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Civ 3 Unit FLCs to be converted

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  • Civ 3 Unit FLCs to be converted

    Ok, I'm going to just throw the flc into zips in this thread. I've been readingup on the mod tutorial and if I may offer a suggestion I think any sprites generated from Civ3 graphics be given the 300 series numbers for sprites (unless they are already taken).
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

  • #2
    Aegis Cruiser 2

    Fidget, default, and Run graphics
    Attached Files
    Formerly known as "E" on Apolyton

    See me at Civfanatics.com

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    • #3
      Civ3 archer FLCs (all)
      Attached Files
      Formerly known as "E" on Apolyton

      See me at Civfanatics.com

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      • #4
        Army Ancient times Unit
        Attached Files
        Formerly known as "E" on Apolyton

        See me at Civfanatics.com

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        • #5
          I'm going to go out of alphabetical order in this reply to do the Civ3 Helicopter because they did a great job on the Chinook (and beats the hell out of the CTP red cargo heli)
          Attached Files
          Formerly known as "E" on Apolyton

          See me at Civfanatics.com

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          • #6
            Civ3 Heli final anim
            Attached Files
            Formerly known as "E" on Apolyton

            See me at Civfanatics.com

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            • #7
              Civ 3 Industrial age Army unit
              Attached Files
              Formerly known as "E" on Apolyton

              See me at Civfanatics.com

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              • #8
                Nuclear Sub. I'm throwing this one up now because

                1) they did a good job making it look underwater (i remember old CTP2 levianth graphics just looked out of water).

                2) the whole back ground is a sea color, not pink! which might be a prob.
                Attached Files
                Formerly known as "E" on Apolyton

                See me at Civfanatics.com

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                • #9
                  could use some new settler graphics
                  Attached Files
                  Formerly known as "E" on Apolyton

                  See me at Civfanatics.com

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                  • #10
                    Middle Age Army Unit
                    Attached Files
                    Formerly known as "E" on Apolyton

                    See me at Civfanatics.com

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                    • #11
                      Modern Army Unit
                      Attached Files
                      Formerly known as "E" on Apolyton

                      See me at Civfanatics.com

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                      • #12
                        Point me in the right direction for where to read up on how to convert these, and I'll start helping out by doing just that.
                        Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.

                        ~~ Shamelessly stolen from someone with talent.

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                        • #13
                          I'm not the pro on sprite graphics but check out the Sprite Extractor thread, those guys but some info in there.
                          Formerly known as "E" on Apolyton

                          See me at Civfanatics.com

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                          • #14
                            E to make it easier I need to know which these annimations where attack, work and idle animations for instance therefor I would need these *.ini files. Here is an example of BlueO's biker Gyrl.

                            -Martin

                            [Speed]
                            Normal Speed=225
                            Fast Speed=225
                            [Animations]
                            BLANK=
                            DEFAULT=BikerGyrlDefault.flc
                            WALK=
                            RUN=BikerGyrlRun.flc
                            ATTACK1=BikerGyrlAttackA.flc
                            ATTACK2=
                            ATTACK3=
                            DEFEND=
                            DEATH=BikerGyrlDeath.flc
                            DEAD=
                            FORTIFY=BikerGyrlDefault.flc
                            FORTIFYHOLD=
                            FIDGET=BikerGyrlJumpy.flc
                            VICTORY=BikerGyrlJumpy.flc
                            TURNLEFT=
                            TURNRIGHT=
                            BUILD=
                            ROAD=
                            MINE=
                            IRRIGATE=
                            FORTRESS=
                            CAPTURE=
                            STOP_AT_LAST_FRAME=
                            PauseROAD=
                            PauseMINE=
                            PauseIRRIGATE=

                            [Timing]
                            BLANK=0.500000
                            DEFAULT=0.500000
                            WALK=0.500000
                            RUN=0.500000
                            ATTACK1=0.500000
                            ATTACK2=0.500000
                            ATTACK3=0.500000
                            DEFEND=0.500000
                            DEATH=0.500000
                            DEAD=0.500000
                            FORTIFY=0.500000
                            FORTIFYHOLD=0.500000
                            FIDGET=0.500000
                            VICTORY=0.500000
                            TURNLEFT=0.500000
                            TURNRIGHT=0.500000
                            BUILD=0.500000
                            ROAD=0.500000
                            MINE=0.500000
                            IRRIGATE=0.500000
                            FORTRESS=0.500000
                            CAPTURE=0.500000
                            STOP_AT_LAST_FRAME=0.500000
                            PauseROAD=0.500000
                            PauseMINE=0.500000
                            PauseIRRIGATE=0.500000

                            [Sound Effects]
                            BLANK=
                            DEFAULT=
                            WALK=
                            RUN=TankAttackSqueak.wav
                            ATTACK1=CruiseMissileDeath.wav
                            ATTACK2=
                            ATTACK3=
                            DEFEND=
                            DEATH=tmadth00.wav
                            DEAD=
                            FORTIFY=tmayes03.wav
                            FORTIFYHOLD=
                            FIDGET=TankAttackSqueak.wav
                            VICTORY=TankAttackSqueak.wav
                            TURNLEFT=
                            TURNRIGHT=
                            BUILD=
                            ROAD=
                            MINE=
                            IRRIGATE=
                            FORTRESS=
                            CAPTURE=
                            STOP_AT_LAST_FRAME=
                            PauseROAD=
                            PauseMINE=
                            PauseIRRIGATE=
                            [Version]
                            VERSION=1
                            [Palette]
                            PALETTE=
                            Civ2 military advisor: "No complaints, Sir!"

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                            • #15
                              Martin,

                              the graphic files are broken into death, fidget, default, attack, etc. The default is when its just sitting and fidget is when they move when sitting. death is when its destroyed. attack is the battle anim. victory is when it wins. I'm not sure I answered your question right but i hope this helps.

                              more units soon.
                              Formerly known as "E" on Apolyton

                              See me at Civfanatics.com

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