Personally, I like Vel's fix more, and possibly a way to make the drones stick, with a caveat of my own:Originally posted by jed
1. No rush building in despotism or communism unless you already have 20 shields.
Explanation: The rush-pop in despotism or communism seems overpowered. Lots of threads are popping up talking about how powerful the despot rush is. The food/shield tradeoff is just too good. This restriction is also "realistic," because no despot would be able to whip his corrupt and wasteful and unhappy population to such feats of productivity in any case. You can still rush things, but just don't expect to have tons of little population factories.
1) Diminishing returns. Initial rush returns 40 shields. -10 shields per rush after that. Once you get to zero, no more rushes at that city. When the unhappy "point" from the rush goes away (20 turns?) you get those 10 shields back.
2) Reintroduce super-drones ala SMAX. In Alpha Centari, certain unhappiness had the capability to create double effect unhappy citizens, that required 2 "happy points" to negate instead of one. If despotic rushes could create double strength unhappy citizens, it would be a start towards cutting down the power of the rush.
If you are finding the AI peaceloving, you're probably buying them off with small gifts and trading them nice trades (on their end). Or else you're dominating the game and they are running scared of you.5. Diplomatic victory disabled.
Explanation: This might be controversial, but I just find diplomatic victory too wierd. You're playing a game, and then your opponents vote that you're the winner because they like you?? I thought they were trying to win! It also eliminates stupid diplomatic victories where you give them all your cities, etc. What a bunch of saps. You give them stuff, and they vote you the winner. Who wants to win that way? By the way, I seriously wonder if the AI is more aggressive with diplomatic victory disabled, because it doesn't have to worry about its reputation. Anybody have any info on that? Personally, I find the AI too peace-loving.
I disagree about it being wierd. If everone submits to your rule, who cares if they are doing it because you forced them to or not. I haven't tried to keep the AI constantly happy yet, but if it takes a sufficient portion of your resources to do so, then I think it is a valid way of winning. After all, you are sacrificing resources that could be used for a military victory, or posibly even defending yourself.
Now, if it is too easy to placate the AI (or easy to buy votes from), then that's where the problem, not the fact that a diplomatic victory is included.




! The second point is about the "giving huge cash per turn and declaring war right after" thing. I think I heard Soren say that the AI deals with some kind of confidence level, dependant on how often you break your word and what kind of treaty you broke before. This is why a rival civ will almost never attack you if they have turns remaining in a good/turn agreement.



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