Tp, great ideas. I thought of making it so that people move from one city to another, but that means i must check alot of cities each turn which can take quite a while when there are some 300-400 cities on a map. I don“t really know if it“s worth it timewise.
As it is now they are just put in storage and placed later (hopefully) as it will probably even out in the long run. The precentage is going to be plactested when SetCityByIndex() works. Or when i get help (psychiatric, ha ha) that is.
But what we should do is a new spy option that persuades say 1-3 pop to move to your own city. it should cost alot and have a successrate depending on hapiness/size or something like that?
Or maybe the immigration thing should be like this :
New unit, immigrants/refugees. Moved into a city they increase size by one.
When cities are unhappy there is a random chance of creating a refugee, that a random civ takes control over.
They ignore zones of control
Killing them lowers regard to every other civ by something
Maybe invisible to normal troops???
When cites are taken they decrese in size and spawn a number of refugees near the city, belongin to the player who had the city earlier...
That could be rather cool, or what?
[This message has been edited by Depp (edited July 25, 1999).]