Well, the easiest thing for them to do is a simulation of populations of the militaries of the states- that wouldn't really take any coding at all- all they would have to do is output the numbers based on the military decisions (maybe add a decision or two)...
Also, they could calculate the size of the land held by each nation fairly easy (Sort of randomly; each starting with 10,000 acres or so)
then, taking the military quotas they could (this would be harder) allow the states to declare war on each other.
Then; they could play out the conflicts (only if each side agreed- prior to the start of the game to be involved in wars) and reduce populations; gain populations/land![]()



Do you want more options which feature player to player (nation) interaction?





to UR.

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