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Thread: Multiplayer Strategy Guide

  1. #121
    blackice
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    sounds like a good game just missed ya Nimrod doh! Troll join us Sunday for one wild practice session lol.

    Ok too many beer too little time bed er chair er bed er chain fr ged mr hkv.s.f.vn[fsd[ng;/c bb b xb; x;kkk ////////g,t
    “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
    Or do we?

  2. #122
    faded glory
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    Huh

    Originally posted by Gavrushka
    Faded has a good excuse.... he was satisfying four women whilst playing..... I would have conceded the f***er for one of them Gals...
    Whoa! Get ready!!!!!

    heh.....there all hungover this morning. So I tranquilized the ones who werent mine, packed them in a crate, and they should be arriving at Heathrow in 6 hours!


    btw. lets not soil this strategy guide anyfurther?


    Capish?

  3. #123
    faded glory
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    Hey guys. I learned somthing new. If you attack a city with a stack of Subs, they will SLAUGHTER the poor fellow's in the city



    Hehe..another thing. Take a Stack of 9 Bombers...Strike a city. Causes some nasty Civilian deaths...


    and....*tip*.when you trade, You have a monopoly city which produces..say.....400 gold. (bank, market..clock). Terraform all the tiles to hills and place mines on them. That Gold can grow about 150 more pieces!


    edit: also that city becomes a "Industrial" City with the Adv Mines.....So you can load up on mill's/factoy and probably Squeeze 900 production and 550 gold (not adding TV!)of an 8 size city, which otherwise would have given you 200 prod, and 400 gold.

  4. #124
    Locutus
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    Whoah! How could I have missed this fantastic thread for so long!? I made a news item about it; CtP1 news is so hard to come by these days, that'll ensure this thread remains visible on the CtP1 front page for a long, long time...
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  5. #125
    blackice
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    hang around Locutus it only gets better in this group
    “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
    Or do we?

  6. #126
    Nimrod
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    I was driving down the road coming home from class when I remembered an interesting use for a settler as a spy.

    What until you research eletricifation, then smeuggle a settler into an opponent's civ. Whether you use a ship to place him on the coast or a small army to move him to the center, have him build a city and place listining post. Disband the city and move the settler elwhere. In a few turns you have a listining post, visablilty 8, within your opponents empire.

    In theory, you could place listining post, and with the use of sea engineers place sonar bouyes, on all land and sea till effectivly giving you a "global sattalite" effect over the map. Yet the time, effort, and maintance cost through pillaging reder this task a near impossible.
    So one guy turns to another guy and says "T.A.I." His friends says "What?" He responds by saing "Think about it;)"

  7. #127
    MILAMBER
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    hey keep these tips comeing. in MP games i'm like pretty much dead by early ren. so i learned some stuff here for later on cool

  8. #128
    Flandrien
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    Nimrod, don't you think this listening post will be destroyed even before it is completed ?

  9. #129
    Locutus
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    Originally posted by blackice
    hang around Locutus it only gets better in this group
    Don't worry, I try to hang out here whenever I have the time, some of the threads here are hilarious

    Hmm, seems like Markos is in borg-ignore mode again, I submitted that news items over 12 hours ago, it still hasn't been posted...
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  10. #130
    Keygen
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    Originally posted by Nimrod
    I was driving down the road coming home from class when I remembered an interesting use for a settler as a spy.

    What until you research eletricifation, then smeuggle a settler into an opponent's civ. Whether you use a ship to place him on the coast or a small army to move him to the center, have him build a city and place listining post. Disband the city and move the settler elwhere. In a few turns you have a listining post, visablilty 8, within your opponents empire.

    In theory, you could place listining post, and with the use of sea engineers place sonar bouyes, on all land and sea till effectivly giving you a "global sattalite" effect over the map. Yet the time, effort, and maintance cost through pillaging reder this task a near impossible.
    Settler can be easily expeled, even if accompanied with military unit(s) as long as the other player's unit(s) have greater attack value than yours. In addition you need one turn to build and disband a city and one turn to move him forward which make it kind slow. And it could be proven a quite tiresome and annoying task. Not to mention that if you would try to do that in another's territory you would secure a war with him He would attack your settler and your unit(s) and would pillage all listening posts and sonars.

    Aside from these it could be a smart tactic if used in wise.

  11. #131
    Keygen
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    Originally posted by Locutus
    Don't worry, I try to hang out here whenever I have the time, some of the threads here are hilarious
    Yeah, hang here because we need that CtP web page to get updated frequently

    Right now it looks like a ghost!

    Markos is always borg-ignore mode
    I have serious problems getting a response from him

  12. #132
    Locutus
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    Originally posted by Keygen
    Yeah, hang here because we need that CtP web page to get updated frequently
    Well, if you have any ideas, don't hesitate to let me know (this forum is moving so fast it's impossible for me to keep track of it, esp. since most of the thread are MP game reports, which are not very interesting if you're not actually part of the MP community).

    Markos is always borg-ignore mode
    That's not entirely true, he gave me this nice title yesterday
    (and I posted a CtP1 news item 3-4 weeks ago)
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  13. #133
    Keygen
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    Originally posted by Locutus
    Well, if you have any ideas, don't hesitate to let me know (this forum is moving so fast it's impossible for me to keep track of it, esp. since most of the thread are MP game reports, which are not very interesting if you're not actually part of the MP community).
    I can help you if you'd like.
    I run some things here so you can have news from first hand in most things

    Originally posted by Locutus
    That's not entirely true, he gave me this nice title yesterday
    (and I posted a CtP1 news item 3-4 weeks ago)
    I guess it's partially true...
    However,

    a) He ingored my request to temporary bring back all CtP-Multiplaying related threads as some important threads got lost.

    b) I am still waiting for the text files and documents on Civ2 Tips section I converted to html files back on September to get online.

    C) He didn't bother to reply when I offered my help in Civ3 section.

  14. #134
    Locutus
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    Originally posted by Keygen
    I can help you if you'd like.
    I run some things here so you can have news from first hand in most things
    Well, especially when it comes to this forum, I can certainly appreciate any help you can give. As I said, for outsider it isn't too easy to follow this forum.
    I think it might be nice to have the MP charts return to the news section, but I'm not sure when/how often they are updated and where to find them (some seem to be in topped threads, some in regular ones ). If there are any other things worth making news items about, *do* let me know...
    (of course, all this only works while Markos is willing to cooperate, I still can't actually post news items myself)

    I guess it's partially true...
    However,

    a) He ingored my request to temporary bring back all CtP-Multiplaying related threads as some important threads got lost.

    b) I am still waiting for the text files and documents on Civ2 Tips section I converted to html files back on September to get online.

    C) He didn't bother to reply when I offered my help in Civ3 section.
    Sounds like Markos alright

    (BTW, as far as B goes, may I suggest you try and do that yourself? It sounds like something you could do yourself as well so why make Markos do it? He's busy enough as it is....)
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  15. #135
    Keygen
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    Originally posted by Locutus
    (BTW, as far as B goes, may I suggest you try and do that yourself? It sounds like something you could do yourself as well so why make Markos do it? He's busy enough as it is....)
    I had made those myself and I had sent them to Markos to put them in the Civ2 section. I would put them myself but I am not permited to access Apolyton source pages and add mine

    I had offered to help him in html editing back in summer and he had asigned me to convert the above mentioned documents to html code, so he kind had asked me to do it

  16. #136
    Nimrod
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    Im willing to bet that I can smuggle a settler into anyone's civ long enough to build a city, listening post, disband the city, and get the settler out with the listening post still intact before you releize what I did. there are always areas thata a person cant see cause they have nothing with their sight range. So I fell this tactic is fesable.

    Locutus thanks for your reconition of this tread and concrats on your new title, but could you and Keygen take your Markos discussion to the cafe or OT as this tread should only be for stratagies/tactic and their debate.
    So one guy turns to another guy and says "T.A.I." His friends says "What?" He responds by saing "Think about it;)"

  17. #137
    Locutus
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    *bump*

    Sorry it took so long, but news item posted...
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  18. #138
    TheBirdMan
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    And remember, besides the "build-disband city" trick, you can ALWAYS build ANY installation next to a road/railroad/maglev, that you control.

    That makes you able to place listening posts and airbases relativ far away of your cities.
    First they ignore you. Then they laugh at you. Then they fight you. Then you win.

    Gandhi

  19. #139
    faded glory
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    Do you guys use Radars? I have yet to ever build one. What are they for?

  20. #140
    TheBirdMan
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    In theory, it should show you enemy aeroplanes 25 tiles away from your radar - but only on the little radarmap in the lowerleft corner.

    But I never uses radar, so I do not know if it is actually working.
    First they ignore you. Then they laugh at you. Then they fight you. Then you win.

    Gandhi

  21. #141
    Nimrod
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    Originally posted by TheBirdMan
    And remember, besides the "build-disband city" trick, you can ALWAYS build ANY installation next to a road/railroad/maglev, that you control.

    That makes you able to place listening posts and airbases relativ far away of your cities.
    Gives me an idea, roads take 2-4 turns to build, if you are close to your opponent's territory you could build 10-20 tiles of road in 40 turns, place a listening post at the end of that road eliminating the settler that you would have to smuggle into that postion.
    HA great

    Do you guys use Radars? I have yet to ever build one. What are they for?
    Once in a single player game I did use radars to check them out...THEY SUCK MONKEY BALZ. They have a vision of 1, and if you want to see the 25 tiles that it should, you have to look at the little freaken map. The work well on small to regular maps, but after that the dots become too small. CTP2 was so much better with radar. They had a vision of 25, I think, but they could only "see" what had moved that turn. Otherwise if a units just stayed in one place it was invisable.
    So one guy turns to another guy and says "T.A.I." His friends says "What?" He responds by saing "Think about it;)"

  22. #142
    Grandpa Troll
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    Originally posted by Nimrod


    Gives me an idea, roads take 2-4 turns to build, if you are close to your opponent's territory you could build 10-20 tiles of road in 40 turns, place a listening post at the end of that road eliminating the settler that you would have to smuggle into that postion.
    HA great



    Once in a single player game I did use radars to check them out...THEY SUCK MONKEY BALZ. They have a vision of 1, and if you want to see the 25 tiles that it should, you have to look at the little freaken map. The work well on small to regular maps, but after that the dots become too small. CTP2 was so much better with radar. They had a vision of 25, I think, but they could only "see" what had moved that turn. Otherwise if a units just stayed in one place it was invisable.
    Plus another advantage of building roads such as spoken wisely here, is when you place Railroads on them it takes ONE turn to change from Roads to Railroads and then same for Maglevs, and also spider-webbing keeps from all of transit routes being taken away by enemy!

    Yours In Civin

    Troll
    Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah

  23. #143
    Gavrushka
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    I would challenge anyone to build a road or a listening post in my territory! Never ever been done to me, and I could not imagine any circumstances where anyone could get away with it.... as regards the road building, when preparing for an attack, I build a road as I go and have 100's of troops nine stacked along the road moving slowly but never endingly forward, snaking out in a long line back to my own Civ.... It;s how I win most of my land games.
    He's back after a fashion...

  24. #144
    faded glory
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    Yes I know you Gav. Those basterds keep coming..... I chew up 30 or 40 of them basterds outside my cities walls. There are 50 more behind. Really frusterating. Being on the defensive so long....it wears you down. It really does.

  25. #145
    Gavrushka
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    Originally posted by faded glory
    Yes I know you Gav. Those basterds keep coming..... I chew up 30 or 40 of them basterds outside my cities walls. There are 50 more behind. Really frusterating. Being on the defensive so long....it wears you down. It really does.
    Thats the thing though, you cannot win by defending, only by capturing enemy cities, I think many people try to make the game too complicated, many people try to go for that extra improvement, or extra Science Advance.. You gotta get in first and keep at it... even if you are under attack yourself (maybe especillay if you are under attack) you must keep on churning Military. and either meet advancing armies head on and push em back, or counter elsewhere, nine stacking your cities and waiting is gonna be the death of any Civ....Anyone that disputes what I say come play me, Faded, berXpert or Blackice on line.
    He's back after a fashion...

  26. #146
    MILAMBER
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    hey gav i would love to play online even if just to talk strat.

  27. #147
    Gavrushka
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    Originally posted by MILAMBER
    hey gav i would love to play online even if just to talk strat.
    You are one!! Hopefully this weekend... Although I have a couple of games arranged
    He's back after a fashion...

  28. #148
    blackice
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    Well lets see ok I will put my what 20 wins to five losses on-the-line again Shall we say same time same channel
    “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
    Or do we?

  29. #149
    MILAMBER
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    its cool, our time zones are so different we might have a hard time hooking up to play. my time right now my time right now is 4:50 pm wensday march 6th. weekend i'm at work (restaurant manager) so i have wierd hours

  30. #150
    blackice
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    MILAMBER general time for play is cali server between 8 am-12 pm est Saturdays or 8 am-12 pm est Sundays. Just bop in if you have a few hours to kill someone (heh) is usually there.
    “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
    Or do we?

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