Results 1 to 2 of 2

Thread: Have governor adjust moods without ending turn?

  1. #1
    Stevie Butane
    Settler
    Join Date
    25 Mar 2002
    Posts
    1
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    16:47

    Have governor adjust moods without ending turn?

    Alright, I've been reading these forums for about 2 hours now to make sure I'm not asking a question that someone else has answered.

    Here's the scenerio... I'm at war with the jackass Persians.. well, they have 1 of the 2 oil resources on the entire globe (if I've traded world maps before the appearance of oil, oil should show up on those outdated maps, right?). All of my cities are governed such that moods are managed by a governor (how can you not run a large empire without this?).

    When I adjust the luxury spending on the city manager screen, entertainers that are no longer needed remain entertainers. My net income is way negative... which is inaccurate because the governors will adjust for the new luxury spending at the end or beginning of my next turn (I can't tell which). The problem is that I have no idea what my new profit/loss will be. The only way I can figure out to get this fixed is to visit each city, click on the city, answer yes I wanna manually manage the citizens, then after all that, go back and set governor to manage moods for all cities. This seems exceptionally tedious.

    Am I making sense here? What I want is to have my governors adjust the amount of entertainers in each city without ending my turn so I can maximize my science spending for that turn without going negative in cash flow. Is this possible?

    Also... I've noticed that in a city of 6 without an aquaduct, a governor instructed to emphasize production will still favor a sea tile that gives the city 1 stored food/turn instead of a mined hill that zero's the city's growth. This seems to be a bug since the city CAN'T grow, why favor food over shields?

    Thanks for any help you guys can give.

  2. #2
    notyoueither
    Deity notyoueither's Avatar
    Join Date
    12 Aug 2001
    Location
    la la la la la
    Posts
    24,245
    Country
    This is notyoueither's Country Flag
    Thanks
    5
    Thanked 8 Times in 8 Posts
    Local Date
    May 22, 2013
    Local Time
    18:47
    You've discovered a problem.

    All the governors seem to be from the J. Stalin school of ineptitude. *Sigh*

    What I do. If a city can't grow, why have it auto managed? I manage it myself. Once it can grow again I may turn the commissar, er governor, back on. Or maybe not.
    (\__/)
    (='.'=)
    (")_(") This is Bunny. Copy and paste bunny into your signature to help him gain world domination.

Similar Threads

  1. Not possible to change anything after ending turn! (MP)
    By Robert Plomp in forum Bugs in Civilization V
    Replies: 0
    Last Post: September 27, 2010, 10:04
  2. MP Negotiating not possible after ending turn
    By Robert Plomp in forum Bugs in Civilization V
    Replies: 0
    Last Post: September 24, 2010, 18:25
  3. Suggestions before ending turn in 210BC
    By GhengisFarb™ in forum Civ3-Democracy Game-Archive
    Replies: 31
    Last Post: September 2, 2002, 08:54
  4. Civ Leader Moods
    By calvinthebold in forum Civ3-General-Archive
    Replies: 1
    Last Post: December 12, 2001, 20:29
  5. Zoom out before ending your turn!
    By vinh in forum Civ3-General-Archive
    Replies: 3
    Last Post: November 30, 2001, 13:12

Visitors found this page by searching for:

civiliziation 3 governor moods

civilization 3 governor

civilization 3 governor not work

civ 3 automated governor

civ3 civilizations moods

civ 3 governer

Bookmarks

Posting Permissions