While reading the preview for the new Civ 3 expansion pack I was shocked to see that there will be a new "turnless" mode where each unit has its own timer - exactly the method I came up with for my Civ2 clone Civiliza. For those of you who remember my very first demo, it was semi-real-time with each unit having its own countdown-timer, and control would automatically pass to any unit in which the countdown timer reached zero.
Now, I'm not saying Firaxis stole my idea, they may have been heavily influenced by it, but even if they were, we'll never know unless they admit it, which the odds of that are like winning the lottery.
What really bothers me is that now that I have enough know-how to make Civiliza the way I wanted to, there's really no reason because Civ3 with the same method will blow it away.
Now, I'm not saying Firaxis stole my idea, they may have been heavily influenced by it, but even if they were, we'll never know unless they admit it, which the odds of that are like winning the lottery.
What really bothers me is that now that I have enough know-how to make Civiliza the way I wanted to, there's really no reason because Civ3 with the same method will blow it away.



Pathfinding (always a weakness in RTS) I don't recall that Dune2 pathfinding was this bad. Yeah, the unit movement was squirrely in large groups, but this is more like pathlosing than pathfinding.
Units should be harder to pin In Dune2 only units with more firepower could pin a vehicle; infantry required equal firepower (soldier pins soldier, squad pins squad or soldier). It took frontal attack to pin (for the most part). Heavy tanks, harvesters, and Sardaukar were never pinned and would always move to the objective.
At first I thought this was your way of programming in the Ordos' special powers. I had little trouble attacking Harkonnen, and he little trouble moving into my base area. Then I switched my focus to Imperial base and it happened there, too. I did notice a little bit of this when attacking Harkonnen, and attributed it to the cursor problems. Perhaps I was incorrect.
"never released the update and don't plan on it" Uh, how hard can it be?? (Ask a foolish question…)
"re-do… similar to… civiliza" Yes, it would be cool to do away with the side column and handle the build menus via right-click on the appropriate structure. Unit clocks and optional prompts when a task is completed would greatly reducing the clickfest aspect.
Comment