Originally posted by UberKruX
FIRST AND FOREMOST, DO AWAY WITH THE CURRENT SYSTEM.
there are 2 ways i can see culture effectign border cities, but actually FLIPPING a city is just insane. i've never seen part of a country break off and join another because of their libraries.
if you have a low-culture city on the border of a high-culture civ, population points will leave the uncultured city and join the nearest enemy city. this would reflect the desire of the people to join the other civ, but wouldnt have the same gut-wrenching effect as the current flip system.
this is probably the most realistic way to do this. if you have a low-culture, low-luxury city on the border of a high-culture or high-luxury civ, people in that city should get more and more unhappy. first of all, i play on monarch, and i NEVER have problems with happiness as the game stands, this would be much more interesting.
It's probably more sane
to do it this way too. If a city lacks a temple or a library, and the people across the river have one, they should get mad, or immigrate. this could even be done inter-civilizationally
, to make up a word. people within your own empire could immigrate to other cities based on cultural differences.