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Thread: Almost Ready...

  1. #1
    Seeker
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    Almost Ready...

    My 1888 scenario is almost complete.

    I just need to know a few things.

    Who was President of France in 1888? King of Italy? Czar? Japanese Emperor? US President?

    Also I'm noticing some problems with my whole concept:

    -turn 1-3 are way, waaay to long. Surviving the Zulu, Arab, Maori, and Afghan raids takes forever, and they really aren't a problem afterward.

    -AI tends to waste time building the Elite Regiment unit despite its high cost.

    -Despite nil no, no tech trading the AI can STILL sometimes trade its unique tech that gives it special units (French Elan, German Militarism, Japanese Shinto, Russian Orthodoxy)

    -In order to let the AI survive as German Empire they need a lot of units. Too many. So many that even without any roads across the Rhein, the human player can conquer France in 2 turns (especially when they move everything out)

    -British Empire tends not to build Sikh, Gurkha, or Highlander units. In fact, they seem to disband all Sikhs and Gurkhas in India, Burma etc.

    -Some 'barbarian' cities are too weak. Sweden, Madrid, Mecca, Kabul need to have a high defense, no movement defender.

    BTW: where is the Maxiworld map?? (next step up after Gigamap)
    "Wait a minute..this isn''t FAUX dive, it's just a DIVE!"
    "...Mangy dog staggering about, looking vainly for a place to die."
    "sauna stories? There are no 'sauna stories'.. I mean.. sauna is sauna. You do by the laws of sauna." -P.

  2. #2
    Case
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    21:21

    Re: Almost Ready...

    Seeker, is this the age of imperialism scenario that you(?) were showing off on the scenario league board a while ago?
    Do you want any playtesters?

    Originally posted by Seeker
    -turn 1-3 are way, waaay to long. Surviving the Zulu, Arab, Maori, and Afghan raids takes forever, and they really aren't a problem afterward.
    Having not seen the scenario, it's hard to make effective comments, but have you considered starting off with smaller 'native' forces, and using events to randomly create units?

    -Despite nil no, no tech trading the AI can STILL sometimes trade its unique tech that gives it special units (French Elan, German Militarism, Japanese Shinto, Russian Orthodoxy)
    Try setting the value of these techs to the AI to 0. Then the AI will be less interested in aquiring the techs. I used this and a no, no setting for unique techs to avoid this problem in my scenario 'Raging Dragon'.

    -In order to let the AI survive as German Empire they need a lot of units. Too many. So many that even without any roads across the Rhein, the human player can conquer France in 2 turns (especially when they move everything out)
    Two sugestions:
    *Give the Germans a really tough defencive unit to protect thier cities
    * Have different events files for each civ (this is time consuming to do though)

  3. #3
    Gothmog
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    Re: Almost Ready...

    Originally posted by Seeker
    My 1888 scenario is almost complete.

    Who was President of France in 1888? King of Italy? Czar? Japanese Emperor? US President?
    France: Sadi-Carnot
    Italy: Umberto I
    Russia: Alexander III
    Japan: Meiji Mutsuhito
    US: Grover Cleveland

    Source: Langer's Encyclopedia of World History
    "Cease fire! Please! Cease fire. What a dreadful waste of ammunition!" -- General Horatio Herbert Kitchener
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