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Thread: Multiplayer Strategy Guide

  1. #511
    guillaume70
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    hello,
    i have made a more complete and comprehensive little chart
    about the governements in CTP.
    here it is.

    _____________________________________________

    GOVERNEMENT CHART

    WITHOUT APOLYTON PACK:
    ######################

    ANARCHY:

    gold: 75%
    knowledge: 10%
    max science: 0%
    production: 100%
    pollution: 100%
    happiness difficulty: 3 / 12
    war discontent: excellent

    max security units per city: 5
    happiness points per security unit: 1

    max cities before unhappiness: 1000


    TYRANY:

    gold: 100%
    knowledge: 100%
    max science: 50%
    production: 100%
    pollution: 100%
    happiness difficulty: 3 / 12
    war discontent: pretty good

    max security units per city: 4
    happiness points per security unit: 1

    max cities before unhappiness: 10


    MONARCHY:

    gold: 100%
    knowledge: 125%
    max science: 50%
    production: 125%
    pollution: 100%
    happiness difficulty: 5 / 12
    war discontent: good

    max security units per city: 3
    happiness points per security unit: 1

    max cities before unhappiness: 20


    THEOCRACY:

    gold: 125%
    knowledge: 125%
    max science: 60%
    production: 125%
    pollution: 100%
    happiness difficulty: 5 / 12
    war discontent: good

    max security units per city: 1
    happiness points per security unit: 1

    max cities before unhappiness: 40


    REPUBLIC:

    gold: 125%
    knowledge: 150%
    max science: 60%
    production: 125%
    pollution: 100%
    happiness difficulty: 5 / 12
    war discontent: pretty bad

    max security units per city: 0

    max cities before unhappiness: 30


    DEMOCRACY:

    gold: 125%
    knowledge: 200%
    max science: 70%
    production: 125%
    pollution: 100%
    happiness difficulty: 7 / 12
    war discontent: very bad

    max security units per city: 0

    max cities before unhappiness: 80


    COMMUNISM:

    gold: 100%
    knowledge: 200%
    max science: 70%
    production: 175%
    pollution: 300%
    happiness difficulty: 6 / 12
    war discontent: normal

    max security units per city: 2
    happiness points per security unit: 1

    max cities before unhappiness: 60


    FASCISM:

    gold: 100%
    knowledge: 200%
    max science: 70%
    production: 150%
    pollution: 100%
    happiness difficulty: 6 / 12
    war discontent: very good

    max security units per city: 2
    happiness points per security unit: 2

    max cities before unhappiness: 70


    ECOTOPIA:

    gold: 125%
    knowledge: 250%
    max science: 80%
    production: 100%
    pollution: 25%
    happiness difficulty: 7 / 12
    war discontent: very good

    max security units per city: 0

    max cities before unhappiness: 100


    CORPORATIST REPUBLIC:

    gold: 200%
    knowledge: 200%
    max science: 60%
    production: 150%
    pollution: 200%
    happiness difficulty: 8 / 12
    war discontent: bad

    max security units per city: 0

    max cities before unhappiness: 100


    TECHNOCRACY:

    gold: 150%
    knowledge: 200%
    max science: 80%
    production: 200%
    pollution: 100%
    happiness difficulty: 9 / 12
    war discontent: bad

    max security units per city: 0

    max cities before unhappiness: 110


    VIRTUAL DEMOCRACY:

    gold: 175%
    knowledge: 350%
    max science: 100%
    production: 100%
    pollution: 100%
    happiness difficulty: 9 / 12
    war discontent: horrible

    max security units per city: 0

    max cities before unhappiness: 120



    **********************************************
    **********************************************
    **********************************************
    WITH APOLYTON PACK:
    ###################


    ANARCHY:

    gold: 75%
    knowledge: 10%
    max science: 0%
    production: 100%
    pollution: 100%
    happiness difficulty: 3 / 12
    war discontent: excellent

    max security units per city: 5
    happiness points per security unit: 1

    max cities before unhappiness: 1000


    TYRANY:

    gold: 100%
    knowledge: 100%
    max science: 50%
    production: 100%
    pollution: 100%
    happiness difficulty: 3 / 12
    war discontent: pretty good

    max security units per city: 4
    happiness points per security unit: 1

    max cities before unhappiness: 8


    MONARCHY:

    gold: 100%
    knowledge: 125%
    max science: 50%
    production: 125%
    pollution: 100%
    happiness difficulty: 4 / 12
    war discontent: good

    max security units per city: 3
    happiness points per security unit: 1.5

    max cities before unhappiness: 15


    THEOCRACY:

    gold: 112.5%
    knowledge: 125%
    max science: 50%
    production: 125%
    pollution: 100%
    happiness difficulty: 5 / 12
    war discontent: good

    max security units per city: 1
    happiness points per security unit: 1

    max cities before unhappiness: 20


    REPUBLIC:

    gold: 112.5%
    knowledge: 150%
    max science: 60%
    production: 125%
    pollution: 100%
    happiness difficulty: 5 / 12
    war discontent: pretty bad

    max security units per city: 0

    max cities before unhappiness: 25


    DEMOCRACY:

    gold: 112.5%
    knowledge: 200%
    max science: 70%
    production: 125%
    pollution: 100%
    happiness difficulty: 7 / 12
    war discontent: very bad

    max security units per city: 0

    max cities before unhappiness: 45


    COMMUNISM:

    gold: 100%
    knowledge: 175%
    max science: 60%
    production: 175%
    pollution: 300%
    happiness difficulty: 5 / 12
    war discontent: normal

    max security units per city: 2
    happiness points per security unit: 1

    max cities before unhappiness: 35


    FASCISM:

    gold: 100%
    knowledge: 175%
    max science: 70%
    production: 150%
    pollution: 100%
    happiness difficulty: 6 / 12
    war discontent: very good

    max security units per city: 2
    happiness points per security unit: 2

    max cities before unhappiness: 45


    ECOTOPIA:

    gold: 112.5%
    knowledge: 250%
    max science: 80%
    production: 100%
    pollution: 25%
    happiness difficulty: 7 / 12
    war discontent: very good

    max security units per city: 0

    max cities before unhappiness: 90


    CORPORATIST REPUBLIC:

    gold: 135%
    knowledge: 200%
    max science: 60%
    production: 150%
    pollution: 200%
    happiness difficulty: 8 / 12
    war discontent: bad

    max security units per city: 0

    max cities before unhappiness: 75


    TECHNOCRACY:

    gold: 135%
    knowledge: 200%
    max science: 70%
    production: 225%
    pollution: 100%
    happiness difficulty: 9 / 12
    war discontent: bad

    max security units per city: 0

    max cities before unhappiness: 100


    VIRTUAL DEMOCRACY:

    gold: 157.5%
    knowledge: 350%
    max science: 100%
    production: 100%
    pollution: 100%
    happiness difficulty: 9 / 12
    war discontent: horrible

    max security units per city: 0

    max cities before unhappiness: 120


    FONDAMENTALISM:

    gold: 112.5%
    knowledge: 150%
    max science: 60%
    production: 125%
    pollution: 150%
    happiness difficulty: 6 / 12
    war discontent: normal

    max security units per city: 0

    max cities before unhappiness: 50

  2. #512
    ricketyclik
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    Very useful. Thanks guillaume70
    I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

  3. #513
    david42one
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    Good work, Guillaume70. However, I think you meant to post in the ctp2 forum, if I'm not mistaken... I would hate to see all your effort wasted.
    Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
    - Isaac Asimov, 1920-1992

  4. #514
    ricketyclik
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    Does that mean those stats don't apply to CtP?
    I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

  5. #515
    david42one
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    Yes, I'm afraid so.
    Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
    - Isaac Asimov, 1920-1992

  6. #516
    quinns
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    Many of them are close to what CTP has. You can check out the raw data that this is based upon in the attached file.
    Attached Files Attached Files

  7. #517
    guillaume70
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    Originally posted by david42one
    However, I think you meant to post in the ctp2 forum, if I'm not mistaken...
    no no, it is not for CTP2. it is for CTP.


  8. #518
    TheBirdMan
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    I recon most of the values - and those are for CTP. There might be a little diff somewhere, I havn't checked it - but remember, that WesW did make 2 different setup for the MedMod 4.13. One for small/normal maps and one for gigantic maps. They are very-very different for the number of cities allowed.

    If you have installed the MedPack4, you should find the govern.txt file for the gigantic maps in a subfolder to the subfolder for the scenario (scen0002).
    First they ignore you. Then they laugh at you. Then they fight you. Then you win.

    Gandhi

  9. #519
    david42one
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    Ok, maybe I'm am totally incorrect, but the one thing that strikes me as wrong is the max cities before unhappiness; the other stats will take some time to research, time which I don't currently have. Like I said, I could be off my rocker, but I think that democracy, fascism and communism should all be 60.
    Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
    - Isaac Asimov, 1920-1992

  10. #520
    Mathemagician
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    whatever mod you are talking about, shouldnt there be a govern.txt file that gives these values easily ?
    Baal: "You dare mock me ?"
    O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

  11. #521
    TheBirdMan
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    Yes.

    Either you have the default values or you have the values of the scenario.

    NB: OBS: (Both says LOOK HERE!!!):

    Some files shouldn't anyone play with. Fx the wonder.txt file.

    If you "grant" a wondervalue - say WONDER_FLAG_GLOBAL_RADAR
    from the wonder GlobeSat to the wonder Stonehenge in your OWN wonder.txt file, then you actually can see the whole damned map and no of your competitors would ever knew about it.

    Of course thís "feature" would go obsolute with Stonehenge.....

    But..... remember to be honest to yourself (and partly to your enemy if you can't avoid it).

    Edit: Of couse.... you have to own the Stonehenge wonder to see all. But you could add any "advantage" you wanted to any wonder you own yourself to get something out of it for your nation.

    The penalty is, that you know, that you have been cheating............
    Last edited by TheBirdMan; December 21, 2003 at 14:14.
    First they ignore you. Then they laugh at you. Then they fight you. Then you win.

    Gandhi

  12. #522
    david42one
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    Birdman, I beg you to delete this post. I didn't know this, and I wish that I still didn't.
    Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
    - Isaac Asimov, 1920-1992

  13. #523
    Mathemagician
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    Originally posted by david42one
    Birdman, I beg you to delete this post. I didn't know this, and I wish that I still didn't.
    you cannot change the fact that you know something, david. would you want to change it ?
    i guess this is quite a philosophical question that ive often asked myself. anyway, i guess you dont want other people to know it because you fear they will not be as honest as you, right ?

    @birdman
    i thought the text file modifications you make would only apply to the next player(s) in the game, not to yourself ... ?
    Baal: "You dare mock me ?"
    O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

  14. #524
    blackice
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    No biggy david42one this has been known for a long time now by most if not all of the old timmers here.

    By that I am sure you know you are in good company with this knowledge. Experiment with it so you get familiar with the graphs and game details while using this. It is a good learning tool and the more familiar with it you are, the easier it is to spot when used.

    The number one cheat that most still can not detect is the cheat pogs.

    Merry Christmas and Happy Holidays
    “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
    Or do we?

  15. #525
    Mathemagician
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    Originally posted by blackice
    The number one cheat that most still can not detect is the cheat pogs.
    wha'that ?
    Baal: "You dare mock me ?"
    O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

  16. #526
    Dimytes
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    I think he means those small handy programs that can edit saved files?

  17. #527
    TheBirdMan
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    Originally posted by blackice
    No biggy david42one this has been known for a long time now by most if not all of the old timmers here.

    By that I am sure you know you are in good company with this knowledge. Experiment with it so you get familiar with the graphs and game details while using this. It is a good learning tool and the more familiar with it you are, the easier it is to spot when used.

    The number one cheat that most still can not detect is the cheat pogs.

    Merry Christmas and Happy Holidays
    Yes, I have written about it before.

    I stumbled over this in my "early" days of CTP, when I still played with my own mods and just was started playing CTP-PBEM.

    Suddenly in the beginning of a game I did see whole map and I knew instantly, that I shouldn't be able to do that. As I only made one or two major changes when I played with my own mods, it was easy to spot what had happen.

    Then I moved all experiments to our secondary pc to ensure a clean installation here on the pc, which is connected to the internet.
    First they ignore you. Then they laugh at you. Then they fight you. Then you win.

    Gandhi

  18. #528
    david42one
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    Originally posted by blackice
    No biggy david42one this has been known for a long time now by most if not all of the old timmers here.

    By that I am sure you know you are in good company with this knowledge. Experiment with it so you get familiar with the graphs and game details while using this. It is a good learning tool and the more familiar with it you are, the easier it is to spot when used.

    The number one cheat that most still can not detect is the cheat pogs.

    Merry Christmas and Happy Holidays
    That's what upsets me, I did experiment with it after I saw Birdmans post, and I was able to add whatever ability I wanted to a wonder I already had in a game, and there would be no way to detect it. I know I won't use this, but I'm always going to wonder if other people are.
    Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
    - Isaac Asimov, 1920-1992

  19. #529
    blackice
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    Oh you can detect pretty much anything in this game, online or here, don't fret a cheat always comes out in the wash.

    It is good you experiment with it keep your eye on the stats etc after a short time you will see how to spot it's use, even without game saves.
    “The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
    Or do we?

  20. #530
    TheBirdMan
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    Originally posted by Mathemagician

    @birdman
    i thought the text file modifications you make would only apply to the next player(s) in the game, not to yourself ... ?
    No, changes in certain files does ONLY apply to you, they are not carried over to the next player.

    I do NOT know, if you add some productionadvantage to one of your own wonders is carried with - or if it is nullified by the next players normal values. Or something in between.

    But what I do know is what I have written - what you have seen (the whole map fx) that you have seen and you can't forget it totally.
    First they ignore you. Then they laugh at you. Then they fight you. Then you win.

    Gandhi

  21. #531
    J Bytheway
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    It probably depends what sort of effect you are working with. If it's a permanent effect like revealing the whole map it will affect you, but if it's one which takes effect at the start of the turn (like bonus resources) then it is likely to affect the subsequent player, rather than you.

  22. #532
    Grandpa Troll
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    Originally posted by J Bytheway
    It probably depends what sort of effect you are working with. If it's a permanent effect like revealing the whole map it will affect you, but if it's one which takes effect at the start of the turn (like bonus resources) then it is likely to affect the subsequent player, rather than you.
    If you have PSP or PBRUSH then all you need is that and you have the whole map anyway..unfortunately

    Peace

    Grandpa Troll
    Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah

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