Seeker, is this the age of imperialism scenario that you(?) were showing off on the scenario league board a while ago?
Do you want any playtesters?
Having not seen the scenario, it's hard to make effective comments, but have you considered starting off with smaller 'native' forces, and using events to randomly create units?Originally posted by Seeker
-turn 1-3 are way, waaay to long. Surviving the Zulu, Arab, Maori, and Afghan raids takes forever, and they really aren't a problem afterward.
Try setting the value of these techs to the AI to 0. Then the AI will be less interested in aquiring the techs. I used this and a no, no setting for unique techs to avoid this problem in my scenario 'Raging Dragon'.-Despite nil no, no tech trading the AI can STILL sometimes trade its unique tech that gives it special units (French Elan, German Militarism, Japanese Shinto, Russian Orthodoxy)
Two sugestions:-In order to let the AI survive as German Empire they need a lot of units. Too many. So many that even without any roads across the Rhein, the human player can conquer France in 2 turns (especially when they move everything out)
*Give the Germans a really tough defencive unit to protect thier cities
* Have different events files for each civ (this is time consuming to do though)






Bookmarks