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Thread: The Clash forum guestbook v.2

  1. #1
    axi
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    Arrow The Clash forum guestbook v.2

    Welcome to the Clash of Civilisations Forum!

    Are you a lurker? Are you an inactive Team member? Are you the sort of person that keeps track of Clash development but is too busy or too timid or simply has nothing special to contribute?

    This thread is for you then. Feel free to declare your presence and to make any short comments you like on our work here. Knowing of your attention and your support to the project is valuable for the Team.


    While replying to this thread, please bear in mind that this thread is not fit for actual discussions on any topic and lenghty presentations of your ideas. These should be posted in the corresponding model threads. Thank you in advance for keeping this thread orderly, so that it won't end up looking like the old guestbook.

  2. #2
    Mark_Everson
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    Thumbs up

    I think this qualifies for the guestbook, and I though the rest of the team deserved to see it too.

    From a thread on Clash in the Help Wanted section of gamedev.net...

    Baynah said:

    "I'm not applying for anything, but I just have to say that your documentation, and really everything in general, is the most impressive I've ever seen to come from an online team. Phenominal work!"

    So, Great job everyone!

    Source: Clash Help Wanted Ad posted Feb 10.

  3. #3
    topcat_arg
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    Exclamation little introduction...

    Hi mark and everyone else...

    as your request.. i will introduce myself here...

    I'm Gonzalo Bianchi, a 26 years old programer from Argentina.
    I apologize if some part of my english is not spelled or writed rigth, I made an intensive english course in oxford, but you can always learn something more in a new language.

    i have 5 years experience in programing in C and i done some programing in C++, and I have develop some Java interface for web users, using oracle as a database in a client server model.

    I'm looking for join a good work team for make a game... i was trying to make a game for myself, but i always get down because neither of the game i try was funny.. the only game i finish was a kind of galaxy programed in delphi (just want to learn how to use it.. and finish it..)

    i know how to program with objects ( I work right now programing in VB6)..

    My wife (even im not married) is waiting for a baby, that has to came out some of this day...

    I work for the DGI (something like the IRS in USA), I made program for the people so they can pay their taxes (here almost every tax use a program) so you can download some of my work because is on the internet (I have to tell you that some of then are hard to use).

    I have a lot of experience dealing with users interface.

    if you have any question, regarding any subject of my experience, you can ask...

    Bye.

    Gonzalo

  4. #4
    colorrr
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    Hola Gonzalo

    Te mando bienvenidos desde el otro lado del Rio!

    Si podria poner tu mensaje en el thread

    Programmer Capabilities and Interests List -- Add your info here!

    lo agradecemos.

    Saludos,

    Jorgen

  5. #5
    Kenjura
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    Here's a quick question:

    where are the victory conditions?
    Tremble, foolish mortal, for I am the mighty SPEARMAN, and I shall destroy you where you stand!

  6. #6
    axi
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    Officially, the victory conditions are not decided yet. Victory conditions in the last demo is IIRC, to defeat all enemies. We will probably have multiple victory conditions. This topic has been dicussed in the past. Do a search in the forum (via the search feature off the VBB) and see what you can find.
    "In a time of universal deceit, telling the truth is a revolutionary act."
    George Orwell

  7. #7
    Fosse
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    Another newbie

    I'm taking a moment to express my excitement about this project and to assure the Team that they've gotten another playtester on their hands... One problem is that I won't be able to actually enjoy a demo until I get to my home computer (currently traveling... can only get on-line in cafes), which is another three months from today, but I can still provide my input and feedback as a player.

    No programming skills to add though, sorry.

  8. #8
    Mark_Everson
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    Hey Fosse:

    Glad to hear it! We need input from as wide a group of players as possible to avoid "Small Gaming Company Syndrome". Sorry to hear you won't be able to hit the demos for a bit... c'est la vie.

  9. #9
    axi
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    hi guys!

    Since thursday, I have lost access to the internet from home, due to a mysterious bug which appeared after I installed a zip100 drive. It seems that my win98 registry is messed up for good and that I am due for a format.

    I will try to keep up with any major clash developpment...
    "In a time of universal deceit, telling the truth is a revolutionary act."
    George Orwell

  10. #10
    Mark_Everson
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    Hey Axi, sorry to hear about your computer problems. When you get the chance IIRC you never said exactly why you hated the D6 manual. Since the D7 manual will be getting going soon, I'd like to hear your comments on how it should be done. After all the suggestion, one clear change will be the presence of tutorials. Hopefully both in-manual and in-game. If you could comment on the manual in either the d6 thread or the manual thread I'd appreciate it.

    Good luck with the comp. issues!

    Mark

  11. #11
    axi
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    News from the PC front: I formatted my primary HD and reinstalled win98 but now my PC is in a worse mess. The casualties now include the sound card, the modem and the printer. I am expecting to get my hands on a winXP copy which might run better.

    I am now posting from my faculty, browsing the internet for news on Palestine and Venezuela at the same time...

    As for the manual, I will reply in the relevant thread.
    "In a time of universal deceit, telling the truth is a revolutionary act."
    George Orwell

  12. #12
    moomin
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    Hi again, Mark!

    Sorry I posted in that other thread... Seeing as how it was past 20 posts I thought it had to be off-topic already, keeping up with good 'Poly tradition. Hope this is better. Can't you nuke that post? Given the slow thread rotation here that embarassement will be with me for a long time otherwise...

    Anyhow, I've now pursued your FAQ, downloaded all relevant files and will give it a spinn once this exceptional weather we're having here stops being an overpowering reason for my gf to claim I need to get a life. I'll get back to you with any thought that may result from trying it out.

    Cheers!
    "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
    "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

  13. #13
    Urban Ranger
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    Signing in.

    I don't see che around yet.
    (\__/) 07/07/1937 - Never forget
    (='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
    (")_(") "Starting the fire from within."

  14. #14
    Mark_Everson
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    Hi Urban Ranger,

    Any luck yet on the web site updates? It will be good to get you guys working on the update, and see what you can come up with in terms of site improvements and/or redesign!

    Thanks for taking it on.

    Yeah, che and his alleged comp problems Don't wait too long for him for the first simple updates

    Cya,

    Mark

  15. #15
    frosted
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    hey, im about to start the game design program at fullsail
    i have a little experience programming java applets
    i may have some interest to contribute some to your project

    FullSail
    Last edited by frosted; May 26, 2002 at 21:09.

  16. #16
    gonzo_for_civ
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    I'm here, I e-mailed mark to join the team but somehow an e-mail got lost and so I am just arriving. Looking forward to working with the team. Great job so far!
    There are three types of people in this world:

    Those who can count and those who can't.

  17. #17
    Mark_Everson
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    Smile

    Hey gonzo, welcome to the forums.

    Looking forward to seeing what work we might be able to get outa you . But till we put you to work, enjoy yourself poking around.

    Cya,

    Mark

  18. #18
    Zeldor
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    Hi all,

    I would liek to introduce myself. I am willing to join the project (talked already to Mark ). I come from Poland, I am 18 years old. My strong point is my brain so you may expect many new ideas. I can't promiss that the project will be finished faster with me - I can only promiss it will be better.
    I would also like to excuse for any repetitions of already given ideas - I din't have enough tiem yet to get through all the documentation and foru mthreads.

    BTW Sorry for my English - it is not my first language.

  19. #19
    Mark_Everson
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    Hi Zeldor! Glad to have you in the project

    Looking forward to seeing more of your suggestions and/or criticisms. Your ideas on the things we're working on now, or in the near future will be of most help to the project. So if you haven't already, you should try out the demo and let us know what you think. Both the good and the bad will help out the development effort.
    Last edited by Mark_Everson; August 29, 2002 at 13:59.

  20. #20
    Rasbelin
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    Apparently I need to say something too.

    I recently checked the Clash website and I've been watching how things have enfolded and so far I have to say it looks good. Keep up the good work!
    "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

  21. #21
    Mark_Everson
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    Thanks, Rasbelin. Good luck to you with SP also!

  22. #22
    Sean
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    I thought it was about time I downloaded a demo and give it go. It all sounds very intriging!

    Sean.
    "Giving money and power to government is like giving whiskey and car keys to teenage boys."
    --P.J. O'Rourke

  23. #23
    Mark_Everson
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    Hi Sean:

    Did you ever run the demo? I'd like to hear what your comments are on it. Thanks for stopping by.

    -Mark

    PS I've read a little of PJO's stuff (mentioned in sig) and really like his writing.

  24. #24
    Sean
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    Thanks Mark.

    Yes I have given it a whirl. First off, I must say I think the game conception is excellent. The way population grows, and can be moved. How things are produced. The science model is perfect (science when did a State discover anything?). So, I think there is a winning formula in this game conception.

    Now for the actual playing of the demo (ie the helpful stuff). The learning tutorial was very good. However, the other tutorials process the turns far to slowly, if you now what I mean. Also, I never seemed to discover new technology (except once in the first sceniro), though I am not sure why...
    I also found moving units clumbersome. And if you got it wrong, you cannot seem to correct it.

    That is enough for now.
    Sean.
    "Giving money and power to government is like giving whiskey and car keys to teenage boys."
    --P.J. O'Rourke

  25. #25
    Mark_Everson
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    Hey Sean, thanks for the feedback!

    Originally posted by Sean
    Yes I have given it a whirl. First off, I must say I think the game conception is excellent. The way population grows, and can be moved. How things are produced. The science model is perfect (science when did a State discover anything?). So, I think there is a winning formula in this game conception.
    Glad you like the overall design! We think we have winners in most of these areas, but of course we'll probably have a few dogs too along the way.

    Now for the actual playing of the demo (ie the helpful stuff). The learning tutorial was very good.
    Glad to hear it.

    However, the other tutorials process the turns far to slowly, if you now what I mean.
    That is the fault of my economics code. Each square is a little carefully modeled economy, and its too many calculations. We will speed it up, probably for demo 8. Sorry 'bout it in the meantime. I just wasn't expecting our scenarios to have so many populated squares this early.

    Also, I never seemed to discover new technology (except once in the first sceniro), though I am not sure why...
    Not sure what you mean. Never discover a whole new tech, or never see it improve?

    I also found moving units clumbersome. And if you got it wrong, you cannot seem to correct it.
    Laurent has already coded a better approach that we moved to because of feedback on demo 7.1. It should streamline all the things you had gripes with in that area. You can read the detail in the D7.2 proposal thread if you're interested. Demo 7.2 Should be out in less than a week!

    Thanks again for the feedback, that's how we get things right that are not ready for prime time!

    Cya,

    Mark

    PS, any further feedback, please put in the D7 thread so we know where to look for it later. . .

  26. #26
    Mr. President
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    Hello from a far off land!

    This project sounds very interesting, given its promise to try to simulate history more accurately. I have many problems with the way that older Civilization-style games look at technological and social progress.

    I plan to follow the project's progress as I can.
    Everything changes, but nothing is truly lost.

  27. #27
    Mark_Everson
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    Thanks Mr. President. And may I say its an honor to have your here are our humble Clash forum! If this kind of game being available is important to you, please check out the current demo, and tell us what you think. Comments on the model discussions are always welcome too.

  28. #28
    orange
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    Recently downloaded the newest version to give it a shot. Was very impressed I posted about it in another thread in a bit more detail, and also posted in the website and questionaire threads. I check in now and again. Great work guys
    "Chegitz, still angry about the fall of the Soviet Union in 1991?
    You provide no source. You PROVIDE NOTHING! And yet you want to destroy capitalism.. you criminal..." - Fez

    "I was hoping for a Communist utopia that would last forever." - Imran Siddiqui

  29. #29
    Jeremy Buloch
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    Thanks to Mark for posting in the StP forums and contributing and telling me of this project. I was now able to download the 7.2 version. I tried it and found it very good. I congratulate you guys in developing a game with good AI and other related things. I cant wait to see more of your project.
    Thanks for peaking my interest.
    -J.B.-
    Naval Imperia Designer

  30. #30
    Mark_Everson
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    Smile

    Thanks for the kind words and your comments both orange and Jeremy! When you get a chance, please tell us what you like and don't about demo 7.2. If Diplomacy is of interest, we could use your thoughts in refining our Diplomacy spec also. The thread should be visible.

    Cya,

    Mark

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