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MoM: What your favorite Magic type

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  • MoM: What your favorite Magic type

    Chaos for me, whith all those damage dealing spells.

    Life is good too, since it has some nice spells like Heroism (helps you nicely against raiders)

    Never used Nature magic too much.

    Sorecery magic looks OK, but is not my style.

    Death is inetersting, but you'll need to inverst a lot to get something usefull (like Shadow Demons or Lycantrope)
    After that it's to easy against AI.

  • #2
    Nature is my favourite. All those neat unit enhancements, and CALL LIGHTNING spell
    I'm not a complete idiot: some parts are still missing.

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    • #3
      I've tried different approaches to the game, and spent time to make my own version of the spells listing, with higlights, grouping, tables, etc.
      The wonder of this game it's that there are so many options you can choose from.
      But in the end I think that specialising in one field, although making that game interesting as a challenge, leaves you limited in the early to mid game before you can get the bigger spells of that realm.
      So in the end I tend to pick a book in every field.
      I usually go for 2Life 2Chaos 1Nature 2Sorcery.
      This will allow to:
      - pick Node Mastery: double magic return from Nodes, and no fizzling of spells when fighting inside a different realm Node (useful both when you conquer and when you defend it)!
      - Trade spells in all the fields (barring Life/Death exclusion). Your limitation to the lower level spells will be overcome by trades, everybody will have something to trade with you, help you getting also some of the higher books spells or filling in the ones which weren't randomly pre-picked.
      If you specialise in one field, you'll only be able to trade spells there, and it could rule out 2 or even 3 out of 4 magicians as potential trade partners...

      Besides, for my stile of combat, I could hardly do without Healing -> Life
      And also I think Web spell alone is worth spending a book for Nature.
      Fire Bolt is hardly replaceable as early game attack spell.
      Pahntom Warriors often can save you in a lost combat at a cheap price.
      Whence my book picks.
      I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

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      • #4
        Phantom Warriors?

        Fire Elementals give much more for the buck (uhm... mana).

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        • #5
          Phantom warriors have illusory attack (ignores shields). Works fine except against undead creatures, opponents with ranged attacs (missiles, thrown, breath & gaze) and immunity to illusion...
          I'm not a complete idiot: some parts are still missing.

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          • #6
            I like Fire Elemental since they are usualy enough powerfull to help me win some battles with less loses.


            P.S.
            Proiblem with phantoms is that they have no shields so they die out quickly.

            But they are good enough to take out one enemy swordsmen unit.

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            • #7
              Yes, they don't have shields... but they are good for softening up the enemy. I rarely play with chaos, so I think I've never used fire elementals...
              I'm not a complete idiot: some parts are still missing.

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              • #8
                I also use Fire Elementals, but for several years you can usually afford summoning one PW in combat while you can't afford a FE.
                (10 mana against 20 IIRC, magnified by the distance factor)

                Besides, I'm not sure the difference is that big, remeber that you have to multiply the melee value for the number of figures in the unit, and the FE is a single creature while PWs come in 6.
                True, they fare remarkably well against certain types of units and they're helpless against others.
                I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

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                • #9
                  One thing about sorcery (blue) magic; It does horribly against death creatures... I think the only sorcery spell that works against death creatures is banish.
                  Heh. I had a wonderful time (as all sorcery magician) trying to take out a tower defended by four death knights and some zombies...

                  and most high-end death creatures are also immune to illusions, so invisibility does not help much...
                  I'm not a complete idiot: some parts are still missing.

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                  • #10
                    I find Sorcery to be the most useful, especially for the defender in a fight. He can get off a Counter Magic before the attacker has a chance to throw a spell. Confusion has great bang for the buck; for 15 mana you end up at least killing one enemy unit and heavily damaging another. And if you can get up to Sky Drake. . . cast Guardian Wind on one and watch him rip through those Slinger/Shaman stacks the AI loves to build, or stack after stack of Dark Elves.

                    Nature is almost as good, especially (as noted above) for Web and Call Lightning. One puny flyer can take out a node full of Great Wyrms using Call Lightning.
                    "THE" plus "IRS" makes "THEIRS". Coincidence? I think not.

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                    • #11
                      Originally posted by Rex Little
                      I find Sorcery to be the most useful, especially for the defender in a fight. He can get off a Counter Magic before the attacker has a chance to throw a spell. Confusion has great bang for the buck; for 15 mana you end up at least killing one enemy unit and heavily damaging another. And if you can get up to Sky Drake. . . cast Guardian Wind on one and watch him rip through those Slinger/Shaman stacks the AI loves to build, or stack after stack of Dark Elves.

                      Nature is almost as good, especially (as noted above) for Web and Call Lightning. One puny flyer can take out a node full of Great Wyrms using Call Lightning.
                      I try to defend as little as possible!



                      However, I usually take 2books of life, 2 of nature, and 5 of Sorcery. Take Artificer and Runemaster and you can make magic items cheaply and break them for double what you spent on them. I know it's a cheat.

                      But, even if I don't take Runemaster and Artificer, I still get the same books.

                      2 Life books for Healing.
                      2 Nature books for Web.
                      5 Sorcery books for Phantom Warrior, Confusion, Dispel Magic True, and for either Counter Magic or Guardian Wind.

                      I find Phantom Warriors to be my most used spell.

                      Why?

                      Because if you combine them with any other attacker, they always get attacked first, giving my other units time to close with the enemy. So, basically, they are just cannon fodder.

                      However, with Magic Spirit, I will cast multiple PWs to attack weak neutral towns.
                      Don't try to confuse the issue with half-truths and gorilla dust!

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                      • #12
                        I am torn somewhat between life and sorcery. Life gets me the healing, and heroism (neccesary for my heroes who get their buts kicked when they have no experience) and those wonderful city spells. sorcery on the other hand gives flight, counter magic, and those lords of cannon fodder, the phantom warriors. Summoning a couple of phantom warrior troops can really turn the tide while trying to take a neutral town early on.

                        I have won more often with life, though.

                        BTW, did you know you can cast stream of life on an outpost and have it pop into a town in just a few turns?
                        Any man can be a Father, but it takes someone special to be a BEAST

                        I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                        ...but Father Beast beat me to it! - Randomturn

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                        • #13
                          I liked naturebest, I think because of the cute units. IIRC there were also some nice terrain transforming spells

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                          • #14
                            Best spells IMO:
                            Confusion, Guardian Wind, Web. Phantom Warriors are much nicer than Fire elementals. Later on, Earth Elementals and Phantom Beasts are cool.
                            I liked life for Resurrect and Death for Death Mastery (name?) (all those zombies help defend conquered cities while your killer stack goes on its way).
                            I liked the Chaos tornado spell (whatever its name was) that allowed you to have a destructing whirlwind that spewed lightning bolts and moved 3 squares random and 1 you controlled. It could destroy 8 great wyrms with one or two casting if you just had a weeny flier to look at the fight (maybe an invisible one in case of spiders).
                            Last edited by LDiCesare; May 14, 2002, 05:12.
                            Clash of Civilization team member
                            (a civ-like game whose goal is low micromanagement and good AI)
                            web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)

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                            • #15
                              Originally posted by LDiCesare
                              Best spells IMO:

                              I liked life for Resurrect and Death for Death Mastery (name?) (all those zombies help defend conquered cities while your killer stack goes on its way).
                              Zombie mastery was a death global enchantment which turned all killed units into zombies working for you. at least that's what my spellbook says....
                              Any man can be a Father, but it takes someone special to be a BEAST

                              I was just about to point out that Horsie is simply making excuses in advance for why he will suck at Civ III...
                              ...but Father Beast beat me to it! - Randomturn

                              Comment

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