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Thread: DIPLO: Glory of War contact LOG

  1. #421
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    from MZ, on hearing the news ...



    Wow, that's great news, Lego is pretty much out of it by now even if they end up "winning". I really hope we have enough troops to take Stanwix, that would make the victory just so much sweeter. Good luck with any further attacks and send a pic if you can

    Also, what are GS's plans for the end of turn? I.e, where are you going to "fort" for a Lego counterattack? Because I figure that if perchance we CAN'T take Stanwix (say if Lego's attacks were really lucky and our bombardment sucked) then we can still hole up where we are since Lego will be forced to counterattack you or leave you to another turn of rampaging. Then, we strike. But hey, if perchance you could reach Stanwix from the southwest just five less infantry would probably give us 100% chance of crashing through (damn I wish I'd knew what our losses were...). That's just a consideration in case you have settlers and tanks to spare.

    * Master Zen braces himself for the blood

    Regardless, I am going to have quite a reassuring sleep tonight.

    -MZ


  2. #422
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    Final T244 Report sent to GoW.

    I've also been sending MZ countless news snippets & messages over the last few days, too numerous to log. Prior to recieving the full report he said a big thanks to Aeson and DeepO and Vulture for all the help and advice.

  3. #423
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    from MZ



    With regards to splitting up Lego we'll decide that after this turn is over. The map will likely be a mess with blue and black patches everywhere. For the moment any land changes will be done by pure military considerations: we still have to subdue Dye Fields, Jackson and Albeline and Lego will still be capable of counterattack so we might end up exchanging cities so we both get as advantageous a position as possible for the next turn.

    We still don't know whether or not to attack Jackson, I just wrote to ND to see if it is possible for them to spy it for us and we'll see how well defended it is. We already lost a lot of troops at Stanwix and will lose even more, gutting our tank reserve therefore is not something I'm looking forward to (this invasion is starting to eerily resemble Normandy.. GoW seems to be the British and Stanwix is Caen). In case we decide not to attack it, we will at least isolate it by bombardment with the captured Arty's and the Navy, this will prevent any infantry reinforcements from reaching it and then next turn it can be subjected to a 80+ unit bombardment before assaulting it with Tanks.

    The last concern I have is Vox. We should make some sort of declaration that any sheltering of Lego inside Vox will be considered a declaration of war. In exchange we can perhaps offer Vox a few of the northern cities as compensation for their "collaboration". If not we can always just kill them afterward too (it's not like we have to act diplomatic to anyone by know )

    -MZ


  4. #424
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    to MZ


    Yes, we understand about attacking Jackson. The point was that if you did want to attack either Jackson or Dye fields, then Jackson woud be a better target. We weren't suggesting that you should. Building a city at Stanwix 9, and regaining strength might be good.

    We might not need to lean on Vox. They can't protect Lego like Lego could protect them, and should realise that sheltering Lego would be likely suidide.

    Also, taking Abelieine will not be easy if they hunker down there. Much bombardment and heavy tank losses would be required, so we shouldn't underestimate that one. It could take a while and we're expecting to take heavy losses there.

  5. #425
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    Fort Stanwick Battle Report from GoW in turn thread.

  6. #426
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    from MZ

    (copy in turn thread)



    I'm not sure how many Artilleries GS will be able to bring into the continent but we will have 80 bombardment units beginning next turn. Jackson should be the first city to get pummelled, after that we can concentrate on Abeline. Perhaps given our victory this turn we can afford to build only bombers for next turn and begin the bombardment ASAP, GoW can add 13 new bombers next turn to a city within range of Abeline for an attack with the 56 Artys on turn 1280 which should be enough to drop it to size 12 or less and you guys can attack with less casualties (By 1285 we could attack with 37 bombers + 56 Artys + Captured Jackson Artys which should turn Albeline into a size 1 city ).


  7. #427
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    to MZ



    Because of the turn order, Lego will heal betwen your turn and ours, so we won't be able to fully exploit your HP barrages.However, taking out the barracks and pummelling units to 1/4 should still be possible

    It's possible that Lego will abandon Abeleine and concentrate defences on the north. Jackson, Dye fields and Castlea make better defendable cities for Lego.

    We're not yet sure whether Arty, Bombers or Tanks are what we'd best bring next turn - possibly Tanks - it depends what Lego does based on their battle report.

    Did you get a message that our Spy failed, btw? I don't know how that works in PBEM.

    Any idea what Vox is up to - have you spoken to them lately? They might not want to back the wrong horse


  8. #428
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    to MZ:
    MZ,

    a short message as CH probably went to bed by now (I'm not certain you're awake either). We might have found something... with your new artillery there is a possibility to cut Abilene of from the RR network. That will mean that you only have to fear the units in Dye and Jackson... but there are some disadvantages too. We are still looking into this, but as it would keep Lego from redistributing their defenders, and would keep them from taking out all our tanks in the open, it at least is worth the consideration.

    If you haven't played farther already, please look into this:
    Originally posted by Aeson
    GoW can cut off all of Lego's troops in Abilene if they want to use Artillery to do so. From Ahhmyfoot 4 they can bombard Abilene 9, 6, and 63. Then from Horsefish they could bombard the rest of the Hills. They could even cut themselves off completely so Jackson and Dye Fields couldn't capture those Artillery.

    It would open up some of their Artillery to Lego taking them back, but only if Lego basically abandons Dye Fields and Jackson to us next turn.

    If the Artillery seem vulnerable, perhaps 2 units can be sent along with each stack. Not to keep Lego from capturing them, but to pillage the tiles the Artillery are bombarding from. That way Lego won't be able to take the Artillery anywhere if they do capture them.

    Not sure if it's worth it, but something to consider.

    As said, we don't know if it is going to help, but seems at least partly advantageous. In case you're not playing the save tonight, we might have more comments in the morning. So... some more food for your thoughts

    DeepO

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    from MZ



    we plan on isolating Jackson this turn: bombing all its adjacent terrain with the artillery we captured and the navy, this will prevent it from getting reinforced by infantry. It is therefore likely that Lego will hole up in Abeline and Dye Fields and whatever cities are left. We are only able to bring in 7 mounted units as the rest of our Cavs were being used as coast guards on the Zenophobia island so that's one less city we'll take.

    As for Vox, I haven't talked to them but will begin diplomatic talks today after I get back from french class.


  10. #430
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    from MZ



    we plan on isolating Jackson this turn: bombing all its adjacent terrain with the artillery we captured and the navy, this will prevent it from getting reinforced by infantry. It is therefore likely that Lego will hole up in Abeline and Dye Fields and whatever cities are left. We are only able to bring in 7 mounted units as the rest of our Cavs were being used as coast guards on the Zenophobia island so that's one less city we'll take.

    As for Vox, I haven't talked to them but will begin diplomatic talks today after I get back from french class.


  11. #431
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    DeepO,

    no I am not finished with the save yet in fact I left it basically after founding Stanwix9 and moving in the tanks. Our plan was to isolate Jackson precisely with the artilleries that we captured and with the navy so as to avoid Lego from reinforcing it. ND spied Jackson for us this turn and these are the units inside:

    10 x 4/4 Inf
    2 x 2/4 Tank
    3 x 1/4 Tank
    10 x Art
    2 x DD
    2 x BB

    That's 5 tanks, plus the 12 that we destroyed at Stanwix = 17 which means that lego only has 10 damaged tanks available which will not heal this turn because they already attacked. Plus they won't be able to produce much more than 3-4 tanks depending on how many cities are left, therefore if Lego attacks it'll likely be suicide infantry charges.

    Lego has two options depending on what we do:

    1) If we isolate Jackson, Lego will likely move everything to Abeline and make a last stand.

    2) If we isolate Abeline, Lego will likely move their troops from Dye Fields (we estimate 13 inf and the remaining 10 damaged tanks) into Jackson.

    It is also quite possible that 29 artilleries + the navy (which has about 12 bombardments from surface ships availabe) can manage to isolate both. However in this case one of the two cities has to be prioritized since the odds of both barrages succeeding are not 100%.

    -MZ

  12. #432
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    MZ,

    I just woke up... give us some time to think about all of this. It won't matter that the save gets delayed if that would be the case.

    But very quickly... we basically gave you 29 artillery and 12 Lego cities, now you want our workers too?

    I'll get back to you (or CH takes up his ambassador's role again, I'm sure he's awake by now)

    DeepO



    I have the save open and I've been thinking on ways to isolate all 3 remaining Lego cities and I've reached the conclusion that it's possible but there's a small catch.

    The first part would be to isolate Albeline as those 50 Inf are by far the most crucial and they must not escape. So, first we send a tank to kill the horse at Abilene 9-6, it wins and we pillage that square (will still need another). We move our 29 artys to Ahhmyfoot and bomb Abeline 9-9, 9-6 and 6-6. That's 5 bombardments needed.

    Then we move the remaining artys to Horsefish and bomb Horsefish 4-4, 4-7 and 4-8. We send 2 tanks to Horsefish 4-1 and 7-8 to pillage those squares. 6 bombardments needed and Abeline has now been isolated.

    Next step: isolating Jackson. We only need to isolate it towards Legoland and Port Sacrifice (Stanwix 9). The first step is to build a city at Legopolis 7-7, this will effectively isolate Panama and Legopolis from any tank. From there, Destroyers will bomb Jackson 3 and artillery will bomb Jackson 2, 1 and 1-1 (6 bombardments needed). Jackson is now effectively isolated since their tanks are trapped due to the wall of hills to the west and the destroyed tiles south.

    Finally: isolating Dye Fields. We estimate that we won't have artillery left by this time given that 1/2-2/3 of attacks generally fail against improvements. All remaining destroyers (we estimate about 8-9) will hit Dye Fields 8, 7 and 1. Now comes the wierd part...

    ...we need to declare war on you.

    Yep, those workers are getting in the way and we need to remove them. We'd need to do the following: capture the workers at Dye Fields 7-7, 4-4-7 and 4-4-1. Then we build the first city at Legopolis 2-3. Now we need to kill your Marine at Dye Fields 4-7 and pillage that tile, Then we raze the city, build another city at Red Bricks6 8. On that spot we build the second city to pillage the tile at DF 1-4 (again, have to kill a Marine first). At this point only 3 tiles remain to isolate Dye Fields: 7-7, 1-1, 1-2 all of which can be pillaged by tanks (we have 2 1-HP tanks which we can sacrifice, which means we'd only end up sacrificing 4 healthy tanks).

    Once this is done we send you peace accepted and all the other goodies (170g as half price for the map), rubber, and whatever cities you guys need.

    The good thing about this is that it allows us to keep many of the big cities since we would not need to garrisson them strong. Panama would need 1 tank (plus the rider in place) in case a Cav was built in Castlea (Jackson from the ND pic is building a tank), Legopolis would need no defense and we have over 35 units in Port Sacrifice, more than enough to withstand attack from their remaining tanks (most of which are quite battered).

    Abeline could be held by only 4 tanks as they have 3 cavs there which could attack it. That leaves most of our follow up tank stack out of danger and ready to strike Jackson next turn.

    What would Lego do? They'll likely barrage around Port Sacrifice to leave it isolated and thus prevent our artillery from outside to hit Jackson next turn. This can be avoided if GS builds a city where your Stanwix attack stack is located and then gifting it to us so that we could attack with the Arty at Port Sacrifice and from this city the remianing arty.

    Tell me what you think, I'm a bit afraid you guys would consider a "temp war" a cheesy tactic but IIRC it's within the game rules (like artillery exchanges) as long as it doesn't actually abuse a mechanic, in which case we really aren't abusing anything just getting rid of units in the way

    -MZ

    FINAL REMARK: With your extra captured workers we can forest Ahmyfoot 2 (since we can capture 3 lego workers on the adjacent tile) which would leave it impervious to a Cav attack.



  13. #433
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    to MZ

    MZ,

    My apologies for taking a while to respond, we did not have time for all our members to comment on it.

    This proposal of yours has made us think... a lot. While the proposal is certainly inventive, we see a couple of big problems with it.

    First of all, declaring war on us is far from ideal right now.

    - the 3 slaves and 2 marines are not really an issue, we can afford to lose those. We were hoping to use them as distractions for Lego anyway, to lure them out of their cities, or at least let their battered tanks not heal next turn. That's not really the point. More casualaties have fallen, and a lot more will before we are done with Lego.

    - however, it is our understanding, that by declaring war we would lose our lux deal. We would also lose the ability to receive rubber from you. You can't offer peace and lux at the same time, without an accepted peace deal, we don't have open trade routes. While the rubber would be bad, the lux is disastrous... you can compensate for this by using the slider, we can not. We would lose many cities to disorder (the un-ww doesn't help enough, we are already getting hit by Lego ww)

    - and, we do not like fake wars. We have discussed this in the context of RP as well, and decided against it. We are not going to start RP's GA by sacrificing one of our units. Nor are we going to fake a war to get out of mobilization. So we can't fake war, just because a couple of our slaves are in the way either.

    Further, what real benefits would it bring to us? As far as I can tell, not much. Smith is the only thing worth it on Legoland right now. It would be cool to keep Legopolis, just for that one wonder. But it holds a serious risk as well. Legopolis is in disorder, and while I didn't calculate it precisely, it has somewhere in the region of 10-30% chance of flipping next turn (10% when not in disorder when we get it, but it was built before EotS, so there is no way to set entertainers if it is in disorder)

    The same happens to all other cities: flipping chance of undefended cities, in disorder, with many resisters present are simply huge. There is no point in keeping these cities, they are best abandoned. The aqua and hospital in them are costing more in upkeep that the corrupted commerce can bring us. Don't forget, Lego still has 14 transports... somewhere. If one wrong harbor flips to them, we enlarge the problem, instead of controlling it.

    Do we gain extra protection for our exposed units? Not really. Your cavs are not important at all, if Lego would attack them, they have served their purpose twice. They are not going to do anything more, except perhaps be used in a future settler blitz. Our tanks (and the couple you will have left in the open) are not important either. We have some 25 tanks in the open, Lego is welcome to attack them. They will lose lots of units doing so, and expose all other units which we can easily pick clean.

    Besides, the tanks Lego still has (only a good guess, but this will be very close to the truth):
    1 2/5
    11 2/4
    1 1/3
    2 1/4

    there are only a few tanks that can actually win from a cav, let alone from a full health tank. And they can't build new ones either, unless they already started on this last turn.

    So... no gain, a lot of costs, and possibly even the public outcry to deal with over unfair tactics.

    Cutting Abilene from the rest is different. Abilene does not hold 2-move attackers (well, a couple of cavs, but who cares), but if we can keep the defenders to reach Jackson or Dye, we would be best off. All this pillaging of roads does not have to be seen from the attackers side, only from the defenders side. 50 infs, plus an inf army should be pinned in Abilene if we can. Where those damaged attackers go is not important right now.

    I can understand that from your side, it would pay off to isolate most units, declaring war on us. However for us, there is no gain, only heavy costs. We were primarily concerned with you when we attacked Stanwix (to be correct: we knew it would be very important to our alliance, even if in the end it would gain you 29 arties and a lot more gold than we would gain), so it is our hope you also see our point here. We are not helped by this manoeuvre, on the contrary even, it costs us a lot.

    DeepO

  14. #434
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    from MZ



    Regarding Operation Quarantine, we'll leave it at that I... I guess
    it was "too GoWish" hehe. Albeline will be isolated according to plan and we'll see what we can come up with for the rest, I'll be kinda busy tomorrow so I'll play at night.


  15. #435
    DeepO
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    MZ,

    One thing you may or may not have noticed. Lego is talking about our transports unloading the arties, when bombing their BBs as the big thing. Do not get tempted in revealing too much about this, please. Lego is either playing it very well, or genuinely don't know we changed these across from Stormia.

    Which means they don't know we're still chaining. We would like to keep it that way for the moment, they are in an excellent position to disrupt our chain, and we could still need it the coming turns.

    So, no word where those "big guns" came from, please!

    DeepO

  16. #436
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    from MZ


    Well now that this turn is over with...

    First, the news. We isolated Abeline entirely. By entirely I mean that not even Lego's damaged tanks can move in next turn and hope to heal. Jackson was also isolated but only against 1-move units, it's quite likely therefore that Lego's 11 tanks in Dye Fields (most of which are probably highly damaged) will move in if they expect Jackson NOT to be taken. Of course this would make them lose 1 turn of healing for those tanks so it's also likely that they'll choose to keep them at Dye Fields.

    We will have 35 tanks to hit Jackson with next turn, that's 20 in place in the city plus 15 which can be chained, Lego will likely cut the road from Port Sacrifice to the interior which means that our other tanks will be isolated. We built a fort city near Abeline (Fort Spinebreaker) which holds the Arty which we used to isolate Abeline plus some tanks, if you think it could be useful for your own later assault on Abeline you may have it at any time.

    Now on to more juicy subjects...

    This whole war has gone so fast that we must begin discussing the "post-war situation" immediately. The main questions on my mind:

    1) how will we split Lego?
    2) what will Vox's role be in it?
    3) will any other countries besides us have a piece of the pie?

    Another issue that is important, at least for us is that we cannot allow the bulk of our army to stay in Legoland too long. Because of the diplo bug I can't check when our RoP with ND ends. Before it had automatically renewed but with the corrections Trip made I don't know if that might continue. ND is not the type to do a RoP rape which is the only reason I dared to send our forces overseas, but without a RoP who knows.

    Hence, we must try to "end the Lego question" ASAP.

    I'll write more when I have more time (with pics too)

    -MZ

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    to MZ



    Dear Glory of News Editor,

    We are sorry to hear of the disruption caused by the war to your normal distribution channels. The Gathering News Agency would like to subscribe to the special courier service as advertised. We have Electronics, if the Boulder Dam powering our cities is anything to go by, and I think we've built an airport by now.

    Regards

    Hurricane Hearst
    Gathering News Editor.


  18. #438
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    to MZ


    Congrats on the turn!

    On the territory - of primary interest to GS is the rubber, but the Dyes are obviously a key site for both of us. One idea we are knocking around is for a minor civ to be the Stewards of the Dyes.

    Would GoW be strongly opposed to a modest claim by RP for some spoils? They have committed themselves to this war, even if it may be nearly over before they can arrive. RP's economic contribution has also been valuable to our alliance's technological edge over Lego.

    Vox's free tech will obviously come into play. Beyond that is certainly something we need to consider and discuss.

    We too would like to get our troops home soon. Once we get Lego's battle report we can consider the best next moves. Do we need any kind of agreement on what troops we both keep on Legoland once this war finishes?

    Also, perhaps we should consider a mutual protection arrangement in case ND tries something silly.

    Regards,

    -Cort


  19. #439
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    to MZ, UnO



    - Lego 1/4 IR at Zargonia 6.
    - Lego 4/4 BB at Castlea 888.
    - Lego 1/4 DD at Castlea 888.


  20. #440
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    from MZ



    CACTUS 1280 and the Future
    Well not much to report, just a destroyer and a sub sunk in our side of the pond.

    I've been thinking of the best way to split Legoland and I think I have the best answer: we draw the border exactly through the middle from a SW-NE axis (following the isometric grid). Basically from each diagonal row we count the tiles and the border gets drawn right in the middle. I will draw a map and send it your way. Obviously some concessions can be made for example, I assume GS will want some of the dyes so a GS city on "our side" will not be a problem. With respect to third parties settling on Lego, I guess after we split each side, each team gets to decide who to allow to settle on his part of the continent. Thus, we have no problem in RP settling on Lego as long as it's done on GS's side. Likewise ND has kind of been asking for a role considering they helped us with tech and if the war had dragged on they would have joined in (or so they say).

    Some parts of Lego might prove tricky to split: mainly the isthmus and the "hammer" up north. I suggest we give these parts to Vox as a show of thanks for their neutrality in the conflict.

    Finally, what about Lego? It's obvious they will try and hide forever. The turn we took Invoice we saw 3 Lego transports to the west of the isthmus. We don't have a spy in Legoland but perhaps they still have troops and will try a nuisance raid, maybe in our north which they might think is undefended. We have a couple of destroyers north of Roleplay trying to hunt them down.

    Oh last thing, again, we didn't accept Computers last turn, we'll accept it on 1290 AD. We also offered you Fort Spinebreaker since we have no use for it anymore.

    -MZ


  21. #441
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    Hello MZ.

    I just wanted to send you a quick note explaining what we did this turn in case you get the save before the official diplomatic channels are around.

    We settled 6 new cities on Lego. Our unit support costs have been a bit much lately and we wanted to plant some cities with the spare Settlers that didn't see any action to ease the costs a bit. We tried to place the cities so they would conform to your suggestion in case that is what is agreed upon. In any case the cities are by no means permanent. If GoW has any concerns about any of the city placements please feel free to let us know.
    "tout comprendre, c'est tout pardonner"

  22. #442
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    To MZ

    I will post this for the team. Cort Haus is still the GS diplomat to GoW.

    I will send Computers on 1295AD then.

    Have fun in Rome.


    Hello Aeson

    Sorry for the late reply but I was waiting to get the save so I could also mention a few other things. First of all regarding the settlements, they are perfectly acceptable to us. I think we should, however, "formally agree" to a split by now if our proposal is satisfactory:

    - Vox gets the Isthmus and the Hammer
    - The rest of the continent is split at the middle with the Demarcation Line being exactly half the number of tiles on each SW-NE row. In case of rows with an odd number of tiles, the Demarcation Line will be the entire middle tile so as to give each side the same sized territory.
    - No cities may be built touching the Demarcation Line, they must be built at least 1 tile away so that the initial cultural boundary fits within each side's territory.
    - An exception will be made for GS's city on the dyes. We have no objection to allowing this city even if it rests on "our side".
    - Each side can decide what to do with their half and who to allow to colonize.

    Given that ND helped us with techs for the war and they also want a share I have no objections in theory however perhaps we should insist that only GS and GoW are allowed to have anything more than defensive forces in Lego. I for one don't mind ND colonizing part of Legoland... I sure as hell don't want them militarizing it.

    Changing subject: I forgot that new technology automatically upgrades city builds so we'll need Computers until 1295 AD instead of next turn.

    One last thing, will you be handling diplo issues with us from now on or should we keep PMing Cort Haus? Well, I'll be away for the weekend, see you guys later.

    -MZ
    "tout comprendre, c'est tout pardonner"

  23. #443
    Cort Haus
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    to MZ



    Hi MZ,

    Thank you for Spinebreaker.

    The described split sounds fine to us - though as we'd like a city on the rubber, could we trade a few tiles in this area for some others elsewhere?

    We agree that each team is free to give land from its portion as they see fit. For Vox, we can each offer them an equivalent slice, and the Hammer and Isthmus seem to be appropriate gifts from each of us respectively.

    Beyond Lego, GS are looking forward to continuing the good relations established between our teams over the last several months into the future. We hope GoW feels the same.

    (btw/fyi - I understand the outstanding balance on Computers to be 1070g.)

    Regards,

    -Cort


  24. #444
    Cort Haus
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    Before our official message to GoW, I also sent a short personal (and slightly-drunk) note to MZ raising a glass to our alliance. In a PS I mentioned ND's Marines.

    MZ's reply is interesting ...



    Well I wish I could raise a glass myself but alas, I have none in front of me but next time I do, I will also give cheers to the great Gathering Storm. I do not know who's going to win this game but undoubtedly each team will leave its legacy in some way or another. GoW, of course, will never be known for its feats of micro-managing perfection but I think our unique diplomatic style got us this far and was what gave us our defining psyche. And well, all our attempts at humor will perhaps make us the PTWDG's Darth Helmet rather than Darth Vader but who cares, we had fun.

    GS on the other hand is the epitome of efficiency and honor. If we're the dark mare, you're the white steed... making our current alliance all the more surprising. Perhaps there's a subtle lesson learned here, that no matter what issues arose in the past, it is possible to work together when you have people receptive to each other's interests. You, DeepO, Aeson and all the others I've had the privilege of working with during my prolonged stint as Emperor have all been great people. Ok, this part's "official" now (though you can post all of this message,
    I don't mind),

    Well, game's not over yet, and I have no clue what ND is planning with "all those Marines" (how many do they have?). Considering how many Mech Infs you likely have now I'm not sure they'd be foolish enough to attempt something against you. Also, regarding the PM you sent me, GoW will likely give Vox some of the Northern part of "our side" (i.e. probably everything north of the the former Legopolis-Jackson axis), whatever GS plans to donate to them (besides the isthmus and hammer) is an issue that you two should settle independently.

    Btw, I've "heard" of the possibility of ND trying to go for a diplo
    victory, or at least thinking of it. Seems a bit odd. There would be 3 UN candidates: us, ND, and you. Roleplay will likely vote for you, Lego will probably vote for ND or abstain, and Vox might vote for us or abstain. No clear majority unless two of the superpowers vote for another one (ok, I'll admit it, I wouldn't mind these votes at all hehe).

    Finally regarding Lego territory, I thought there was already a rubber tile in your side... I could be wrong so I'll check the save early tomorrow (was a bit busy and couldn't play today).

    Cheers,
    -MZ a.k.a. Darth Helmet


  25. #445
    Cort Haus
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    Hi MZ,

    Do you have a map of the intended division of Legoland? Maybe we can settle the border before our next turn.

    Cheers,

    -Cort

  26. #446
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    from MZ


    Here's the first proposal for the Lego split. I decided to split it as simple as possible (with as many straight lines and perfect diagonals as can be). The split begins south at the right edge of the last SW-NE row and heads straight NW until the tile before the mountain upon which it goes straight up until it reaches the Cloudburst column, from there it goes NW until it touches your borders upon which the border flows naturally around the already-established GS cities.

    The red line indicated the territory which is to be assigned de facto to Vox. The total tile count on the GS side is 162 plus 8 additional tiles for Aurora Aequatoris bringing the total to 170. GoW's side is 175 tiles minus the 8 AA tiles for a total of 167.

    Any further territorial offers to Vox are at the discretion of each side and at the expense of each side's territory. We plan on giving Vox all the land north of the two cities which we founded this turn (I reloaded the save to make this map so they are not shown) which are roughly in the former Legopolis-Jackson axis. Regarding our respective "clients", each side decides how much of its assigned land it wants to give to others as long as it respects the split. We may consult each other, however, in case one of us ones to build a city that might overlap some tiles on the other's assigned area, in this sense the split is not 100% definitive but can be slightly flexible. (I'd prefer though if this only be done between GoW and GS cities... not anyone elses).

    http://apolyton.net/upload/view.php?...olandSplit.jpg




  27. #447
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    Hi MZ,

    1. Thanks for doing the map. GS agree with the division of Legoland as you proposed.

    2. You asked about ND's Marines - well, you might as well see the entire picture.

    ND Forces:

    3 Settler
    38 Worker
    20 Marine (+8)
    14 Cavalry
    64 Infantry
    40 Tank (+2)
    1 Mech Infantry
    1 Frigate
    17 Transports (+3)
    1 Sub
    5 Destroyer
    1 Battleship
    18 Bomber
    4 Ansar

    As we do not expect that the amphibious buildup is in preparation for an invasion of Vox, this forces GS to withdraw naval units from the persuit of Lego to be sure that ND cannot land on Stormia. This makes it easier for ND to keep Lego alive (for whatever their nefarious purposes might be), but you will understand that in the light of the evidence, defence of the homeland is paramount.

    Regards,

    -Cort


  28. #448
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    As the recent Rubber transaction between us was very quickly anulled by the game on settling our own source, would it be reasonable to ask if the Rubber we had purchased could be sent instead to RP? We understand there may be a couple of turns less than the full twenty left on the deal, but if this is a problem a balancing sum could surely be arranged.


  29. #449
    Cort Haus
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    from MZ

    The previous message had a 'PS - did you get our reply about the map?'



    Yep, got the reply, thanks. There's a few other things I want to discuss but it's a bit late so I'll get back to you tomorrow hopefully. As for the rubber, we were already sending Roleplay rubber - it was part of a pre-war deal for Navigation if memory serves me right - don't know if the deal expired already though, I guess I'll check next turn and we'll send them some if it did.

    Cheers,
    -MZ


  30. #450
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    to MZ by email (pm box full)



    Hi MZ,

    It seems ND have seized the GS side of Lego. Do you, erm, happen to know anything about this?

    -Cort


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