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  • Togas... what you are experiencing is the same as what GK experienced, in part... the AI is rather signficantly different in PTW from normal Civ3.

    I thought it was a fluke for the first 2 games of PTW, but it's now been consistent enough across 5-6 games that I'm DEAD SURE that Firaxis significantly altered how the AI thinks about going to war... the new AI builds hordes of warriors and archers in the very early game and comes after any human player with a vengeance. You just have to plan for it.

    I have found that its easier to fend this off while playing Carthage than while playing Spain, but it also means that Carthage gets its GA in the early game rather than the mid game (where it would be more ideal).

    EDIT: I've also noticed that the AI delays when it declares war if there's a lot of extra space (like 4 players on a standard map).

    The PTW AI is, in many respects, a throwback to the aggressiveness of the Civ2 AI
    Long-time poster on Apolyton and WePlayCiv
    Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
    7th President of Apolyton in the 1st Civ3 Democracy Game

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    • The PTW AI is, in many respects, a throwback to the aggressiveness of the Civ2 AI
      Do you think this makes it more or less effective? 'Throwback' generally has negative connotations.
      Last edited by GeneralTacticus; November 10, 2002, 04:28.

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      • Originally posted by Arnelos
        I have found that its easier to fend this off while playing Carthage than while playing Spain, but it also means that Carthage gets its GA in the early game rather than the mid game (where it would be more ideal).
        I agree. Without those Mercs I may not have survived the Mongal hoards. I like the staying power of Carthage, but I had a hard time not having Religious or Scientific traits to give me a culture advantage. Luckily, my warmongering neighbors didn't build any culture, so the structures that I did rush build were effective at flipping a few border cities.

        That, and I redirected their wrath at someone who was a much easier target.

        Carthage is not the ideal nation to play. There are better ones out there, but it should still be a fun endevour. We just need to find and focus on our strengths (commerce and industry) and use them as much as possible. We're like the Greeks only without any science bonuses and with a lot better workers.

        Who amongst the tribe will serve as the slave master? We will need our people to work at twice the speed as the other civilizations so that many mines can be built in order to aid us in hiring out more of those Numidian Mercenaries. We will pay their tribe to do the fighting FOR us!

        --Togas, ruler of the Carthage Tribe.
        Greatest Moments in ISDG chat:"(12/02/2003) <notyoueither> the moon is blue. hell is cold. quote me, but i agree with ET. "
        Member of the Mercenary Team in the Civ 4 Team Democracy Game.
        Former Consul for the Apolyton C3C Intersite Tournament Team.
        Heir to the lost throne of Spain of the Roleplay Team in the PTW Democracy Multiplayer Team Game.

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        • Togas, methinks it might be best to lay out for us all of the positions that you would like us to fill. Then we can either post (or I guess preferably PM) you our requests for which positions we think we can fill. Then you can fill positions as you see fit (even asking people to fill positions other than the ones they asked for - but ones you feel they might be good at).
          Long-time poster on Apolyton and WePlayCiv
          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
          7th President of Apolyton in the 1st Civ3 Democracy Game

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          • Originally posted by GeneralTacticus

            Do you think this makes it more or less effective? 'Throwback' generally has negative connotations.
            True, that word does have a bit of that connotation. However, I didn't mean it that way I really only meant that the PTW AI reminds me of the Civ2 AI in how it throws tons of low-level units at you pretty quickly w/o too much regard for other factors at play.

            That said, the PTW AI isn't as blindly aggressive as the Civ2 AI was. They will go after your weak spots and they will attempt to actually storm you in waves rather than hitting you with single units that just die.

            So it would be fair to say that the PTW AI is, essentially, a smarter (and thus far more deadly) version of the over-aggressive Civ2 AI. All things being considered, the AI far too often attempts to box above its weightclass, but since there are typically more AIs than humans, this isn't necessarily bad for the AI if it KNOWS (as it seems to do) that other AIs will help out.

            As to whether this makes the PTW AI "more effective" or "less effective", I'd argue that it makes it more effective at keeping human player in check than the normal Civ3 AI did (witness our Civ3 Democracy Game in normal Civ3, for instance...). However, if I had to guess at why the folks at Firaxis would have done this, my bet is that they're counting on human players ganging up on the AI players... so, in order to compensate, they probably tweaked the AI to make them more likely to gang up on a successful human player (or combination of human players).
            Last edited by Arnelos; November 10, 2002, 05:12.
            Long-time poster on Apolyton and WePlayCiv
            Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
            7th President of Apolyton in the 1st Civ3 Democracy Game

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            • Re: Decisions Made in Discussion

              Originally posted by Togas

              Our icon will be an elephant with our civ's colors.

              Please, have a look here :

              Hosting and playing the Civ4BtS APT
              Ex-Organizador y jugador de Civ4BtS Progressive Games

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              • I can tell you that if I see the AI ganging up on Rome played by a human, I will just help the AI.
                Statistical anomaly.
                The only thing necessary for the triumph of evil is for good men to do nothing.

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                • I couldn't be at the chat, but I'm catching the log just now. That seems ok to me I'll post my character bios soon.
                  "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                  "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

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                  • Originally posted by Arnelos
                    GK... this has nothing to do with Carthage... I have noticed that the PTW AI is VERY VERY SIGNIFICANTLY MORE AGGRESSIVE than the normal Civ3 AI.
                    And the Warmonger team is probably VERY VERY SIGNIFICANTLY MORE AGGRESSIVE than the hyper-active PtW AI. We need a strategy to deal with them-I suggest pointing them towards the pacific teams while we raise huge armies and improve our land
                    meet the new boss, same as the old boss

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                    • Hey ! I have recently posted a logo suggestion for our Empire as well as an icon suggestion :



                      I would like to know what do you think on it. Of course it's the first try, both could be improved
                      Hosting and playing the Civ4BtS APT
                      Ex-Organizador y jugador de Civ4BtS Progressive Games

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                      • Eerrr...if the AI is so aggressive and good at throwing huge armies at us...what do you think will happen if we play the Vikings, they discover Invention, and have iron?

                        A TERRIBLE THOUGHT!

                        The Vikings, on a large island, with lots of ships and berserkers...and the Great Lighthouse...
                        Empire growing,
                        Pleasures flowing,
                        Fortune smiles and so should you.

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                        • Re: Re: Decisions Made in Discussion

                          Originally posted by astrologix



                          Please, have a look here :

                          http://apolyton.net/forums/showthrea...8&pagenumber=2
                          I love it astrologix
                          Long-time poster on Apolyton and WePlayCiv
                          Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                          7th President of Apolyton in the 1st Civ3 Democracy Game

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                          • Actually, I wouldn't be so worried about the Vikings... here's why:

                            The Beserker unit is SO FRIGGIN' EXPENSIVE that the AI will never get around to building enough of them...
                            Last edited by Arnelos; November 11, 2002, 01:45.
                            Long-time poster on Apolyton and WePlayCiv
                            Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                            7th President of Apolyton in the 1st Civ3 Democracy Game

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                            • Just thought of an idea we'd batted around before, but didn't come up in the turnchat...

                              Shouldn't Togas, or whoever else may become supreme leader under Despotism, be able to have traitorous, personally disloyal, seditious, or just simply annoying characters executed or exiled?

                              As per the rules we wrote, an executed or exiled character could be replaced with a new character - a character that couldn't start a coup poll for at least 1 full week.

                              The supreme leader should be able to execute/exile up HALF of the members of the entire team within a single week (that would be the limit to prevent him from permanently delaying a coup).

                              NOW, HERE'S THE EFFECTS I'M LOOKING TO CREATE WITH THIS:

                              If you establish this power for the Supreme Leader (a power we had originally stated he should have), then all characters have a strong incentive to remain loyal to the supreme leader. HOWEVER, if the Supreme Leader knocks off or exiles a character, that character's friends (most especially the character that replaces him) will likely be a bit annoyed... as the number of characters annoyed at the Supreme Leader rises, sentiment in favor of a coup becomes a much more real possibility.

                              As such, while members of the team have a strong incentive to not upset the Supreme Leader, the Supreme Leader must remain mindful that over-using his power could result in his removal from power. He will have an incentive to be very sparing with his ability to execute or exile people.

                              ON THE DIFFERENCE BETWEEN EXECUTION AND EXILE:

                              Exiled characters can be returned to the game by pardon from the Supreme Leader. That means either the same Supreme Leader that exiled them can allow them to return OR, should the Supreme Leader be replaced with a new Supreme Leader, the new Supreme Leader has it within his power to welcome back all exiles he deems should be welcomed back (this could even boost a new supreme leader's popularity early on...).

                              EXILED CHARACTERS RETURNING FROM EXILE

                              How should we determine whether a character is exiled or executed and what impact would it have on the POSTER in the two different situations? I mean, what if the Poster established a new character, but his old character was pardoned and returned from exile? I remember someone joking that such returned characters could be Non-Player Characters (NPCs) , but we may want to seriously consider this

                              A good idea would be to let the poster play both characters, but he can only have one of them get a seat/vote in the Council of Elders - as each "House" only has one seat. As such, a poster could keep a "backup" character in reserve and have him fill in for his exiled "main" character until the exile returns... then playing the "main" character again until his perhaps natural death (when his son/nephew/friend/whatever, the "backup" character takes over as the "main" character).

                              AS FOR WHY A CHARACTER WOULD BE EXILED OR EXECUTED:

                              A good way of doing this would be that the Supreme Leader can ALWAYS exile a character, but he may be unsuccessful in an assasination/execution attempt (the character can slip out of the country and go into exile if he's tipped off). I can forsee the Supreme Leader trying to execute a whole 6-8 people all in the same day because he learns they are involved in a coup plot, only to see a number of them escape into exile rather than be killed with the rest.

                              We could just take that old die-roll suggestion, though I'm unsure what the chance of success should be.

                              ---------------------------

                              I think this would add a needed dynamic to the power relationship between the Supreme Leader and the members of the Council of Elders. It would also create some meaningful drama for us to role-play with.
                              Long-time poster on Apolyton and WePlayCiv
                              Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
                              7th President of Apolyton in the 1st Civ3 Democracy Game

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                              • How exactly would we organise a 'die-roll'?

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