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Thread: goodie huts

  1. #1
    iannac
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    goodie huts

    Did I miss a screen shot along the way, or have we not yet seen a hut an a map?

  2. #2
    GodSpawn
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    I've not seen one yet, but there has been positive confirmation from Firaxis somewhere that they are in the game. (I can't remember where I read that, though...)

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    Slax
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    Have they been replaced with barbarian encampments (which we also have yet to see)?

  4. #4
    Frozen_Vomit
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    expansionist civs get better things from goodie huts- so they must be in
    xxx

  5. #5
    Gramphos
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    it is actually "[color={qcolor}]Better stuff from barbarian villages [/Color]" for expansionists. But nobody have said that the huts are out.
    Anyway I believe they are, and this pic should then be a barbarian village.
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  6. #6
    iannac
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    thanks gramphos, i knew the huts would be in, but i was just looking for the new image, which i assume wil look similar to your barbarian village...just without the barbarian.

  7. #7
    Sava
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    Originally posted by iannac
    thanks gramphos, i knew the huts would be in, but i was just looking for the new image, which i assume wil look similar to your barbarian village...just without the barbarian.
    Gramphos' pic is from a screenshot, I believe, from Civ III. So I don't think they would be his villages. I like this method, because now barbarians don't randomly appear. Kill all the encampments, kill all the barbarians.
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    rickb
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    Kill all the encampments, kill all the barbarians.
    Actually I'm thinking about maybe leaving at least some of them around so I can have something to fight without having to go to war with other civs. Bascially use them as "training" for my units to get them up to elite status and maybe get a great leader or two out of it.

  9. #9
    Lonestar
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    So....you suppose Goodie Huts in the modern Era look like Trailer parks?
    With such viral bias, you're opinion is thus rendered useless. -Shrapnel12, on my "bias" against the SS.
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    Lorizael
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    Originally posted by SoulAssassin


    Gramphos' pic is from a screenshot, I believe, from Civ III. So I don't think they would be his villages. I like this method, because now barbarians don't randomly appear. Kill all the encampments, kill all the barbarians.
    Actually, encampments will re-appear when destroyed but I'm betting this depends on the level that your Barbarians are set at.

    We now have to fight for out goodies... that's awesome! (Old news but still good news, I know)

  11. #11
    Wittlich
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    Originally posted by Lorizael
    We now have to fight for out goodies... that's awesome! (Old news but still good news, I know)
    So I guess that sending a settler out to uncover a goodie/barbarian hut would now be rather foolish...
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    Lorizael
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    Originally posted by Wittlich


    So I guess that sending a settler out to uncover a goodie/barbarian hut would now be rather foolish...
    Noo, no, because we've got a wonderful new editor! I can make Super Ninja Settlers with an attack of 48! And I can make Atomic Settlers with an attack of 99!

  13. #13
    Gramphos
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    The updated FAQ confirms that Goodie Huts indeed are replaced with barbarian villages.
    http://www.civ3.com/faq6.cfm
    Conscript units can be received when exploring barbarian villages ("Goody huts")
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  14. #14
    Dan Magaha FIRAXIS
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    Originally posted by Gramphos
    The updated FAQ confirms that Goodie Huts indeed are replaced with barbarian villages.
    http://www.civ3.com/faq6.cfm
    Conscript units can be received when exploring barbarian villages ("Goody huts")
    Actually, there are two kinds of "barbarian villages" -- one is essentially a goody hut "passive barbarians" and the other actually contains barbarian armies "active barbarians" that will seek out (try to) destroy player civs. They look differently on the map as well, so you don't accidentally stroll into an armed barbarian camp thinking it's a goody hut.

    They are both called barbarian villages for descriptive purposes, but they serve very different gameplay purposes

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  15. #15
    SerapisIV
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    Originally posted by Dan Magaha FIRAXIS


    Actually, there are two kinds of "barbarian villages" -- one is essentially a goody hut "passive barbarians" and the other actually contains barbarian armies "active barbarians" that will seek out (try to) destroy player civs. They look differently on the map as well, so you don't accidentally stroll into an armed barbarian camp thinking it's a goody hut.

    They are both called barbarian villages for descriptive purposes, but they serve very different gameplay purposes

    Dan
    Dan one of the recent screenshots shows a captured Barbarian worker. Do the barbarian encampments actually get tile improvements done around them by barbarian workers?

  16. #16
    Wittlich
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    Cool Thanks for the Info Dan!

    Originally posted by Dan Magaha FIRAXIS
    They are both called barbarian villages for descriptive purposes, but they serve very different gameplay purposes
    Dan
    Cool! This is definately nice to know. So we will have BOTH aggressive Barbarian Villages and passive (pure "Goodie Hut" style) Barbarian Villages!
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  17. #17
    korn469
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    Dan,

    on the map setup screen it has the chance of barbarians, does this effect the number of goody huts at all? also is there a way to completely cut off goodie huts? one last question, is it possible to get tech, or units or any other goodies (beside captured gold) from hostile barbarian villages?

  18. #18
    jsw363
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    Originally posted by SerapisIV
    Dan one of the recent screenshots shows a captured Barbarian worker. Do the barbarian encampments actually get tile improvements done around them by barbarian workers?
    THAT would be very interesting. I wonder how the barbarian AI differs from that of a regular civ in terms of building.

    Also I think the modern barbarian encampments should be like the militiamen compounds...

  19. #19
    Comrade Tribune
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    Smile

    Originally posted by Lorizael
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