if its ok with Big Mc ill post them on his site.... like i did with the dino graphics
(some units have double attack graphics, can these be used in CtP2, or does CtP2 only support one attack graphic?)

Can someone post these for me? I dont have PTW (obviously) and would like to use some maybe. Muchos gracias![]()
I think theres 17 in all so list them first. I cant find any screenshots of them either.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
if its ok with Big Mc ill post them on his site.... like i did with the dino graphics
(some units have double attack graphics, can these be used in CtP2, or does CtP2 only support one attack graphic?)
Oxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com
P.S i cant post them now cause im at college
Oxygen should be considered a drug
Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of
http://www.tiberiumsun.com

When were you going to ask me.
don’t panic the answer is yes to make a simple html document to link to them.as I don't want my space opening up like the ctp modmakers one.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website

Why dont you put them on the modmakers site then smiffgig? CtP2 only supports one attack yeah, but put them both in, like put all animations inside one zip (no need for sounds) and upload them into your folder. If theyre not too big.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

yes the dinos are funny as i know of one dino that is not in there.
all people who do not work for firaxis should stop reading here.
argghghghggkjgh;laeL ***********\ddfngbjdfnjsnb*****(***d fbnldafn******
one person view of your game![]()
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website

Wasnt that a herbivore?
Smiffgig can you list all the units before you post any? Then you can post each one, instead of wasting your time posting ones i wont use.![]()
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

no it was one of the flying ones.![]()
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website

http://www.civfanatics.com/civ3units_ptw.shtml
hares some graphical pics of some units ( not complete)
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place.
Visit the big mc’s website

Those King units are interesting. I've modified IW's WonderUnits code to produce Great Leaders. But there's really not enough sprites. If anyone wants to CTP2ize some of them, I'll put them in.

Do they need attack animations?Originally posted by Peter Triggs
Those King units are interesting. I've modified IW's WonderUnits code to produce Great Leaders. But there's really not enough sprites. If anyone wants to CTP2ize some of them, I'll put them in.
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.

No. Ideally they should just stand in the rear and inspire their amies.

How many do you need? If they're ever going to be added to Cradle or whatever, we're getting awfully close to that 200 sprite limit![]()
![]()

I'll take whatever's going but actually there are other sprites I'd prefer. Like, we're using some of Harlan's old unanimated sprites and it would be really nice if they were fixed up.
Also, I think it was Martin G who pointed out that maybe we can get Modswapper rewritten so that instead of using one big game sprite file, it loads a mod-specific sprite file. That would mean that every mod could have it's own 200 sprites (if it could be made to work).

[QUOTE] Originally posted by Peter Triggs
I'll take whatever's going but actually there are other sprites I'd prefer. Like, we're using some of Harlan's old unanimated sprites and it would be really nice if they were fixed up. [quote]
If someone posts those king units or the WW2 units ill start converting the good ones. I think in most cases 3 frames for each facing and each action is enough.
Btw Peter do you know anyway to make an exe or zip file to unzip one file to 2 or more different locations? Without adding the same file more than once (for size reasons).
Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
CtP2 AE Wiki & Modding Reference
One way to compile the CtP2 Source Code.
Depends whether any 200 can be used or only #1 - 199 are recognised. If any 200 can be used, it's ok. If it has to be #1-199, then we need a whole new directory for each mod, and sprites ain't tiny files![]()
Concrete, Abstract, or Squoingy?
"I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
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