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Thread: Distributing luxuries evenly

  1. #1
    star mouse
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    Distributing luxuries evenly

    Here's a question for the map makers.

    When creating a map for a certain number of players, how do you distribute the luxuries so they are distributed evenly? For CIV3, a player should have as much of a monopoly on a luxury as possible. But when there aren't 8 players, the luxuries need to be distributed oddly.

    For example, suppose you have 10 players on a map. There are only 8 luxuries, so to give 8 players all of one luxury leaves the 2 without access to any at a huge disadvantage.

    What I did for the Lost Islands map for 10 players was to distribute them as follows:

    1 luxury - 10 civs (10 on the map)
    2 luxuries - 5 civs (10 on the map)
    5 luxuries - 2 civs (8 on the map)

    Each civ had access to 3 luxuries, and had to trade for the other 5, and there was a shortage of most luxuries.

    When distributing luxuries on a map, how do you distribute them so they are distributed as evenly as possible, and so the civs have something to trade?
    None, Sedentary, Roving, Restless, Raging ... damn, is that all? Where's the "massive waves of barbarians that can wipe out your civilisation" setting?

  2. #2
    Willem
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    Play with the appearance ratio, rather than let the game distribute the luxuries randomly. If you enter a number of 900, you'll end up with 90 of a particular resource.

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