Page 1 of 2 1 2 LastLast
Results 1 to 30 of 35

Thread: Making war less usefull.

  1. #1
    Tarquelne
    Warlord
    Join Date
    07 Dec 2001
    Posts
    208
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:42

    Making war less usefull.

    A number of people (and I include myself) keep making noises about warfare/conquest being too often the way-to-win in Civ3. So, what are we doing about it?

    I've made all the offensive units more expensive. An obvious move. (I increased the costs by, IIRC, 30% or so.)

    I've made Cultural boundries exapnd faster (trying to make Culture more important.) I don't know if this helped.

    I've tried making the maintiance cost for all non-Anarchy units 2, rather than 1, along with giving every gov 2 more "free" units. (I need to test this more to see if it helps. I crashed and burned due to the increased unit cost in the one game I tried it in.)

  2. #2
    siredgar
    Prince siredgar's Avatar
    Join Date
    07 Nov 2001
    Location
    New York, NY
    Posts
    552
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:42
    I think you're in the minority, because most people seem to think it's too difficult to start/wage/win a war in Civ 3.
    "I've spent more time posting than playing."

  3. #3
    The Andy-Man
    Prince The Andy-Man's Avatar
    Join Date
    03 Jul 2001
    Location
    Tory Party of 'Poly
    Posts
    523
    Country
    This is The Andy-Man's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:42
    its difficult to avoid a war i the bloody game, and even harder to stop one before war weariness sets in.



    war is the only way to win, for all the winning options require a massive empire, and even if you dont play for the win, the AI will walk over you unless ypu churn out more warriors then he does.
    eimi men anthropos pollon logon, mikras de sophias

  4. #4
    GePap
    Emperor GePap's Avatar
    Join Date
    10 Nov 2001
    Location
    of the Big Apple
    Posts
    4,264
    Country
    This is GePap's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    12:42

    Arrow War can't be avoided, not the only way to win

    Makign a pacifist game is impossible, preiod. All states, in all period of hisotry, have fought wars. Long term peace was always the result of one power beating all the others into submission for long preiods of time. Thus, I think Tarquelne's attempt are futured to fail, if he seeks a warless world- remember, the A.I./ight just attack you with masses of spearmen and other 'defensive' units hten, or even bring up catapults/cannons.

    I do agree though that war is not the be-all end all, and that many players do over-emphasize it.
    If you don't like reality, change it! me
    "Oh no! I am bested!" Drake :(
    "it is dangerous to be right when the government is wrong" Voltaire
    "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

  5. #5
    nato
    Prince nato's Avatar
    Join Date
    20 Aug 2001
    Location
    West Unite
    Posts
    532
    Country
    This is nato's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:42
    War kind of is the end-all-be-all in this game, at least for me. The reason it is, is the simple question: what else is there to do?

    Diplomacy win just isn't satisfying. Maybe it is to some people, but I don't think it is to most. I turned it off after my first win with it.

    Culture win is pretty dull also. It is just a matter of getting a lot of cities, and getting lots of Temples/Libraries etc. in them.

    That leaves space ship win. I understand that may be fun to a lot of people. To me it is just building 10 city improvements. I can understand if you disagree with me on this.

    However, I look at the space ship and culture like this ... you build things in cities (SS parts or culture buildings) and the game is done. For war, you build things in cities (military units) and the game has just started. That is why I feel war is superior.

    So really I think war is all there is to do. War just seems like the only option that requires a little bit of thinking. No it does not require brilliant thinking, but certainly more thinking than building city improvements.

    Just how I see it though.

  6. #6
    Worthingtons
    Prince
    Join Date
    18 Jan 2002
    Location
    Pride Park,Derby
    Posts
    393
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:42
    Sucess on the field is much more satisfying than Sucess off it, IMO.
    Up The Millers

  7. #7
    Ironikinit
    Prince Ironikinit's Avatar
    Join Date
    05 Jan 2002
    Posts
    421
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:42
    I personally don't see much of a difference between diplomatic and SS victories. Diplo wins were sure things. I haven't lost a vote since the first time I built the UN.

    I do rely a lot on war. I may try to avoid it for much of the game, but sooner or later I need a war to expand enough to place me in the top ranks so that I can win a diplo vote.
    Above all, avoid zeal. --Tallyrand.

  8. #8
    Carbon Copy
    Settler Carbon Copy's Avatar
    Join Date
    13 Feb 2002
    Location
    Indiana, USA
    Posts
    27
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:42

    Well...

    I would agree that war is a much more interesting route to take, strategically, with the stipulation that it's before steam power, and preferably prior to cavalry.

    Once you have all your core cities railed up and factories in place, you can spew out units from anywhere on your map and have them on the front lines THIS turn, and the AI just can't cope with it. Once you're to the point where tanks roll off your line once every two to three turns, you're never more than 20 turns away from taking any world power out of contention for any victory condition you choose (except maybe diplo). Even if you don't wipe them out, a stack of 20 tanks razing half their core cities will hamstring them for good, even if you allow them to rebuild their cities on the same spots.
    -CC

  9. #9
    Andrew Cory
    Warlord
    Join Date
    24 Jan 2002
    Location
    SF bay Area
    Posts
    198
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    10:42
    War is a lot of fun, but honestly, I prefer to take cities culturaly. I got pretty good at this, to the point that I had to turn off cultural victory. Don't care for the space race one, so that leaves just conquest and Diplo. The diplomatic vicory always seems too abrupt. I wish that the UN was more like it was in SMAC. Since it isn't, I tend to build the UN just so I can refuse to hold the vote. I dunno, I want to see what happens once I build everything, have my empire set up perfectly...

    So I kinda don't like to actualy win, I guess. I just want the thrill of holding on...
    Do the Job

    Remember the World Trade Center

  10. #10
    Ironikinit
    Prince Ironikinit's Avatar
    Join Date
    05 Jan 2002
    Posts
    421
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:42
    Well, there's not a whole lot that can be said based on a single game's experience, but I just played the ancient period under the new patch. IMO, war has become more difficult, and not just because pop rushing has greater penalties. That is a factor, but not in that I had a harder time using pop rushing. I didn't use it at all.

    The AI used it a good deal. That made their cities reduce to size one and therefore unless their culture boundary expanded, the city was destroyed. This problem was increased by the fact that I made use of catapults. BTW, two catapults probably isn't enough. If I can afford it next game, I'll use four.

    Further, the cities were unhappy when I took them. I'll be bringing settlers next time, too.

    Losses were a good deal higher due to the new retreat rule.

    Ancient era war at least has become a less easy way to expand, although still quite viable.

    Please mentally tack on "IMO" where needed.
    Above all, avoid zeal. --Tallyrand.

  11. #11
    notyoueither
    Deity notyoueither's Avatar
    Join Date
    12 Aug 2001
    Location
    la la la la la
    Posts
    24,245
    Country
    This is notyoueither's Country Flag
    Thanks
    5
    Thanked 8 Times in 8 Posts
    Local Date
    May 22, 2013
    Local Time
    12:42
    Make war less useful?

    That's blasphemy to a Roman, dude.

    God is on the side of the big Legions.

    Although, they are good ideas for a mod. Call it the Civilized mod

    Salve

  12. #12
    The Andy-Man
    Prince The Andy-Man's Avatar
    Join Date
    03 Jul 2001
    Location
    Tory Party of 'Poly
    Posts
    523
    Country
    This is The Andy-Man's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:42
    i think war is a boring root. and in Civ3 a hard and unrealistic one (for me). i mean, how does a massive roman empire that is not connected by road to every where, pluss it is mainly pop 1 cities, build 100 roman legions. the human wold never manage this, i tried, but it didnt work, i had 20 knights at most (using unit mania).

    also, civ3's combat feels to random, its like, who ever sttacks first will win, cos he takes a HP, then the next guy takes one of his. i mean, how come a knight (4/3/2) of mine never seemed to beet the roman legion (3/3/1) yet the legion always smashed mine? they werent even veterans either.


    also, i feel more proud in a game where i have like 10 massively populated high production happy cities, living in a contenented republic, in civ3 i have no choice in the matter, cos the AI seems to always have 500 stupid units that are invincible.
    eimi men anthropos pollon logon, mikras de sophias

  13. #13
    Tarquelne
    Warlord
    Join Date
    07 Dec 2001
    Posts
    208
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:42
    Well, I'm going to close my eyes and pretend that all the previous posts were from the people saying "war is the too often the best option", and not you guys and mention:

    Inreasing the number of conscript hit points. Even if you don't want to give conscripts as many hit points as green units (3), increasing all hit points by the same amount will still help. Presently, for example, a vetern unit has twice as many hits as a conscript. Increase all the hits by 2 and the veteran unit will have only 50% more hits.

  14. #14
    Ironikinit
    Prince Ironikinit's Avatar
    Join Date
    05 Jan 2002
    Posts
    421
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:42
    It does strike me a little odd how different people criticize the game in different ways. Some say that war is the only way to go, others complain that warmongers are unfairly limited by corruption.

    To make war harder:

    Reduce attack values or increase defense.

    Make razing not an option (doubt that's possible with the editor, but it really would hurt warmongers).

    There's been some talk that under the new patch starving out captured cities annoys the civ you captured it from. I don't know if that's a big enough penalty. I do know that it's odd that you are rewarded for starving out population. Just make them all specialists and they're happy campers, no matter how much you rushed or what the war effects on happiness currently are. Frankly, it smacks of exploitation but I'm not about to stop.

    Make iron and horses less common with the editor.
    Above all, avoid zeal. --Tallyrand.

  15. #15
    The Andy-Man
    Prince The Andy-Man's Avatar
    Join Date
    03 Jul 2001
    Location
    Tory Party of 'Poly
    Posts
    523
    Country
    This is The Andy-Man's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:42
    the SMAC/civ2 combat engine would be best. i dont like this new elite thing. its stupid. on civ2 a veteran unit was precious, and they didnt instantly go out of date with an age change (a vet artillary was still usefull even when you had howies). in civ3, whoever wins the battle seems to be a random decisin that has no effect on which unit is better. and veteran/elite units are just to tupid. with 5 hit points and civ3's combat engine, i seen a warrior (elite) beet a regular sworsmad. in civ2, once the first military unit had been discoverd, warriors were obsolete, on a game i just deletedm you could still capture a cty with MR warrior in the medievial period.
    eimi men anthropos pollon logon, mikras de sophias

  16. #16
    Spec
    Emperor Spec's Avatar
    Join Date
    14 Jan 2002
    Location
    of poor english grammar
    Posts
    4,331
    Country
    This is Spec's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:42
    Originally posted by Ironikinit

    There's been some talk that under the new patch starving out captured cities annoys the civ you captured it from.
    Hmhm....As soon as you capture a city from a civ, that civ is furious with you so who gives a **** if the're annoyed with us? I dont get your point.


    Spec.
    -Never argue with an idiot; He will bring you down to his level and beat you with experience.

  17. #17
    Ironikinit
    Prince Ironikinit's Avatar
    Join Date
    05 Jan 2002
    Posts
    421
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:42
    I didn't fully understand the event, actually, but I ran into it in my current game. Starving out cities might be a very bad idea now.

    http://forums.civfanatics.com/showth...406#post192874
    Above all, avoid zeal. --Tallyrand.

  18. #18
    MikeV
    Settler MikeV's Avatar
    Join Date
    13 Feb 2002
    Location
    Melbourne, FL USA
    Posts
    10
    Country
    This is MikeV's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:42

    Question Re: Making war less usefull.

    [SIZE=1] I've tried making the maintiance cost for all non-Anarchy units 2, rather than 1, along with giving every gov 2 more "free" units. (I need to test this more to see if it helps. I crashed and burned due to the increased unit cost in the one game I tried it in.)
    Have you tried making every unit require 1 pop. point? I'd like to hear opinions on how it affects play balance, especially in the early game.
    Mike
    Deus ex machina

  19. #19
    korn469
    Emperor korn469's Avatar
    Join Date
    30 Apr 1999
    Location
    In the army
    Posts
    3,410
    Country
    This is korn469's Country Flag
    Thanks
    1
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:42
    MikeV

    in the blitz mod i made all offensive and defensive ground units in the industrial and modern era cost 1 pop in addition to their normal cost

    playtesting hasn't been conclusive so far (i was experiencing a crash that prevented me from entering the middle ages, so i haven't got to test it personally yet), but it should have some kind of impact on the game

    though early on each unit costing 1 pop point would probably slow the game down to unacceptable levels

  20. #20
    Zachriel
    King Zachriel's Avatar
    Join Date
    18 Dec 2001
    Location
    U.S.A.
    Posts
    1,194
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    14:42
    Originally posted by Ironikinit
    BTW, two catapults probably isn't enough. If I can afford it next game, I'll use four.
    Four! I never go to war unless I have a substantial military. Usually at least 10-20 catapults, 10-20 sword, with spearmen bringing up the rear.

    I just fought a glorious battle against the Zulu. The key was a city on a hill fortified with Impi and Pikemen. Horsemen weren't appropriate due to the Impi, so sword and catapult it was. It was a struggle, but worth the effort.
    Attached Images Attached Images

  21. #21
    Tarquelne
    Warlord
    Join Date
    07 Dec 2001
    Posts
    208
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:42

    Re: Re: Making war less usefull.

    Originally posted by MikeV


    Have you tried making every unit require 1 pop. point? I'd like to hear opinions on how it affects play balance, especially in the early game.
    No, but I think I'll try it. Have you? How does the AI do with it?

  22. #22
    DrFell
    King
    Join Date
    28 Sep 2000
    Posts
    1,131
    Country
    This is DrFell's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    19:42

    Re: Making war less usefull.

    'A number of people (and I include myself) keep making noises about warfare/conquest being too often the way-to-win in Civ3. So, what are we doing about it?'

    The only way to solve it completely I feel is to change the game rules completely. It wouldn't be so vital though if the AI on deity didn't get such production advantages.

    'I've made all the offensive units more expensive. An obvious move. (I increased the costs by, IIRC, 30% or so.)'

    They're already much more expensive than the ones in civ2 (knights cost 70 shields vs 40). Probably the best bet is to make units like musketeers and pikemen a little cheaper.

    'I've made Cultural boundries exapnd faster (trying to make Culture more important.) I don't know if this helped.'

    I think culture needs a big overhaul in general.

  23. #23
    The Andy-Man
    Prince The Andy-Man's Avatar
    Join Date
    03 Jul 2001
    Location
    Tory Party of 'Poly
    Posts
    523
    Country
    This is The Andy-Man's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:42
    civ2's combat was good, cos in that the game wasnt about superior numbers (in civ3, you win wars by mass producing any unit with a average - decent attck value). bassically, early in the game, you just build loadsa warriors and spearmen, and you will eventuall win a war. later on just mas produce cavalry. and you always need more then 20 to win enough cities to get peace quickly.

    in Civ2, 3 veteran tanks could be devestating, as in real life - take WW2 for example, the french were using large tank formations (oetain never was interested in new techniques) where as the germans were using more compact elitist units.

    not a great example though, i am not to sue of the facts. but the oint is, in RL, a small group of well trained units can be leathal in a short war, (the German/french war of 1870 - lasted 6weeks, a small modernised german force smashed the french extremly quick, civ3 for ANY military operation you need to just churn out units)
    eimi men anthropos pollon logon, mikras de sophias

  24. #24
    Lorizael
    Deity
    Join Date
    14 Sep 2001
    Location
    Orion Arm
    Posts
    10,724
    Country
    This is Lorizael's Country Flag
    Thanks
    26
    Thanked 32 Times in 23 Posts
    Local Date
    May 22, 2013
    Local Time
    14:42
    The problem with war isn't that it's the only option. I have played games where for the majority of history I was peaceful. And really that's all you can expect, after all, wars are very, very common in history.

    The problem is that the AI doesn't value the consequecnes of wars enough. They go to war far too easily over insignifigant issues. I've had too many wars started because I demanded that the AI get out of my territory. If the computer were to realize the dangers of war, I think they would be less common. I think that then, a player could play a mostly peaceful game if they so chose.

    But I also think that the peaceful winning options need to be worked out a little better. Just so that they are a little more interesting and a require a little more thinking to accomplish.

  25. #25
    maxpower
    Settler
    Join Date
    06 Nov 2001
    Location
    Vancouver, BC
    Posts
    1
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    10:42
    Hey, Andy,

    Good point, but bad example.

    The Franco-Prussian War (1870s) was about modernization and tactics. The Prussians had advanced breech-loading handguns/rifles that shredded French troops advancing in Napoleanic lines. Same for artillery. The Prussians also had the worlds most advanced military staff (strategic and planning) and used in to their advantage.
    The French's legendary ability to surrender after a few losses helped too . Maybe, say, negotiate peace, instead.

    Think British troops in India, Roman legions (anywhere) or even modern US/other "elite forces" units. Better examples.

  26. #26
    The Andy-Man
    Prince The Andy-Man's Avatar
    Join Date
    03 Jul 2001
    Location
    Tory Party of 'Poly
    Posts
    523
    Country
    This is The Andy-Man's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:42
    damn dbl post
    eimi men anthropos pollon logon, mikras de sophias

  27. #27
    The Andy-Man
    Prince The Andy-Man's Avatar
    Join Date
    03 Jul 2001
    Location
    Tory Party of 'Poly
    Posts
    523
    Country
    This is The Andy-Man's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:42
    there have been lots of wars inRL, but thats not to say every nation has participated in a major total war every century of its history!!!!

    peacful nations can stay peacful by having militaryily strong allies, and also being economicaly strong, so much so that the AI goes the the player (or vica versa) for lones to fight his wars.

    there are many ways to implement peace, like a peacful nation being the main trading nation, so other civs rely on there trade to keep an army and to keep happy citizens. so for these nations, the existence of this civ is vital, so if anyone declares war on them, every one else tries to stop the war maker, so they dont loose the vital trade etc.

    and maxpower, you could consider the better fild command as being the veteran status of a civ 2 unit, which is why it has better attck, its leaders and troops are more expirienced and so have that little bit extra in terms of ability more then just longevity and hit points....
    eimi men anthropos pollon logon, mikras de sophias

  28. #28
    Ironikinit
    Prince Ironikinit's Avatar
    Join Date
    05 Jan 2002
    Posts
    421
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    13:42
    Zach,

    I'm still finding catapults a bit useless and relying more on swords in ancient wars.

    A nice stack of ten catapults would probably do the trick, tho.

    I've started a drinking game. Every time that DrFell mentions that he plays on deity level, I drink. I'm gonna get smashed.

    Hey Doc, how bout posting that game like you said you would?
    Above all, avoid zeal. --Tallyrand.

  29. #29
    Lorizael
    Deity
    Join Date
    14 Sep 2001
    Location
    Orion Arm
    Posts
    10,724
    Country
    This is Lorizael's Country Flag
    Thanks
    26
    Thanked 32 Times in 23 Posts
    Local Date
    May 22, 2013
    Local Time
    14:42
    Of course there are ways to stay peaceful for a long perdiod of time, but really, for how long can a civilization remain peaceful? I can't think of a single country that has not been involved in some type of war in its history.

    Eventually, tensions will increase, and someone will do something that will spark a war. It always happens. History has a pattern. So a civilization type game that was extremely peaceful or extremely warlike would be unrealistic. There needs to be a balance between the two. Balancing is always the most difficult part.

  30. #30
    The Andy-Man
    Prince The Andy-Man's Avatar
    Join Date
    03 Jul 2001
    Location
    Tory Party of 'Poly
    Posts
    523
    Country
    This is The Andy-Man's Country Flag
    Thanks
    0
    Thanked 0 Times in 0 Posts
    Local Date
    May 22, 2013
    Local Time
    18:42
    well obviously war will eventually start, but in RL no nation has a mssive standing army, its pointless (except aemrica, but we wont go into details), bassically, as it seems there will be war, one builds up. in civ3 you HAVE to have already built up to make sure you have supiriority in numbers. and when your sitting there with 20cavalryu waiting to attack, you get bored just looking at them...
    eimi men anthropos pollon logon, mikras de sophias

Page 1 of 2 1 2 LastLast

Similar Threads

  1. Frigates,cruisers and destroyers: Are they usefull?
    By stinkoman in forum Master of Orion
    Replies: 18
    Last Post: July 30, 2004, 19:36
  2. Armies are now actually usefull!!
    By Cookie Monster in forum Civilization III
    Replies: 35
    Last Post: November 18, 2003, 08:25
  3. Are bombers and catapults usefull?
    By Martinus Magnificus in forum Civ3-General-Archive
    Replies: 30
    Last Post: February 22, 2002, 13:41
  4. Helicopters, they can be usefull
    By Jack_www in forum Civ3-Strategy-Archive
    Replies: 4
    Last Post: January 30, 2002, 14:35

Visitors found this page by searching for:

Nobody landed on this page from a search engine, yet!

Bookmarks

Posting Permissions