When opening Units.txt, you will see a series of entries like this (this is for the Fascist unit)
##################################################
##########
## UNIT 122
UNIT_FASCIST {
CantBuild
GLHidden
Description DESCRIPTION_UNIT_FASCIST
DefaultIcon ICON_UNIT_FASCIST
DefaultSprite SPRITE_FASCIST
Category UNIT_CATEGORY_ATTACK
Attack 65
Defense 45
ZBRangeAttack 45
Firepower 3
Armor 1
MaxHP 23
ShieldCost 1200
PowerPoints 1000
ShieldHunger 12
FoodHunger 0
MaxMovePoints 200
VisionRange 3
EnableAdvance ADVANCE_HEXTAPUL
ActiveDefenseRange 0
LossMoveToDmgNone
MaxFuel 0
CanEntrench
CanExpel
CanPillage
CanPirate
ExertsMartialLaw
DeathEffectsHappy
IsSpecialForces
DefendAgainstSpies 0.25
OnlyBuildOne
SoundSelect1 SOUND_SELECT1_FASCIST
SoundSelect2 SOUND_SELECT2_FASCIST
SoundMove SOUND_MOVE_FASCIST
SoundAcknowledge SOUND_ACKNOWLEDGE_FASCIST
SoundCantMove SOUND_CANTMOVE_FASCIST
SoundAttack SOUND_ATTACK_FASCIST
SoundWork SOUND_WORK_FASCIST
SoundVictory SOUND_VICTORY_FASCIST
SoundDeath SOUND_DEATH_FASCIST
CanAttack: Land
CanAttack: Mountain
CanSee: Standard
MovementType: Land
Size: Medium
VisionClass: Standard
CanReform {
Sound SOUND_ID_REFORM_CITY
Effect SPECEFFECT_REFORMCITY
}
}
Simply look for the lines of text that look like this
CanPillage
CanPirate
and remove them for all the entries of the units that you do not want to have this ability.
You can use Notepad/Wordpad or Word to open the file
If you are going to use a Mod, you will have to do that for the edited unit.txt file that is for that specific mod. Somebody can point out which file you need to edit if you let us know which Mod you are using. (In Cradle, it's CRA_Units.txt)
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