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Thread: Helping civs

  1. #1
    HazieDaVampire
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    Helping civs

    this is simple, the ability to alter a civs attitude towards another. Like:
    If you don't stop this war towards Greece, you will give them bad business, and their bad business is my bad business! Kapesh?

    You might have a civ thats giving you somthing then they get attacked, and that resource is on the edge of the front line, If the civ loses that city and the enemy city isn't to fond of you, you could lose that resource! So you can stop'em in their tracks by threatening war!

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    Kingof the Apes
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    And Unit trading. Dont forget that!
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    zulu9812
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    good idea
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    HazieDaVampire
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    3 way trading! OR MORE! like 3 civs agreeing to have MPP with each other! I'd like to have 4 and even 5! Since 5 seems like a good number for all you people playing on largest maps with 16 civs!

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    alva
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    Originally posted by HazieDaVampire
    3 way trading! OR MORE! like 3 civs agreeing to have MPP with each other! I'd like to have 4 and even 5! Since 5 seems like a good number for all you people playing on largest maps with 16 civs!
    Good idea, but way to confusing, imaging how this would look on the foreign advisor screen
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    HazieDaVampire
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    wouldn't be that bad, would look just like a normal MPP's, cept you can choose to drop them, or keep them without everybody else dropping them.
    All it means is you agree to keep these agreements while also getting others to join a larger plan!

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    Panag
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    hi ,

    great ,

    now can we put this idea in smaller text , so it can fit in the sig , with all the rest , ....

    have a nice day

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    Thrawn05
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    hm

    Originally posted by panag
    hi ,

    great ,

    now can we put this idea in smaller text , so it can fit in the sig , with all the rest , ....

    have a nice day
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    alva
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    Originally posted by panag
    hi ,

    great ,

    now can we put this idea in smaller text , so it can fit in the sig , with all the rest , ....

    have a nice day
    me thinks sig is big enough
    Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
    Then why call him God? - Epicurus

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    Inverse Icarus
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    i dont care about multi-ai alliances, it might get hard to code for soren.

    but the concept of "stop attacking greece or i'll declare war" should be in there.

    and of course, unit trading.
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    Inverse Icarus
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    it could be something to bargain with...

    Code:
    WE WANT                       WE GIVE
    Peace Treaty With Babylon     Gems
                                  Astronomy
    "I've lived too long with pain. I won't know who I am without it. We have to leave this place, I am almost happy here."
    - Ender, from Ender's Game by Orson Scott Card

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    HazieDaVampire
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    Code:
    We want                                We give
    Peace treaty with Greece       nothing
                                                   Total war if not accepted!

  13. #13
    HazieDaVampire
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    that didn't show up like it did in the posting box!

  14. #14
    Panag
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    Originally posted by HazieDaVampire
    3 way trading! OR MORE! like 3 civs agreeing to have MPP with each other! I'd like to have 4 and even 5! Since 5 seems like a good number for all you people playing on largest maps with 16 civs!
    hi ,

    , okay , but soon there shall be eight civ's more , ....and the total number of the civ's in game 31 , ....

    would this not make the AI a bit to powerfull , trading a strategic resource that you have but dont want to trade , ....

    and what about turnless and MP , ....

    this idea needs to be looked at carefully , ....

    have a nice day

  15. #15
    HazieDaVampire
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    i think its just a SP thing really, in MP the humans should be smart enough to sort things out like this on the current screen lay out!

  16. #16
    The Bloody Baro
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    Well I think unit trading was a big thing taken out and I'd like to see it back. It is in history. Like greece helping Carthage in third punic war by sending 1,000 hoplites [something they regretted ] Or America shipping units to Britian in WW1and2.

  17. #17
    HazieDaVampire
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    and goods transporters, i havn't actualy seen civ1 and 2, but i've been told you wouldn't get no money if your gods transporter was killed en route! That would be pritty good with things like a WW2 scenario and oil and coal for trainlines and units!

  18. #18
    Panag
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    Lightbulb

    Originally posted by The Bloody Baro
    Well I think unit trading was a big thing taken out and I'd like to see it back. It is in history. Like greece helping Carthage in third punic war by sending 1,000 hoplites [something they regretted ] Or America shipping units to Britian in WW1and2.
    hi ,

    the option "with or without technology" shoul be included .

    have a nice day

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