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  • Morganic builder strategy

    I have had the save files for my fast transcend attempt posted for a while, but I haven't had any descriptions. Here is the typed description of what happens.

    Huge map, 50-70% water, directed research, pod seeding and random events enabled. Standard SMAC-7 factions, transcend difficulty. All victory conditions enabled.

    I will be posting the saves in packets.

    Year 1:
    I started on a large continent, with a river right next to where my colony pods landed. I plan on founding both of my first bases along the river, to boost energy production and make movement easier.

    Year 6
    First new tech, biogenetics researched, recycling tanks rush bought into both bases. Beelining for industrial auto, will pick up centauri ecology along the way.

    Year 16
    Running FM, have 3 bases, and I am making 3 more pods, rush buying them when necessary. Researching centauri ecology

    Year 26
    Researching industrial auto, will get it in 6 years. 6 bases founded, first terraformers under construction at HQ base

    Year 32
    Ind auto! Switching to simple/FM/wealth. 9 bases total, tech every 5 turns, 35 EC per turn. Researching Social Psych

    Year 42
    Made contact with Lal, treated with him, traded for applied physics. 12 bases total, several are cranking out crawlers. Researched Progenitor Psych, researching ethical calculus

    Year 52
    First SP, human genome, complete! 17 bases total, first network nodes being rush bought into high energy production bases. Tech every 7, 63 EC per year. Researching gene splicing.
    Attached Files
    http://xohybabla.ru

  • #2
    Year 60
    WP complete. 20 bases total. Researched adaptive econ, Researching ecological engineering. Tech every 6, 68 EC per turn.

    Year 66
    Planetary energy grid complete! Energy income almost doubles to 120 per turn. Researched ecological engineering, environmental economics in 6 turns

    Year 71
    Planetary transit system complete! Between this and enviro econ tech jumps to one every 5, energy at 157 a turn. Researching secrets of the human brain, aiming for empath guild, planetary governorship, and tech trading with other factions. Expansion phase complete, 23 bases total. Fringe bases working on recycling tanks, rec commons, formers and crawlers, core bases building tree farms.

    Year 77
    Lal had tech I wanted and wouldn’t trade for it, so I probed one of his bases on my continent, then mind controlled it. I recently switched to demo so he truced back with me.
    Tech every 5, 192 EC per turn, centauri empathy in 3 turns. First thermal borehole completed near Morgan Industries, crawlers switch from minerals to food to make up for the food deficiency.

    Year 81
    Researched Centauri empathy, empath guild complete! Elected myself governor, I have 121 votes, nearest competitor (Deidre) has 48. Tech goes up to one every 4 turns, energy at 257 per turn. I traded for high energy chemistry and cyberethics. Researching Neural grafting. Merchant exchange built at Morgan Interstellar, headquarters relocated there (it is closer to the center of my empire). Treatied with Miriam and Zack.

    Year 88
    Still installing infrastructure, a little more than half of my bases have tree farms. Researching bioengineering. Tech every 4, 302 EC per turn. Built planetary datalinks. Miriam offered me a pact to fight Deidre, Miriam has a lot of bases so I will benefit quite a bit from the commerce, I accept.
    Attached Files
    http://xohybabla.ru

    Comment


    • #3
      Year 91
      Built virtual world, tree farms being installed in last remaining bases without them. Beginning specialist induced pop boom at three most developed bases. Traded for doc loyalty, researching intellectual integrity. Tech every 4 years, 356 EC per turn. My terraformers have installed a bunch of boreholes, boosting energy and infrastructure development.

      Year 97
      Pop booming infrastructure complete in all bases, begin energy allocation induced golden age pop boom, at 40/20/40. Ascetic virtues completes next turn, highly developed bases working on hybrid forests. Tech every 4, 327 EC per turn. Researching adaptive doctrine, heading towards fusion.

      Year 101
      All infrastructure other than hybrid forests complete in all but 2 bases. Bases continue to grow under golden age pop boom. Zack beat me to the longevity vaccine, not a hugely important SP since I run FM for most of the game. Tech every 4, 542 EC per turn. Researching superconductor, I cached in several alien artifacts and got optical computers from the datalinks.

      Year 104
      Zack declares vendetta, pop booming continues, hybrid forests installed in 14 out of 23 bases. Tech every 3/ 713 credits per year. Researching pre-sentient algorithms.
      Attached Files
      http://xohybabla.ru

      Comment


      • #4
        Year 108
        Fusion researched! All non doctor specialists switch to engineers, fusion labs hurried into all bases with 10 minerals. Golden age pop boom completes next turn, as all bases will reach size 13. Researching MMI, tech every 2. Tech every three, 1356 EC per turn. Terraforming of base radii complete, thermal boreholes in every available location.

        Year 109
        Golden age pop boom ends, 50/50 energy allocation used. Tech every 2, 1859 EC per turn. Still researching MMI

        Year 113
        Orbital spaceflight researched, researching advanced spaceflight. Switched to 100% labs allocation. Tech cost is 4050, I make 3750 labs per turn.

        Year 116
        13 orbital power transmitters in orbit, running 10% econ 90% labs, tech every turn/332 EC per turn. Researching centauri genetics, constructing an energy park.
        Attached Files
        http://xohybabla.ru

        Comment


        • #5
          And that’s it! I build the supercollider in my HQ base, and rehome all the old crawlers I had at my old bases to the HQ, then put them on the energy park. In the late game I put a priority on getting hab domes, cybernetic SE, transcendii, and the cloning vats. I was up to 2.5 techs per turn by the time I transcended in 2236.

          I didn't look very aggressively for artifacts in the late game, and I got tired of the micromanagement and just hit "turn complete" the last few turns. I might have been able to shave a few turns off this by going artifact hunting and using my crawlers more effectively.
          Attached Files
          http://xohybabla.ru

          Comment


          • #6
            Hendrick,

            Nice energy park. Why did you not build the Theory of Everything?

            Comment


            • #7
              I was originally planning on buidling the ToE at a 2nd base, in order to not have too much tech overflow from my main SSC.

              This never happened because I got bored of building the energy park... for the last 4 or 5 years I just hit turn complete without moving any units. So my 2nd science city just didn't get started at all.

              If this "huge map fast transcend challenge" stuff becomes competitive I might reload some of the earlier saves and try to trim some time off of transcendance, but I don't think that is very likely.
              http://xohybabla.ru

              Comment


              • #8
                Just from the sounds of things there, I'm going to have to go back and try mine all over again. I keep pace for a while, but once you go your energy park active, you just shot past me like there was no tomorrow.
                Veni Vidi Castravi Illegitimos

                Comment


                • #9
                  You are a god

                  *applause*

                  Comment


                  • #10
                    When I tried to load the saved file to have a look, it said something like 'cannot load multiplayer password protected'

                    What's the point of password protecting something you wish people to view? Or have I done something wrong? [Using SMAC original by the way].

                    Bkeela.
                    Voluntary Human Extinction Movement http://www.vhemt.org/

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                    • #11
                      Open it in SMAX. He might have used the original 7 factions, but it's not the original game
                      Veni Vidi Castravi Illegitimos

                      Comment


                      • #12
                        I just love the planetary energy grid too much to play the original SMAC
                        http://xohybabla.ru

                        Comment


                        • #13
                          great SP, but i always forget to research Adaptive economics because of the crappy techs leading up to it

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                          • #14
                            Hendrik, you have blown my mind. I've been really working on my SP game lately - as Deirdre. Looks like it's back to the drawing board...

                            Comment


                            • #15
                              He played a great game didn't he. I doubt Mongoose or Mose could have done better and believe me, that's high praise.

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