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MOD: The BALANCER

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  • #16
    (double post)
    http://monkspider.blogspot.com/

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    • #17
      Thanks for the constructive criticism folks, I'll definitely take this stuff into account for the next update. Simply for the record, I'm not trying to make this an "easy" patch, in fact, merely a balancing patch. All changes I implement will affect the AI as well, as Soren Johnson himself said that the AI will be able to handle the addition of new units, new governments, etc and from my experience this is true. Which is perhaps, a fact that many are unaware of, after being used to the static AI's of CTP and so forth. So, other than the Infantry-building fortresses issue, these changes are going to be affecting both sides.
      I hope you all are having fun!
      http://monkspider.blogspot.com/

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      • #18
        I think there is a lot of myth about Facism tied to Mussolini "making the trains run on time." People tend to see Facism, while autocratic, as highly efficient and productive.

        In reality, this is untrue. Facist Italy and Nazi Germany suffered rampant corruption, horrible inefficiency and massive economic problems. The massive military build-up and wars were the only things the leaders could do to galvanize industry and keep the countries afloat.

        I would give Facism very high corruption values and very poor economic values. I really don't see a difference between it and Despotism.

        Cheers.
        Tutto nel mondo è burla

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        • #19
          i think all the things you have done are brilliant but could you increase the amount of missiles a submarine can carry instead of having just one you could make it to six or something around about that. also i was told submarines can't carry cruise missiles could you change this

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          • #20
            Originally posted by dtocas
            i think all the things you have done are brilliant but could you increase the amount of missiles a submarine can carry instead of having just one you could make it to six or something around about that. also i was told submarines can't carry cruise missiles could you change this
            For the record, this is an easy change to make... simply change the sub's transport capacity, and give the cruise missile the 'tactical missile' flag.

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            • #21
              You don't have to allow the civ to have the units normaly replaced by rheir UU's to enable upgrading... do this:

              Archer -> Babylonian Bowman -> Longbowman

              Chariot -> War Chariot -> Horseman -> Mounted Warrior -> Knight -> Rider -> Samurai -> Elephant -> Calvary -> Cossak

              etc.

              This will allow upgrading of UU's, while still preventing the other civs from building them.

              I also suggest allowing swordsmen/Longbowman to upgrade to rifleman... allow calvary to upgrade to tanks... privateers/frigates/ironclads to upgrade to destroyers... explorers to fighters! Note that if a civ lacks the required resources, they can still build the obsolete units.

              I also suggest allowing only Expansive Civs to build Explorers.



              -----------------------------------------------------------------------------

              Also, improve specialists... increase Tax Collectors and Scientists to 3 tax/science instead of 1.

              Well, those are my humble suggestions for your mod.
              Last edited by Trachmyr; November 15, 2001, 17:47.

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              • #22
                Aegis same as destroyer

                I'd say I have to disagree with your making the aegis the same attack points as the destroyer. Seeing as you get the destroyer in the industrial age it would lead me to believe that this is a WWII destroyer at best. A modern day Ticonderoga is much better at attacking then an old destroyer. Modern ships do not depend on their guns as much for attacks they use missiles. Things like Tomahawks, and Harpoons are the weapons of choice. Also i don't understand why they made the Aegis Cruisers as being special at stopping subs. The Ticonderoga is meant to stop massive air attacks not subs. That’s what the Sprunice Class Destroyer is for. I'd even consider making an Aegis attack as well or better then a battleship, but giving it less bombard value since it doesn't have those 16 inch cannons.
                Al Villa

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                • #23
                  Can this be fixed

                  Good ideas!

                  Maybe u can answer a question.

                  I have come across a problem with my edit to one unit in particular. The mech inf. unit I edited to carry 1 foot unit to make the marines a little more useful and to take advatage of mobile warfare in respects to foot units. With this edit in place my mech inf. will not go on transports. Once I remove the edit the unit works fine, but with the Trans ability at 1 it will not board transports.

                  Got any ideas on how to fix this??

                  TY in advance

                  P.S. Can u supply the goverment edit without the other modsso I can keep my edits in place.

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                  • #24
                    I think there is a lot of myth about Facism tied to Mussolini "making the trains run on time." People tend to see Facism, while autocratic, as highly efficient and productive.
                    In reality, this is untrue. Facist Italy and Nazi Germany suffered rampant corruption, horrible inefficiency and massive economic problems. The massive military build-up and wars were the only things the leaders could do to galvanize industry and keep the countries afloat.
                    I have been reading ALOT about the inclusion of this form of government in the posts, and, although I have my own personal version of the Fascism "patch", which is very different from Monkspider's and the original , I LOL everytime I hear people talk about how inefficient and bureaucratic it really was (and it was), because how is that drawback any different from a democracy? , which IMHO debates issues so much I'm truly amazed anything gets done (poor efficiency=waste), and is notorious for corrupt senators/members of parliament/etc. Just look at all these threads! Of course I love it.

                    Ask yourself what you think of the politicians that represent you, and your faith in them.
                    It's not corruption which hamstrings fascism, it the whole "murdering of innocent people and war-mongering" thing.

                    Yes I still would give it a nuisance-level of corruption (but only for game balance) and YES, DEMOCRACY IS THE BEST FORM OF GOVERNMENT ( though I never use it in Civ) but not because it's a corruption free merry-land.

                    And holy sh*t, did I ramble on or what? Sorry...

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                    • #25
                      As a member of the armed forces, in the Infantry, I can surely tell you, we cannot build roads, clear junges or forests. Not light infantry, nor mech infantry. Even your standard engineer units attached at BN level will not be able to accomplish this.

                      just FYI

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                      • #26
                        I agree gelat, fortunatly such things aren't represented in this mod!
                        http://monkspider.blogspot.com/

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                        • #27
                          strange, at the top it says they can do this in this MOD - am I confused?

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                          • #28
                            I suppose I should make my attempts at sarcasm less ambigious. LOL sorry Gelat, in all honesty, while it may not be realistic in all cases, I think it's not too unreasonable a proposition to have infantry clearing forests and so forth, and more over, it offers silky smooth gameply, which is what I am more after. Not all things in Civ are realistic after all, do battleships really take 45 years to go accross the world?
                            If this feature becomes unpopular, I will definitely remove it. So if you don't like it, let me know!
                            http://monkspider.blogspot.com/

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                            • #29
                              No, it is fine - I have not tried the MOD, I am a purist to a fault, and am not to keen on using MODs until I master the game. I am really only after working air superiority and coastal defenses.

                              As for the INF issue, I was merely trying to lend my expertise...

                              Enjoy!

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                              • #30
                                I think I am missing something...

                                OK...so I download the zipped file for this mod from MarkG's post. When I extract it, I get one BIC file. Is this all I need? Just move this into the root directory and all of these changes will be in effect?

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