I've not seen one yet, but there has been positive confirmation from Firaxis somewhere that they are in the game. (I can't remember where I read that, though...)
Did I miss a screen shot along the way, or have we not yet seen a hut an a map?

I've not seen one yet, but there has been positive confirmation from Firaxis somewhere that they are in the game. (I can't remember where I read that, though...)

Have they been replaced with barbarian encampments (which we also have yet to see)?
expansionist civs get better things from goodie huts- so they must be in
xxx

it is actually "[color={qcolor}]Better stuff from barbarian villages [/Color]" for expansionists. But nobody have said that the huts are out.
Anyway I believe they are, and this pic should then be a barbarian village.
Creator of the Civ3MultiTool
thanks gramphos, i knew the huts would be in, but i was just looking for the new image, which i assume wil look similar to your barbarian village...just without the barbarian.

Gramphos' pic is from a screenshot, I believe, from Civ III. So I don't think they would be his villages. I like this method, because now barbarians don't randomly appear. Kill all the encampments, kill all the barbarians.Originally posted by iannac
thanks gramphos, i knew the huts would be in, but i was just looking for the new image, which i assume wil look similar to your barbarian village...just without the barbarian.![]()
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Actually I'm thinking about maybe leaving at least some of them around so I can have something to fight without having to go to war with other civs. Bascially use them as "training" for my units to get them up to elite status and maybe get a great leader or two out of it.Kill all the encampments, kill all the barbarians.![]()
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So....you suppose Goodie Huts in the modern Era look like Trailer parks?![]()
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Actually, encampments will re-appear when destroyed but I'm betting this depends on the level that your Barbarians are set at.Originally posted by SoulAssassin
Gramphos' pic is from a screenshot, I believe, from Civ III. So I don't think they would be his villages. I like this method, because now barbarians don't randomly appear. Kill all the encampments, kill all the barbarians.![]()
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We now have to fight for out goodies... that's awesome! (Old news but still good news, I know)

So I guess that sending a settler out to uncover a goodie/barbarian hut would now be rather foolish...Originally posted by Lorizael
We now have to fight for out goodies... that's awesome! (Old news but still good news, I know)![]()
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____________________________
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"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
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Noo, no, because we've got a wonderful new editor! I can make Super Ninja Settlers with an attack of 48! And I can make Atomic Settlers with an attack of 99!Originally posted by Wittlich
So I guess that sending a settler out to uncover a goodie/barbarian hut would now be rather foolish...![]()
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The updated FAQ confirms that Goodie Huts indeed are replaced with barbarian villages.
http://www.civ3.com/faq6.cfm
Conscript units can be received when exploring barbarian villages ("Goody huts")
Creator of the Civ3MultiTool
Actually, there are two kinds of "barbarian villages" -- one is essentially a goody hut "passive barbarians" and the other actually contains barbarian armies "active barbarians" that will seek out (try to) destroy player civs. They look differently on the map as well, so you don't accidentally stroll into an armed barbarian camp thinking it's a goody hut.Originally posted by Gramphos
The updated FAQ confirms that Goodie Huts indeed are replaced with barbarian villages.
http://www.civ3.com/faq6.cfm
Conscript units can be received when exploring barbarian villages ("Goody huts")
They are both called barbarian villages for descriptive purposes, but they serve very different gameplay purposes
Dan
Dan Magaha
Firaxis Games, Inc.
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Dan one of the recent screenshots shows a captured Barbarian worker. Do the barbarian encampments actually get tile improvements done around them by barbarian workers?Originally posted by Dan Magaha FIRAXIS
Actually, there are two kinds of "barbarian villages" -- one is essentially a goody hut "passive barbarians" and the other actually contains barbarian armies "active barbarians" that will seek out (try to) destroy player civs. They look differently on the map as well, so you don't accidentally stroll into an armed barbarian camp thinking it's a goody hut.
They are both called barbarian villages for descriptive purposes, but they serve very different gameplay purposes
Dan

Thanks for the Info Dan!
Cool! This is definately nice to know. So we will have BOTH aggressive Barbarian Villages and passive (pure "Goodie Hut" style) Barbarian Villages!Originally posted by Dan Magaha FIRAXIS
They are both called barbarian villages for descriptive purposes, but they serve very different gameplay purposes
Dan![]()
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____________________________
"One day if I do go to heaven, I'm going to do what every San Franciscan does who goes to heaven - I'll look around and say, 'It ain't bad, but it ain't San Francisco.'" - Herb Caen, 1996
"If God, as they say, is homophobic, I wouldn't worship that God." - Archbishop Desmond Tutu
____________________________

Dan,
on the map setup screen it has the chance of barbarians, does this effect the number of goody huts at all? also is there a way to completely cut off goodie huts? one last question, is it possible to get tech, or units or any other goodies (beside captured gold) from hostile barbarian villages?
THAT would be very interesting. I wonder how the barbarian AI differs from that of a regular civ in terms of building.Originally posted by SerapisIV
Dan one of the recent screenshots shows a captured Barbarian worker. Do the barbarian encampments actually get tile improvements done around them by barbarian workers?
Also I think the modern barbarian encampments should be like the militiamen compounds...
Originally posted by Lorizael
And I can make Atomic Settlers with an attack of 99!Usually silly ideas are not that funny; but this one is.
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