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The Value of Selling Technology

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  • The Value of Selling Technology

    The cost of deleoping science is give at



    The cost of development decreases with each civ that gets it. In patch 1.21, which the demo game uses with all 12 civs discovered the cost of the second civ getting it is 11/12 the cost of the first, the third is 10/12x ect.
    Civs are willing to pay 1/2 the development cost to buy it, so if all 11 civs bought it at full price,you would get
    1/2x(11/12+10/12+9/12+...3/12+2/12+1/12)=
    66/24=11/4 of your cost, a tidy profit!
    If only 4 bought it, you'd get
    1/2x(11/12+10/12+9/12+8/12)=38/24=19/12, so you'd get more than you paid for it, and there would be 7 civs that got nothing ,which makes them less competitive in the long run, which means there would be less civs you'll have to attack to prevent them from getting the Spaceship
    Even if only 1 civ bought from you, you and he would be paying roughly half price, while the other 10 civs would be falling behind.
    The other advantage none of your competition would be profiting by selling the tech first.
    This technique can be the fastest way of multipling economic advantage (much faster than rush building)!

  • #2
    Thank you realpolitic. This is quite true.

    Now, wouldn't it be darned conveinent if we had techs to sell
    "The Enrichment Center is required to inform you that you will be baked, and then there will be cake"
    Former President, C3SPDGI

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    • #3
      we gott work on out technological backwardness...
      :-p

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      • #4
        We seem to be on the buying side for quite a while...
        Greatest moments in cat:
        __________________
        "Miaooow..!"

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        • #5
          There is one thing to worry about. When selling, avoid gpt deals except with civs that you have an attack surface. Remote civs will break those gpt deals at the drop of a hat. Local civs will also break, but they are easily punished for their indescression.
          I used to be a builder. That was before I played Civ III

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          • #6
            whoa, that's really cool. gg realpolitic

            looks like techwhoring may start replacing mapwhoring ;p
            Minister of the Economy: Term IV, V
            Ministre d'Économie: Session IV, V
            Just because I'm paranoid doesn't mean there aren't people following me!
            Même si je suis paranoïde, ça n'exige pas qu'il n'y a pas de gens qui me suivent!

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            • #7
              Originally posted by Thud
              Thank you realpolitic. This is quite true.

              Now, wouldn't it be darned conveinent if we had techs to sell
              Yes, here's how we can do that. Keep the tax slider at 100%. Stop rushbuilding except in the 2 places it's most valuable: Building the FP and Palace, then when a a new tech becomes available buy it. Then set the science slider at the highest we can without going bankrupt, the savings we've aquired by not rushbuilding should help us put raise the science rate above its "natural" level. Then when we sell, we'll be able to party

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              • #8
                Sounds like an excellant plan. It is also good to get a tech "buffer" so you can get a jump on wonder production, and producing the most advanced units of attack.
                "Giving money and power to government is like giving whiskey and car keys to teenage boys."
                --P.J. O'Rourke

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                • #9
                  Switching to Democracy will help with our science endeavours.
                  Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                  King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                  ---------
                  May God Bless.

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                  • #10
                    Originally posted by Panzer32
                    Switching to Democracy will help with our science endeavours.
                    Actually, we already get the some commerce bonus as Democracy under our Republic. The benefit of Democracy is a faster worker rate (which comes at the price of higher war weariness).

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                    • #11
                      Kloreep, actually Democracy does indirectly help our science production.

                      There is lower corruption under Democracy than Republic. So we'll be making slightly more more money and also might be trimming off 1 full turn of research per tech post FP with the number of cities we have.
                      1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                      Templar Science Minister
                      AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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                      • #12
                        You said it, joncnunn
                        Proud Member of the ISDG Apolyton Team; Member #2 in the Apolyton Yact Club.
                        King of Trafalgar and Lord of all Isolationia in the Civ III PTW Glory of War team.
                        ---------
                        May God Bless.

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