Very useful. Thanks guillaume70![]()

hello,
i have made a more complete and comprehensive little chart
about the governements in CTP.
here it is.
_____________________________________________
GOVERNEMENT CHART
WITHOUT APOLYTON PACK:
######################
ANARCHY:
gold: 75%
knowledge: 10%
max science: 0%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: excellent
max security units per city: 5
happiness points per security unit: 1
max cities before unhappiness: 1000
TYRANY:
gold: 100%
knowledge: 100%
max science: 50%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: pretty good
max security units per city: 4
happiness points per security unit: 1
max cities before unhappiness: 10
MONARCHY:
gold: 100%
knowledge: 125%
max science: 50%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: good
max security units per city: 3
happiness points per security unit: 1
max cities before unhappiness: 20
THEOCRACY:
gold: 125%
knowledge: 125%
max science: 60%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: good
max security units per city: 1
happiness points per security unit: 1
max cities before unhappiness: 40
REPUBLIC:
gold: 125%
knowledge: 150%
max science: 60%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: pretty bad
max security units per city: 0
max cities before unhappiness: 30
DEMOCRACY:
gold: 125%
knowledge: 200%
max science: 70%
production: 125%
pollution: 100%
happiness difficulty: 7 / 12
war discontent: very bad
max security units per city: 0
max cities before unhappiness: 80
COMMUNISM:
gold: 100%
knowledge: 200%
max science: 70%
production: 175%
pollution: 300%
happiness difficulty: 6 / 12
war discontent: normal
max security units per city: 2
happiness points per security unit: 1
max cities before unhappiness: 60
FASCISM:
gold: 100%
knowledge: 200%
max science: 70%
production: 150%
pollution: 100%
happiness difficulty: 6 / 12
war discontent: very good
max security units per city: 2
happiness points per security unit: 2
max cities before unhappiness: 70
ECOTOPIA:
gold: 125%
knowledge: 250%
max science: 80%
production: 100%
pollution: 25%
happiness difficulty: 7 / 12
war discontent: very good
max security units per city: 0
max cities before unhappiness: 100
CORPORATIST REPUBLIC:
gold: 200%
knowledge: 200%
max science: 60%
production: 150%
pollution: 200%
happiness difficulty: 8 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 100
TECHNOCRACY:
gold: 150%
knowledge: 200%
max science: 80%
production: 200%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 110
VIRTUAL DEMOCRACY:
gold: 175%
knowledge: 350%
max science: 100%
production: 100%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: horrible
max security units per city: 0
max cities before unhappiness: 120
**********************************************
**********************************************
**********************************************
WITH APOLYTON PACK:
###################
ANARCHY:
gold: 75%
knowledge: 10%
max science: 0%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: excellent
max security units per city: 5
happiness points per security unit: 1
max cities before unhappiness: 1000
TYRANY:
gold: 100%
knowledge: 100%
max science: 50%
production: 100%
pollution: 100%
happiness difficulty: 3 / 12
war discontent: pretty good
max security units per city: 4
happiness points per security unit: 1
max cities before unhappiness: 8
MONARCHY:
gold: 100%
knowledge: 125%
max science: 50%
production: 125%
pollution: 100%
happiness difficulty: 4 / 12
war discontent: good
max security units per city: 3
happiness points per security unit: 1.5
max cities before unhappiness: 15
THEOCRACY:
gold: 112.5%
knowledge: 125%
max science: 50%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: good
max security units per city: 1
happiness points per security unit: 1
max cities before unhappiness: 20
REPUBLIC:
gold: 112.5%
knowledge: 150%
max science: 60%
production: 125%
pollution: 100%
happiness difficulty: 5 / 12
war discontent: pretty bad
max security units per city: 0
max cities before unhappiness: 25
DEMOCRACY:
gold: 112.5%
knowledge: 200%
max science: 70%
production: 125%
pollution: 100%
happiness difficulty: 7 / 12
war discontent: very bad
max security units per city: 0
max cities before unhappiness: 45
COMMUNISM:
gold: 100%
knowledge: 175%
max science: 60%
production: 175%
pollution: 300%
happiness difficulty: 5 / 12
war discontent: normal
max security units per city: 2
happiness points per security unit: 1
max cities before unhappiness: 35
FASCISM:
gold: 100%
knowledge: 175%
max science: 70%
production: 150%
pollution: 100%
happiness difficulty: 6 / 12
war discontent: very good
max security units per city: 2
happiness points per security unit: 2
max cities before unhappiness: 45
ECOTOPIA:
gold: 112.5%
knowledge: 250%
max science: 80%
production: 100%
pollution: 25%
happiness difficulty: 7 / 12
war discontent: very good
max security units per city: 0
max cities before unhappiness: 90
CORPORATIST REPUBLIC:
gold: 135%
knowledge: 200%
max science: 60%
production: 150%
pollution: 200%
happiness difficulty: 8 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 75
TECHNOCRACY:
gold: 135%
knowledge: 200%
max science: 70%
production: 225%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: bad
max security units per city: 0
max cities before unhappiness: 100
VIRTUAL DEMOCRACY:
gold: 157.5%
knowledge: 350%
max science: 100%
production: 100%
pollution: 100%
happiness difficulty: 9 / 12
war discontent: horrible
max security units per city: 0
max cities before unhappiness: 120
FONDAMENTALISM:
gold: 112.5%
knowledge: 150%
max science: 60%
production: 125%
pollution: 150%
happiness difficulty: 6 / 12
war discontent: normal
max security units per city: 0
max cities before unhappiness: 50

Very useful. Thanks guillaume70![]()
I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

Good work, Guillaume70. However, I think you meant to post in the ctp2 forum, if I'm not mistaken... I would hate to see all your effort wasted.
Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
- Isaac Asimov, 1920-1992

Does that mean those stats don't apply to CtP?
I think I think, therefore I might be. Paraphrased from Ambrose Bierce (1842 - 1914)

Yes, I'm afraid so.
Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
- Isaac Asimov, 1920-1992

Many of them are close to what CTP has. You can check out the raw data that this is based upon in the attached file.

no no, it is not for CTP2. it is for CTP.Originally posted by david42one
However, I think you meant to post in the ctp2 forum, if I'm not mistaken...
![]()
I recon most of the values - and those are for CTP. There might be a little diff somewhere, I havn't checked it - but remember, that WesW did make 2 different setup for the MedMod 4.13. One for small/normal maps and one for gigantic maps. They are very-very different for the number of cities allowed.
If you have installed the MedPack4, you should find the govern.txt file for the gigantic maps in a subfolder to the subfolder for the scenario (scen0002).
First they ignore you. Then they laugh at you. Then they fight you. Then you win.
Gandhi

Ok, maybe I'm am totally incorrect, but the one thing that strikes me as wrong is the max cities before unhappiness; the other stats will take some time to research, time which I don't currently have. Like I said, I could be off my rocker, but I think that democracy, fascism and communism should all be 60.
Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
- Isaac Asimov, 1920-1992

whatever mod you are talking about, shouldnt there be a govern.txt file that gives these values easily ?
Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."
Yes.
Either you have the default values or you have the values of the scenario.
NB: OBS: (Both says LOOK HERE!!!):
Some files shouldn't anyone play with. Fx the wonder.txt file.
If you "grant" a wondervalue - say WONDER_FLAG_GLOBAL_RADAR
from the wonder GlobeSat to the wonder Stonehenge in your OWN wonder.txt file, then you actually can see the whole damned map and no of your competitors would ever knew about it.
Of course thís "feature" would go obsolute with Stonehenge.....
But..... remember to be honest to yourself (and partly to your enemy if you can't avoid it).
Edit: Of couse.... you have to own the Stonehenge wonder to see all. But you could add any "advantage" you wanted to any wonder you own yourself to get something out of it for your nation.
The penalty is, that you know, that you have been cheating............
Last edited by TheBirdMan; December 21, 2003 at 14:14.
First they ignore you. Then they laugh at you. Then they fight you. Then you win.
Gandhi

Birdman, I beg you to delete this post. I didn't know this, and I wish that I still didn't.
Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
- Isaac Asimov, 1920-1992

you cannot change the fact that you know something, david. would you want to change it ?Originally posted by david42one
Birdman, I beg you to delete this post. I didn't know this, and I wish that I still didn't.
i guess this is quite a philosophical question that ive often asked myself. anyway, i guess you dont want other people to know it because you fear they will not be as honest as you, right ?
@birdman
i thought the text file modifications you make would only apply to the next player(s) in the game, not to yourself ... ?
Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

No biggy david42one this has been known for a long time now by most if not all of the old timmers here.
By that I am sure you know you are in good company with this knowledge. Experiment with it so you get familiar with the graphs and game details while using this. It is a good learning tool and the more familiar with it you are, the easier it is to spot when used.
The number one cheat that most still can not detect is the cheat pogs.
Merry Christmas and Happy Holidays![]()
“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?

wha'that ?Originally posted by blackice
The number one cheat that most still can not detect is the cheat pogs.
Baal: "You dare mock me ?"
O'Neill: "Baal, c'mon, you should know ... Of course I dare mock you."

I think he means those small handy programs that can edit saved files?
Yes, I have written about it before.Originally posted by blackice
No biggy david42one this has been known for a long time now by most if not all of the old timmers here.
By that I am sure you know you are in good company with this knowledge. Experiment with it so you get familiar with the graphs and game details while using this. It is a good learning tool and the more familiar with it you are, the easier it is to spot when used.
The number one cheat that most still can not detect is the cheat pogs.
Merry Christmas and Happy Holidays![]()
I stumbled over this in my "early" days of CTP, when I still played with my own mods and just was started playing CTP-PBEM.
Suddenly in the beginning of a game I did see whole map and I knew instantly, that I shouldn't be able to do that. As I only made one or two major changes when I played with my own mods, it was easy to spot what had happen.
Then I moved all experiments to our secondary pc to ensure a clean installation here on the pc, which is connected to the internet.
First they ignore you. Then they laugh at you. Then they fight you. Then you win.
Gandhi

That's what upsets me, I did experiment with it after I saw Birdmans post, and I was able to add whatever ability I wanted to a wonder I already had in a game, and there would be no way to detect it. I know I won't use this, but I'm always going to wonder if other people are.Originally posted by blackice
No biggy david42one this has been known for a long time now by most if not all of the old timmers here.
By that I am sure you know you are in good company with this knowledge. Experiment with it so you get familiar with the graphs and game details while using this. It is a good learning tool and the more familiar with it you are, the easier it is to spot when used.
The number one cheat that most still can not detect is the cheat pogs.
Merry Christmas and Happy Holidays![]()
Humanity has the stars in its future, and that future is too important to be lost under the burden of juvenile folly and ignorant superstition.
- Isaac Asimov, 1920-1992

Oh you can detect pretty much anything in this game, online or here, don't fret a cheat always comes out in the wash.
It is good you experiment with it keep your eye on the stats etc after a short time you will see how to spot it's use, even without game saves.
“The Communist Manifesto was correct…but…we see the privileges of the capitalist bourgeoisie yielding…to democratic organizations…In my judgment…success lies in a steady [peaceful] advance…[rather]…than in…a catastrophic crash."Eduard Bernstein
Or do we?
No, changes in certain files does ONLY apply to you, they are not carried over to the next player.Originally posted by Mathemagician
@birdman
i thought the text file modifications you make would only apply to the next player(s) in the game, not to yourself ... ?
I do NOT know, if you add some productionadvantage to one of your own wonders is carried with - or if it is nullified by the next players normal values. Or something in between.
But what I do know is what I have written - what you have seen (the whole map fx) that you have seen and you can't forget it totally.
First they ignore you. Then they laugh at you. Then they fight you. Then you win.
Gandhi

It probably depends what sort of effect you are working with. If it's a permanent effect like revealing the whole map it will affect you, but if it's one which takes effect at the start of the turn (like bonus resources) then it is likely to affect the subsequent player, rather than you.

If you have PSP or PBRUSH then all you need is that and you have the whole map anyway..unfortunatelyOriginally posted by J Bytheway
It probably depends what sort of effect you are working with. If it's a permanent effect like revealing the whole map it will affect you, but if it's one which takes effect at the start of the turn (like bonus resources) then it is likely to affect the subsequent player, rather than you.![]()
Peace
Grandpa Troll
Did anyone have Ryan Dunn From Jackass FAME? He died in a fiery car crash speeding after being in a bar. And to think, everyone thought he would die doing something stupid-rah
Bookmarks