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Thread: Multiplayer Strategy Guide

  1. #211
    Nimrod
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    UPDATE

    I have printed out this MPSG and I am highlighting best points to be rewritten in easy to find and read sections. I will keep you posted on my success.
    So one guy turns to another guy and says "T.A.I." His friends says "What?" He responds by saing "Think about it;)"

  2. #212
    filix
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    Originally posted by Gavrushka
    I have a map, which incorporates all areas of the game - it is four Islands, Identical, with a land bridge and single mountains at sea with 4 whales to each mountain.... The map was created by quinns, I am playing for the second time on this map, you learn an enormous amount from it, I will send it to you tonight...
    Hey Gav give the map to everyone NOW!!
    We want to practise too

  3. #213
    Gavrushka
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    Re: UPDATE

    Originally posted by Nimrod
    I have printed out this MPSG and I am highlighting best points to be rewritten in easy to find and read sections. I will keep you posted on my success.
    Excellent Nimrod!!

    Filix I do not have THAT map -we will not be using THAT map we will be using a NEW map which we all see together,JBytheway ia working on it now.

    Filix would you post here a little bit on Strategy.... You could help us all in the area of carrying on building cities, and getting more trade centres working.... The normal way we played is to build to about 30 cities then go military - you build again under commie... and have 40 or 50 cities?? No one ever really thought of doing that!
    He's back after a fashion...

  4. #214
    filix
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    Re: Re: UPDATE

    Originally posted by Gavrushka
    Filix would you post here a little bit on Strategy.... You could help us all in the area of carrying on building cities, and getting more trade centres working.... The normal way we played is to build to about 30 cities then go military - you build again under commie... and have 40 or 50 cities?? No one ever really thought of doing that!
    We played a gigantic map so i had a lot of space to built citys. My number of citys depends on map sziese and the distance to the enemy. A lot of citys is the key for a high Sci score, use all goods you can find. I had routh the same lamps like you and Catete toghter. So i almost ever try to expand later to get more goods and more trade. Is you question answered?
    I dont know what to write more about that. Never thought that it is unusual to do this.

  5. #215
    Gavrushka
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    Thats the thing Filix, it ain't unusual to you - but I have never done it... It makes perfect sense.... In the game we were playing I guess I had no chance of winning.... I had no room to expand further, and your production must have been much higher than mine... You would have carried on building cities pushing your science further ahead whilst I was committed to attacking losing three units for every one you lost... I got my science at around 2200 - but could not have moved it further (maybe an extra 1000 from science cities) but I guess you would just keep going and going.... and yeh you were right, me and Catete were trading science.... it's the only chance we had.....

    I would like to play you one V one on a Land Map again - Huge... earth world, and yeh we can rate this one yeh??

    Let me know when you are free.... I've had a superb day, sold everything - and up for a game later if you want...
    He's back after a fashion...

  6. #216
    Gavrushka
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    * BUMP *

    New players about comsider this thread your CTP survival guide
    He's back after a fashion...

  7. #217
    Nimrod
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    Solver, think this should be on top so we never lose it?
    So one guy turns to another guy and says "T.A.I." His friends says "What?" He responds by saing "Think about it;)"

  8. #218
    Solver
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    Done. There's a bit of clutter with the top threads on this forum, I think.

    I would like a post with links to all the other important threads, like Email, I'm not Here, Youngblood Recruitment Center, etc., so that there could only be three top-ed threads (that and the two ratings ones), and everyone looking at that Info Center could see where to post what.
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  9. #219
    Gavrushka
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    I was thinking the same thing- Instead of half the page being taken up with topped threads, to have a single none editable one with links to all important threads - and a description of what they do - obviously some threads like rankings would stay at the top anyway - BUT if the thread was called information centre - Or Help Thread, all new users would no intuitively what it is about. - But the one thing I would suggest is that the thread is closed to comments or Faded Glory will start demanding Sweet loving ane the like !!!
    He's back after a fashion...

  10. #220
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    Originally posted by Gavrushka
    I was thinking the same thing- Instead of half the page being taken up with topped threads, to have a single none editable one with links to all important threads - and a description of what they do - obviously some threads like rankings would stay at the top anyway - BUT if the thread was called information centre - Or Help Thread, all new users would no intuitively what it is about. - But the one thing I would suggest is that the thread is closed to comments or Faded Glory will start demanding Sweet loving ane the like !!!
    I am in violation I guess, but I do agree Gav and Solver, that it would help the likes of me and others trying to become like Gav or other Greats!(Excluding FG of course!)
    Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah

  11. #221
    Solver
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    Yes, Keygen had such an idea a couple of months ago, but now since he's disbanded for several weeks already.

    Any UFO sightings in Greece reported recently?
    Solver, WePlayCiv Co-Administrator
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  12. #222
    Solver
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    OK... I put up a very quick draft of what I made with the idea, see it and tell of major improvement to be made. Remember, it's very draft-ish.

    Here it is.
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  13. #223
    Grandpa Troll
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    Originally posted by Solver
    OK... I put up a very quick draft of what I made with the idea, see it and tell of major improvement to be made. Remember, it's very draft-ish.

    Here it is.
    One question, is The Multiplayer Cafe, more or less a "I am not happy and here's why?" Thread or could it hopefully be just a littlerbox for Un-Covered items from others mentioned?
    At any rate, I like this a lot better than awhole bunch of threads scattered, because i see a lot of smart-quips from people saying, "Look for it" or "Dont be lazy" when in fact a person may indeed not know exactly what or where to go!
    "Great Work.... Oh Holder-of-the Solver Hall-Keys!"

    Yours In Civin

    Troll
    Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah

  14. #224
    Gavrushka
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    Solver I LOVE it! It will stop the monthly bump sessions we all have to indulge in!

    Troll - I wish I were one of the CTP greats... There are apparantly three players now who are far and away the best there is - two are in the competition, one is semi retired, but is being coerced back - In perspective I played one of these 'three' recently with another superb player - There powergraph was DOUBLE mine and the other superb player - I'd asked them to post - but I guess some things come down to natural ability - and it appears that is something that I do not possess to the same degree..

    Back On Topic in this - I have an interesting Question - ON larger maps - to stack cities or not to stack cities..... in grouped cities is there any benefit to defending over and above a single unit?? With a network of Stealth units guarding the approach of an invading army, is it really necessary to defend until you see them - I mean in the post factory Unit churn stage, is there any point wasting prod defending against POSSIBLE attack when you could quite easily send necessary forces when an attack is spotted? Do people actually use 8 units to defend or is it a waste of troups? I agree in outlying cities yes u should - but elsewhere I feel there is no benefit whatsoever.
    He's back after a fashion...

  15. #225
    Solver
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    Thanks Gav and Troll. Now if you told me what else do I add there... there MUST be something I didn't include.
    Solver, WePlayCiv Co-Administrator
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  16. #226
    Nimrod
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    Beautyful Solver I will let you know as soon as I have the revised version of the MPSG
    So one guy turns to another guy and says "T.A.I." His friends says "What?" He responds by saing "Think about it;)"

  17. #227
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    Big Grin

    Originally posted by Solver
    Thanks Gav and Troll. Now if you told me what else do I add there... there MUST be something I didn't include.
    I would like to see a section for maybe short stories on success / failures of a game. I used to accuse the Greatest Players of cheating, when in fact that they were lightyears ahead of shortcuts, not cheats, but intricasies (hmm..spelling is off i believe)

    We could limit the size to maybe 200 words or so. Just a thought is all

    A point to ponder, Gavrushka, I am fortunate once in a while, like the Dog whom has the sun shine on his butt once in awhile I slipped upon a civilization, its "front cities" and then made it like I was ammassing troops, but what I did was do a lateral attack and rear attack, and caught rear and middle cities with a minimal unit amount, because the cities were supplying either Capitalization to fund a war during communism or fasicm or they were supplying units to defend against the D-Day style attack.

    Its a "roll-of-da dice" anyway you look at it, but maybe some more Brilliant strategists have a better theory?

    Yours In Civin

    Troll
    Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah

  18. #228
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    Yeh in a game that concluded yesterday against Catete - i suffered an attack - he realised I had the whole major war front covered, so he slipped round the side and BANG I lost two cities - loisng the cities was not the issue, it rarely is- When U are ahead on science- for your opponent to pick up Tank warfare from you could turn the game on its head.... luckily he just got Physics... The more I think about it - a few well placed stealth units and maybe electrification for listening posts could be a good defence.. BTW the next turn I won the game - through better units.
    He's back after a fashion...

  19. #229
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    Originally posted by Gavrushka
    Yeh in a game that concluded yesterday against Catete - i suffered an attack - he realised I had the whole major war front covered, so he slipped round the side and BANG I lost two cities - loisng the cities was not the issue, it rarely is- When U are ahead on science- for your opponent to pick up Tank warfare from you could turn the game on its head.... luckily he just got Physics... The more I think about it - a few well placed stealth units and maybe electrification for listening posts could be a good defence.. BTW the next turn I won the game - through better units.
    Congrats!

    I would think Radar Stations/Listening Posts are great!

    The "Stealth" units around the map are also great!

    I have had sucess using that only when I could amass troops through excellent production, but I allways try to figure 3X9 stacks for each city I attack, that way 1-2 [9} stacks to attack and 1 [9] stack to defend while i regroup, plus any cities I didnt need two stacks I would use on other nearby cities. Takes a bit of luck, ,lots of planning and catching the poor bloke off gaurd!

    It dont happen too often though!

    Troll
    Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah

  20. #230
    Gavrushka
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    I don't think 3 nine stacks is enough in isolation is enough I realise you are saying per city - - reason being you are on enemy land - they will soon raise 3 nine stacks (then some) and chase you back out... The game I was talking about before I sent 100 Cavalry - Not to take a city - BUT purely as a diversion whilst I rolled in massive waves of tanks and marines...

    I think this is a common misconception - people think in terms of taking a city - Thats a battle- but this game is about total conquest - Skirmish by all means, mainly to distract the enemy - BUT when you attack you must attack with 100s of units and crush the opposition into oblivion -

    Another good attack is the single unit attack - never designed to take a city - but if you have nine Cavalry up against a nine stacked size 7 city - forget sending them all at once, send them one by one.... Trust me is does far more damage - they end up with a size 2 city - and lose almost all their prod.
    He's back after a fashion...

  21. #231
    psientist
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    Optimal City Tiling

    I've been putting some thought into the most optimal way to place cities on a map, to let the least amount of land go to waste while also having the least overlaps between cities. With the odd geometry of the city footprint, it's not easy, but I came up with two - one optimized for maximum space usage, and one with minimum overlaps for more space-limited maps. Of course, obstacles (ocean tiles particularly) may prevent you from using these patterns exactly.

    Pattern 1 wastes only 2tiles per city with no overlaps; Pattern 2 wastes none, but has 2 overlaps per city.

    Pattern 1:


    Pattern 2:


    I'm interested what other players think of this, and if they have any alternative methods.

    -Psientist

  22. #232
    J Bytheway
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    Those are exactly the methods I usually try to use on any large continent, but it's surprising how often you get stopped by ocean, etc. Those little lakes and also glacier tiles always seem to be exactly where you want the city.

  23. #233
    Gavrushka
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    Wow I am impressed.... BUT there is one slight issue- Overlap is not a problem in MP, perhaps in PBEM - in fact we often overlap cities for security and also it does not take account of the fact that the city location is dictated by terrain, trade goods and the like- in almost every game my cities are two squares apart and share half their tiles - in a mountain range for example u need to cram as many cities around the perimeter as possible - HOWEVER in PBEM where cities grow very large indeed, I think that this is very useful.
    He's back after a fashion...

  24. #234
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    Originally posted by Gavrushka
    Wow I am impressed.... BUT there is one slight issue- Overlap is not a problem in MP, perhaps in PBEM - in fact we often overlap cities for security and also it does not take account of the fact that the city location is dictated by terrain, trade goods and the like- in almost every game my cities are two squares apart and share half their tiles - in a mountain range for example u need to cram as many cities around the perimeter as possible - HOWEVER in PBEM where cities grow very large indeed, I think that this is very useful.
    (taking notes..ok..now..how do I use this agianst him.the Mighty Great Gavrushka??)
    Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah

  25. #235
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    hi everybody, what do you think about using muskets?
    i never build them, but in multiplayer players have plenty of them. i use pikemen and cannons to defence and also to attack

    reasons not to build:
    1, they cost to much prod (560), compare with cannon (540) and pikeman (270), support is similar (17/16/8)
    2, stack with 2 pikemen and cannon is better than 2 muskets - (comparable production), or any similar combination.

    of course u can have stack 5muskets backed with 4 cannons, but i think that only 1 plus point for musket in defence or attack are not enough good reason to build it.
    muskets are universal unit (4/4/4) but at the moment you can use only 1 option (or 2 when they are in back row).

  26. #236
    Paulno1
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    Man im sitting here (spinning a little), trying to read all the posts but its just too hard. The stupidity is just to much

    Greatest mistake people make later in the game is thinking deactivating the air defense of planes is smart. Anyone ever tried moving 9 interceptors in fround of 3 stacks of interceptors ? ive only managed it against 3 stacks of 6 space fighters. You know what happens ? All the SPACE FIGHTERS die and only 5 of my interceptors. The attackers active air defense is about 5 times better than the defenders. Hence 9 interceptors can take out 9 space figheters with the loss of 2 interceptors or so and they can STILL fight. Its a very stupid theory but it WORKS .

    Aur units fight like girls on the sea but are very strong on land. Dont know why but its so. Sea units kick ass attacking land units in coastal cities kinda logical i guess.

    Cavlry are great vs unguarded cities but useless other wise.

    Fighters kick tanks but as well. Tanks are invincible until the invention of fighters,


    Here some more of my tricks
    Not that any apolyton regurlar has made it that far with me

  27. #237
    Keygen
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    Cavalry is very usefull on large grassland & plains areas. Those tiles offer no cover on the enemy units providing no defencive bonus at all to them. Cavalry can move pretty fast there, therefore can be used for effective counter attacks. They are not that valuable though when used on other types of terrain. Their advantage also lasts for only one era, renaissance...

    Tanks can move in long distances if there is an extensive railroad network available on both friendly and enemy land. In grassland/plains with railroad they can move up to 30 tiles away. They are not facing active air defence problems and can conquer cities. As long as their presence is well hidden they can be proven a great surprise on the enemy, especially on capturing enemy cities in great distanses (with a railroad in between ).

    Now regaring the usefulness of air/spacecrafts I will agree with you. They are perhaps the best offensive units.
    However there is a simple trick to practically nullify the advantage of of active air defence. You send a single unit as a decoy to draw all active air defence and then send the rest aircrafts. This way if there are lot of active air defence units on the defenders side you lose no more than one aircraft. Of cource that has a meaning against targets with land units that have active air defence.

  28. #238
    jessee
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    i used the cleric trick and made the AI's capital revolt
    i know you are reading this

  29. #239
    Frozzy
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    If your no where near the coast... POLLUTE THE WORLD TO HELL!!!!!!!

  30. #240
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    In most Pbem games that means certain death. Most players will attack you to stop your madness.

    Just a tip
    “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
    Or do we?

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    Last Post: October 30, 2001, 04:45

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