I suppose it depends on what scale you're playing at.Originally posted by alms66
If there is the possibility of a naval battle, there should be a 'scouting' phase to see if the defender has time to move against the attacker. If so, have a naval battle, and if the attacker wins, he can land his troops to fight the land battle, if he looses, he looses his troops (assuming he was destroyed, of course). Regarding Constantinople, just because there is no place to land the troops doesn't mean it can't be done. It's a matter of transferring to smaller craft that can make the landing, or landing a few miles away and marching to the city/battlesite. At Clash scale, I think we're safe in allowing it.
If you've got huge 200km x 200km tiles, then you're probably right.
If the scale were less than 50km x 50km, then perhaps it might matter if you built your city on a coast which had only cliffs on it...
What about naval attacks on swampy-mangrove coasts like the Florida Everglades or Nile Delta, or fast tidal mudflat coasts like Morecambe Bay or The Wash in England?
Some of these are quite large areas which would cover 200km or more, and you might choose to place a city along such a coast to benefit from the protection against coastal attack.