[22:26] {DeepO} poly is dead slow
[22:26] {DeepO} so this will take a while
[22:26] {DeepO} I know where to look, though
[22:26] {DeepO} techs: indus is a problem
[22:26] {DeepO} but is it really worth paying GoW for 4 or 5 turns gain?
[22:27] {DeepO} and RP: no need to, we don't have any rubber anyway
[22:27] [10:27pm] {Arnelos} heh - that sucks
[22:27] {DeepO} so that can wait until the NDA runs out (18 turns, I believe)
[22:27] {DeepO} yeah
[22:27] [10:27pm] {Arnelos} what are you going to use to invade.... just rifles?
[22:27] {DeepO} no saltpeter, and no rubber...
[22:27] {DeepO} no way!
[22:27] {DeepO} we need to get GoW to give us rubber
[22:27] [10:27pm] {Arnelos} I sure hope you have oil
[22:28] [10:28pm] {Arnelos} with all of that desert
[22:28] {DeepO} but no diplo contact has been made regarding that
[22:28] [10:28pm] {Arnelos} ah
[22:28] [10:28pm] {Arnelos} hmm.... I talk to MZ all of the time
[22:28] {DeepO} if we don't have oil, this game has turned rediciulous
[22:28] {DeepO} you know, it would be an idea if you could talk them up about this
[22:28] {DeepO} as diplomtically, we're still not shining
[22:29] [10:29pm] {Arnelos} the only liability would be that I know Togas' had a policy of wishing to obscure the EXTENT of our alliance
[22:29] {DeepO} not that I want to say our ambassadors aren't doing nice jobs, but there seem to be very little chatting going on
[22:29] [10:29pm] {Arnelos} I'm not sure how worthwhile that is at this point
[22:29] {DeepO} as to our alliance: everybody assumes total dependence
[22:29] {DeepO} which isn't true, BTW
[22:29] [10:29pm] {Arnelos} yes
[22:29] [10:29pm] {Arnelos} it is
[22:29] {DeepO} bah, not really
[22:30] [10:30pm] {Arnelos} we're going to give you our money, you guys are protecting us and providing us tech
[22:30] {DeepO} we welcome your independence
[22:30] [10:30pm] {Arnelos} lol
[22:30] {DeepO} okay, that's true
[22:30] [10:30pm] {Arnelos} well, we're going to give you guys what money we can
[22:30] {DeepO} but that doesn't keep you from leading your own lives (in the PTWDG)
[22:30] [10:30pm] {Arnelos} in a way, true
[22:30] [10:30pm] {Arnelos} point is... I'd be more than willing to run diplomacy for you guys
[22:30] [10:30pm] {Arnelos} hell... would give us something useful to do
[22:31] {DeepO} in that context, you guys have a lot more fun in chatting with other teams then we do
[22:31] {DeepO} let me ask about this in our forum
[22:31] {DeepO} I would welcome it
[22:31] {DeepO} but that's just me
[22:31] [10:31pm] {Arnelos} the only problem is that you and I would have to remain in VERY close contact
[22:31] {DeepO} and I'm far from the team, I only play turns
[22:31] {DeepO} that could be a problem indeed

[22:32] [10:32pm] {Arnelos} btw... we should be trading WMs each turn... I know you guys give us WMs, but I guess we should be giving them back
[22:32] {DeepO} well, you were
[22:32] {DeepO} I found the PM
[22:32] [10:32pm] {Arnelos} ah
[22:33] {DeepO} and am copying it now
[22:33] [10:33pm] {Arnelos} o
[22:33] [10:33pm] {Arnelos} *ok
[22:33] [10:33pm] {Arnelos} ok, thanks
[22:34] {DeepO} I'm checking if any other things are in there, somewhere
[22:34] {DeepO} (PM has been sent, btw)
[22:34] [10:34pm] {Arnelos} ok
[22:34] [10:34pm] {Arnelos} I'll get it in a bit
[22:35] [10:35pm] {Arnelos} (not on 'poly right now)
[22:35] {DeepO} anything else: just ask, like always
[22:35] {DeepO} corp won't be a problem, once we can give you indus
[22:35] {DeepO} as we researched that one ourselves
[22:35] {DeepO} so that's yours at first opportunity
[22:35] [10:35pm] {Arnelos} right
[22:36] [10:36pm] {Arnelos} how many turns until the Indus NTA is up again?
[22:36] {DeepO} oh, and for counting purposes, I'm currentyl playing 205
[22:36] {DeepO} erh... one sec
[22:36] {DeepO} until 216
[22:36] {DeepO} so you can have it on 217
[22:37] {DeepO} being 12 turns from now
[22:37] [10:37pm] {Arnelos} ick
[22:37] [10:37pm] {Arnelos} well, at least that gives time for me to set up pre-builds
[22:37] {DeepO} Medicine before then, but that won't help you at all
[22:37] {DeepO} what was the eta of GoW? it should be very similar
[22:37] [10:37pm] {Arnelos} :shrug: it's one more tech we don't have yet

[22:37] {DeepO} it's not that nice for you
[22:38] [10:38pm] {Arnelos} MZ claimed that their NTA expires before your's does because Lego gave it to them sooner
[22:38] {DeepO} but the most efficient thing to do...
[22:38] {DeepO} could be, but it could at most be 2 or 3 turns
[22:38] [10:38pm] {Arnelos} btw... I have an idea...
[22:38] {DeepO} 2, I think
[22:38] {DeepO} yes?
[22:38] [10:38pm] {Arnelos} oh, wait, that won't work
[22:38] [10:38pm] {Arnelos} nevermind
[22:38] [10:38pm] {Arnelos} stupid trade screen

[22:38] {DeepO}

[22:38] {DeepO} oh, did I responded on the WM issue already?
[22:39] {DeepO} we'll send it to you
[22:39] {DeepO} and it would be good to send yours as well
[22:39] [10:39pm] {Arnelos} right
[22:39] [10:39pm] {Arnelos} will do
[22:39] {DeepO} from time to time we check up on how the others are doing with their RRing
[22:39] [10:39pm] {Arnelos} btw, MZ is in chat right now
[22:39] {DeepO} we're very definately first
[22:39] {DeepO} MZ in chat: problem is I don't get onto 'poly
[22:40] [10:40pm] {Arnelos} GoW seemed to be doing well with RR's... Lego and ND seem well behind
[22:40] {DeepO} GoW is okay
[22:40] {DeepO} not superb
[22:40] [10:40pm] {Arnelos} yeah
[22:40] {DeepO} Lego is doing silly things
[22:40] {DeepO} like mining hills when they can mine plains as well
[22:40] {DeepO} which is a lot more effecient
[22:40] {DeepO} I mean RRing plains, of course
[22:40] [10:40pm] {Arnelos} right
[22:40] [10:40pm] {Arnelos} RR+mine on plains is pretty good
[22:41] [10:41pm] {Arnelos} only problem is food
[22:41] {DeepO} as long as they have their territory RRed once we get there, it's okay
[22:41] [10:41pm] {Arnelos} if you have enough workers, you irrigate first... build up population, then mine over it and use sea and coastal tiles for the food
[22:41] {DeepO} nothing keeps them from doing the same as us: we don't have any foodsurplus
[22:41] {DeepO} we use worker pmups
[22:41] [10:41pm] {Arnelos} right
[22:41] [10:41pm] {Arnelos} that works better if you have enough cities

[22:41] {DeepO} not really
[22:41] [10:41pm] {Arnelos} err, enough worker pumps
[22:41] {DeepO} you can problably do the same
[22:42] {DeepO} you still have one location that would benefit from a city
[22:42] {DeepO} I thought it was on the hill next to El Paso
[22:42] {DeepO} one of your unis is covering it
[22:42] {DeepO} but that can very easily be fixed
[22:42] {DeepO} and any city below size 6 can become a worker pump with RRs around
[22:43] [10:43pm] {Arnelos} you mean the incense tile?
[22:43] {DeepO} let me cehck
[22:43] {DeepO} I'm half way through production
[22:43] {DeepO} give me 2 minutes, pls
[22:43] [10:43pm] {Arnelos} ok
[22:43] {DeepO} (prolly less)
[22:43] {DeepO} much less
[22:43] {DeepO} was the last build

[22:44] {DeepO} yes, the incense hill
[22:44] [10:44pm] {Arnelos} I could use San Diego as a worker pump to fuel the growth of Santa Barbara and San Antonio once they have Aqueducts... but El Paso and Monterrey are basically maxed out
[22:44] [10:44pm] {Arnelos} well, El Paso has more room
[22:44] [10:44pm] {Arnelos} but it will just be specialists
[22:44] {DeepO} you still have some space there, right?
[22:44] [10:44pm] {Arnelos} ocean space, yes
[22:44] [10:44pm] {Arnelos} no land space
[22:44] [10:44pm] {Arnelos} using all tiles
[22:44] {DeepO} okay
[22:45] {DeepO} in that case, it would only help in commerce
[22:45] {DeepO} in general, one more city is one won, though
[22:45] {DeepO} even if it will be tiny for a while
[22:45] {DeepO} but you check it out... it was only some hint
[22:46] {DeepO} in case you want us to move for a settler, just say so, and we're gone
[22:46] [10:46pm] {Arnelos} I'll have to look at the impact on El Paso... I think that would knock the city below 20 spt until factories

[22:46] [10:46pm] {Arnelos} unless I re-worked the MM to shift some from Monterrey
[22:46] {DeepO} including mines on currently irr plains? in that case, it would not be ideal
[22:47] [10:47pm] {Arnelos} all plains within range of El Paso are already mined
[22:47] [10:47pm] {Arnelos} El Paso is completely improved
[22:47] [10:47pm] {Arnelos} correction!
[22:47] {DeepO} if the question would be either one less specialist somewhere, against an extra city...
[22:47] {DeepO} yes
[22:47] {DeepO} one more tile to go
[22:47] [10:47pm] {Arnelos} if you mine those hills, I'll pick up a few extra shields
[22:48] {DeepO} RR, right?
[22:48] [10:48pm] {Arnelos} sorry, yes, RR
[22:48] {DeepO} mining has already be done
[22:48] [10:48pm] {Arnelos} ok
[22:48] [10:48pm] {Arnelos} I hate losing one of my most productive tiles, though
[22:48] {DeepO} it wouldn't be lost
[22:48] [10:48pm] {Arnelos} that incense tile would be great for El Paso once we get factories up... once RR'd, it's even better
[22:48] {DeepO} just transformed
[22:49] [10:49pm] {Arnelos} it won't be boosted by a factory for a long time
[22:49] {DeepO} well, yes, it's your choice
[22:49] [10:49pm] {Arnelos} I'll look at it
[22:49] {DeepO} it was just something to keep in mind
[22:49] {DeepO} I don't have all the info, of course
[22:49] {DeepO} you have....
[22:49] [10:49pm] {Arnelos} the question is the extra commerce versus having those extra shields in El Paso if it matters for certain SPT totals or for after we get a factory up there
[22:49] {DeepO} in case I've got extra workers
[22:49] {DeepO} where do you want me to let them go first?
[22:50] [10:50pm] {Arnelos} Santa Barbara-9 hill was needed first
[22:50] [10:50pm] {Arnelos} (RR)
[22:50] {DeepO} SB 9... I'll try to do this right away.
[22:51] [10:51pm] {Arnelos} the other hills aren't as critical right now
[22:51] [10:51pm] {Arnelos} but eventually, yes
[22:51] {DeepO} okay..
[22:51] [10:51pm] {Arnelos} WB-8 would be nice
[22:51] [10:51pm] {Arnelos} would speed up the aqueduct
[22:51] {DeepO} well, we're looking at most at 3 turns before everything would be RRed
[22:51] [10:51pm] {Arnelos} right
[22:51] {DeepO} WB?
[22:51] [10:51pm] {Arnelos} sorry
[22:51] [10:51pm] {Arnelos} SB
[22:51] {DeepO} ah

[22:52] [10:52pm] {Arnelos} San Diego-2 would also be great
[22:52] [10:52pm] {Arnelos} same reason
[22:52] [10:52pm] {Arnelos} San Antonio-2 as well
[22:52] {DeepO} will try to do so...
[22:52] {DeepO} if you've got 10 minutes time, you can know the results
[22:52] [10:52pm] {Arnelos} once those are RR'd, then we look at mining over irrigated plains... but the TIMING will be key... I'd like to micro-manage the timing so we speed both growth and builds
[22:53] {DeepO} mining over irrigation: I prefer to do this first
[22:53] {DeepO} and we've got a surplus of workers
[22:53] {DeepO} so your workers are excellent to fill cities with
[22:53] {DeepO} no need for normal growth, if you acn avoid it
[22:54] {DeepO} we might even decide to give ou our workers, once we don't know what to do with them anymore
[22:54] {DeepO} dropped a few letters, but you know what I mean

[22:54] [10:54pm] {Arnelos} well, your workers are much more efficient than ours, I think
[22:54] [10:54pm] {Arnelos} despite us getting the Dem bonus
[22:54] [10:54pm] {Arnelos} you get RP and Ind bonuses
[22:54] [10:54pm] {Arnelos} keep 'em native for now
[22:55] {DeepO} of course
[22:55] {DeepO} only once the improvement is done
[22:55] {DeepO} the only reason you need workers is if you want to forest-deforest tiles for the bonus
[22:55] [10:55pm] {Arnelos} btw... I have a question... the timing of improvements... when you mine over a tile before us in the turn order, that means we get the tile AS MINED rather than as it was on our turn, right?
[22:55] {DeepO} (and don't tell this to anyone, but we're going to use that very extensively)
[22:55] {DeepO} yes
[22:56] {DeepO} AFAIK
[22:56] [10:56pm] {Arnelos} I thought the forest/deforst exploit had been removed in PTW?
[22:56] {DeepO} what exploit?
[22:56] {DeepO} you can only do it once per tile
[22:56] [10:56pm] {Arnelos} forest/deforst continuously... it only works the FIRST time you forest, IIRC
[22:56] {DeepO} bvut that's okay... every tile will do it once
[22:56] [10:56pm] {Arnelos} ok, right
[22:56] [10:56pm] {Arnelos} only once
[22:56] {DeepO} yes
[22:56] {DeepO} but for our territory, that's an extra 800 shields
[22:56] [10:56pm] {Arnelos} nice
[22:57] {DeepO} so... if used well, 3200 gold won on rushes
[22:57] [10:57pm] {Arnelos} very nice
[22:57] {DeepO} you also have plenty of tiles that could do this
[22:57] {DeepO} but it is even more iomportant to plan
[22:58] {DeepO} and whatch out, as some of your territory was already forested once
[22:58] {DeepO} so won't give the bonus
[22:58] [10:58pm] {Arnelos} perhaps that could be done to speed up factory builds once we're ready for that... but, then again, I have plenty of time. The only places where it would be really needed are for Santa Barbara, San Diego, and San Antonio (which have lower SPT's and not as many improvements)
[22:58] {DeepO} I think I can provide you guys with a map, but maybe you've got one yourself
[22:58] [10:58pm] {Arnelos} I could use such a map if you have one
[22:58] {DeepO} very importantly: we can't do it for you
[22:58] [10:58pm] {Arnelos} right, I know
[22:58] [10:58pm] {Arnelos} we'd have to build the workers
[22:58] {DeepO} we can't chop
[22:58] {DeepO} yes
[22:59] {DeepO} map: let me check for our first map with Vox territory
[22:59] {DeepO} e-mail address pls?
[22:59] [10:59pm] {Arnelos}
arnelos@aol.com
[22:59] {DeepO} one sec
[23:00] [11:00pm] {Arnelos} btw... why do you have a galleon sitting off of our coast?
[23:00] {DeepO} ah, it was meant as protection
[23:00] {DeepO} that while you removed your portion of the sea wall
[23:00] {DeepO} we could spot possible invaders
[23:00] [11:00pm] {Arnelos} right
[23:00] {DeepO} but you were too impatient, and removed them before we were able to spot them

[23:01] [11:01pm] {Arnelos} I've got a worker up there because we have 5 and only 4 are useful at a time
[23:01] {DeepO} it has been patrolling the area for a few turns now
[23:01] [11:01pm] {Arnelos} El Paso and Monterrey both complete units in 2 turns... we can fill gaps then
[23:02] [11:02pm] {Arnelos} El Paso builds 1 rifle every 4 turns... Monterrey is at 1 conq ever 3 turns
[23:02] [11:02pm] {Arnelos} well, I gotta take off
[23:02] {DeepO} okay
[23:02] [11:02pm] {Arnelos} good to finally chat with you about this stuff
[23:02] {DeepO} found the screenshot
[23:02] [11:02pm] {Arnelos} get back to me on the diplomacy stuff
[23:02] {DeepO} let's try to keep it up
[23:03] [11:03pm] {Arnelos} definately
[23:03] {DeepO} I will
[23:03] [11:03pm] {Arnelos} I'll idle in here so I can post an altered log later
[23:03] [11:03pm] {Arnelos} cya
[23:03] {DeepO} cya!
[23:03] [11:03pm] Arnelos (Arnelos@2045F822.904052B7.668F306.IP) is now known as Arnelos_AWAY
[23:05] {DeepO} okay, just mentioning that I sent you the screen shot.
[23:05] {DeepO} I will post RR moves once their done
[23:05] {DeepO} *they're
[23:05] {DeepO} damn phonetic English of me

[23:41] [11:41pm] Quits: Arnelos_AWAY (Arnelos@2045F822.904052B7.668F306.IP) (Connection reset by peer)
[23:41] {DeepO} okay, it seems this turn is better for us to RR your territory then next, so it's done. Only tile not RR yet is the hill on SA2, but it is occupied with a cat. remove that pls, and we'll do it
[23:41] {DeepO} damn... disconnected
[23:41] {DeepO} will send you a log later on
Session Close: Mon May 10 00:00:00 2004
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