (From Turn 127 in the year 1460BC)

    Welcome to the 17th turn chat of our Great Nation Lemuria:

    Day: 25/03/2003 (Tuesday)
    Hour: 18:00 GMT

    Place:
    Lemuria Channel in the Apolyton Chat-Room.

    Old Turn Chats and Turn Threads:

    First Lemuria Chat Now!!!
    Game Chat for turns 3860 +
    Game Chat (turns 3720 +)
    Game Chat (turn 3620 BC +)
    Game Chat (Turns 3420 +)
    Game Chat (turns 3040 BC +)
    Game Chat (2880 BC)
    Game Chat 2760BC tonight at 22:30GMT
    Game chat (2760 BC +)
    Game Chat (2720 +)
    9th Turn Chat (From Turn 72 in the year 2560BC)
    10th Turn Chat (From Turn 78 in the year 2440BC)
    11th Turn Chat (From Turn 85 in the year 2300BC)
    12th Turn Chat (From Turn 89 in the year 2220BC)
    13th Turn Chat (From Turn 93 in the year 2140BC)
    14th Turn Chat (From Turn 99 in the year 2020BC)
    15th Turn Chat (From Turn 107 in the year 1860BC)
    16th Turn Chat (From Turn 112 in the year 1760BC)
    1st Turn Thread (From Turn 118 in the year 1640BC)

    Looks like I have to recount the turn chats, well better we start counting at zero.


    ##############################################
    ##############################################


    Questions to the member of government in order to collect the necessary orders:


    ##############################################


    Questions to the President (Martin Gühmann):


    Q1: How will you name our cities?
    A1: ???

    Q2: Will we change the PW rate?
    A2: Waiting for the outcome of the according poll.

    Q3: Will we change the slider settings?
    A3: Just in case of riots in one of our cities which would probably continue in the next turn. In that case more food is given to the people to stop the riots. Currently 5kg food per turn is given to the people, we could lower it if we can improve the happiness situation.

    Q4 Will we spend any gold?
    A4 Possible so limited amount of gold can be spend on Diplomacy and on build items.


    ##############################################


    Questions to the Minister of Domestic Affairs (Tamerlin):


    Q5: What will the next three items for the build queues of all of our cities?

    a) Pedrunnia
    b) Colonia Locuta
    c) H Town
    d) mapfipolis
    e) Pressburg
    f) Graz
    g) Wels
    h) Linz
    i) Wombatoon
    j) Maquidad

    I think we should use the build queue feature in order to reduce the workload. We can modify the build queues later if necessary, anyway.

    A5: ???

    Q6: Will we change the specialist distribution in any city? If yes in which city and how? A more common answer should be given after the initial state of the game.
    A6: ???

    A7: Will we build anywhere theaters or/and shrines to improve the happiness situation? Especial in Graz a new theater or shrine would give us, some room to lower the food rations, so that we won't waste so much of them to the people. Well also some academies are good for increasing our science.

    ##############################################


    Questions to the Minister of Infrastruture (Immortal Wombat):


    Well we have neither the technology of Trade nor any PW to spend, but that shouldn't us prevent from planing our first tile improvements:

    Q8: Wher will we build our roads, farms, trading post and mines?
    A8: ???


    ##############################################


    Questions to the Minister of Diplomacy, Trade and Science (Locutus):

    Q9: What will be our attitude towards these civilisations, if we send them a proposal?

    a) Austria
    b) Scottland
    c) Germany
    d) Thailand
    e) Celtic Empire
    f) India
    g) Israel

    A9: Meek, the tone in the middle of the buttons.

    Q10: To which of these civilisations mentioned above we should send a proposal, if any?
    A10: ???

    Q11: What is our research goal after Monarchy?
    A11: ???

    Q12: What is the avance we should research after the advance we have then researched after Monarchy?
    A12: ???

    Q14: In case of a cease fire offer by the Austrians, should we accept or reject?
    A14: Still reject.


    ##############################################


    Questions to the Minister of Defense (Pedrunn):


    Q15: What are Bait's next moves? How will we follow the withdraw treaty with the Celts?
    A15: ???

    Q16: What are Goodsight's next moves?
    A16: ???

    Q17: Will you name our armies? If yes how, and which army?
    A17: ???

    Q18: Which Austrian city should we attack next, if any in the near future?
    A18: ???

    Q19: What are the next moves of the army near the former Austrian city Troppau?
    A19: ???

    Q20: How do we rebuild our armies to attack Austria?
    A20: ???

    Q21: The Austrians retreated from mapfipolis but I fear, the are going to Colonia Locuta or Pedrunnia now, so what we do with SmallOne? How will we protect Colonia Locuta and Pedrunnia.
    A21: ???

    Q22: What will we do with the Barbrian killer stack near Pedrunnia?
    A22: ???

    Q23: What will we do with the German settlers near H Town and Maquidad within our borders?
    A23: ???

    Q24: What will we do with the new Samurai at Goodsight?
    A24: ???

    Q25: What will we do with the warrior called GrazPost, first I suggest to give him a better name. By the way the Austrian settler looks a little bit suicidal. But we shouldn't do this little guy the favour as we don't want to risk our good relationships to the other civilisations.
    A25: ???

    ##############################################


    Questions to All Citizens:


    Q26: Who wants to help me with the screenshots and game info? (Needs to be someone with CTP2 and some basic knowlegde and resources to graphic editing.)
    A26: ???

    Q27: Is there anything I forgot to ask for there?
    A27: ???


    ##############################################
    ##############################################


    Please, if you are a minister confirm your presence or your absence! Of course any citizien is free to do it as well.

    Confirmed ministers (or delegates)
    Martin Gühmann - President
    ??? - Minister of Domestic Affairs
    ??? - Minister of Infrastruture
    ??? - Minister of Diplomacy, Trade and Science
    ??? - Minister of Defense
    ??? - Graphic Manager (screenshot helper)


    -Martin
    Attached Files
    Civ2 military advisor: "No complaints, Sir!"

  • #2
    ill try to attend the chat
    All rise of the honourable Miggio, for 2 months at least.

    Comment


    • #3
      The overll rankings:
      Attached Files
      Civ2 military advisor: "No complaints, Sir!"

      Comment


      • #4
        The military rankings:
        Attached Files
        Civ2 military advisor: "No complaints, Sir!"

        Comment


        • #5
          The economic rankings:
          Attached Files
          Civ2 military advisor: "No complaints, Sir!"

          Comment


          • #6
            The Science rankings:
            Attached Files
            Civ2 military advisor: "No complaints, Sir!"

            Comment


            • #7
              A screenie from the West of our empire:
              Attached Files
              Civ2 military advisor: "No complaints, Sir!"

              Comment


              • #8
                A savegame for Pedrunn:
                Attached Files
                Civ2 military advisor: "No complaints, Sir!"

                Comment


                • #9
                  An Ösian suicide command:
                  Attached Files
                  Civ2 military advisor: "No complaints, Sir!"

                  Comment


                  • #10
                    Barbs near Maquidad:
                    Attached Files
                    Civ2 military advisor: "No complaints, Sir!"

                    Comment


                    • #11
                      And a savegame for Gilgamensch:
                      Attached Files
                      Civ2 military advisor: "No complaints, Sir!"

                      Comment


                      • #12
                        The West with enemies:
                        Attached Files
                        Civ2 military advisor: "No complaints, Sir!"

                        Comment


                        • #13
                          Transscript of 17th Turn Chat PreChat

                          I thought the prediscussion also included some important stuff the actual chat therefore I decided to post this, too. All times are GMT + 1.

                          [18:59] <MartinGuehmann> We did not started yet.
                          [19:00] <Pedrunn> Has every one here saw my thread about the next target?
                          [19:00] <MartinGuehmann> I only extended the build queues according Tamerlin's orders.
                          [19:00] <MartinGuehmann> I saw it, but I still need to open it.
                          [19:00] <Tamerlin> Thanks Martin, are we allowed to use the Crossed Sword trick when we place the movement cursor over an ennemy city?
                          [19:01] <Pedrunn> Sorry all about the last day. I had not much time to open new polls
                          [19:01] <MartinGuehmann> No problem Pedrunn.
                          [19:02] <MartinGuehmann> Well we already used the crossed sword trick.
                          [19:02] <Tamerlin> Then Wien seems undefended we should consider a quick raid with all the available units...
                          [19:02] <Tamerlin>
                          [19:02] <Pedrunn> how is that crossed sword trick????
                          [19:03] <Tamerlin> If you plan to move a unit and place the move cursor over a ennemy city it will take the appearance of a crossed sword if there would be a fight, it stays as usual if there is no unit to defend the said city...
                          [19:04] <MartinGuehmann> Just take an army take the go to command and move the cursor over an enemy city, if you see crossed swords you need some units to take the city, if the cursor stays the same you just need a warror to take the city.
                          [19:05] <Pedrunn> didnt liked this
                          [19:06] <Gilg> Hi all, just back from the smoking break.........
                          [19:06] <Gilg> I think we agreed not to use tricks/cheats......
                          [19:08] <Tamerlin> Hi again Gilgamensch... This is not a cheat or even a trick, consider the AI is using far more naughty means against us...
                          [19:09] <MartinGuehmann> So you don't like it to know that Wien is empty?
                          [19:09] <Tamerlin>
                          [19:09] <Gilg> Yes and no......... Now I can just say, we haven't taken it yet !?!?!?!?!?!?
                          [19:10] * Locutus has joined #lemuria
                          [19:10] * ChanServ sets mode: +o Locutus
                          [19:10] <Tamerlin> Hi Locutus
                          [19:10] <Gilg> Hi Locutus
                          [19:10] <Locutus> hey
                          [19:10] <Locutus> sorry, traffic jam...
                          [19:10] <Locutus> did we start yet?
                          [19:10] <MartinGuehmann> Hi Locutus
                          [19:11] <Gilg> Nope
                          [19:11] <Gilg> Traffic jam on the internet?
                          [19:11] <Tamerlin> Not yet, Gilgamensch is my delegate tonight as I am not available the Tuesday...
                          [19:11] * haven.apolyton.net changes topic to 'CtP2 Democracy Game - Turn Chat NOW!!!'
                          [19:11] <Locutus> I'd wish, gilg - at least those aren't so boring
                          [19:12] <Gilg> Tell me all about, When you are stucked for 3 hours for just bloody 20 km's, that is boring.........
                          [19:12] <Tamerlin> Locutus, I was saying Wien seems undefended and that we should stage a quick raid with all the closest available units...
                          [19:12] <Locutus> how do you know it's undefended?
                          [19:13] <Gilg> using the little trick with the cursor.........
                          [19:13] <Pedrunn> cheating
                          [19:13] <Tamerlin> I have placed the move cursor above Wien to check the number of turns needed to attack from Graz and seen it stayed the same... no crossed swords...
                          [19:14] <Pedrunn> that mean no swords
                          [19:14] <Pedrunn> sword = units
                          [19:14] <Locutus> hmm, does that actually work?
                          [19:14] <Gilg> Yes, it does
                          [19:14] <Pedrunn> didnt know about this trick until now
                          [19:14] <Pedrunn> but they say it does
                          [19:14] <Tamerlin> It always has as far as I am concerned...
                          [19:15] <Locutus> I wanna check that myself - let me load the game...
                          [19:15] <Pedrunn> I guess this means a doubled attack in Wien and Brunn
                          [19:16] <MartinGuehmann> So looks like we can start in the next minutes.
                          [19:16] <Tamerlin> I think we must also attack Brunn...
                          [19:16] <Pedrunn> Should we attack Brunn with a size-9 stack?
                          [19:16] <MartinGuehmann> We should take first Wien.
                          [19:16] <Gilg> Yes, if it is empty
                          [19:16] <Tamerlin>
                          [19:16] <Pedrunn> Anyway i will be out for 45 mins
                          [19:16] <Pedrunn> soryy
                          [19:17] <Gilg> what?????????? We need you !!!!!!!!!
                          [19:17] <Locutus> stupid question: what mod were we using again? SAP or SAP+GM?
                          [19:17] <MartinGuehmann> So we could use the Tropau taker and take the city.
                          [19:17] <Gilg> SAP+GM
                          [19:17] <Locutus> thx
                          [19:17] <Gilg> Martin, Yes
                          [19:17] <Gilg> Locutus, you are welcome
                          [19:18] <Pedrunn> sorry...
                          [19:18] <Tamerlin> No problem, just tell us if you agree attacking Brunn and Wien now...
                          [19:18] <MartinGuehmann> Actual the Tropau takers are too far away, so an attck from Graz would the best way.
                          [19:18] <Gilg> Pedrunn, feel ashamed go in the corner and come back in 45 minutes
                          [19:19] <Tamerlin> The raid on Wien should be launched from Graz indeed...
                          [19:20] <Gilg> Yes, 2nd. Tamerlin
                          [19:21] <Pedrunn> Do you think the size-9 stack can take care of Brunn?
                          [19:22] <Locutus> Okay, nice trip. Or rather, stupid bug. But I would count on a large stack being just outside Wien though...
                          [19:22] <Locutus> trip = trck
                          [19:22] <Locutus> trick
                          [19:22] <MartinGuehmann> The size 9 stack is a little bit damaged.
                          [19:22] <Tamerlin> We could use one or two additional entertainers and send all the troops from Graz... the Brunn question is tricky, it's a rather small city...
                          [19:22] <MartinGuehmann> Maybe we already saw the Wien defence.
                          [19:23] <Locutus> the 2 damaged hoplites should go back to a friendly city ASAP
                          [19:23] <Gilg> depends.. if Brunn is undefended we could still take it with those
                          [19:23] <MartinGuehmann> Brunn is defended.
                          [19:23] <Locutus> how many units were in Troppau?
                          [19:24] <MartinGuehmann> IIRC there were five units.
                          [19:24] <Locutus> ouch, we need a considerable army for Brunn then...
                          [19:24] <Tamerlin> I guess we can count on the same number of units...
                          [19:24] <Pedrunn> Lets attack Wien first with a size 12 stack and a size 9 as back up! As planned and ignorating the trick. Then with the survivors we attack Brunn! Any objection?
                          [19:24] <Locutus> not huge, but the 7 we now have (the 2 hoplites are practically dead already) are not enough
                          [19:25] <Tamerlin> No, but if we take Wien we will need units to hold it...
                          [19:25] <Gilg> If we take Wien, we could put the damaged units in there....
                          [19:25] <Locutus> wien would be a more desirable target then Brunn, but I expect there to be plenty of troops in the area...
                          [19:25] <MartinGuehmann> Actual the Austrian military potential is already reduced.
                          [19:25] <Tamerlin> The 9 units stack is too far away...
                          [19:25] <Locutus> but if we attack with 2 stacks at the same time we may be able to go around them
                          [19:26] <Pedrunn> More than 12 + 9?
                          [19:26] <MartinGuehmann> No
                          [19:28] <Pedrunn> you mean no objection, martin?
                          [19:28] <MartinGuehmann> I mean 12 + 9 are enough
                          [19:28] <Locutus> I would say send the 2 damaged hoplites to pressburg and send 2 fresh hoplites from pressburg plus the 7-stack to wien. also take 12 units from Graz and H Town and send those to Wien. It's a bit of a gamble, but it may well work...
                          [19:29] <MartinGuehmann> We don't have 12 units right now in Graz
                          [19:29] <Locutus> graz + H Town
                          [19:29] <Pedrunn> the two hops will be exchanged in Pressburg indeed
                          [19:30] <Locutus> together 16 units
                          [19:30] <Pedrunn> and the 12 units is 7 from H Town 5 from Graz
                          [19:30] <Locutus> also, add 3 units from Linz and we have 2 12-stacks...
                          [19:30] <Locutus> indeed, pedrunn
                          [19:30] <Pedrunn> We still have a size-4 stack near Graz that can join the 9-stack
                          [19:30] <Locutus> although 6/6 would be better: leaves Graz (lightly) defended
                          [19:31] <Pedrunn> better than the move from Lins (Too far)
                          [19:31] <Tamerlin> Unfortunately I must leave, have fun, I will check the result of the Wien raid when I am back from my Role Playing Game... Bye!
                          [19:31] <MartinGuehmann> Bye Tamerlin
                          [19:31] <Pedrunn> Linz is too far and i want to keep the units there to a possible attack in/from Pilsen
                          [19:32] <Pedrunn> Bye
                          [19:32] <MartinGuehmann> Actual Linz needs frech Hopelites.
                          [19:32] <Locutus> agree, pedrunn. but the 4 stack has a damaged hoplite, so remove that one and replace it with one from H Town
                          [19:32] * Tamerlin has quit IRC (Quit: )
                          [19:32] <Locutus> so 7 units from H Town, 6 from Graz, 2 from Pressburg and 7+3 'loose' units
                          [19:33] <Locutus> make that 7+2, as the 4 stack has 1 archer too many
                          [19:33] <Pedrunn> we just need 3 from the size-4 stack The other can go to CL
                          [19:33] <Locutus> much
                          [19:33] <MartinGuehmann> You mean the Tropau takers? They are 9 turns away from Wien.
                          [19:34] <Pedrunn> yes
                          [19:34] <Locutus> ped: the 4-st has 2a 1 normal h 1 damaged h. we need 1 A and 2 H, so we can only use 2 units
                          [19:34] <Pedrunn> And the ones from H Town is 6 turn away
                          [19:34] <Pedrunn> Not that much of a difference
                          [19:35] <Locutus> indeed, we can wait 3 turns
                          [19:35] <Pedrunn> 3 turns is bearable
                          [19:35] <Locutus> plus, we have to position everyone properly, that will cost 1 or 2 turns as well
                          [19:36] <MartinGuehmann> OK, let's start any objections?
                          [19:36] <Pedrunn> So any objection? (just answer yes/No)
                          [19:36] <Pedrunn> No
                          [19:36] <Gilg> Quick one in between, I just loaded the save-game and I see a Samurai????????
                          [19:36] <Gilg> no
                          [19:36] <Locutus> no
                          [19:36] <Pedrunn> Yes we have a samurai
                          [19:37] <MartinGuehmann> Yes there is a Samurai and it is ours.
                          [19:37] <Locutus> we do? where?
                          [19:37] <Pedrunn> That must head Linz now
                          Last edited by Martin Gühmann; March 25, 2003, 20:26.
                          Civ2 military advisor: "No complaints, Sir!"

                          Comment


                          • #14
                            Transscript of 17th Turn Chat Turn 127

                            [19:37] <MartinGuehmann> START OF 17TH TURN CHAT
                            [19:37] <MartinGuehmann> Goodie huts can be Locutus.
                            [19:37] <Gilg> It is near Wiener-Neustadt in the south.........
                            [19:37] <Gilg> Ahhhhhhhhh, didn't know
                            [19:38] <Pedrunn> ORDER: Mover damaged hops from the Troppau attackers to Pressburg!
                            [19:38] <Locutus> see it. that's nice. need to get that one home though
                            [19:38] <Gilg> Martin, do I have to use /reloadslic with the German version?
                            [19:39] <Locutus> gilg, you're playing along!
                            [19:39] <Locutus> what is the world coming to
                            [19:39] <Pedrunn> ORDER: Move Two healthy hops from Pressburg SW, SW, SW (three turns order)
                            [19:39] <MartinGuehmann> I think Yes Gilg probably I have some additional strings in my version.
                            [19:39] <Gilg> How, you mean? I just decided to install it finally on this computer as well.......
                            [19:39] <Pedrunn> No
                            [19:39] <MartinGuehmann> Moment Pedrun.
                            [19:39] <Pedrunn> Forget the order
                            [19:40] <MartinGuehmann> I still have a question about your first order
                            [19:40] <Pedrunn> I need to go now
                            [19:40] <Gilg> How do I enter /reloadslic again, can't remember.........
                            [19:40] <MartinGuehmann> We talked about two damgaed hopelites in that stack
                            [19:40] <Pedrunn> Loc, can you do this strategy for me
                            [19:40] <Gilg> See you Pedrunn.......
                            [19:40] <MartinGuehmann> But there is also a third one, slightly damaged.
                            [19:40] <Pedrunn> Sorry, see you in 45 mins
                            [19:41] * Pedrunn has quit IRC (Quit: Leaving)
                            [19:41] <MartinGuehmann> Gilg just open the chat window by using the apostrophe key.
                            [19:41] <MartinGuehmann> and enter the command
                            [19:41] <Locutus> gilg: what?
                            [19:41] <Locutus> relaodslic: press '
                            [19:42] <Gilg> OK, but how to close it again (to long ago, I played last.........)
                            [19:42] <Locutus> press enter
                            [19:42] <Gilg> *slaps myelf on the forhead*
                            [19:43] <Locutus> or click outside the text bar and press ' again
                            [19:43] <MartinGuehmann> OK, Locutus I still have the stack near the former city Tropau. It contains three damaged hopelites.
                            [19:43] <MartinGuehmann> Two havy damged and one is slightly damaged.
                            [19:44] <Gilg> Move the damaged ones to Pressburg?
                            [19:44] <MartinGuehmann> damged -> damaged
                            [19:44] <Locutus> oops, didn't say the 3rd one. ignore that one, he'll survive (or not )
                            [19:44] <Locutus> say = saw
                            [19:44] <MartinGuehmann> OK I move the heavy damaged ones.
                            [19:45] <Gilg> done
                            [19:45] <MartinGuehmann> OK a path was given to Pressburg
                            [19:45] <MartinGuehmann> Next unit is the warrior GrazPost
                            [19:45] <MartinGuehmann> First has anyone a good name for that warrior?
                            [19:45] <Gilg> kill settler?
                            [19:45] <Locutus> who?
                            [19:46] <Locutus> where is he on the map?
                            [19:46] <MartinGuehmann> The warrior near Pilsen
                            [19:46] <Gilg> name: SW of Pilsen
                            [19:46] <Gilg> sorry, forget the name:
                            [19:46] <MartinGuehmann> Rather NW
                            [19:46] <Locutus> ah, ok. well, killing the settler sounds like a good plan
                            [19:47] <MartinGuehmann> Well actual the warrior needs a better name.
                            [19:47] <Gilg> Let's call him: KillSettlers
                            [19:47] <MartinGuehmann> How much will it cost to kill the settler I mean diplomacically?
                            [19:47] <Gilg> We are at war, so shouldn't matter.
                            [19:48] <Locutus> do austrians have a nickname? like yankees, ruskis, poms, cheeseheads, jerries?
                            [19:48] <MartinGuehmann> I think it gives a regard lost anyway. It is a civilian.
                            [19:48] <MartinGuehmann> Yes Ösis.
                            [19:48] <Gilg> When I remember right, they are called Schluchtenscheisser......
                            [19:48] <Locutus> we're at war and the austrians will be dead soon - who cares?
                            [19:49] <MartinGuehmann> So kill it?
                            [19:49] <Gilg> Martin, we haven't invented the Genfer Konventionen yet.........
                            [19:49] <Gilg> Yes
                            [19:49] <Locutus> ah, of course. Let's call it Osibuster then
                            [19:49] <MartinGuehmann> Doesn't matter for the game, I could open the text file
                            [19:49] <Locutus> yeah, kill it
                            [19:49] <Gilg>
                            [19:50] <Gilg> done
                            [19:50] <MartinGuehmann> Ösibuster killed a settler of the Ösis.
                            [19:50] <Locutus> Or Oesibuster, to be precise
                            [19:50] <MartinGuehmann> And I did not kill the guy last turn.
                            [19:51] <MartinGuehmann> So now I have Goodsight, Should I group him with the Samurai?
                            [19:51] <Gilg> no, I would say, one moves west (goodsight) and the samurai east and then north, or?
                            [19:51] <Locutus> no, I say let the Samurai go towards Linz/Wien and let the Warrior explore...
                            [19:52] <MartinGuehmann> The Samurai has only a vision range of one.
                            [19:52] <Gilg> shugar, forgotten about this one........
                            [19:52] <Locutus> I know, but why waste a good recon unit? there's a warrior north of it, move it towards him and let them go back together if needed...
                            [19:53] <MartinGuehmann> OK I move the Samurai North
                            [19:53] <Gilg> Sounds good, but which way?
                            [19:53] <Locutus> uhm, you may want to go around Wiener Neustadt...
                            [19:54] <Locutus> or it won't get very far...
                            [19:54] <MartinGuehmann> Yes and of course around the forest, too.
                            [19:54] <Gilg>
                            [19:54] <MartinGuehmann> So NW and then N would be my suggestion.
                            [19:54] <Gilg> How about if we move goodsight onto the forest and then see?
                            [19:55] <MartinGuehmann> I also could move the Samurai two times NW.
                            [19:55] <Locutus> I would say go E-NE and around the LOS of Neustads...
                            [19:55] <Gilg> would be further the way........
                            [19:55] <Locutus> 2x NW would be good too, but just go around the LOS of Neustadt
                            [19:56] <MartinGuehmann> And we would go through forest
                            [19:56] <MartinGuehmann> LOS?
                            [19:56] <Gilg> NW and Forest?
                            [19:56] <Gilg> Los of sight
                            [19:56] <Locutus> Line of Sight
                            [19:56] <Locutus> in this case, the city radius
                            [19:56] <MartinGuehmann> So I would still use the West way.
                            [19:57] <Locutus> fine with me
                            [19:57] <Gilg> OK
                            [19:57] <MartinGuehmann> OK that would be NW NW
                            [19:57] <Locutus> NW NW NW even
                            [19:57] <Gilg> NW NW NW even?
                            [19:58] <MartinGuehmann> Yes but not this turn, I am doing it.
                            [19:58] <Locutus> yup, the west route requires 3 moves NW followed by 2 N to avoid the city radius
                            [19:58] <Gilg> Ahhhhhhhhh !!!!!!!!!
                            [19:58] <Locutus> good point, hadn't considered the 2 MPs
                            [19:58] <Locutus> what?
                            [19:58] <Gilg> What, WHat?
                            [19:58] <Locutus> what ahhhhhhhh?
                            [19:59] <Gilg> About the LOS with the NW NW NW.....
                            [19:59] <MartinGuehmann> So, next unit is Goodsight
                            [19:59] <Locutus> ah, ok. whatever
                            [19:59] <Gilg> Goodsight South?
                            [19:59] <Locutus> west
                            [19:59] <Locutus> or south
                            [20:00] <Locutus> both are fine with me
                            [20:00] <MartinGuehmann> West would be a good idea I want to explore the region around Stirling.
                            [20:00] <MartinGuehmann> But also South is a good idea.
                            [20:00] <Locutus> there are 2 ruins in the west, let's go west...
                            [20:01] <Gilg> What about SW, we would also avoid direct possible encounter?
                            [20:01] <Gilg> In other words let's move him SW, NW, SW, NW......
                            [20:01] <MartinGuehmann> Yeah let's do this.
                            [20:01] <Locutus> fine with me
                            [20:02] <Gilg> So goodsight SW?
                            [20:02] <MartinGuehmann> Goodsight moved one SW.
                            [20:02] <Locutus> LOL, just noticed Oesibuster became a veteran after killing the settler - apparently it takes a lot of skill to slaughter civilians
                            [20:02] <MartinGuehmann> Next units to move are the remaining Tropau takers.
                            [20:02] <Gilg> Not for me
                            [20:03] <Gilg> The veteran I mean
                            [20:03] <Gilg> Troups, yes the same
                            [20:03] <Locutus> SW, follow the mountains while we can
                            [20:03] <Gilg> SW? direction Brunn?
                            [20:03] <Locutus> yup
                            [20:04] <Locutus> extra defence and allows us to reveal some black tiles in a few turns
                            [20:04] <MartinGuehmann> Yes, that is a good idea.
                            [20:04] <Gilg> Yep..........
                            [20:04] <MartinGuehmann> OK I am doing it, the whole stack one SW.
                            [20:04] <Gilg> Haven't got anything else to move?
                            [20:05] <MartinGuehmann> Done all units moved.
                            [20:05] <Locutus> yes. the 2 hoplites from pressburg, the 4 loose units outside graz
                            [20:05] <MartinGuehmann> No riots in our cities.
                            [20:05] <Gilg> Where is the 4 stack moving near Pedrunnia?
                            [20:06] <Locutus> sorry, the 4-stack already moved. we still need to move the 2 units from pressburg though, or they may not make it to wien in time...
                            [20:06] <MartinGuehmann> So what is the best direction for them?
                            [20:07] <Gilg> I just had a play with the PW, we could increase to 10% and only two cities would need 1 turn more, how you think?
                            [20:07] <Locutus> 3 times S - to the river N of Graz
                            [20:07] <Locutus> which 2 cities?
                            [20:07] <MartinGuehmann> And it should be two Hopelites.
                            [20:08] <Locutus> yes, 2H
                            [20:08] <Gilg> Maq and Locutus
                            [20:08] <Locutus> shall we RB the hoplite in pressburg?
                            [20:08] <Locutus> takes 2 turns, costs 513
                            [20:09] <Locutus> leaves the city better defended
                            [20:09] <Locutus> (with 2 units moving out and all)
                            [20:09] <Gilg> Locutus, whz 3 * S?
                            [20:09] <Gilg> whz = why
                            [20:09] <Locutus> that's the shortest route
                            [20:09] <Locutus> after that we follow the river for a few tiles
                            [20:09] <MartinGuehmann> I think we should rushbuy, but then I increase the PW tax to 80%
                            [20:09] <Gilg> I see road from Press to H and further it would be faster........
                            [20:10] <Gilg> RB, not yet, don't forget the towers we are building.........
                            [20:10] <Locutus> martin: sounds like a good plan. do you have instructions for spending the PW? (haven't been on the forums much lately)
                            [20:11] <MartinGuehmann> I think from the last time there is something left.
                            [20:11] <Locutus> however, you may want to wait 1 turn with that: graz and HT are also 1 turn away from finishing 2 highly needed units
                            [20:12] <MartinGuehmann> OK
                            [20:12] <Gilg> So what about the press units?
                            [20:12] <Locutus> we moved 2 S already, I think...
                            [20:12] <Locutus> 2H that is
                            [20:12] <Gilg> 2H 1S?
                            [20:12] <MartinGuehmann> No
                            [20:13] <Gilg> But with the road wouldn't it be faster to move through H ?
                            [20:14] <MartinGuehmann> Yeah we can move them through H Town.
                            [20:14] <Locutus> I just noticed an oddity with that: with 2H selected the autopath uses the road, with 2H 2A selected it goes S
                            [20:14] <MartinGuehmann> Probably the city is full.
                            [20:14] <Locutus> the road is faster, so yeah, use that.
                            [20:14] <Locutus> good point...
                            [20:14] <MartinGuehmann> Yup the city is full of nine units.
                            [20:14] <Gilg> We have 9 units in H Town..........
                            [20:14] <MartinGuehmann> So should we also use some of them?
                            [20:15] <Locutus> we already have plans for most of them
                            [20:15] <Locutus> next turn, or the turn after that 7 will be used for the 2nd 12-stack
                            [20:16] <MartinGuehmann> OK, I move the Pressburg ones to H Town.
                            [20:16] <Gilg> OK
                            [20:16] <Locutus> or 6, with 1 replacing the lightly damaged unit in the 7-stack
                            [20:16] <Locutus> but that's for later
                            [20:16] <MartinGuehmann> OK I am moving the ones from Pressburg to H Town.
                            [20:17] <Locutus> do you see a settler too?
                            [20:17] <Gilg> Yes
                            [20:17] <Gilg> Martin, what about you?
                            [20:17] <MartinGuehmann> Yes, an English settler, but we can't expell it.
                            [20:17] <Gilg> Why?
                            [20:17] <Locutus> if so, I say kick it. either way, I gotta go. be back in 10 mins...
                            [20:17] * Locutus is now known as Locutus|BRB
                            [20:18] <Gilg> Martin, why can't we expell it?
                            [20:18] <MartinGuehmann> Because we need a unit for that task that has 100 move points left.
                            [20:18] <MartinGuehmann> A Hopelite has only 100 move points per turn.
                            [20:18] <Gilg> forgotten, we only have 100 mp........
                            [20:18] <MartinGuehmann> And we already used 33 MP.
                            [20:19] <Gilg> Let's wait for Locutus to be back?
                            [20:19] <Gilg> I want to go for a smoking break :-) Immer diese Raucher........
                            [20:19] <MartinGuehmann> Well in that case I expell a German settler near Maquidad.
                            [20:19] <Gilg> try he might obey
                            [20:20] <MartinGuehmann> He is already gone.
                            [20:24] <Gilg> Good, and I am back
                            [20:24] <MartinGuehmann> That was fast.
                            [20:25] <Gilg> Didn't taste so I finished
                            [20:25] <Gilg> How you think about the 10% PW-rate?
                            [20:26] <MartinGuehmann> I think we do the 80% next two turns.
                            [20:26] <Gilg> No, at least not what Locutus said, we have some nearly finished units, which we need
                            [20:27] <MartinGuehmann> Only 88 PW would the 10% PW tax give us per turn.
                            [20:27] <Gilg> Yes, but for 'free' Only 2 cities would need 1 turn more
                            [20:27] <MartinGuehmann> OK we do it.
                            [20:28] <Gilg> What about the German settler near H Town?
                            [20:28] <MartinGuehmann> We can't expell it and next turn it is somewhere else.
                            [20:29] <Gilg> We could block him and then expell........or?
                            [20:29] <Gilg> Can't remember do they ignore ZOC or not?
                            [20:29] <MartinGuehmann> We can't block the settler it ignores ZOC
                            [20:29] <Gilg> OK, never mind then.......
                            [20:29] <MartinGuehmann> Civilian units do.
                            [20:30] <MartinGuehmann> OK end turn now?
                            [20:30] <Gilg> did you move the 2HP into H Town?
                            [20:30] <MartinGuehmann> Yes.
                            [20:30] <MartinGuehmann> So any other unit to move?
                            [20:30] <Gilg> Let's wait for Locutus?
                            [20:30] <Gilg> Just checking
                            [20:31] <MartinGuehmann> Why should we wait for Locutus?
                            [20:31] <Gilg> Just in case he thinks of something?
                            [20:31] <Gilg> What about diplomatic offers?
                            [20:32] <MartinGuehmann> I don't think we should offer anything now the Hebrew rejected the last Peace offer so I don't spend another 100 gold now.
                            [20:32] <Gilg> That's OK, but by the way, for me the German like us????????
                            [20:33] <MartinGuehmann> Yes, we have a peace treaty.
                            [20:33] <MartinGuehmann> So end turn now?
                            [20:33] <Gilg> OK, if you can't wait any longer
                            [20:33] <MartinGuehmann> END OF TURN 127
                            Civ2 military advisor: "No complaints, Sir!"

                            Comment


                            • #15
                              Transscript of 17th Turn Chat Turn 128 Part 1

                              [20:34] <Gilg> No good news, do you see the 12-stack (english) as well?
                              [20:34] <Locutus|BRB> back
                              [20:35] * Locutus|BRB is now known as Locutus
                              [20:35] <MartinGuehmann> Yes I see the stack and it is a Hebrew one.
                              [20:35] <Gilg> ups, sorry.......
                              [20:35] <Gilg> Locutus we are now in T127
                              [20:36] <MartinGuehmann> It is turn 128
                              [20:36] <Gilg> sorry, yes you are right
                              [20:36] <MartinGuehmann> PW was set to 10% last turn.
                              [20:36] <Gilg> the german 12 stack moved away from map?
                              [20:36] <Locutus> the 12 stack is jewish, not english
                              [20:37] <MartinGuehmann> No the Germans are now going to our size 8 stack.
                              [20:37] <Locutus> it's still there on my map
                              [20:37] <Locutus> n-nw of mp for me
                              [20:37] <Gilg> great for me they moved away from mapfi, still visible though......
                              [20:38] <Gilg> For me it is N-NE.........
                              [20:38] <MartinGuehmann> NW NW for me.
                              [20:38] <MartinGuehmann> OK what sould we do with the units between MP and CL?
                              [20:39] <MartinGuehmann> Best thing would be now to move them inside CL.
                              [20:39] <Gilg> move them into CL?
                              [20:39] <MartinGuehmann> And change the build queue next turn there to city walls.
                              [20:40] <Locutus> fine with me
                              [20:40] <Gilg> Yes
                              [20:41] <MartinGuehmann> Done and I inserted city walls after the archer that is finised next turn.
                              [20:41] <Gilg> What about the 4-stack?
                              [20:42] <MartinGuehmann> Yes we sould now move it.
                              [20:42] <Gilg> Where to?
                              [20:43] <Locutus> move them and 7 units from H Town to Graz over the roadnetwork
                              [20:43] <Locutus> (4H 3A)
                              [20:44] <Gilg> Should do the job.........
                              [20:44] <MartinGuehmann> Then they would be in front of Graz and the German settler one South.
                              [20:44] <Locutus> they should meet E of graz. what we do next turn depends on the jewish...
                              [20:44] <MartinGuehmann> So should the settler escape?
                              [20:44] <Gilg> How do you want to stop him?
                              [20:45] <Locutus> we can't, so don't bother
                              [20:45] <Gilg> Unless you would use a unit from womb.....
                              [20:46] <MartinGuehmann> Well we could move the 4 size stack one SW and W. I think the settler is on the way South, then we would have him.
                              [20:46] <Gilg> We could use the damaged archer for it.
                              [20:46] <Locutus> the attack on Wien is more important. units from Ped and Womb can take care of the settler if needed
                              [20:46] <MartinGuehmann> Well a unit from Wombatoon or Linz should stop him.
                              [20:46] <Gilg> And the rest of the 4 stack as planned?
                              [20:47] <Locutus> although, 2 units from the 4-stack we don't need anyway, we can split the stack
                              [20:47] <MartinGuehmann> OK I move the 4 size stak to a position East of Graz.
                              [20:47] <Gilg> wait
                              [20:47] <Locutus> wait
                              [20:47] <Gilg> Let's use the damaged archer, we leave him in Graz afterwards.........
                              [20:48] <MartinGuehmann> You mean the 4 size stack, it only contains a damaged Hopelite.
                              [20:48] <Gilg> Sorry hoplite
                              [20:48] <Locutus> use the damaged hoplite to block the settler SW-W as you suggested) and move the other 3 to graz
                              [20:48] <Gilg> Yes !
                              [20:49] <MartinGuehmann> OK I am doing it.
                              [20:49] <MartinGuehmann> Done.
                              [20:49] <Locutus> you see the barb?
                              [20:49] <Gilg> Which barb?
                              [20:50] <MartinGuehmann> No Barbs there.
                              [20:50] <Locutus> okay. nm then
                              [20:50] <MartinGuehmann> OK next units.
                              [20:50] <Gilg> H Town...what and where?
                              [20:51] <Gilg> Just seen we need a entertainer in Maq......
                              [20:52] <Locutus> the units from pressburg S-W; 3A 4H towards Graz
                              [20:52] <MartinGuehmann> Added an entertainer to Maquidad.
                              [20:53] <Gilg> Why 3A 4H? We have some more in H town........
                              [20:54] <MartinGuehmann> With the three units near Graz we have then there a size 8 army with 4 H and 4 A
                              [20:54] <Locutus> we need to leave some defenders behind
                              [20:54] <MartinGuehmann> Yes and some entertainers.
                              [20:55] <Gilg> I am lost........we want to use 3A 4H add 3 units on top and we get only 8??????????
                              [20:55] <Gilg> We are still having 6 units in H Town.........
                              [20:55] <Gilg> And three cities producing..........
                              [20:55] <MartinGuehmann> Well actual that is then a size 10 army.
                              [20:56] <Locutus> 6 units from Graz plus 6 from H Town form 1 12-stack. the 7th unit from Graz plus 2 units from the 4-stack reinforce the 7-stack
                              [20:56] <Locutus> that leaves 3 units to defend HT, 2 in Graz (and 2 outside any city, they can go to Graz)
                              [20:57] <Gilg> Ok, let's start again
                              [20:57] <MartinGuehmann> OK, moving now the size 7 stack in H Town three times South to the three units East of Graz?
                              [20:57] <Gilg> We use 3A 4H from H Town? correct?
                              [20:57] <MartinGuehmann> Yes
                              [20:57] <Locutus> with PW at 80% (assuming we still wanna do that) we're not gonna build any units anytime soon, so we have to be careful how to use the ones we have...
                              [20:58] <Locutus> yes
                              [20:58] <Gilg> Yes
                              [20:58] <MartinGuehmann> So I am doing it now with the 7 units from Graz.
                              [20:58] <Locutus> k
                              [20:58] <Gilg> o
                              [20:59] <MartinGuehmann> Actual Graz -> H Town
                              [20:59] <Locutus> knock out?
                              [20:59] <MartinGuehmann> These units were moved 3 times South.
                              [20:59] <Gilg> couldn't resist
                              [20:59] <MartinGuehmann> So we have now the units from Pressburg in H Town.
                              [21:00] <Locutus> no, they move S-W
                              [21:00] <Gilg> ???????????????????????????
                              [21:00] <Locutus> sorry, misread you
                              [21:00] <Locutus> they move S-W
                              [21:00] <MartinGuehmann> You mean SouthWest?
                              [21:00] <Locutus> no, south and then W.
                              [21:00] <Gilg> I thought they already moved with the other stack 3/4
                              [21:01] <Locutus> to the river
                              [21:01] <Locutus> gilg: that works too but is a bit slower - I would feel more comfi if the 7-stack is reinforced ASAP
                              [21:01] <Gilg> k
                              [21:02] <MartinGuehmann> I took the wrong stack.
                              [21:02] <Locutus> hmm... the defenders?
                              [21:02] <MartinGuehmann> Yes.
                              [21:02] <Locutus> hmmm...
                              [21:02] <MartinGuehmann> The two hopelites are still in the city.
                              [21:02] <Locutus> 2 or 3?
                              [21:03] <MartinGuehmann> 3
                              [21:03] <Gilg> so you just send 2A?
                              [21:03] <Locutus> hmmm... I wouldn't want to leave the city undefended...
                              [21:03] * Pedrunn has joined #Lemuria
                              [21:03] <MartinGuehmann> Well I could move one hopelite
                              [21:03] <Pedrunn> Hi all
                              [21:03] <Pedrunn> Many turns already
                              [21:03] <Locutus> so we could reload and repeat the moves or simply delay the 2 Hs for one turn
                              [21:03] <MartinGuehmann> and leave the other one there and outgroup the archers.
                              [21:04] <Locutus> 1 hoplite is not save - too vulnerable
                              [21:04] <MartinGuehmann> Are two hopelites save?
                              [21:04] <Locutus> saver than 1
                              [21:04] <MartinGuehmann> Of course.
                              [21:04] <Gilg> but just a bit..............
                              [21:04] <Pedrunn> Seem like thing are not that good.
                              [21:04] <Gilg> Hi Pedrunn, just a mistake by the pres.........
                              [21:04] <MartinGuehmann> Just a small mistake.
                              [21:04] <Locutus> an AI will ambush 1 units, but it might think twice when there are 2
                              [21:05] <Gilg> let's delay the re-inforcement of the 7 stack.........
                              [21:06] <MartinGuehmann> Well we can delay it, the Tropau takers still needs more turns then the delay.
                              [21:06] <MartinGuehmann> then -> than
                              [21:06] <Pedrunn> How many turns did we moved after my depart
                              [21:06] <Pedrunn> ?
                              [21:06] <MartinGuehmann> 1
                              [21:06] <Locutus> where exactly are the 3 displaced defenders now, Martin?
                              [21:07] <MartinGuehmann> Were the right units should go S and W
                              [21:07] <Locutus> ah, ok. in that case, leave the pressburg units as they are and we'll correct it next turn
                              [21:08] <MartinGuehmann> OK, next unit.
                              [21:08] <Gilg> ok
                              [21:08] <MartinGuehmann> Actual army, the Tropau takers.
                              [21:08] <MartinGuehmann> So one again SW?
                              [21:08] <Locutus> yup, along the mountain range
                              [21:08] <Gilg> yes
                              [21:08] <Pedrunn> Can you post a screenshot or the saved so that i can play along after this discussion?
                              [21:09] <MartinGuehmann> Done.
                              [21:09] <MartinGuehmann> OK a savegame.
                              [21:11] <Gilg> Martin, I just installed CTP2 and I still use blue, why is yours red?
                              [21:11] <Gilg> I know it had been asked.........
                              [21:11] <Pedrunn> he change the colors00.txt
                              [21:11] <Locutus> because he's weird
                              [21:11] <Pedrunn>
                              [21:11] <Locutus> he defected to the barbs!
                              [21:12] <Gilg> that's why
                              [21:12] <MartinGuehmann> And the answer can be still found in the savegame thread.
                              [21:12] <MartinGuehmann> Savegame is posted.
                              [21:12] <Gilg> next unit?
                              [21:12] <MartinGuehmann> Next unit to move is our First Samurai.
                              [21:13] <Pedrunn> Good! Continue the discussion i keep up with ypu in a minute
                              [21:13] <MartinGuehmann> So the best way would be around the city radius.
                              [21:13] <Locutus> yup
                              [21:13] <Locutus> from memory NW-N (loading the new savegame now, can't check)
                              [21:13] <Gilg> yup
                              [21:13] <MartinGuehmann> That would be NW And N
                              [21:13] <Locutus> wow, apolyton is slow...
                              [21:14] <Locutus> only 8 kb/s...
                              [21:14] <MartinGuehmann> For me it was fast, I mean the uploading.
                              [21:14] <MartinGuehmann> Well in the mean time I move the Samurai NW N.
                              [21:14] <Gilg> Why, it finished already and I just started (more or less)
                              [21:14] <Gilg> Yup
                              [21:15] <MartinGuehmann> Done.
                              [21:15] <Gilg> Next one?
                              [21:15] <MartinGuehmann> Maybe he uses the wrong browser.
                              [21:15] <Gilg>
                              [21:15] <MartinGuehmann> Next one is Goodsight.
                              [21:15] <Gilg> OK, NW?
                              [21:15] <MartinGuehmann> Last time we moved him SW, so NW indeed.
                              [21:15] <Locutus> okay, moved the samurai too
                              [21:15] <Locutus> goodsight? that's the one near the samurai, right?
                              [21:16] <Gilg> yup
                              [21:16] <MartinGuehmann> Yes
                              [21:16] <Locutus> nm. yes, now
                              [21:16] <Locutus> nw
                              [21:16] <MartinGuehmann> Doing it.
                              [21:16] <MartinGuehmann> Done, next unit is Bait.
                              [21:17] <Gilg> West?
                              [21:17] <MartinGuehmann> Well finally we enter Celtic or German territory.
                              [21:17] <Locutus> I guess west works okay
                              [21:17] <MartinGuehmann> But West would be good for now.
                              [21:17] <MartinGuehmann> So I am moving Bait.
                              [21:18] <Pedrunn> I like SW the best
                              [21:18] <MartinGuehmann> Why SW Pedrunn?
                              [21:18] <Gilg> When I see it right there is some Oessi-territory around.........
                              [21:18] <Pedrunn> In case of war is closer to Germans
                              [21:18] <Gilg> Forget it, it is Cletic.........
                              [21:18] <Locutus> what's 1 unit gonna do
                              [21:19] <Gilg> Take a undefended city
                              [21:19] <Locutus> plus, if they wanted war they would have attacked already (I hope )
                              [21:19] <Pedrunn> spy
                              [21:19] <MartinGuehmann> Break a withdraw treaty, if we enter Celtic territory.
                              [21:19] <MartinGuehmann> OK W or SW?
                              [21:19] <Gilg> Get a helicopter and move him back?
                              [21:19] <Pedrunn>
                              [21:19] <Locutus> nomrally I wouldn't care but I already moved my unit
                              [21:19] <Pedrunn> I say SW but i not much difference if west
                              [21:20] <Gilg> whatever.......
                              [21:20] <Pedrunn> I am ok with west then
                              [21:20] <Gilg> Martin?
                              [21:20] <MartinGuehmann> OK moved West and we revealed an English two size stck of two settlers.
                              [21:21] <Locutus> yup, see that too
                              [21:21] <Pedrunn> yep. Two settlers
                              [21:21] <MartinGuehmann> Next units are new defenders in Linz and Pedrunnia. So group them?
                              [21:22] <MartinGuehmann> No answer is also an answer so I group them.
                              [21:22] <Pedrunn> From Pedrunnia mve one to CL
                              [21:22] <Locutus> fine with me
                              [21:23] <Locutus> that's my respone to both martin and pedrunn
                              [21:23] <Pedrunn> Lets expel the german setter
                              [21:23] <Gilg> OK
                              [21:23] <Pedrunn> And increase the defenses in CL
                              [21:23] <MartinGuehmann> We cannot do it.
                              [21:23] <Pedrunn> not this turn
                              [21:24] <MartinGuehmann> Defences are already increased in CL and next turn we get an archer there.
                              [21:24] <Pedrunn> Move a archer
                              [21:24] <Pedrunn> Oh. So lets move it just to disband germans
                              [21:24] <Pedrunn> settler
                              [21:24] <Pedrunn> an archer
                              [21:24] <Pedrunn> since it has a bigger vision radius
                              [21:25] <MartinGuehmann> You mean expell?
                              [21:25] <Pedrunn> yes expel
                              [21:25] <Pedrunn>
                              [21:25] <Pedrunn> Did we moved the samurai this turn?
                              [21:26] <Gilg> Yes
                              [21:26] <MartinGuehmann> Yes
                              [21:26] <Pedrunn> where?
                              [21:26] <Locutus> NW-N
                              [21:26] <MartinGuehmann> OK I move one Archer from Pedrunnia now two time East.
                              [21:26] <Pedrunn> thanks
                              [21:26] <Gilg> ok
                              [21:27] <MartinGuehmann> Done.
                              Civ2 military advisor: "No complaints, Sir!"

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