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Thread: UTILITY: Civ3MultiTool - Unofficial Civilization 3 editor (third thread)

  1. #91
    Gramphos
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    Originally posted by maciek
    Its a pity that the "Demoversioner" is in Svensk only...


    I kind of like Swedish software. A little bit of nationalism in me
    Creator of the Civ3MultiTool

  2. #92
    LuckyMartin
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    Runtime Error '76' - Path not found

    Hi all!

    I´ve installed Civ3 MultiTool Version 0.98 with german language pack.
    Everything works fine except the Savegame Editor.
    When I choose it in the Civ3 Multi Tool Menu I get a box message:

    "Runtime Error '76' - Path not found"

    I only can click "OK" and the program closes.

    What does it mean and how can i solve it?
    My System: P4 Northwood 1.8, Win XP + SP1, 1 GB Rambus.
    Any Ideas?

    Thanks in advance!

    Martin

  3. #93
    Gramphos
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    The erros seems to be that all palett files can't be loaded. Do you know if you have Art\Units\palettes\ntp00.pcx to Art\Units\palettes\ntp31.pcx
    in your civ3 directory?
    Creator of the Civ3MultiTool

  4. #94
    LuckyMartin
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    Thanks for your fast reply!

    Yes, all these files are there.

    My directory tree for civ3 is:

    f:\Spiele\Win\Civilization 3\Art\units\Palettes\ntp00.pcx to otp16.pcx.

    (All ntp / otp files are 900 / 899 Bytes small. )

    Directory for the Civ3 MultiTool is:

    f:\Spiele\Win\Civilization 3\Civ3 MultiTool


    I´ve read something about the c3mt.dll.
    What is it? I couldn´t find it on my harddisc....


    Martin

  5. #95
    Gramphos
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    The c3mt.dll was added in version 0.98.1 (which is only in English)

    Have you relocaded the Civ3 directory since the install (so that the registry entry for it has been left pointing somewhere else)?
    Creator of the Civ3MultiTool

  6. #96
    LuckyMartin
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    IT WORKS!!!

    I reinstalled Civ3 and no there are no runtime-errors anymore!

    GREAT TOOL!

    Thanks a lot!

    Martin

  7. #97
    Gramphos
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    Local Date
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    Just for anyone who is interested:

    I'm right now working on an improved way to analyse saves to find new thingst to edit.

    My current focus is the Civilization (LEAD) parts of the saves I'm working with, and my new system logs about 200 kb unknown data from each save loaded, and allows comparations of different civilizations, or the same civilization from different turns. I hope this will help me find more variables over long time games, but it will take a while longer before I can get to any new version. However, if anyone wants to have a debug version email me before the end of week 13.

    I'll be unavailable during week 12.
    Creator of the Civ3MultiTool

  8. #98
    exeter0
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    PTW Status!

    Hi Gramphos...
    I have PTW and have applied patch PTW1.21f...

    Could you kindly clarify the status of CIV3MT with respect to whether the save game editor etc will work.

    If not... do you have a development schedule to update CIV3MT to be compatible?

    Cheers and allow me to express my thanks for all your efforts.

    I am amazed Firaxis has not incorporated your tolls as an extension to the CIV3 editor!
    ------------------------------------
    Cheers
    Exeter.
    -------------------------------------

  9. #99
    Gramphos
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    Currently I've figured out that the released version of the SGE will give an error if you try to load any PTW save other then saves from 1.04f. However, I can load saves from 1.14f, but haven't had any saves from 1.21f to work with.
    Creator of the Civ3MultiTool

  10. #100
    Gramphos
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    Local Date
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    0.99 released

    Just in time for an easter egg or something

    0.99
    - NEW C3MT MEMBER: Civ2 Map Converter
    - Fixed Stop Statment bug on file extraction.
    - Fixed visual error on settings window that appeared in 0.98.1
    - Missing palett files now gives you a warning popup
    - Language module extended to make it easier to add string groups. Currently the old and the new system runs side by side.
    - SGE: More PTW functionallity added. (!Version! error corrected for PTW 1.14f)
    - SGE: Added PTW game rules
    - SGE: New edit method for dates in PTW (the userfriendliness has to be worked on) (It shall work with another time unit, but it has yet to be tested, and there may be fields which I have missed)
    - SGE: Changing the timeline in PTW now does affect the game by editing the rules in the save.
    - SGE: Golden Ages can be edited for civs.
    - SGE: Now asks for administrative password before opening password protected saves
    - Compressed EXE with UPX (http://upx.sourceforge.net/)


    Known problems:
    Spelling misstake in the map converter ready to convert message. Stand Cov3 shall stand Civ3.
    The Language files before 0.99 don't work (disbabled is the right word)
    Creator of the Civ3MultiTool

  11. #101
    Gramphos
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    Local Date
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    Only two downloads yet...
    ...and not a single comment.

    When I updated every second week it was faster. Now you should be full of comments to give as you have waited extra long.
    Creator of the Civ3MultiTool

  12. #102
    mrboo123
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    Local Date
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    nice, but, could you make it so it puts seas around the coast? Thanks!
    Former President, Vice-president and Foreign Minister of the Apolyton Civ2-Democracy Games as 123john321

  13. #103
    sabrewolf
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    Local Date
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    09:22
    Originally posted by Gramphos
    Only two downloads yet...
    ...and not a single comment.

    When I updated every second week it was faster. Now you should be full of comments to give as you have waited extra long.
    probably because most people havn't checked by yet because it's been quite a while since the last major update. and maybe they havn't subscribes to this third thread (==> post notification in the 2nd thread?)

    anyhow, thanks a lot for the new version!
    - Artificial Intelligence usually beats real stupidity
    - Atheism is a nonprophet organization.

  14. #104
    Lochlann
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    Local Date
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    Hi, I have one quick question about your utility. (Super job by the way, thanks very much for all your hard work.) I downloaded the C3MT for one purpose: to extend the final turn "deadline" beyond 2050 AD. This feature does not seem to work, however. (I'm playing PTW v. 121f.) I open up the Save Game Modifier and modify the "last turn" field to extend beyond 2050, but when I load the game at 2049 and advance to the next turn, the game ends as usual. Is there something I'm not doing correctly?

  15. #105
    Ken aka Batman
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    Local Date
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    04:22
    I've updated to the .99 version but I now get the standard C3mt has encountered a problem and needs to close when attempted to resave an edited save for CIVIII. I've never had this problem before.

    Here is my C3MT log, but I don't see anything in there to help....lol

    ________________________
    Upgrade to version 0.98.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ________________________
    Upgrade to version 0.99.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Error in decompress: (using SAVExpnd.exe to decompress save)
    Error in decompress: (using SAVExpnd.exe to decompress save)
    Error in decompress: (using SAVExpnd.exe to decompress save)
    Error in decompress: (using SAVExpnd.exe to decompress save)
    Error in decompress: (using SAVExpnd.exe to decompress save)
    Error in decompress: (using SAVExpnd.exe to decompress save)
    Error in decompress: (using SAVExpnd.exe to decompress save)
    Error in decompress: (using SAVExpnd.exe to decompress save)
    Error in decompress: (using SAVExpnd.exe to decompress save)
    ________________________
    Upgrade to version 0.99.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Error in decompress: (using SAVExpnd.exe to decompress save)
    Error in decompress: (using SAVExpnd.exe to decompress save)
    Error in decompress: (using SAVExpnd.exe to decompress save)
    Error in decompress: (using SAVExpnd.exe to decompress save)
    Error in decompress: (using SAVExpnd.exe to decompress save)
    Error in decompress: (using SAVExpnd.exe to decompress save)


    I'm running XP home with CIV III 1.29f

  16. #106
    dasracht
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    I have the exact same problem and circumstances as the person above. It crashes when sge saves. It works whether Ive made changes or not, if that helps. Same OS and civ version as posted above.

    Thanks

    Edit: My log file doesnt have the decompression errors shown in the above quote box. My C3MT.LOG file shows nothing but the Upgrade messages.
    Last edited by dasracht; April 24, 2003 at 01:29.

  17. #107
    Gramphos
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    Local Date
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    Originally posted by Lochlann
    Hi, I have one quick question about your utility. (Super job by the way, thanks very much for all your hard work.) I downloaded the C3MT for one purpose: to extend the final turn "deadline" beyond 2050 AD. This feature does not seem to work, however. (I'm playing PTW v. 121f.) I open up the Save Game Modifier and modify the "last turn" field to extend beyond 2050, but when I load the game at 2049 and advance to the next turn, the game ends as usual. Is there something I'm not doing correctly?
    I'm not sure how tha last turn thing works with PTW yet. I'm trying to find it out. But right now I'm in a more major addition to the sge. (Nothing announced yet thou)
    Creator of the Civ3MultiTool

  18. #108
    Gramphos
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    Local Date
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    Originally posted by Ken aka Batman
    I've updated to the .99 version but I now get the standard C3mt has encountered a problem and needs to close when attempted to resave an edited save for CIVIII. I've never had this problem before.

    Here is my C3MT log, but I don't see anything in there to help....lol





    I'm running XP home with CIV III 1.29f
    Try puting the c3mt.dll in your Windows\System32 directory.
    Creator of the Civ3MultiTool

  19. #109
    Gramphos
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    Originally posted by dasracht
    I have the exact same problem and circumstances as the person above. It crashes when sge saves. It works whether Ive made changes or not, if that helps. Same OS and civ version as posted above.

    Thanks

    Edit: My log file doesnt have the decompression errors shown in the above quote box. My C3MT.LOG file shows nothing but the Upgrade messages.
    Exactly when does it crash?

    I've not encounted a single problem with saving (even running the release-version)
    Creator of the Civ3MultiTool

  20. #110
    Gramphos
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    Local Date
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    Originally posted by 123john321
    nice, but, could you make it so it puts seas around the coast? Thanks!
    Probably, as I puit cost around the continents by default. (so changing ocean tiles around the cost to sea would not be mush harder) I'll see if I get time to add it to the next update.
    Creator of the Civ3MultiTool

  21. #111
    dasracht
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    Originally posted by Gramphos

    Exactly when does it crash?

    I've not encounted a single problem with saving (even running the release-version)
    It completes some of the save, then crashes. If you like I can post an incomplete save made when it crashes?

  22. #112
    Gramphos
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    Do you try to replace a save, or do you save a new one?

    And yes, an incomplete sae would be very helpful
    Creator of the Civ3MultiTool

  23. #113
    dasracht
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    Ive tried replacing a save, and saving as a new name, both with the same results.

    I made this save just now, I opened up one of my current saved game files, made no changes, chose file->save, chose the name gramphos.SAV, and clicked save. 10 seconds later, with the UI frozen the whole time, the windows xp crashed program dialog opens and says "Civ3MultiTool has encountered a problem and needs to close." and it shuts down. It generated this sav file, Ill attach it.

    Thanks for your help!

  24. #114
    dasracht
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    Sorry I tried to upload it, but it's 5.8 mb large. Im playing a huge map... what shall I do?

  25. #115
    Gramphos
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    zip it
    Creator of the Civ3MultiTool

  26. #116
    Gramphos
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    and if oyu could include the save yuo loaded it would be good.
    Creator of the Civ3MultiTool

  27. #117
    dasracht
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    Ah, that does compress it a lot, doesnt it?!
    Attached Files Attached Files

  28. #118
    dasracht
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    Alas, the save I loaded, compressed, is 527,000 bytes and over the limit. Shall I use a different compression tool?

  29. #119
    Gramphos
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    I's crashing up on the saving of the histograph...
    I'll take a look at that.
    Creator of the Civ3MultiTool

  30. #120
    Gramphos
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    I can't see any problems with it...
    Does it take long time to save?
    Creator of the Civ3MultiTool

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